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I'm only just going over all of the Prompt 12 subs now for voting... there's no way we both decided to make a Grass/Ground-type with Flower Veil based on papel picado :sob:
Godzilla Ultima-Universe form
Based on HappiGoji's godzilla ultima
Dragon+Stellar
Ability: Space Warp
Effect: On switch in, this pokemon forces opposing pokemon to repeat their previous used moves for 5 turns. The effect ends when the selected move runs out of PP or if the opponent switches.
Moves: Same as Godzilla Ultima's
Stats: Same as Godzilla Ultima's but has 10 less physical attack and defense with 10 more special attack and defense. hp and speed stats are averaged as well.
*It still looks the same as godzilla ultima, but it's weightless and larger than the universe itself.
The ranbat sets are the same as godzilla ultima's.
Weight: 89kg Height: 1.7m Colour: Black Flavour: Dark brooding anti-hero Role: Physical sweeper mon, has access to strong STAB moves, plus boosted dark coverage. Defiant is an option too if you're not running dark coverage. Also gets some good disruptive utility in knock, taunt, and toxic, plus access to other great tools like pivotting and pursuit trapping.
wip
Code:
(SD Sweep) Golbat-Man
Ability: Dark Aura
Tera Type: Dark
- Swords Dance
- Close Combat
- Gunk Shot / Poison Jab
- Knock Off
Its peach-shaped shell serves as storage for a potent poison. It feeds others toxic mochi that draw out desires and capabilities. Those who eat the mochi fall under Pecharunt’s control, chained to its will.
In a few days will be the anniversary of Super Mario Bros. Wonder, which features the level "Piranha Plants on Parade", introducing the Trottin' Piranha Plant to the series, which is where my appreciation for Piranha Plant started. I made this talented singer and dancer in this honour :D
As a counterpart to StarPiranhaPlant's Trottin' Piranha Plant, I have made..... Ptooie (Grass-type) (50% male, 50% female)
Not a lot to say for 'lore', as this is just Ptooie from Mario. It's just really hyperfixated on balancing a ball, and that's why I like it because I find it funny. I figured if StarPiranhaPlant made one of their favourite videogame enemies (I'd assume), I'd make my favourite variant of that enemy, Ptooie. Its moveset is similar to Trottin' Piranha Plant but with most of its sound and dance moves swapped for moves that fit Ptooie's kit better. What else is there to say apart from the fact that this is my THIRD GRASS TYPE PHYSICAL ATTACKER but I guess I just keep having ideas that don't make sense without that typing.... Base Stats Hp: 80
Atk: 100
Def: 60
SpAtk: 70
SpDef: 70
Spd: 90
Total: 470 Abilities Vital Spirit
Ball Balance (The user's ball and bomb moves cannot miss) Hidden Ability
Rocky Payload Moveset Physical: Rock Wrecker, Petal Blizzard, Return, Fire Fang, Crunch, Rapid Spin, Seed Bomb, Ice Fang, Barrage, Gunk Shot, Snap Trap, Rock Blast, Psychic Fangs, Body Slam, Thunder Fang, Accelerock, Bullet Seed, Frustration, Rock Slide, Bite and Pyro Ball.
Special: Giga Drain, Mud Bomb, Magical Leaf, Sludge Bomb, Pollen Puff, Weather Ball, Focus Blast, Dragon Breath, Shadow Ball, Heat Wave, Octazooka, Sludge Wave and Syrup Bomb.
Could be Both: Tera Blast Status: Leech Seed, Protect, Rage Powder, Swords Dance, Rest, Spiky Shield, Stealth Rocks and Substitute. Randbats Sets Fast Physical Attacker
Ability: Rocky Payload
Item: Hard Stone
Moveset: Accelerock, Petal Blizzard, Swords Dance and Rock Slide
Tera Type: Rock Nature: Adamant
Fast Mixed Attacker
Ability: Ball Balance
Item: Choice Scarf
Moveset: Syrup Bomb, Octazooka, Rock Blast and Pyro Ball
Tera Type: Grass
Nature: Hasty
Fast Hazard Setter
Ability: Vital Spirit
Item: Focus Sash
Moveset: Stealth Rocks, Tera Blast, Giga Drain and Spiky Shield
Tera Type: Steel
Nature: Timid Niche Stuff Colour: Green
Egg Groups: Grass and Monster
That's pretty much it, I don't have much height or weight references to go off.
So there, a physical-ish counterpart to Trottin' Piranha Plant by StarPiranhaPlant. Not much else to say, except thanks for the original concept, which I liked enough to make a prompt 14 counterpart for.
i couldnt find anyone for prompt 13
also Snaquaza there is 31 days of oct, are we going to have a 1 day prompt for that or is that when results are announced
i couldnt find anyone for prompt 13
also Snaquaza there is 31 days of oct, are we going to have a 1 day prompt for that or is that when results are announced
Bulky Setup (Knavely) @ Eviolite
Ability: Prince’s Valor
- Swords Dance/ Iron Defense
- Behemoth Blade
- Sacred Sword/ Body Press
- Leaf Blade/ Psycho Cut/ Night Slash/ Thunder Wave
Design Analysis: Knavely is a counter part of Faincess. Knavely and Faincess are best friends and siblings that protect each other until they evolve into their more powerful forms.
Competitive Analysis: Knavely can use its strong defensive and offensive typing and access to Eviolite to be a nice bulky support piece for teams with Stealth Rock, Defog, or Setup sets.
Wawitch,
Fairy/Dark
a pokemon resembling a witch, and is said to be the creator of popotion, marking the first ever "man made" pokemon created by another pokemon, as such the 2 pokemon have a very close bond. popotion sees wawitch as a mentor while wawitch sees them almost as a kid"
80/60/80/120/90/110 (540)
Abilities: magician, Power of alchemy, Magic guard (HA)
Moves: Moonblast, Dark Pulse, Shadow Ball, Thunderbolt, Flamethrower, Ice Beam, Nasty Plot, Payback, pursuit, play rough, Sludge Bomb, Elemental punches, Fizzy blast
Fizzy Blast 100 base power 95 accuracy water move: has a 30% chance to confuse, 30% chance to drowsy.
Nasty Plot Sweeper
:sv/sawsbuck-autumn::sv/mimikyu: Name: Scaredoe :ghost::Grass: Design: A deer with scarecrow motifs (hay puffing out in the section before the hooves, antlers shaped like a little hat, etc etc) Abilities: Decoy/Harvest/Cursed Body
The first Flying-type hit it takes in battle deals 0 neutral damage.
Flavor Description:
its the big crow that makes the rules. has a lot of little guys in its cloak that get really hungry so it goes around ravaging entire farmlands. Description:
Wallbreaker. Although its stats are quite low for a fat breaker, with a somewhat subpar Atk and not all that great bulk compared to others of its same role, it compensates with how well it can chunk through passive teams with its other tools. Parental Bond, aside from just boosting its damage overall, also allows it to have some interesting interactions with moves that have secondary effects. This mainly comes into play with its signature move, Crow Feast, which lowers the Atk of whatever it hits, which due to Parental Bond, becomes a -2 Atk drop instead. But these stat drops also boost the BP of Crow Feast, making it so, if the opponent doesn't switch out, they can potentially be facing a 140BP move after three turns of staying in on Harvinvid. Aside from that, STAB Crunch is a nice damage tool to have, that also has a chance to lower the opponent's Def, helping out with stacking damage for Crow Feast, and Spirit Break also helps it stack damage on Crow Feast more reliably, and helps it with tanking special attacks, and also has access to priority in STAB Sucker Punch, and Shadow Sneak, which while they don't deal much damage, can help out securing kills. Weight: 31kg
If you believe Harvinvid would improve the metagame, please vote for it! And give me your thoughts on it if you ever see me on the Pet Mods Showdown Room!
Accuse is a normal type sound bases status move that has a 50% chance to lower the targets attack stat by two and a 50% chance to lower the targets special attack by two
If any of these Randbats sets suck please scream them in my face with ways to make them better
Dumb mummy crewmate is a mon that really is a jack of all trades master of none dealing strong damage with focus blast at a cost of bad accuracy unless using no guard which presents problems as it means that other peoples attacks at dumb mummy crewmate will hit, nullifying abilities with mummy at a cost of requiring dumb mummy crewmate to take damage, healing with wish at a drawback that wish takes two turns to heal, A lot of Multi hit though it doesn't do much damage especially if using a mummy combo, Lowering damage with Accuse though it might not lower the targets important attacking stat, and i went with this purely out of the other halloween i know have been taken aside from among us unless i want to have both dry bones burnout and boo cinema in the same meta and now that i think about it, thats kinda funny, but i already finished this one so not me
I AM NOT GOOD AT COMPETITIVE POKEMON, SO IF ANY OF THESE RANDBATS SETS ARE HORRIBLE PLEASE TELL ME SO I CAN IMPROVE THEM
Holy, i procrastinated through 5 or 6 submissions??? Nah ways i was scrolling and i saw the prompt 13 and i said oh i miss the opportunity to make a amoungus impostor, i look through the submissions i saw a amongus crewmate, then i saw the prompt 14 and it was the perfict way to do an impostor
Smart Mummy Impostor
Type: Dark, Normal
Stats: 90Hp / 110Atk / 80Def / 90Sp. Atk / 80Sp.Def / 90Speed / 560 Total
Ability: Mummy, Skill link -Hidden Ability (No guard)
Dark, Physical, 75BP, 15PP, 95% accuracy, no contact, Vent causes the user to disappear on the first turn, becoming invulnerable to most attacks. On the second turn, it turns into Smart Mummy Impostor, deals damage and can hit Pokémon using Protect or Detect. And if it was the first time using the move the move gets a 2x boost. (reseats per switch in) (Also if you switch Smart Assassin Impostor out and bring it back again it will transform into Dumb mummy crewmate)
substitute, role play, tidy up, obstruct (makes sense cus of sabotoges), Vent, nasty plot, Slash, Fake out, Transform, astonish, parting shot, zen headbutt, meteor mash, submission,
Suppport doubles
Dumb Mummy Crewmate, Sitrus berry / Max hp, and solid def spreads
Ability: Mummy
Follow me
Vent
Fake out
parting shot
Parting shot Vent Attacker
Dumb Mummy Crewmate, Sitrus berry / Max speed, Max Hp, Rest on Atk and an adament nature
Ability: No Guard
Parting Shot
Vent
Meteor mash
obstruct
Setup and heal
Dumb mummy crewmate, Leftovers
Ability, Mummy
Spikes / Tidy Up
Wish / obstruct / Sub
obstruct / Sub / or Attacking move
Vent / A good normal type move
Species: Sus Pokemon (look I know its technically more than 1 special feature but come one it's just the species)
3 feet 6 inches (1.07 meters / 42 inches)
92 pounds (41.7 kg)
Gender: 50/50
Name: Indeedee.com Type: :psychic::normal:
it's literally just Indeedee but Indeed.com
The future is now! We use online applications, not paper ones!
For the randbats sets, just the normal Gen 9 Randbats sets will also apply for this.
Tidy Up “Wish”pass
Deviper @ Leftovers
Ability: Vash Avay
EVs: 84 HP / 84 Atk / 84 Def / 84 SpA / 84 SpD / 84 Spe
Tera Type: Ghost
- Scald
- Tidy Up
- Vish
- Protect
Height: 3.2m/10’6”
Weight: 59.5 kg/ 131.2 lbs
Color: Red
Description: Deviper is sometimes confused for the much more aggressive and poisonous Seviper, almost exclusively because of the similarity of their names. Deviper is mostly harmless and spends its time using its saliva to fastidiously clean things, which notably leaves glass spotless. Ironically, it is the most dangerous to bird Pokemon, who may accidentally run into the pristine glass it has cleansed. A humorous anecdote about a fictitious talking Deviper frightening a paranoid man over the phone has been told around campfires every now and again.
Competitive Description: I vish to vash and vipe the vindows
i might do some art or smth later i dont have time rn Bangoose
Typing: :poison::normal: Abilities: Poison Point, Phlegm Plaster* | Toxic Debris
Any field effects can't be removed while this Ability is active, except for the ones that would expire. For example, Defog would only lower Evasion and nothing else, but a screen/terrain would still go away after the appropriate number of turns.
Stats: 75/110/75/67/70/95
Bunk Shot*, Poison Jab, Double-Edge, Body Slam, Facade, Sludge Bomb, Sludge Wave, Hyper Voice, Close Combat, Lick, U-Turn, Zen Headbutt, Universal moves.
*Bunk Shot: Gunk shot but ️️B
*Post-results addendum: +U-Turn
Description: Frequently mistaken for Zangoose, due to their similar names, Bangoose is actually much more mild-tempered and peaceful than its hoennian counterpart. This Pokémon uses its saliva - which is not harmful at all, but does have a very distinctive smell and appearance - to mark territory. This fact leads it to commonly find itself on a feud with any nearby Devipers, who constantly clean away the saliva.
View attachment 869027
Each prompt I get more and more disappointed with my "art" skills. Anyway, here's Dullanggal! Name: Dullanggal Type: View attachment 869029View attachment 869030
Base Stats: 115 HP / 95 Atk / 104 Def / 70 SpAtk / 80 SpDef / 71 Spe / 535 BST Abilities: Segmentation
Segmentation: Damage taken from attacks is multiplied by 2/3. Can be triggered 2 times per battle. Whenever this Pokemon heals to full HP by any means, gain 1 extra activation trigger. Maximum 2 triggers at any time. Important Moves: Outrage, Dragon Claw, Scale Shot, Dual Wingbeat, Earthquake, High Horsepower, Leech Life, U-turn, Throat Chop, Crunch, Sucker Punch, Knock Off, Snarl, Shadow Claw, Raging Fury, Temper Flare, Super Fang, Quick Attack, Dragon Dance, Defog, Roost, Tailwind, Taunt, Agility, Whirlwind, Universal moves (Protect, Rest, etc.)
Bulky Support (Dullanggal) @ Heavy-Duty Boots
Ability: Segmentation
- Knock Off
- U-turn
- Roost
- Defog
Inspired by the Filipino Manananggal and the Irish Dullahan, Dullanggal combines the two myths into one Pokémon centralized around a segmented body.
While neither the Manananggal nor the Dullahan are inherently draconic, I found the wings of the former to appear to be draconic and haven't seen many Dragon-type submissions so far. While originally meant to be a purely defensive Pokémon, Dullanggal's end result is more of a hybrid between offense and defense. Their ability, Segmentation, was originally meant to augment Dullanggal's defensive capabilities for sets such as the Bulky Support random battles set. However, upon experimenting with other moves I quickly found that Dullanggal functions quite similarly to Dragonite, especially with the two sharing the same type. If not for the lack of Dragon-type submissions, I would have changed Dullanggal's type to make them more unique, even if Dragonite is not present in the format. Ultimately, Dullanggal molds to the needs of many teams by providing offense, defense, utility, or a combination thereof.
Thank you for taking the time to read, and don't forget to vote for Dullanggal if you like them and think they'd improve the format! EDIT: Updated the Description / Justification, and gave the Setup Sweeper set Outrage and Dragonium Z.
Time for my goat:
Wendiraq - The Wanderer Pokemon Rarity: Rare as hell to find Typing: Ice/Ghost Pre-evos: Zero Pre evos Abilities: Illusionary Stats: 115 HP / 95 Atk / 80 Def / 71 SpD / 84 SpA/ 90 SPE BST = 535
Dex Entry: Once you see this pokemon there's no going back where you came from, usually appearing in snowstorms, it lures out it's prey to the middle of the forest, and the victims are never seen again.
Custom Element:
Illusionary: The pokemon creates a mirage upon entering the field for the first time, this mirage automatically makes the other pokemon's first attack fail. If the pokemon doesnt use a damaging move, the pokemon increases their accuracy and evasion by 2 stages. Can only be proced once.
Flavor: its a combination between a wendigo and an ijiraq both of which are masters of deception, they look relatively the same and also are both pretty scary, ijiraq can transform and shapeshift though.
Sunset of seven solar blades
Parsflip, Sitrus berry
Ability, Chlorophyll
Moves
Sunny day
Solar blade,
Spiky shield,
Earthquake
Tables turning,
Parsflip, Assault vest
Ability, Table turn,
Moves
Wood hammer
Earthquake
Fire Punch
Extreme speed
(I just realized that 2/3rds of these names are deltarune references, so do we have a good deltarune reference for tables turning?)
Holy, i procrastinated through 5 or 6 submissions??? Nah ways i was scrolling and i saw the prompt 13 and i said oh i miss the opportunity to make a amoungus impostor, i look through the submissions i saw a amongus crewmate, then i saw the prompt 14 and it was the perfict way to do an impostor
View attachment 873072
Smart Mummy Impostor
Type: Dark, Normal
Stats: 90Hp / 110Atk / 80Def / 90Sp. Atk / 80Sp.Def / 90Speed / 560 Total
Ability: Mummy, Skill link -Hidden Ability (No guard)
Dark, Physical, 75BP, 15PP, 95% accuracy, no contact, Vent causes the user to disappear on the first turn, becoming invulnerable to most attacks. On the second turn, it turns into Smart Assassin Impostor, deals damage and can hit Pokémon using Protect or Detect. And if it was the first time using the move the move gets a 2x boost. (reseats per switch in) (Also if you switch Smart Assassin Impostor out and bring it back again it will transform into Dumb mummy crewmate)
substitute, role play, tidy up, obstruct (makes sense cus of sabotoges), Vent, nasty plot, Slash, Fake out, Transform, astonish, parting shot, zen headbutt, meteor mash, submission,
Suppport doubles
Dumb Mummy Crewmate, Sitrus berry / Max hp, and solid def spreads
Ability: Mummy
Follow me
Vent
Fake out
parting shot
Parting shot Vent Attacker
Dumb Mummy Crewmate, Sitrus berry / Max speed, Max Hp, Rest on Atk and an adament nature
Ability: No Guard
Parting Shot
Vent
Meteor mash
obstruct
Setup and heal
Dumb mummy crewmate, Leftovers
Ability, Mummy
Spikes / Tidy Up
Wish / obstruct / Sub
obstruct / Sub / or Attacking move
Vent / A good normal type move
Species: Sus Pokemon (look I know its technically more than 1 special feature but come one it's just the species)
3 feet 6 inches (1.07 meters / 42 inches)
92 pounds (41.7 kg)
Gender: 50/50
First off, Thanks Failure toxic i really don't care if this is broken or not i am just happy someone made a counterpart for one of my subs and second off in the section where you described the move vent you said smart assassin imposter instead of smart mummy imposter, (i just didn't read what vent does until now) third off this implies every dumb mummy crewmate is an imposter so deal with that as you wish
Pokemon: Hollow One (aka UB-Nightmare)
(Gender: Genderless) Type: Electric/Psychic Ability: Tabula Rasa (This Pokemon cannot be Taunted, Encored, or Intimidated. When this Pokemon uses a move, it cannot use it again for two turns) Stats: 107/131/103/127/79/83 (Total: 630) Notable Moves: Zing Zap, Thunderbolt, Discharge, Zen Headbutt, Psychic, Psyshock, Close Combat, Earthquake, Knock Off, Rock Slide, U-Turn, Heat Wave, Energy Ball, Dazzling Gleam, Bulk Up, Toxic Spikes, Trick Room(?) Full Movepool: Acid, Acid Spray, Ally Switch, Body Slam, Bounce, Brick Break, Bug Bite, Bulk Up, Bulldoze, Close Combat, Coaching, Confide, Dazzling Gleam, Discharge, Double Team, Earthquake, Endure, Energy Ball, Explosion, False Swipe, Frustration, Fury Cutter, Gastro Acid, Giga Impact, Gyro Ball, Heat Wave, Helping Hand, Hex, Hidden Power, Hyper Beam, Infestation, Iron Defense, Iron Head, Jump Kick, Knock Off, Leech Life, Low Sweep, Lunge, Magnet Rise, Mega Drain, Megahorn, Metal Sound, Meteor Beam, Night Slash, Outrage, Pain Split, Poison Jab, Pound, Power Gem, Power Split, Protect, Psychic, Psyshock, Psywave, Quash, Rest, Return, Rock Slide, Rock Tomb, Round, Shock Wave, Signal Beam, Sleep Talk, Snore, Solar Beam, Spark, Substitute, Sunny Day, Swagger, Telekinesis, Thunder, Thunderbolt, Thunder Wave, Tickle, Toxic, Toxic Spikes, Trick Room, Uproar, U-Turn, Vital Throw, Wide Guard, Wonder Room, X-Scissor, Zen Headbutt, Zing Zap Random Battle Sets:
Assault Vest
AV Pivot (Hollow One) @ Assault Vest
Ability: Tabula Rasa
EVs: 84 HP / 84 Atk / 84 Def / 84 SpA / 84 SpD / 84 Spe
Tera Type: Dark
- Discharge
- Energy Ball
- Knock Off
- U-Turn
Bulk Up
Bulky Setup (Hollow One) @ Leftovers
Ability: Tabula Rasa
EVs: 84 HP / 84 Atk / 84 Def / 84 SpA / 84 SpD / 84 Spe
Tera Type: Flying
- Zing Zap
- Zen Headbutt
- Leech Life
- Bulk Up
TSpikes Pivot
Bulky Support (Hollow One) @ Leftovers
Ability: Tabula Rasa
EVs: 84 HP / 84 Atk / 84 Def / 84 SpA / 84 SpD / 84 Spe
Tera Type: Ghost
- Thunderbolt
- Energy Ball
- Toxic Spikes
- U-Turn
Height: 3.8m/12’06”
Weight: 888kg/1957.7 lbs
Description: “I’ve been haunted night after night wishing I could undo what it is I’ve done! But it knows nothing of who it once was- of what it once was! It’s empty, and it’s all my fault… I can only say I’m sorry so many times! How will it change anything? Will they forgive me? Will I forgive myself?! Is that what it will take?! I can’t rest until I find happiness again! It has forgotten its face… but I cannot forget, in its stead,”
Competitive Description: Big stat stick with a somewhat middling speed stat and an ability that gives it less consistency in terms of breaking a specific target. Best as a pivot, no doubt, but generally quite flexible.
Lore Description: Its body is unstable for reasons and it is made of UB parts knitted together unnaturally. This is reflected in its stats and movepool, too, with stats all being a stat used by a UB (Buzzwole/Stakataka/Celesteela/Nihilego/Blacephalon/Xurkitree) and its moves being a Frankenstein of the UB movepools, the single exception being Zing Zap for a physical Electric STAB.
Design Analysis: Endigrade represents the harsh conditions of this October and the opposite of the submissions for this calendar being a defensive tiny Bug type compared to the strong offensive Dark types commonly submitted. Endigrade is also based on a tardigrade and has great endurance and healing for itself and teammates.
Competitive Analysis: Endigrade is incredible defensive glue Pokemon with its great defensive typing and ability acting as a reverse Regenerator healing teammates instead of itself. It has access to U-Turn and Flip Turn to pivot and easily use its ability as well as strong utility moves like Scald, Infestation, Mirror Coat and Yawn.
It's been a pleasure subbing for this calendar, even if I was a bit late to the party! Happy (early) Halloween, everyone, and here's one final spook for the road as it were!
If an opponent targets this Pokémon with a priority move, the Pokémon will use the same move to attack the opponent instead. Neither affected Pokémon will be able to move for the rest of the turn.
Competitive Info:
What I had in mind for this final submission for the calendar was a build that was predominantly defensive in nature, but in the sense of its typing and one of its abilities rather than just minmaxed stats, banking on the whopping nine resistances that Ghost/Steel possesses as well as a priority-negating ability, so as to provide plenty of opportunities for switching in and setting up with Swords Dance, Autotomize, Calm Mind, etc. Support options include the ever-useful Taunt, Baton Pass, and weather and terrain setup, as well as Imprison if you want to take a gamble against any incoming super-effective Ghost-type attacks, but one notable other move in this respect is Skill Swap. Divine Intervention isn't a bad ability by any means, but if you can swap it with an ability to either boost its offensive stats or debuff its opponent (e.g. Guts, Intimidate, Steely Spirit...), it may be worth doing so, especially if the opponent needs that same ability to actually function. If you were looking to use Vhrallgyra offensively, Aegislash's Blade Form will obviously outclass it in that regard, but what Vhrallgyra has which Aegislash doesn't is additional type coverage, including Flying, Psychic, Ice, Grass, Bug, and Fighting; Ghost and Fighting in particular have near-perfect neutral coverage, as Aegislash can tell you due to knowing Sacred Sword, too - although unlike Aegislash which gets Rock Slide and Head Smash, Vhrallgyra has no answers to Fire-type attacks at all, potentially leaving it in an awkward situation if it doesn't realize that its opponent is packing a Fire Blast until it's too late.
Flavor:
"According to legend, it supposedly appears only to those who are destined to die in glory. Collecting even one of its feathers is said to be an omen of both great fortune and impending doom."
"In ages past, it was said to have led a great army to victory against dark forces, but at great cost. The awe-inspiring gleam of its silver armor could inspire courage and frighten off evil spirits."
This rare but amazingly beautiful harpy-like creature has anatomy that's midway between humanoid and avian; its torso is anthropoid, slender, and upright, but its legs are three-toed, digitigrade, and avian with one huge, sharp talon facing back and the other two forward; it has arms instead of wings with hands that resemble its feet, and flies using a cape extending from its back and shoulders that looks like it's made of spectral, ghostly feathers, dark blue fading to indigo and then violet at the ends; it spreads the cape a la Batman when airborne. Bluish silver armor plating can be seen upon its breast, shoulders, waist and upper legs, and forearms, the rest of its body being a light purplish blue with black hands and feet and silver talons. Upon each gauntlet, close to the wrist, is a small knob which can project ghostly blue energy, allowing it to form a phantasmic wrist blade like a sword in one hand and a round shield in the other, though it can also use these knobs to fire blasts of this energy shaped like arrows to attack from a distance. Its neck and head are similar to those of Gardevoir, but the eyes are half-circular and glow a blinding white, trailing wisps of white light from them; the "helmet", meanwhile, is also made of silver armor, and looks like an eagle's head and beak, covering most of the face with the eyes set where a bird's eyes would normally be. The helmet also has two wing-like "ears" comprised of the same ghostly feathers as the cape, one on each side, and trailing from the back of it is a long, flowing, purple-to-magenta-to-scarlet wisp in a manner reminiscent of a ponytail. The shiny sprite has a light orange body in place of light blue, and the blue/indigo/violet of the cape/head wings and the purple/magenta/scarlet of the ponytail are reversed. The armor and talons, meanwhile, have a more brassy hue to them, reminiscent of tarnished silver.
This design is based on a valkyrie, female spirits from Norse mythology that were said to guide worthy souls to Odin's hall of Valhalla; it's a resubmission of one of a pair of version mascot Legendaries I once submitted for the now-complete Generation X mod, and since there were a number of people with significance in the entertainment industry who tragically passed away this month and also this year in general, I felt it appropriate for a psychopomp Legendary to both guide them to the afterlife and end off my subs for the calendar. The armor is silver because this metal was historically said to ward off evil, and that combined with valkyries being servants of Odin himself hopefully justifies the ability to some extent. I also mixed in Hraesvelgr (cough cough Edelgard lmao), the the eagle-shaped originator of the wind, because the top of Yggdrasil is home to a giant eagle which is rivals with the more famous dragon, Nidhoggr, living at the bottom. This is an idea I'm still proud of to this day, and I hope you enjoy it as much as I did developing it!
Starting from Decidueye's Spirit Shackle utility set from SV NU, I swapped out Leaf Blade for Steel STAB and Shadow Sneak for an assortment of coverage and utility moves Vhrallgyra can make use of. Spirit Shackle is excellent for forcing matchups in its favor, but Poltergeist hits harder, especially after Swords Dance, and it can still use Sucker Punch as an unofficial trapping move; a +2 Attack modifier would also let its Behemoth Blade hit like Ragnarok itself. Alternatively, Steel Wing enables it to tank incoming damage more easily, Meteor Mash can snowball its physical attack power even further, and Smart Strike is there to cover for foes with an accuracy dropper such as Night Daze. Fighting and Dark coverage round out its attacking options, and whichever one is picked, the other can be used in place of setup for a Choice Scarf set to give it the Speed to effectively wallbreak thanks to Divine Intervention protecting it from priority, especially with Meteor Mash allowing it to set up and sweep despite the Choice items' obvious limitation. Other held item choices include the Colbur Berry to better deal with Knock Off abuse, Leftovers for further longevity, and the Ability Shield to ensure that it can continue negating priority without fear of losing its signature ability. Even with Mold Breaker taken into consideration, though, it isn't out of options, with Skill Swap in particular synergizing with a Colbur Berry to turn Divine Intervention's lockdown effect against its opponent with a Sucker Punch of its own.