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My Gen 3 OU Team (electric boogaloo)

Hello guys my name is weidguy or mightydud in my showdown account, I'm gonna show us my new team that I created

Zuko (Magmar) (M) @ Leftovers
Ability: Flame Body
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 30 Def / 30 SpA
- Fire Blast
- Hidden Power [Grass]
- Confuse Ray
- Focus Punch
The lead of this team is Zuko the Magmar, he is the best in terms of defeat confidents Skarmories, or if you are more risky, dragon- dance-boosters Tyranitars, and very good to troll Swamperts or others water/ground type pokemons with HP Grass if he overspeeds them or predict it, he has Confuse Ray too so you can pray with the RNG in case you want to land a Focus Punch. So far, I've never missed a Fire Blast or Confuse Ray with this fire guy.

Meep Meep Meep (Dodrio) (M) @ Choice Band
Ability: Run Away
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Drill Peck
- Hidden Power [Ghost]
- Quick Attack
- Body Slam
And here is my second member, Meep Meep Meep the Dodrio wich is the midest one so far, he almost never defeat any Pokémon and I just use him as a cannon fodder or dealing some damage with some of his STAB moves or HP Ghost. It's the only pokemon on this team that I feel could be replaced or given a better moveset, so I'm open to suggestions for better pokemon or strategies for this three-headed pokemon.

Blue Baby (Claydol) @ Leftovers
Ability: Levitate
EVs: 252 HP / 216 Atk / 32 SpA / 8 Spe
Adamant Nature
- Rapid Spin
- Earthquake
- Psychic
- Explosion
Next is Blue Baby the Claydol, they mostly are used to tank tyranittars attacks that are mortal to Zuko, and to erase spikes, wich is very rarely to me because they either die before I ever use Rapid Spin or the Skarmory is already dead, I use it to instakill annoying pokemons like Celebi too.

Raijū (Jolteon) @ Leftovers
Ability: Volt Absorb
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 2 Atk / 30 Def
- Thunderbolt
- Hidden Power [Ice]
- Thunder Wave
- Roar
The next one is Raijū the Jolteon, he is the crystal cannon of my team, really faster and good special hitter, but too fragile it can be overspeeds by equally faster Aerodactyl so it can be dangerous and risky to put them in the same arena, he had HP grass before but I decided to use ice instead, so he can overspeeds Salamence or Flygons to badly injuring them or killing them

LA MASA LA MASA (Poliwrath) (M) @ Leftovers
Ability: Water Absorb
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
- Substitute
- Hypnosis
- Focus Punch
- Hidden Power [Ghost]
Here is my water absorber, La Masa the Poliwrath, I used it not only to kill beefy pokemons like stupids Blisseys or dangerous snorlaxs, but to be a bait to Zuko weakness, water. He can even regenerate HP so he can live to do another sub and hypnosis, and most of times can baits gengar or the more rare dusclops to be defeated or injured by HP Ghost

Bean Bag Sonic (Snorlax) (M) @ Leftovers
Ability: Immunity
Shiny: Yes
EVs: 144 HP / 96 Atk / 132 Def / 136 SpD
Impish Nature
- Curse
- Rest
- Shadow Ball
- Body Slam
And here is the on and only...
Bean Bag Sonic.
He has the curselax strat so, everyone knows it so Im not gonna explain that much besides that he is obviously a heavy hitter and Gengar baiter

Well thats it! I hope you guys can send me suggestion to help me and upgrade my team
 
Hi ! It's always cool to see someone trying to build around weird mons, and it's not an easy task.

I'm also a big fan of gambling in the early game, but I would rather get my reward immediately. That's why I would lean more towards this Magmar set :

:magmar:
Magmar @ Black Belt
Ability: Flame Body
EVs: 176 Atk / 100 SpA / 232 Spe
Mild Nature
- Fire Blast
- Cross Chop
- Hidden Power [Ice]
- Thunder Punch / Toxic
The key targets are : Mixed Salamence (you're slower than it, but you can OHKO it with HP Ice, barely :p ), Fast DD Tar 68.8% chance to OHKO with Cross Chop, and anything weak to Fire lol. Thunder Punch is a fine click into Gyarados and Zard / Moltres, but Toxic should be more consistent overall.


I like your idea of pairing Magmar with Claydol for the Tyranitar match up. It's a great to mon to defend you against Rock Slide and EQ, so this guy is staying here :)
:claydol:

These guys are a bit weak to Water, so I opted for a Grass-type to defend us against them :
:celebi:
Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 124 Def / 40 SpA / 60 SpD / 32 Spe
Bold Nature
IVs: 3 Atk
- Psychic
- Hidden Power [Grass]
- Recover
- Leech Seed

Nothing fancy about it. Spam Leech Seed and Recover, profit. It's a bit easier to use than Poliwrath, which can be a bit too passive at times, especially into Zapdos.

Our team is fine but a bit too passive, and an extra-flyer is always good to have to not get bullied by Dugtrio. It seems that you don't feel confident about Dodrio, and I can see why. It's annoying to get blocked by a Normal-resist, and Gengar especially. So I thought about using a combo of 2 mons to keep some offensive pressure :
:salamence:
Salamence @ Leftovers
Ability: Intimidate
EVs: 168 Atk / 200 SpD / 140 Spe
Gentle Nature
- Dragon Dance
- Rock Slide
- Brick Break / Earthquake
- Fire Blast

Our Dodrio replacement, that doesn't immediately thud into Steels.
We still have the Gengar problem, so you know what time it is:
:tyranitar:
Tyranitar @ Leftovers / Lum Berry
Ability: Sand Stream
EVs: 252 HP / 208 SpA / 48 Spe
Quiet Nature
- Crunch
- Substitute / Pursuit
- Focus Punch / Brick Break
- Thunder / Hidden Power Grass

I felt like the team was also weak into Blissey, so I opted for a Sub + Focus Punch set, so you don't have to deal with status. Maybe a simple Pursuit + Brick Break could work, I would need to test that, which I can't atm :(
Thunder is there to defend against Milotic more confidently, and Hidden Power Grass is there to catch Swampert on the switch

Finally, I felt like the team needed a Water-type that also wouldn't get bullied by Gengar, in case we lost Tyranitar and/ or Celebi earlier, so I opted for this guy:
:starmie:
Starmie @ Leftovers
Ability: Illuminate
EVs: 8 HP / 248 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Recover
- Thunderbolt
- Ice Beam
- Psychic

Psychic over the water move to be especially threatening into Gengar, Thunderbolt to defend against other Waters, Ice Beam for Salamence and Flygon.

I hope this helps !
 
Last edited:
Hi ! It's always cool to see someone trying to build around weird mons, and it's not an easy task.

I'm also a big fan of gambling in the early game, but I would rather get my reward immediately. That's why I would lean more towards this Magmar set :

:magmar:
Magmar @ Black Belt
Ability: Flame Body
EVs: 176 Atk / 100 SpA / 232 Spe
Mild Nature
- Fire Blast
- Cross Chop
- Hidden Power [Ice]
- Thunder Punch / Toxic
The key targets are : Mixed Salamence (you're slower than it, but you can OHKO it with HP Ice, barely :p ), Fast DD Tar 68.8% chance to OHKO with Cross Chop, and anything weak to Fire lol. Thunder Punch is a fine click into Gyarados and Zard / Moltres, but Toxic is should be more consistent overall.


I like your idea of pairing Magmar with Claydol for the Tyranitar match up. It's a great to mon to defend you against Rock Slide and EQ, so this guy is staying here :)
:claydol:

These guys are a bit weak to Water, so I opted for a Grass-type to defend us against them :
:celebi:
Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 124 Def / 40 SpA / 60 SpD / 32 Spe
Bold Nature
IVs: 3 Atk
- Psychic
- Hidden Power [Grass]
- Recover
- Leech Seed

Nothing fancy about it. Spam Leech Seed and Recover, profit. It's a bit easier to use than Poliwrath, which can be a bit too passive at times, especially into Zapdos.

Our team is fine but a bit too passive, and an extra-flyer is always good to have to not get bullied by Dugtrio. It seems that you don't feel confident about Dodrio, and I can see why. It's annoying to get blocked by a Normal-resist, and Gengar especially. So I thought about using a combo of 2 mons to keep some offensive pressure :
:salamence:
Salamence @ Leftovers
Ability: Intimidate
EVs: 168 Atk / 200 SpD / 140 Spe
Gentle Nature
- Dragon Dance
- Rock Slide
- Brick Break / Earthquake
- Fire Blast

Our Dodrio replacement, that doesn't immediately thud into Steels.
We still have the Gengar problem, so you know what time it is:
:tyranitar:
Tyranitar @ Leftovers / Lum Berry
Ability: Sand Stream
EVs: 252 HP / 208 SpA / 48 Spe
Quiet Nature
- Crunch
- Substitute / Pursuit
- Focus Punch / Brick Break
- Thunder / Hidden Power Grass

I felt like the team was also weak into Blissey, so I opted for a Sub + Focus Punch set, so you don't have to deal with status. Maybe a simple Pursuit + Brick Break could work, I would need to test that, which I can't atm :(
Thunder is there to defend against Milotic more confidently, and Hidden Power Grass is there to catch Swampert on the switch

Finally, I felt like the team needed a Water-type that also wouldn't get bullied by Gengar, in case we lost Tyranitar and/ or Celebi earlier, so I opted for this guy:
:starmie:
Starmie @ Leftovers
Ability: Illuminate
EVs: 8 HP / 248 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Recover
- Thunderbolt
- Ice Beam
- Psychic

Psychic over the water move to be especially threatening into Gengar, Thunderbolt to defend against other Waters, Ice Beam for Salamence and Flygon.

I hope this helps !
Thanks dude, I never tought my thread would be replied that fast
 
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