• Follow our Instagram!
  • Curious about what we're currently doing about bots? Check out the latest updates from staff in this thread.

★ Pet Mods Halloween Calendar (Concluded)

Partiweed
Electric-Grass type This pokemon LOVES parties and will always be ready to get stuff prepared for them. From Halloween to Christmas this weed's one happy camper, always energetic and ready
Ability Galvanize , Simple, Electric Surge (HA)
70/90/70/90/70/150 (540)
Moves: Seed Bomb, Energy Ball, Giga Drain, Facade, Hyper Beam, Giga Impact, Thunderbolt, Thunder, Bulk up, Calm mind, ThunderPunch Celebrate Thunder Wave, Leech Seed, Volt Switch, Rising Voltage, Double Edge, Hyper Voice, Body Slam, Chill Out, Leafstorm
Chill Out: Ice / Special / 120 Power / 100% Accuracy / 8 PP / Physical if user's Atk > Sp. Atk. Lowers the user's Defense and Sp. Def by 1. / Z-Power: 190 / Can target any adjacent ally or foe


Partiweed
Ability: Simple
Item: Normalium Z
- Celebrate
- Chill out
- ThunderBolt
- Giga Drain

Partiweed
Ability:Electric Surge
Item: Choice Specs
- Volt Switch
- Rising Voltage
- Chill Out
- Leaf Storm
1793241813954.png

Just a mellow gal—the counterpart to Yvonneon's Partiweed! Here's Prompt 14: Melloweed!

Name: Melloweed
Type:
FairyIC_Big.png
1793143654494.png

Base Stats:
70 HP / 90 Atk / 120 Def / 90 SpAtk / 120 SpDef / 50 Spe / 540 BST
Abilities: Pixilate, White Smoke, Misty Surge
Custom Item: Warpweed
  • If held by Partiweed: A rare variety of weed that warps the essence of Partiweed. Partiweed has become so mellow that they are considered to be asleep and cannot become affected by a non-volatile status condition or Yawn. Like a cloud, they have become ungrounded, though Electric Terrain will still multiply the power of their Electric-type attacks by 1.3.
  • If held by Melloweed: A rare variety of weed that warps the essence of Melloweed. Melloweed has become so energized that they can zigzag through entry hazards, ignoring them entirely. Fully alert, Melloweed has become grounded, though they are still immune to Ground-type attacks.
Important Moves: Play Rough, Spirit Break, Fleur Cannon, Strange Steam, Draining Kiss, Hurricane, Air Slash, Chill Out*, Icy Wind, Heat Wave, Energy Ball, Zen Headbutt, Extrasensory, Brick Break, Clear Smog, Double-Edge, Body Slam, Hyper Voice, Tri Attack, Weather Ball, Terrain Pulse, Defog, Tailwind, Haze, Sleep Powder, Calm Mind, Bulk Up, Taunt, Disable, Happy Hour, Helping Hand, Refresh, Universal moves (Protect, Rest, etc.)
* Chill Out is the custom element from Yvonne's Partiweed submission. Read above to learn more about Chill Out.
Misty Explosion, Alluring Voice, Disarming Voice, Fairy Wind, Fly, Aerial Ace, Sky Drop, Air Cutter, Gust, Solar Beam, Dream Eater, Fling, Giga Impact, Take Down, Natural Gift, Covet, Tackle, Hyper Beam, Razor Wind, Snore, Aromatic Mist, Charm, Misty Terrain, Mist, Grassy Terrain, Amnesia, Gravity, Hypnosis, Skill Swap, Speed Swap, Torment, Quash, Curse, Nightmare, Smokescreen, Play Nice, Psych Up, Safeguard
Pokédex Entries:
  • Senescent Red: This Pokémon is super mellow and is always ready to relax. They can fall into deep slumbers that last for years.
  • Forever Green: They are closely related to Partiweed, yet the two could not act more like opposites.
Bulky Setup (Melloweed) @ Warpweed
Ability: Misty Surge
- Draining Kiss
- Heat Wave
- Taunt
- Calm Mind

Bulky Support (Melloweed) @ Warpweed
Ability: Misty Surge
- Strange Steam
- Heat Wave
- Draining Kiss
- Defog

Setup Sweeper (Melloweed) @ Normalium Z
Ability: Pixilate
- Body Slam
- Heat Wave
- Draining Kiss
- Happy Hour
As stated prior, Melloweed is the counterpart to Yvonne's Prompt 7 submission: Partiweed.

Melloweed's most important role is that of a terrain setter—Misty Terrain is valued by offensive and defensive teammates alike for the utility it provides. Although Melloweed is a Flying-type, they can use their signature item Warpweed to take advantage of the terrain themselves. This item also functions as Heavy-Duty Boots, which is greatly appreciated by a Pokémon weak to Stealth Rock. With an immunity to entry hazards, Defog is a strong choice for Melloweed as they can effortlessly remove said entry hazards. However, this will also remove their Misty Terrain. Strange Steam is Melloweed's most effective STAB-attack. By investing in special attack, one can pair it with Heat Wave to hit Steel-types that resist Strange Steam. Draining Kiss is an alternative option that sees good use with Calm Mind to keep Melloweed healthy as seen on the Bulky Setup set. Calm Mind makes Melloweed difficult to break past, while also improving their mediocre offenses. Melloweed can be run as a physical attacker too, especially when opting to run Pixilate with powerful moves such as Body Slam and Double-Edge as seen on the Setup Sweeper set. Z Happy Hour's omniboost enables physical or mixed sets, while also improving physical bulk as opposed to Calm Mind only improving the special stats. However, running Normalium Z means that Warpweed cannot be held and that Melloweed cannot take advantage of their own terrain. Melloweed and Partiweed in tandem will provide this format with useful terrain to support their teams, something which everyone would appreciate.
Thank you for taking the time to read, and don't forget to vote for Melloweed if you like them and think they'd improve the format!
 
Prompt 3 Sub
View attachment 868070
Pokemon: Swirlix-Hatted
*Swirlix must be holding Prince's Hat item in order to transform into Swirlix-Hatted*
Typing:
Fairy.png
Dark.png

Stats:
70/68/76/129/99/109 | BST: 541
Abilities: Fluffy | Mega Sol
After You, Amnesia, Aromatherapy, Attract, Calm Mind, Charm, Confide, Copycat, Cotton Guard, Cotton Spore, Covet, Dark Pulse, Dazzling Gleam, Double Team, Draining Kiss, Dream Eater, Endeavor, Endure, Energy Ball, Facade, Fairy Wind, Fake Tears, Fire Blast, Flamethrower, Flash, Frustration, Gastro Acid, Heal Bell, Healing Wish, Helping Hand, Hidden Power, Light Screen, Magic Coat, Misty Explosion, Moonblast, Mystical Fire, Nuzzle, Play Nice, Play Rough, Protect, Psych Up, Psychic, Rain Dance, Rest, Return, Round, Safeguard, Secret Power, Sleep Talk, Snore, Sticky Web, String Shot, Substitute, Sunny Day, Surf, Swagger, Sweet Scent, Tackle, Thief, Thunderbolt, Toxic, Wish, Yawn
Code:
Swirlix-Hatted @ Prince's Hat
Ability: Fluffy
- Dazzling Gleam
- Wish
- Protect
- Calm Mind
Code:
Swirlix-Hatted @ Prince's Hat
Ability: Mega Sol
- Moonblast
- Dark Pulse
- Fire Blast
- Nuzzle

Prince's Hat:
+
Dark.png
, (+8/20/10/70/42/50, +200 BST)
A worn, old hat used by a Prince of Darkness to mask themselves in darkness. Bestows upon the wearer a strange, dichotomous sense of heroism and self-suppression. Maybe it'd be better off if you decided a fate for yourself?
"And one more for the fans...!"

Spritzee-Blossom
The Dreamer Pokemon

(Prompt 14)

​
Name: Spritzee-Blossom
*Spritzee-Blossom must always be holding the Golden Flower item.
Type: Fairy/Grass
Ability: Flower Veil/Protosynthesis
Stats: 99/19/99/121/99/104 (BST: 541)
Weight: 9.9kg
Height: 0.2m
Gender Ratio: 100% Male

Golden Flower:
+
Grass, (+21/-33/+39/+58/+34/+81, +200 BST)
An elusive golden plant that grows in hollows within the world's tallest mountains. This type of flower is said to have dreams of its own. Through the power of hope, can it make them real?

If held by a male Spritzee, transform it into Spritzee-Blossom. Its Energy Ball becomes the move Jaroma. If the holder is Spritzee, this item cannot be removed. The move Nasty Plot is lost if Spritzee previously had it.

Blossom Spritzee is a unique variant of Spritzee. Its magenta body and the pupils of its eyes become golden. Vines now wrap around its body and six-petaled golden flowers bloom around the Pokemon. Blossom Spritzee acts much braver than the rest of its kin, and valiantly defends the things it holds dear. Blossom Spritzee rarely sits still and is always full of energy, it tends to break rules that it doesn't like. Despite this, it has a strong understanding of emotions and is a very empathetic Pokemon at heart.

Blossom Spritzee is often seen with Flabebe of numerous colors, it treats them much like family and the Flabebe look up to it as if it were a father figure or older sibling. If anyone were to threaten Spritzee or its Flabebe, it unleashes a barrage of high-speed prismatic pollen through a move called Jaroma. When not used for combat, the special pollen imbues a feeling of hope to those who breathe it. It also has a friendly rivalry against Hatted Swirlix. While the two hold no ill will towards each other, Blossom Spritzee's constant antics and teasing often lead to an irritated Hatted Swirlix.

Blossom Spritzee is born from the dreams of the golden flower it carries. The flower wished it could be more than a simple plant, that it could express itself. Upon meeting Spritzee, the flower formed a unique symbiotic relationship with the Pokemon, imbuing it with its long-dormant dreams. The Pokemon and flower's souls are now one. It now seeks to share those dreams with the world.

Signature Move: Jaroma (100 BP, Grass, Special, 16 PP, 100% Acc.): The user assaults the target with a barrage of rainbow pollen. This move has a heightened critical hit ratio and a 20% chance to set Grassy Terrain.

"Nothing is stronger than a flower's dream!"

After You, Ally Switch, Aromatherapy, Attract, Calm Mind, Captivate, Charge Beam, Charm, Confide, Covet, Dazzling Gleam, Disable, Disarming Voice, Double Team, Draining Kiss, Dream Eater, Echoed Voice, Encore, Endeavor, Endure, Energy Ball (Jaroma), Extreme Speed, Facade, Fairy Wind, Fake Tears, Flail, Flash, Flash Cannon, Frustration, Grassy Terrain, Growth, Gyro Ball, Heal Bell, Helping Hand, Hidden Power, Light Screen, Magic Coat, Misty Explosion, Misty Terrain, Moonblast, Odor Sleuth, Protect, Psych Up, Psychic, Rain Dance, Reflect, Refresh, Rest, Return, Round, Secret Power, Skill Swap, Sleep Talk, Snore, Substitute, Sunny Day, Swagger, Sweet Kiss, Sweet Scent, Synthesis, Taunt, Telekinesis, Thunderbolt, Torment, Toxic, Trick Room, Weather Ball, Wish

Flavor: A Flowery themed Spritzee to compliment pecha nerd's Ralsei themed Swirlix! It gets 99 in all its defensive stats because Flowery likes setting his stats to 99. Jaroma is a pun on Jarona & aroma so this turned out way better than I thought it would.

Competitive Role: Blossom Spritzee is a fairly bulky Pokemon with a strong signature move and ability list. Though, its offensive prowess is held back by its awkward typing. In addition to all of Spritzee's moves (save for Nasty Plot), Blossom Spritzee also gets its own signature move, Synthesis, Taunt, Growth, Weather Ball, Grassy Terrain, and Extreme Speed, and Sunny Day. The first few moves being the most significant out of the additions. Blossom Spritzee can function as a bulky Calm Mind sweeper with its newfound access to effective recovery in Synthesis. With Flower Veil blocking any status conditions or inconvenient drops, along with Jaroma potentially setting terrain for healing, Blossom Spritzee can put on a good amount of pressure through its fine Special Attack and good defensive options. This Pokemon can also function under Sun too thanks to Protosynthesis. With access to a strong Growth and Fire type coverage via Weather Ball, Blossom Spritzee should turn out to be a pretty formidable force in Sun.

Setup Sweeper

Moves: Calm Mind, Jaroma, Moonblast, Synthesis, Psychic
Ability: Flower Veil
Item: Golden Flower

Wallbreaker
Moves: Weather Ball, Jaroma, Moonblast, Sunny Day
Ability: Protosynthesis
Item: Golden Flower
 
Last edited:
quiverqueencompressed-jpg.873227

1793251771771.png

Here's Prompt 15: Quiver Queen!

Name: Quiver Queen
Type:
1793244620994.png
1793244632682.png

Base Stats:
55 HP / 55 Atk / 55 Def / 105 SpAtk / 205 SpDef / 115 Spe / 590 BST
Ability: Protosynthesis
Important Moves: Night Shade, Shadow Fell, Shadow Ball, Hex, Draco Meteor, Dragon Pulse, Moonblast, Dazzling Gleam, Draining Kiss, Dark Pulse, Psychic, Psyshock, Psychic Noise, Mystical Fire, Burning Jealousy, Thunderbolt, Icy Wind, Energy Ball, Power Gem, Destiny Bond, Quiver Dance, Memento, Nasty Plot, Taunt, Fake Tears, Trick, Thunder Wave, Heal Bell, Pain Split, Helpind Hand, Screech, Universal moves (Protect, Rest, etc.)
Shadow Fell:
1793244620994.png
/
1793245892257.png
/ 90 Power / 100% Accuracy / 16 PP / Power is multiplied by 1.5 if the target has a higher BST than the user. / Priority: 0 / Z-Power: 175 |  Target: Can target any adjacent ally or foe
Ominous Wind, Poltergeist, Phantom Force, Shadow Sneak, Astonish, Twister, Outrage, Dragon Rush, Scale Shot, Disarming Voice, Foul Play, Lash Out, Sucker Punch, Thief, Payback, Psywave, Future Sight, Dream Eater, Psybeam, Confusion, Thunder, Charge Beam, Grass Knot, Magical Leaf, Aerial Ace, Hyper Beam, Hyper Voice, Uproar, Round, Swift, Snore, Echoed Voice, Giga Impact, Double-Edge, Take Down, Natural Gift, Headbutt, Curse, Confuse Ray, Grudge, Nightmare, Spite, Dragon Dance, Dragon Cheer, Charm, Embargo, Snatch, Torment, Calm Mind, Magic Coat, Ally Switch, Imprison, Magic Room, Skill Swap, Telekinesis, Trick Room, Wonder Room, Sunny Day, Snowscape, Rain Dance, Perish Song, Growl, Laser Focus, Lucky Chant, Mean Look, Me First, Psych Up, Scary Face, Swagger
Pokédex Entries:
  • Senescent Red: This Pokémon has characteristics similar to those of Quiver Queen, a creature mentioned in a certain book.
  • Forever Green: It has similar features to a ghostly pterosaur that was covered in a paranormal magazine, but the two have little else in common.
Setup Sweeper (Quiver Queen) @ Life Orb
Ability: Protosynthesis
- Shadow Fell
- Dragon Pulse
- Moonblast / Mystical Fire
- Quiver Dance
I've spent a huge amount of time on Halloween Calendar this past month, so I knew I had to make something related to its essense. Toxic Ariados started the joke of calling the overpowered submissions to Halloween Calendar "the cousins of Flutter Mane", which was shortened to "Flutter Manes" and then "Flutters". Flutter Mane is the Paradox version of Misdreavus, so it follows that Quiver Queen is the Paradox version of Mismagius. They have a BST of 590 like the stronger Paradox Pokémon Roaring Moon and Iron Valiant, which also serves to balance out their signature move Shadow Fell. Shadow Fell's aim is to defeat the powerhouses of this format, especially any of the "Flutters" that might've slipped through the cracks and got voted in. Funnily and fittingly, they have one stat higher than 200 and access to Quiver Dance. Despite this, Quiver Queen should still be balanced enough to fit in with the majority of Halloween Calendar's OU level submissions.

Quiver Queen's Ghost and Dragon-type combination is unique amonst Halloween Calendar's submissions—I only remember two other submissions having this type. While Ghost-types have been plentiful, no type would have been more fitting for Quiver Queen than it. Dragon, on the other hand, has been sparsely submitted throughout the entire event. This, combined with Miraidon and Koraidon—the apex Paradoxes—being Dragon-types led to me choosing Dragon as Quiver Queen's secondary type. Ghost and Dragon is a powerful type both offensively and defesnively, which aids Quiver Queen in setting up with Quiver Dance and then breaking through teams. While their HP is low, their titanic Special Defense paired with Quiver Dance is more than sufficient for walling special attackers. However, any physical attacker can easily break through Quiver Queen. With a medicore Special Attack stat it can be potentially difficult to get them online and ready to sweep. With proper positioning and timing, Quiver Queen can steal the game by stonewalling special attackers and using the powerful setup move Quiver Dance to shred opposing teams.
Thank you for taking the time to read, and don't forget to vote for Quiver Queen if you like them and think they'd improve the format!
EDIT: Lowered the power of Shadow Fell and removed Spacial Rend. I really want to make sure that Quiver Queen is manageable for the format, so hopefully this helps keep them in line!
 

Attachments

  • QuiverQueenCompressed.jpg
    QuiverQueenCompressed.jpg
    939.8 KB · Views: 340
Last edited:
Falconward.jpeg


Prompt 15: Falconward
Type: Fighting-Flying
Ability: Vital Spirit, Stalwart, Onward (Damage of moves used on consecutive turns is increased. Max 2× after 5 turns = Metronome item as an Ability)
Stats: 90/70/70/110/60/70 = 470
Important: Aura Sphere, Focus Blast, No Retreat, Air Slash, Hurricane, Defog, Roost, Tailwind, Leaf Storm, Energy Ball, Hyper Voice, Protect, Rest, Sleep Talk, Substitute, Tera Blast, Weather Ball, Shadow Ball, Blizzard
Flavor: Brick Break, Close Combat, Drain Punch, Low Kick, Final Gambit, Coaching, Brave Bird, Dual Wingbeat, Wing Attack, Gust, Fly, Aerial Ace, Grass Knot, Body Slam, Double-Edge, Endure, Facade, Helping Hand, Swords Dance, Return, Frustration, Agility, Icy Wind
Setup Sweeper (Falconward)
Ability: Onward
Tera Type: Flying
- No Retreat
- Aura Sphere
- Air Slash
- Leaf Storm
This whole month has been both really tiring and really awesome. The Petmods Halloween Advent has helped me challenge myself in the art department and made me learn a lot about designing Pokémon for a competitive format. I sure hope I win the event, but I'm already satisfied with how much I have done (perfect presence record babyyyy). I feel like this month went by super quick in real life too, both balancing uni (which is pretty difficult for me atm, redoing my year is kind of taking a toll on me) and PS, and still being new to the Pet Mods room overall, both designing a solomod and making subs for this prompt has been a fun time.

The Pokémon itself is the guardian of the autumn forest, swooping to attack intruders who may harm the woods or the Pokémon in them. It will not back down from a challenge, and never gives up a fight. A challenge only pumps it up further.

Keep flying high, and never give up !

Updated with the art !
 
Last edited:
It's time for my biggest creation yet, a combination of all our hopes and dream. It's the biggest sub yet.

PETMODDDER
(The Chaos Pokemon)
1793258821330.png
​

Petmodder:
Stats: 100/100/100/100/100/100
Typing: Ghost/Fairy (One last flutter for the road)
Ability: Supreme Overlord
CANNOT BE SELECTED IN BUILDER NOR RANDOMIZED INTO IN RAND BATS

Let's make a form for all of you, hey? If I missed you, please tell me, I am scrolling through 20 Pages and 15 Slates and I am only human.
Typing: :grass::normal:
Stats: 100/100/100/100/100/100
Ability: Strong Jaw
Rubba Dub Sub Move: Psychic Fangs

StarPiranhaPlant​

Typing: :grass::dragon:
Stats: 100/100/100/100/100/100
Ability: Ripen
Rubba Dub Sub Move: Stuff Cheeks

Reeonthestreet​

Typing: :dragon:
Stats: 100/100/100/100/100/100
Ability: Shed Skin
Rubba Dub Sub Move: Coil

anaconja​

Typing: :ground::fairy:
Stats: 100/100/100/100/100/100
Ability: Magic Bounce
Rubba Dub Sub Move: Soft Boiled

eggdude​

Typing: :fire::bug:
Stats: 100/100/100/100/100/100
Ability: Serene Grace
Rubba Dub Sub Move: Twineedle

Cyaneedle​

Typing: :fire::rock: (coding mines ig)
Stats: 100/100/100/100/100/100
Ability: No Guard
Rubba Dub Sub Move: Overheat

iforgetwhyimhere​

Typing: :psychic::rock:
Stats: 100/100/100/100/100/100
Ability: Analytic
Rubba Dub Sub Move: Ancient Power

bekama​

Typing: :fairy::water:
Stats: 100/100/100/100/100/100
Ability: Fairy Aura
Rubba Dub Sub Move: Bouncy Bubble

AthenaStrive9​

Typing: :Water:
Stats: 100/100/100/100/100/100
Ability: Victory Star
Rubba Dub Sub Move: Splishy Splash

Shade PieD​

Typing: :steel::electric:
Stats: 100/100/100/100/100/100
Ability: Levitate (Escalating)
Rubba Dub Sub Move: Volt Switch

Orangesodapop​

Typing: :ghost::ice:
Stats: 100/100/100/100/100/100
Ability: Snow Warning
Rubba Dub Sub Move: Aurora Veil
(I'm not beyond being self-centred)

Mimik909​

Typing: :fighting::poison:
Stats: 100/100/100/100/100/100
Ability: Intimidate
Rubba Dub Sub Move: Hone Claws

shreyashhy​

Typing: :fire::normal:
Stats: 100/100/100/100/100/100
Ability: Fluffy
Rubba Dub Sub Move: Stuff Cheeks (Like Stuffing? Idk)

flareth13​

Typing: :ghost::fighting:
Stats: 100/100/100/100/100/100
Ability: Sturdy
Rubba Dub Sub Move: Spectral Thief

ANinjaDude​

Typing: :water::ground:
Stats: 100/100/100/100/100/100
Ability: Sap Sipper
Rubba Dub Sub Move: Scald

Gaboswampert​

Typing: :fire::dark:
Stats: 100/100/100/100/100/100
Ability: Intimidate
Rubba Dub Sub Move: Parting Shot

zxgzxg​

Typing: :fire::psychic:
Stats: 100/100/100/100/100/100
Ability: Hadron Engine
Rubba Dub Sub Move: Armor Cannon

Auctoria​

Typing: :poison::bug:
Stats: 100/100/100/100/100/100
Ability: Mountaineer
Rubba Dub Sub Move: Mortal Spin

PileOfTrubbish​

Typing: :grass::flying:
Stats: 100/100/100/100/100/100
Ability: Serene Grace
Rubba Dub Sub Move: Seed Flare

KeeganSkymin4444​

Typing: :grass::poison:
Stats: 100/100/100/100/100/100
Ability: Corrosion
Rubba Dub Sub Move: Toxic

desktop-ini​

Typing: :fairy::fire:
Stats: 100/100/100/100/100/100
Ability: Fairy Aura
Rubba Dub Sub Move: Sizzly Slide

Yvonneon​

Typing: :fairy::normal:
Stats: 100/100/100/100/100/100
Ability: Regenerator
Rubba Dub Sub Move: Teleport

cchang21​

Typing: :water::grass:
Stats: 100/100/100/100/100/100
Ability: Water Absorb
Rubba Dub Sub Move: Sketch

goodchap​

Typing: :fairy:
Stats: 100/100/100/100/100/100
Ability: Triage
Rubba Dub Sub Move: Giga Drain

cat111ca​

Typing: :flying::dragon:
Stats: 100/100/100/100/100/100
Ability: Regenerator
Rubba Dub Sub Move: Volt Switch

DragonPhoenix333​

Typing: :ghost::fighting:
Stats: 100/100/100/100/100/100
Ability: Oppurtunist
Rubba Dub Sub Move: Shadow Force

bloatationdevice​

Typing: :ghost::fairy:
Stats: 100/100/100/100/100/100
Ability: Pixilate
Rubba Dub Sub Move: Wish

.Mena​

Typing: :dragon::electric:
Stats: 100/100/100/100/100/100
Ability: Drizzle
Rubba Dub Sub Move: Thunder

MafuSimp​

Typing: :grass:
Stats: 100/100/100/100/100/100
Ability: Grassy Surge
Rubba Dub Sub Move: Grassy Glide

awesomedoom82​

Typing: :water:
Stats: 100/100/100/100/100/100
Ability: Klutz
Rubba Dub Sub Move: Fishous Rend

vishy fishy​

Typing: :dark::dragon:
Stats: 100/100/100/100/100/100
Ability: Strong Jaw
Rubba Dub Sub Move: Jaw Lock

The Hisui Region​

Typing: :poison::bug:
Stats: 100/100/100/100/100/100
Ability: Merciless
Rubba Dub Sub Move: Toxic Thread

Toxic Ariados​

Typing: :fire::electric:
Stats: 100/100/100/100/100/100
Ability: No Guard
Rubba Dub Sub Move: Thunder

RetroSquad​

Typing: :electric::ghost:
Stats: 100/100/100/100/100/100
Ability: Impostor
Rubba Dub Sub Move: Metronome

Failure toxic​

Typing: :dragon:
Stats: 100/100/100/100/100/100
Ability: Dragon's Maw
Rubba Dub Sub Move: Dragon Energy

Drag0n​

Typing: :water::flying:
Stats: 100/100/100/100/100/100
Ability: Cloud Nine
Rubba Dub Sub Move: Brave Bird

George the duck​

Typing: :grass::poison:
Stats: 100/100/100/100/100/100
Ability: Harvest
Rubba Dub Sub Move: Forests Curse

raw wood​

Typing: :water::grass:
Stats: 100/100/100/100/100/100
Ability: Water Absorb
Rubba Dub Sub Move: Spikes

TDLoriat​

Typing: :ice::normal:
Stats: 100/100/100/100/100/100
Ability: Sweet Veil
Rubba Dub Sub Move: Chip Away

mintchip​

Typing: :Grass::fairy:
Stats: 100/100/100/100/100/100
Ability: Contrary
Rubba Dub Sub Move: Mooblast

SerperiorGirl​

Typing: :dark::normal:
Stats: 100/100/100/100/100/100
Ability: Hustle
Rubba Dub Sub Move: False Surrender

The Evil Mouse​

Typing: :fairy:
Stats: 100/100/100/100/100/100
Ability: Adaptability
Rubba Dub Sub Move: Draining Kiss

BubbyTubby​

Typing: :water::ground:
Stats: 100/100/100/100/100/100
Ability: Storm Drain
Rubba Dub Sub Move: Spikes

gastrodoniscool93​

Typing: :steel::fighting:
Stats: 100/100/100/100/100/100
Ability: Mega Launcher
Rubba Dub Sub Move: Aura Sphere

ImaginaryNeon​

Typing: :steel::bug:
Stats: 100/100/100/100/100/100
Ability: Technician
Rubba Dub Sub Move: Bullet Punch

himithey​

Typing: :water:
Stats: 100/100/100/100/100/100
Ability: Colour Change
Rubba Dub Sub Move: Celebrate

herring​

Typing: :dragon::poison:
Stats: 100/100/100/100/100/100
Ability: Beast Boost
Rubba Dub Sub Move: Acid Spray

HappiGoji​

Typing: :fairy::dark:
Stats: 100/100/100/100/100/100
Ability: Competitive
Rubba Dub Sub Move: Moonblast

No0bBattlErr​

Typing: :Fire::ghost:
Stats: 100/100/100/100/100/100
Ability: Speed Boost
Rubba Dub Sub Move: Fire Blast

Sards​

Typing: :fighting:
Stats: 100/100/100/100/100/100
Ability: Klutz
Rubba Dub Sub Move: No Retreat

AresTheOmega​

Typing: :steel::flying:
Stats: 100/100/100/100/100/100
Ability: No Guard
Rubba Dub Sub Move: Cross Chop (get it, like cross over. God I'm funny)

Falchion​

Typing: :electric::fairy:
Stats: 100/100/100/100/100/100
Ability: Illuminate
Rubba Dub Sub Move: Light of Ruin

ShunBlight​

Typing: :water:
Stats: 100/100/100/100/100/100
Ability: Technician
Rubba Dub Sub Move: Triple Dive

Tanny89k​

Typing: :electric::fairy:
Stats: 100/100/100/100/100/100
Ability: Insomnia
Rubba Dub Sub Move: Electric Terrain

is Angy​

Typing: :steel::fairy:
Stats: 100/100/100/100/100/100
Ability: Sharpness
Rubba Dub Sub Move: Tachyon Cutter

emikatana​


Now for those of you who decided to open that Spoiler (Pandora's Box), you may notice you have a set that you did not decide or do not like. Feel free to message me to change these to one that you like more (as long as it's balanced). Some of you may not have abilities/moves/typings and that means that I had a blank when thinking of what to give you.

Petmodder can choose between any of its forms in teambuilder but base form.

Rubba Dub Sub: :normal:. Status. Changes into a different move depending on what form of petmodder you are (You get to pick!).

Thunder Punch, Thunder Fang, Rising Voltage, Ice Punch, Ice Fang, Blizzard, Overheat, Fire Fang, Flare Blitz, Agility, Drain Punch, Focus Blast, Close Combat, Dark Pulse, Crunch, Ruination, Dazzling Gleam, Spirit Break, Draining Kiss, Wish, Work Up, Thunderbolt, Ice Beam, Flamethrower, Sucker Punch, Defend Order, Dragon Pulse, Draco Meteor, Dragon Claw, Breaking Swipe, Aura Sphere, Scald, Liquidation, Aqua Jet, Hydro Pump, Leech Life, First Impression, Megahorn, Poison Jab, Gunk Shot, Venoshock, Bug Buzz, Sludge Bomb, Body Slam, Tri Attack, Quick Attack, Hyper Voice, Energy Ball, Seed Bomb, Wood Hammer, Leaf Storm, U-Turn, Earth Power, Earthquake, High Horsepower, Scorching Sands, Dual Wingbeat, Air Slash, Hurricane, Acrobatics, Psychic, Zen Headbutt, Psyshock, Psychic Noise, Power Gem, Rock Slide, Stone Edge, Shadow Claw, Shadow Ball, Poltergeist, Smack Down, Spin Out, Hex, Steel Beam, Flash Cannon, Iron Head, Protect, Rest, Facade, Taunt, Sleep Talk, Rubba Dub Sub, Recycle, Substitute, Hone Claws

Let me give you a simple explanation for how Petmodder works. Rubba Dub Sub turns into a different move depending on what form the user is in, think Nature Power + Aura Wheel. The rest of the moveset is the same as all other forms, the main difference between one another being typing, ability and Rubba Dub Sub move.

(Cyaneedle, Flareth13, zxgzxg and Retro Squad pull from this pool)
Petmodder @ Leftovers
Ability: Supreme Overlord
- Rubba Dub Sub
- Flare Blitz
- First Impression/Crunch/Body Slam
- Slack Off
(egg dude, AthenaStrive9, Yvonneon, chang21, cat111ca, .Mena, BubbyTubby, No0bBattlErr and emikatana pull from this pool)
Petmodder @ Pixie Plate
Ability: Supreme Overlord
- Rubba Dub Sub
- Draining Kiss
- Work Up
- Hyper Voice
(Orangesodapop, MafuSimp, Failure toxic and Shun Blight pull from this pool)
Petmodder @ Air Balloon
Ability: Supreme Overlord
- Rubba Dub Sub
- Thunderbolt
- Ice Beam
- Aura Sphere
(anaconja, DragonPheonix333, MafuSimp, TheHisuiRegion, Drag0n and HappiGoji pull from this pool)
Petmodder @ Draco Plate
Ability: Supreme Overlord
- Rubba Dub Sub
- Dragon Claw
- Fire Fang
- Dual Wingbeat/U-Turn
(ANinjaDude, bloatationdevice, Failure Toxic and Sards pull from this pool)
Petmodder @ Colbur Berry
Ability: Supreme Overlord
- Rubba Dub Sub
- Poltergheist
- U-Turn
- Drain Punch
(Keeganskymin4444, desktop-ini, goodchap, awesomedude82, raw wood, TDLoriat and Serperior Girl pull from this pool)
Petmodder @ Eject Button
Ability: Supreme Overlord
- Rubba Dub Sub
- Leaf Storm
- Dual Wingbeat
- Surf/Poison Jab
(ShadepieD, Gaboswampert, vishy fishy, George the duck, gastrodoniscool93, herring and Tanny89k pull from this pool)
Petmodder @ Leftovers
Ability: Supreme Overlord
- Rubba Dub Sub
- U-Turn
- Surf/Wave Crash
- Earthqauke
(shreyashhy and ArestheOmegas pull from this pool)
Petmodder @ White Herb
Ability: Supreme Overlord
- Rubba Dub Sub
- Close Combat
- Poison Jab
- Dual Wingbeat
(mintchip and The Evil Mouse pull from this pool)
Petmodder @ Eject Button
Ability: Supreme Overlord
- Rubba Dub Sub
- Body Slam
- Ice Punch
- U-Turn
(Toxic Ariados and PileOfTrubbish pull from this pool)
Petmodder @ Occa Berry
Ability: Supreme Overlord
- Rubba Dub Sub
- Venoshock
- Hex
- U-Turn
(himithey and pull from this pool)
Petmodder @ Occa Berry
Ability: Supreme Overlord
- Rubba Dub Sub
- Iron Head
- Dual Wingbeat
- Hone Claws
(Bekama and Auctoria pull from this pool)
Petmodder @ Eject Button
Ability: Supreme Overlord
- Rubba Dub Sub
- Psychic
- Power Gem
- Thunderbolt
Some people made sets so weird (or I made them so weird) that they need handmade movepools to work. These are the only movepools these Pokemon can pull from.
Petmodder @ Choice Band/Choice Scarf
Ability: Supreme Overlord
- Rubba Dub Sub
- Crunch
- Seed Bomb
- Body Slam
Petmodder @ Terrain Extender
Ability: Supreme Overlord
- Rubba Dub Sub
- Rising Voltage
- Draining Kiss
- Dazzling Gleam
Petmodder @ Sitrus Berry
Ability: Supreme Overlord
- Rubba Dub Sub
- Recycle
- Substitute
- Draco Meteor
Petmodder @ Light Clay
Ability: Supreme Overlord
- Rubba Dub Sub
- Blizzard
- Shadow Ball
- Overheat/U-Turn
Petmodder @ Choice Scarf
Ability: Supreme Overlord
- Rubba Dub Sub
- Dark Pulse
- Dragon Pulse
- Flash Cannon
Petmodder @ Choice Scarf
Ability: Supreme Overlord
- Rubba Dub Sub
- Power Gem
- Energy Ball
- U-Turn

I thought it would be fun to finish off this format with a bang. I was thinking about how Snaquadvent was my "big mon". It was my largest creation and was also quite funny. But then I thought about it, what if, instead of covering the person who started the event, I covered those who kept it going. And here we are.
Thank you, all of you, for watching my dream over the course of this month. Even though I won't win (unless y'all vote this to win and every form counts, they don't btw), I'm happy to have done this with y'all, theorymonning in Pet Mods room, balancing with TA and reviewing each and every submission for my votes. Thank you all for keeping this format alive, this is my homage to you.

And to all of you, good afternoon, good evening and goodnight!
 
Last edited:
My final submission!
Droctober
Type: Dark/Stellar
Abilities:
Prankster
Bad Dreams
Nightilate
Certain moves used by this pokemon become Dark/Stellar type and have 1.3x power.
The affected moves include normal type moves (including Struggle) and moves with 60 power or less. Normal type moves become Dark type while moves with 60 power or less become stellar type. If there is ever a normal move with a base power of 60 or less, this will be the result:
For example, Scratch. It is a normal type attack with 40 base power.
40 base power becomes 20 base power and it hits 2 times. Like the difference between Urshifu's Wicked Blow compared to Urshifu-Rapid-Strike's Surging strikes.
In this scenario, the first hit will become dark type while the second hit becomes stellar type. If this pokemon is terastallised, the second hit will become the pokemon's tera type.
Moveset:
Lv. 1 Scratch
Lv. 1 Leer
Lv. 1 Spite
Lv. 1 Calendar Mark
Stellar type
Status move
Base Power: -
Accuracy: 100%
PP: 8
Effects: Priority -6, deals 155 hp of damage if hit by the target this turn, otherwise deals 100 hp of damage instead. Breaks through Protect, and all of the user's stats drop by 2 stages. The stat changes can only be eliminated when the user switches out/gets KOed. The animation for this move can be a red cross slicing the target.
Lv. 5 Payback
Lv. 9 Swift
Lv. 13 Yawn
Lv. 17 Fake Tears
Lv. 21 Bite
Lv. 25 Hypnosis
Lv. 29 Torment
Lv. 33 Feint Attack
Lv. 37 Scary Face
Lv. 41 Night Daze
Lv. 45 Nasty Plot
Lv. 49 Dark Pulse
Lv. 55 Memento
Take Down, Detect, Thief, Facade, Swift, Fling, Endure, Foul Play, Sleep Talk, Rest, Taunt, Dark Pulse, Leech Life
Sucker Punch, Destiny Bond, Switcheroo, Mean Look, Stomping Tantrum
Base Stats: 71/103/60/115/65/121 (Total BST: 535)
Ranbat sets:
Nightilate Attacker
Droctober @ Life Orb
Ability: Nightilate
Level: 80
EVs: 84 Atk / 172 SpA / 252 Spe
Naive Nature
-Swift
-Scratch
-Dark Pulse
-Tera Blast
Prankster Disruptor
Droctober @ Focus Sash
Ability: Prankster
Level: 82
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
-Taunt
-Yawn
-Destiny Bond
-Foul Play

Bad Dreams Sweeper
Droctober @ Leftovers
Ability: Bad Dreams
Level: 80
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
-Hypnosis
-Nasty Plot
-Dark Pulse
-Substitute

1793364427543.png

Since this is my last submission, I decided to do draw a very magical artwork!
Height: 100 m
Weight: 0.1 kg
Egg group: Undiscovered
Evolutions: None
Lore/Description:
This Pokemon lives in space. It formed when multiple crystals merged together, and it controls all time. It is often sighted at the very last day of each October, and it gives unforgettable nightmares to anyone it hates. It is surprisingly weightless although its body is crystallised.
 
Last edited:
1793272944164.png

(prompt 15)
Name: kooldragun
Typing: :dragon::steel:
Stats: 90/110/80/110/80/105 (575)
Abilities: MinMax
On switch-in, boost your highest stat by 1 stage, and lower your lowest stat by 1 stage, barring hp. However, this pokemon is permanently taunted and cannot use status moves at all, as it is 2 kool to use non-damaging moves. This taunt cannot be removed via any methods (mental herb, switching out, etc).

The boost/drop is calculated after EVs and other stuff like items or existing stat drops/boosts, if multiple stats are tied, Attack, Defense, Special Attack, Special Defense, and Speed are prioritized in that order like Beast Boost. If all stats are fully equal, there is no boost or drop. If possible can this ability activate last on the switch-in, after effects like sticky web and intimidate? if not then it's fine it doesn't matter too much. This ability cannot be changed or suppressed by effects like skill swap or gastro acid.
Competitive Moves: Flash Cannon, Steel Beam, Dragon Pulse, Meteor Beam, Draco Meteor, Dragon Tail, Dragon Hammer, Outrage, Iron Head, Heavy Slam, Mystical Fire, Flamethrower, Knock-Off, Bullet Punch, Earthquake, Diamond Storm, Power Gem, Hydro Pump, Surf, Volt Switch, Fire Blast, Crunch, Revival Blessing, Clangorous Soul, Spore, Extreme Evoboost, Minimize, Geomancy

Weight: 405kg
Height: 6.7m
Colour: Rainbow
Flavour: /daily petmodsub
Role: Gimmicky sweeper mon, its ability is amazing, allowing it to essentially get pre-nerf intrepid sword boost but for any stat. I expect that it'd usually run maxed evs and +nature in one offensive stat to get that boost. Usually it would get a drop to one of its defenses, though in theory you could invest 28 EV points in both defenses, then give your unused offensive stat a -nature, allowing you to avoid the drop. You can also run items like assault vest to avoid the drop too. It might also run maxed speed for speed control too, since with the boost its speed becomes equivalent to about a ~170 base speed pokemon. It can also run a defensive boost if you wish, but i don't expect most sets to run that. (also this mon's gimmick is completely redundant in randbats without EVs or natures, so am i allowed to change IVs around).
wip
Code:
kooldragun
Ability: MinMax
IVs: 0 Atk
- Draco Meteor
- Steel Beam
- Fire Blast
- Volt Switch
Code:
kooldragun
Ability: MinMax
IVs: 30 SpA
- Dragon Hammer
- Heavy Slam
- Earthquake
- Bullet Punch
 
Last edited:
PROMPT 15: Snaquaza
IMG_8241.jpeg

What represents this past month more than the individual running this event, Snaquaza, as they guard the coveted prize of custom avatar and govern the turnout of who’s monsters get in

Type :dragon: :fairy:
(Fairy type because food pokemon)
Stats: 105/130/134/130/134/144 (total 777) added 15 to each of the Mega Rayquaza’s defense stats

Custom Ability: Promotioner’s Blessing
Once this pokemon has been deployed, each time a team member is sent on the field, it will have one of their lowest three stats boosted by one stage, chosen randomly. There is also a 70% chance they will become shiny. This ability lasts even when Snaquaza dies
( ability based on Snaquaza awarding the custom avatar (shiny) and being able to promote members of pet mods rank (stat raise))
Moveset: Rayquaza’s move set, Spirit Break, Moonblast, Misty Terrain, Dazzling Gleam, Fleur Cannon, Draining Kiss, Floral Healing, Flower Shield, Strange Stream, Aeroblast
No set up moves (swords dance dragon dance etc) cause already overpowered

Moveset
Ability: Promotioner’s Blessing
Item: Life Orb
Moves
- Fleur Cannon
- Draco Meteor
- Aeroblast
- Earth Power
 
Last edited:
Free me from this fading fate...
Hunter's Journal's Journal

Phantom
(Prompt 13)
​
Name: Phantom
Origin: Hollow Knight: Silksong
Type: Ghost/Steel
Stats: 55/132/63/72/63/125 (BST: 510)
Abilities: Cursed Body/Inner Focus/Misty Surge
Gender Ratio: 100% Female
Weight: 40kg
Height: 1.7m

Signature Move: Pin Guard: (Status, 3 EXACT PP, Steel): The user performs a defensive stance with its pin, protecting itself and awaiting the enemy's movement, blocking all incoming damage. Non-damaging moves still go through this protection. And like most other protective moves, it has increased chances of failing if used in succession. If an enemy uses a contact move against the user during this move, the user retaliates against the enemy with Cross Stitch.

Cross Stitch: (Physical, 140 PP, Steel, 8 PP, Slicing, Can't Miss): The user delivers swift strikes against the target. This move is unaffected by both the user and target's offensive or defensive stat changes respectively. If this move KOs its target, restore 1 PP to Pin Guard if the user has it. This move is NOT in Phantom's movepool and is only able to be used through Pin Guard

Aerial Ace, Aqua Cutter, Bitter Blade, Bitter Malice, Echoed Voice, Endure, Flash Cannon, Haze, Hyper Voice, Light Screen, Mist, Mist Ball, Night Slash, Perish Song, Phantom Force, Pin Guard, Poison Jab, Protect, Psychic Noise, Psycho Cut, Reflect, Rest, Sacred Sword, Screech, Shadow Ball, Shadow Claw, Shadow Punch, Shadow Sneak, Slash, Sleep Talk, Sludge Bomb, Smart Strike, Spirit Break, Steam Eruption, Strange Steam, Substitute, Swords Dance, Taunt, X-Scissor

Introducing the weary fencer from Silksong, Phantom! Phantom is one of Grand Mother Silk's daughters, and is considered the "flawed" version of Lace. Phantom gets Misty Surge and a whole lot of steam and mist related moves due to her job maintaining the Mist. She is noted as very aged and frail in Silksong, hence her very poor defensive stats. Cross Stitch is her signature move and the move Hornet gets from vanquishing her. It's pretty much a parry and is translated similarly into this version of Phantom.

Competitive Role: Phantom is designed to be a frail yet very dangerous attacker. Boasting a strong Attack and Speed stat along with Swords Dance and an amazing defensive typing. Her signature move Pin Guard allows her to scout enemy attacks and punish them with a heavy hitting attack in the process. This move is made to be very limited through its 3 PP to encourage decisive use over the move instead of mindlessly clicking it to continue your sweep. Phantom is the embodiment of high risk, high reward. Despite her amazing offensive capabilities, her STAB options aren't the greatest. Her strongest Ghost move being Phantom Force and her strongest Steel move being Smart Strike. Cross Stitch can dish out great amounts of damage if used well, and her defensive typing can be leveraged to gain setup opportunities with Swords Dance. Phantom can serve as a serious threat on the battlefield if piloted correctly, but one simple mistake can result in her being KOed in a moment's notice.

Setup Sweeper

Moves: Swords Dance, Shadow Sneak, Sacred Sword, Pin Guard
Ability: Misty Surge
Item: Misty Seed, Life Orb

Fast Support

Moves: Reflect, Light Screen, Pin Guard, Shadow Claw
Ability: Inner Focus, Cursed Body
Item: Light Clay

Fast Attacker

Moves: Pin Guard, Shadow Claw, Substitute, Taunt, Sacred Sword
Ability: Inner Focus, Cursed Body, Misty Surge
Item: Leftovers
Awesome, im a bit flattered to have inspired this, even if just a little <3
 
Last edited:
First off, Thanks Failure toxic i really don't care if this is broken or not i am just happy someone made a counterpart for one of my subs and second off in the section where you described the move vent you said smart assassin imposter instead of smart mummy imposter, (i just didn't read what vent does until now) third off this implies every dumb mummy crewmate is an imposter so deal with that as you wish
If you don't have the vent move it will always be a crewmate :) thx for pointing out "where you described the move vent you said smart assassin imposter instead of smart mummy imposter"
 
Last edited:
PROMPT 15
Name:
Theve
Type: :flying: :fire:
Base Stats: 70 HP / 105 ATK / 70 DEF / 85 SpATK / 65 SpDEF / 115 SPE / 510 BST
Abilities: Gale Wings / Moxie / Speed Boost (Hidden)
Important Moves: Flare Blitz, Brave Bird, Drill Peck, Tailwind, Taunt, U-Turn, Defog, Roost, Heat Wave, Hurricane, Overheat, Swords Dance, Usean Might (90 BP, 16 PP Physical Flying type Move that basically acts like Freeze-Dry but against Flying type mons)
Pokedex Entry: Folk tales say that seeing this Pokemon flying through the skies is a call to rise above in a world where evil is replaced by love. It flies high, knowing it will surely help someone.
Randbats Sets:


  • Heavy-Duty Boots | Ability: Speed Boost | Nature: Adamant | EVs: 252 ATK / 4 DEF / 252 SPE
    • Swords Dance
    • Usean Might
    • Flare Blitz
    • Roost
  • Heavy-Duty Boots | Ability: Gale Wings | Nature: Jolly | EVs: 248 HP / 8 ATK / 252 SPE
    • Flare Blitz
    • Usean Might
    • Tailwind
    • Roost
  • Choice Scarf | Ability: Moxie | Nature: Jolly | EVs: 252 ATK / 4 DEF / 252 SPE
    • Usean Might
    • Brave Bird
    • Flare Blitz
    • U-Turn

Inspirations and Descriptions: This mon is based on the fact that my new favorite game released this month on October 2nd, Ace Combat 8: Wings of Theve. This game, and also the entire series means a lot to me so I thought it would be really fun to make a mon based on that! Basically the concept is that this mon is similar thematically to a jet except drawing that is hard so yea (I'm also not good at drawing) but the giant wing is based on the logo for the Wings of Theve. Wasn't bothered to draw the full mon but perhaps one day I will lolssssss anyways yeah. Any feedback or opinions is always greatly appreciated!
 

Attachments

  • nhVuuWf.png
    nhVuuWf.png
    303.4 KB · Views: 17
Last edited:
i mean if the roaring knight appeared at your doorstep that'd be pretty scary and halloween is scary and halloween is in october and october is

Prompt 15:
590 sin título_20261029171022.png

Pokemon: The Roaring Knight
Type: Dark
Stats: 50/116/75/92/80/132 (545)
Abilities: Swoon
Relevant Moves:
Physical: Night Slash, Psycho Cut, Ice Punch, X-Scissor, Sacred Sword, Horn Leech
Special: Volt Switch
Status: Taunt, Roar

The user's Slicing moves apply Perish After 3 Turns.

Night Slash, Psycho Cut, Ice Punch, X-Scissor, Sacred Sword, Volt Switch, Taunt, Bone Rush, Roar, Icy Wind, Agility, Counter, Foul Play, Ice Beam, Haze, Cross Poison, Guillotine, Smart Strike, Night Shade, Nightmare, Dazzling Gleam, Slash, Swift, Shadow Ball, Dark Pulse, Blizzard, Screech, Body Slam, Protect, Facade, Tera Blast, Uproar, Endure, Scary Face, Astonish, Horn Attack, Phantom Force, Snowscape, Fling, Trick-or-Treat, Explosion

Flavor Description:
its roaring knight (aka dess, aka papyrus, aka rory nite, aka carol, aka rudy, aka roaring fraud, aka kris chapter 2, aka circle sword attack, aka the ambiguous secret boss from chapter number 3, aka jarona victim, aka shadow crystal unhaver, aka togore, aka a lot of potential things) from hit game deltrune. saw a lot of deltarune refs on this event so thought i could try my hand at one.
Description:
Offensive Pivot. While its type and movepool is somewhat lacking, it compensates by overall how strong the rest of its kit is. Its main pressure tools are its ability, Swoon, paired with its strongest STAB move, Night Slash, allowing it to put some offensive pressure on the opponent, while also applying Perish Song effects on them, and then wait for the opponent to switch out, and click Volt Switch to gain momentum, or instead can pivot out instantly into something that, long term might have a bad matchup into whatever its facing, but with the added Perish counter, might find easier to deal with. Aside from that, also adds an extremely fast mon to potentially work as a speed cap for the metagame, and while Night Slash is quite low BP, with 116 Atk, it can make it work.
Weight: 0.1kg

Role: Fast Attacker
Movepool: Night Slash, Volt Switch, Sacred Sword, Psycho Cut, X-Scissor, Horn Leech, Ice Punch, Taunt
Abilities: Swoon
Tera Types: Fairy

If you believe The Roaring Knight would improve the metagame, please vote for it! And give me your thoughts on it if you ever see me on the Pet Mods Showdown Room!
 
i mean if the roaring knight appeared at your doorstep that'd be pretty scary and halloween is scary and halloween is in october and october is

Prompt 15:
View attachment 873378
Pokemon: The Roaring Knight
Type: Dark
Stats: 50/116/75/92/80/132 (545)
Abilities: Swoon
Relevant Moves:
Physical: Night Slash, Psycho Cut, Ice Punch, X-Scissor, Sacred Sword, Horn Leech
Special: Volt Switch
Status: Taunt, Roar

The user's Slicing moves apply Perish After 3 Turns.

Night Slash, Psycho Cut, Ice Punch, X-Scissor, Sacred Sword, Volt Switch, Taunt, Bone Rush, Roar, Icy Wind, Agility, Counter, Foul Play, Ice Beam, Haze, Cross Poison, Guillotine, Smart Strike, Night Shade, Nightmare, Dazzling Gleam, Slash, Swift, Shadow Ball, Dark Pulse, Blizzard, Screech, Body Slam, Protect, Facade, Tera Blast, Uproar, Endure, Scary Face, Astonish, Horn Attack, Phantom Force, Snowscape, Fling, Trick-or-Treat, Explosion

Flavor Description:
its roaring knight (aka dess, aka papyrus, aka rory nite, aka carol, aka rudy, aka roaring fraud, aka kris chapter 2, aka circle sword attack, aka the ambiguous secret boss from chapter number 3, aka jarona victim, aka shadow crystal unhaver, aka togore, aka a lot of potential things) from hit game deltrune. saw a lot of deltarune refs on this event so thought i could try my hand at one.
Description:
Offensive Pivot. While its type and movepool is somewhat lacking, it compensates by overall how strong the rest of its kit is. Its main pressure tools are its ability, Swoon, paired with its strongest STAB move, Night Slash, allowing it to put some offensive pressure on the opponent, while also applying Perish Song effects on them, and then wait for the opponent to switch out, and click Volt Switch to gain momentum, or instead can pivot out instantly into something that, long term might have a bad matchup into whatever its facing, but with the added Perish counter, might find easier to deal with. Aside from that, also adds an extremely fast mon to potentially work as a speed cap for the metagame, and while Night Slash is quite low BP, with 116 Atk, it can make it work.
Weight: 0.1kg

Role: Fast Attacker
Movepool: Night Slash, Volt Switch, Sacred Sword, Psycho Cut, X-Scissor, Horn Leech, Ice Punch, Taunt
Abilities: Swoon
Tera Types: Fairy

If you believe The Roaring Knight would improve the metagame, please vote for it! And give me your thoughts on it if you ever see me on the Pet Mods Showdown Room!
genuinely so much aura coming from that sprite holy JESUS
 
i mean if the roaring knight appeared at your doorstep that'd be pretty scary and halloween is scary and halloween is in october and october is

Prompt 15:
View attachment 873378
Pokemon: The Roaring Knight
Type: Dark
Stats: 50/116/75/92/80/132 (545)
Abilities: Swoon
Relevant Moves:
Physical: Night Slash, Psycho Cut, Ice Punch, X-Scissor, Sacred Sword, Horn Leech
Special: Volt Switch
Status: Taunt, Roar

The user's Slicing moves apply Perish After 3 Turns.

Night Slash, Psycho Cut, Ice Punch, X-Scissor, Sacred Sword, Volt Switch, Taunt, Bone Rush, Roar, Icy Wind, Agility, Counter, Foul Play, Ice Beam, Haze, Cross Poison, Guillotine, Smart Strike, Night Shade, Nightmare, Dazzling Gleam, Slash, Swift, Shadow Ball, Dark Pulse, Blizzard, Screech, Body Slam, Protect, Facade, Tera Blast, Uproar, Endure, Scary Face, Astonish, Horn Attack, Phantom Force, Snowscape, Fling, Trick-or-Treat, Explosion

Flavor Description:
its roaring knight (aka dess, aka papyrus, aka rory nite, aka carol, aka rudy, aka roaring fraud, aka kris chapter 2, aka circle sword attack, aka the ambiguous secret boss from chapter number 3, aka jarona victim, aka shadow crystal unhaver, aka togore, aka a lot of potential things) from hit game deltrune. saw a lot of deltarune refs on this event so thought i could try my hand at one.
Description:
Offensive Pivot. While its type and movepool is somewhat lacking, it compensates by overall how strong the rest of its kit is. Its main pressure tools are its ability, Swoon, paired with its strongest STAB move, Night Slash, allowing it to put some offensive pressure on the opponent, while also applying Perish Song effects on them, and then wait for the opponent to switch out, and click Volt Switch to gain momentum, or instead can pivot out instantly into something that, long term might have a bad matchup into whatever its facing, but with the added Perish counter, might find easier to deal with. Aside from that, also adds an extremely fast mon to potentially work as a speed cap for the metagame, and while Night Slash is quite low BP, with 116 Atk, it can make it work.
Weight: 0.1kg

Role: Fast Attacker
Movepool: Night Slash, Volt Switch, Sacred Sword, Psycho Cut, X-Scissor, Horn Leech, Ice Punch, Taunt
Abilities: Swoon
Tera Types: Fairy

If you believe The Roaring Knight would improve the metagame, please vote for it! And give me your thoughts on it if you ever see me on the Pet Mods Showdown
voting for this purely because of its aura
 
Last edited:
Pwei
Dragon/Fairy
A Newborn god who never stops climbing, for whatever reason it may have, they also happen to have a giant ravenous hunger that never ceases, something its fought to prevent from consuming them. However… that may change very soon
Ability: The Crimson God: after 8 total fainted mons Transforms into the crimson god state, Recovers 20% hp on switch out.
Kiddo Stats: 95/95/95/95/95/95
God Stats: 110/110/110/110/110/110
Moves: Calm Mind, Bulk up, Heal Order, Defense Order, Moonblast, Spirit Break, Draco Meteor, Dragon Claw, Raging Fury, Outrage, Stockpile, Swallow, Spit up, Night Slash, Dark pulse, Pin missile, Momento, Lash out, Attack Order, Dragon Pulse, BOOMBURST
Pwei (special)
Ability: The Crimson God
-Calm Mind
- Heal Order
-MoonBlast
-Draco Meteor
Pwei (physical)
Ability: Pressure
IVs: 0 Atk
- Bulk Up
- Spirit Break
- Heal Order
-Dragon Claw


Justification: Limbus company is an all time favorite game of mine and Pwei is an all time favorite character, who dropped October first, and ive loved being able to fight them as well as use them. very very fun character, kid and god form attached, you should be able to tell whos who
 

Attachments

  • images.jpg
    images.jpg
    14.5 KB · Views: 21
  • images (2).jpg
    images (2).jpg
    8.1 KB · Views: 21
Last edited:
All roads lead to Flutter Mane​
1793318057326.jpeg

(image of fluttest mane above but your mortal eyes cannot observe its greatness)
Fluttest Mane​
Typing: :fairy:
Stats: 10/10/10/180/180/180, BST: 570
Abilities:
Lowers user’s Atk, Def, SpA, and SpD on switch-in.
Moves: Calm Mind, Charge Beam, Confuse Ray, Dark Pulse, Dazzling Gleam, Disarming Voice, Draining Kiss, Endure, Energy Ball, Fleur Cannon, Genesis Supernova, Giga Impact, Heart Swap, Heat Wave, Helping Hand, Hex, Hyper Beam, Hyper Voice, Icy Wind, Imprison, Magical Leaf, Memento, Misty Terrain, Moonblast, Mystical Fire, Pain Split, Perish Song, Power Gem, Protect, Psybeam, Psyshock, Punishment, Rest, Scald, Shadow Ball, Sleep Talk, Spite, Stored Power, Substitute, Surf, Swift, Taunt, Tera Blast, Thunder, Thunder Wave, Thunderbolt, Trick Room, Wish

Random Battle Sets:
Fluttest Mane @ White Herb
Ability: Conceptualization
- Moonblast
- Genesis Supernova

- Surf
- Heat Wave
- Thunderbolt
- Power Gem
Fluttest Mane @ Focus Sash
Ability: Conceptualization
- Fleur Cannon
- Heat Wave
- Draining Kiss
- Heart Swap

Wrap-up Notes from nerd:
Before I get into flavor, just feel like I should clear up why I think this Pokemon is balanced. First of all, let's get it out of the way: this statline is bonkers. The Special Attacking power of Deoxys-Attack with a Fairy STAB and coverage to boot? "and wait- is that fucking GENESIS SUPERNOVA???" Yes. You saw that correctly. The Mew Z-Move with 185 Base Power. With all the seemingly broken traits of this mon out of the way, let's get into the measures to balance these. First of all, the most obvious balance: Conceptualization, lowering both offenses and defenses on switch-in. Now admittedly, the Attack and Defense drop don't matter all that much, but the Special Attack drop severely impacts Fluttest Mane, dropping its Special Attack from a base 180 level down to a base 90 level. Not so great for a mon that drops dead to a gust of wind, eh? Now, you're probably thinking of the item that is famously used to counteract stat drops: :white-herb:, as I used in the first Random Battle set. However, due to the nature of White Herb being one-time use, Fluttest Mane can become quite inconsistent to use. Furthermore, using :white-herb: means Fluttest Mane does not have any form of boosting in terms of items and abilities, To put this into perspective, :espathra:, with its 101 Special Attack along with a Life Orb, outputs the same damage as White Herb Fluttest Mane--and keep in mind this is only applicable for the first switch-in. As for the other Random Battle set, it can live a hit with :focus-sash: assuming no hazards are up, but relying on Heart Swap to remove its debuffs makes this set even more inconsistent. But now you're probably wondering, why I would give it a god damn Z-Move?? While it is a 185 Base Power move that sets up Psychic Terrain, alleviating its glaring weakness to priority; I would also like to point out it is non-STAB, making its power comparable to a STAB Flare Blitz. Additionally, it also only has 1PP, preventing it from gaining the 1.3x Base Power boost from its own Psychic Terrain. Now, I would like to make it clear that I am not saying Fluttest Mane is bad or underpowered by any means, I am simply putting into perspective a seemingly broken Pokemon through a practical and statistical lens: A one-time powerful midgame sweeper to endgame clean-up at the cost of being extremely weak to priority, pretty much guaranteed getting KOed if it misses its own KO, and inconsistent due to its ability. Thank you for taking the time to read my perspective on Fluttest Mane's balance.
The idea of this submission was to obviously poke fun at the usual minmaxed, low hp/atk/def, high spa/spd/spe, "Flutter Mane Statline" submissions in Pet Mods, which have appeared in countless subs over the course of this event (as pointed out by Toxic Ariados many times). The idea was to try to maintain some level of balance while keeping the joke of a statline.

The flavor of this mon I had in mind was it kinda being like some eldrich ancient godlike flutter mane entity. The ability conceptualization was meant as a play on coming before "proto"synthesis but also kinda works in the idea that "fluttest mane", poking fun at the statline, is more of a concept. It drops stats because the concept of the mon is not fully realized yet.
tysm snaq, insane amount of effort put into making prompts, setting up voting, helping in the room, etc. It's been great fun subbing some of these and looking at other peoples' creativity. Ty for being a wonderful host and hope to see it again for month of mafia :)

Toxic ariados, IMMEDIATELY started doing these great prompt submission reviews as soon as they got voice in the room, we shoulda voiced you sooner! Always provides super constructive feedback on submissions, very fun to tune into the reviews, ty for those (and deltamon <3)

everyone else :haha:
 
Last edited:
Halloween is in October. Halloween is about big scary monsters, right? So what if my final sub is a big scary monster? All of you guys are subbing some wholesome things (or Flutter Manes), so it's time for me to sub something edgy. I've been wanting to sub this thing for a while so, introducing...


ANATHEMOTH
The Conflict Pokemon

(Prompt 15)
​
Name: Anathemoth (Anathema, something widely hated + Moth)
Type: Bug/Poison
Ability: Corrupting Powder: (When this Pokemon faints, it scatters anger inducing dust everywhere, setting up the Crimson Warzone field effect for 5 turns.)
Stats: 110/80/113/110/113/74 (BST: 600)
Weight: 999.9kg
Height: 3m
Gender Ratio: 100% Female

Crimson Warzone (Field Effect): All grounded Pokemon gain a 1.25x boost to their Attack and Special Attack and are Taunted until this field effect ends. (This is not a terrain, meaning it can overlap with other terrain effects).

Anathemoth is a massive dark red insect-like Pokemon resembling a silk moth. The Pokemon is lined with fur, and it boasts massive wings that stretch across its whole body. The underside of each wing has a dark pattern on it resembling a sword. It has two piercing red eyes with pitch black pupils and a set of two antennae. It has a spherical bulb at the tip of each antenna laced with spikes, resembling a morning star weapon. At night, the tips of Anathemoth's antenna emit a red light to allow the Pokemon to navigate through the dark.

Anathemoth's true origins are unknown, but it is believed to have formed during the universe's first war, the battle between Arceus and Giratina. Anathemoth is believed to be the very embodiment of conflict and war, and that all the world's wars began due to its actions. Despite all of this, Anathemoth is a docile Pokemon by nature. The sliver of truth in those rumors lies within the fact that Anathemoth naturally produces a dangerous crimson powder that draws out aggressive emotions in whatever is exposed to it. Anathemoth unwillingly tends to shed this powder. When picked up by natural elements such as the wind, it gets carried over to various places. The powder can deteriorate quickly, but there are rare cases where it can cause major damage. Large amounts of this powder in one place can wilt all plant life and drive all the native fauna to aggression, leaving nothing but a crimson stain on the land. Seeing such a sight is considered a terribly bad omen by most cultures. There are some tales of small villages decimating themselves in civil warfare due to the a large amount of this Pokemon's powder landing on their home.

Anathemoth prefers the heat, so it constantly migrates to hotter climates, occasionally and unknowingly spreading its crimson powder to the lands below it, which leads to another reason why it is so feared and hated. When it glides through the sky, it casts a red shadow beneath it due to the sunlight being warped by its red coloration. Due to its massive size, it can blot out entire acres, creating an eerie sight where the land is colored blood-red, with crimson powder falling from the sky like snowflakes. This has given the Pokemon the infamous nickname "The Red Star".

There is one small legend that mentions of a spark within Anathemoth's soul. A fervent wish that one day, when its long life comes to an end, that it will be reborn as a symbol of peace. Something more than a being which can only bring fear, hate, and destruction...

Acrobatics, Air Slash, Bug Buzz, Dark Pulse, Dual Wingbeat, Eerie Impulse, Endure, Fiery Wrath, Fire Blast, Fire Spin, Flamethrower, Flare Blitz, Haze, Heat Wave, Hurricane, Knock Off, Light Screen, Lunge, Memento, Night Slash, Poison Jab, Protect, Quiver Dance, Rage Powder, Reflect, Rest, Sleep Talk, Sludge Wave, Struggle Bug, Substitute, Sunny Day, Toxic, Toxic Spikes

Flavor: Big moth. Yet another mythical Pokemon sub. Anathemoth is a Pokemon that causes destruction wherever it goes, but not out of any malicious intent. It's a peaceful Pokemon by nature and cannot control the damage it may cause. I wanted to create a mythical Quiver Dancer and I think I like how this came out. I wonder if any of you will pick up on this Pokemon's inspiration! But that's for you to figure out.

Competitive Role: Anathemoth is very bulky for Quiver Dancer standards, and it has a really interesting signature ability. It has a solid Special Attack but very mediocre Speed stat and lacks Recovery, meaning that it can get revenge killed pretty quickly. Fire & Dark type coverage allow it to threaten things that its base typing would struggle in to. Quiver Dance Anathemoth can attempt to run Weakness Policy or Leftovers to capitalize on its natural bulk, though it comes at the risk of being chipped by hazards. Anathemoth can also opt for lead sets, setting screens and/or Toxic Spikes before hitting Memento and beginning Crimson Warzone. A team built to capitalize off of Crimson Warzone can use it to threaten more passive teams into making progress. I think Anathemoth would make for a solid Pokemon on hyper offense teams, or just offense teams looking for a setup sweeper, as it can do something really significant postmortem in the form of its ability. Despite all these excellent advantages it has, Anathemoth still struggles with its awkward typing, Stealth Rock weakness, and rather slow Speed. It has no reliable recovery so every hit on it counts. I think it'll serve a similar role to Roost-less Dragonite in OU, a bulky setup sweeper that can attempt to punch holes in the enemy's team during the midgame.

Setup Sweeper

Moves: Quiver Dance, Sludge Wave, Bug Buzz, Fiery Wrath, Flamethrower
Ability: Corrupting Powder
Item: Heavy-Duty Boots, Leftovers, Weakness Policy

Bulky Support
Moves: Toxic Spikes, Sludge Wave, Memento, Knock Off
Ability: Corrupting Powder
Item: Heavy-Duty Boots

I hope you guys vote Anathemoth if you think it'll make a cool and healthy addition to the format!

And that's all for my Halloween Calendar submissions! It's been quite the ride, and I really did enjoy seeing what people came up with. I love getting the opportunity to (sometimes very harshly) review what you guys have created! There may have been a lot of Flutter Manes, but that was part of the fun. I love seeing people get together to make some really creative things! It's sad to see this event come to a close, but I'm so excited to see the winners!
 
Last edited:
Halloween is in October. Halloween is about big scary monsters, right? So what if my final sub is a big scary monster? All of you guys are subbing some wholesome things (or Flutter Manes), so it's time for me to sub something edgy. I've been wanting to sub this thing for a while so, introducing...


ANATHEMOTH
The Conflict Pokemon

(Prompt 15)
​
Name: Anathemoth (Anathema, something widely hated + Moth)
Type: Bug/Poison
Ability: Corrupting Powder: (When this Pokemon faints, it scatters anger inducing dust everywhere, setting up the Crimson Warzone field effect for 5 turns.)
Stats: 110/80/113/110/113/74 (BST: 600)
Weight: 999.9kg
Height: 3m
Gender Ratio: 100% Female

Crimson Warzone (Field Effect): All grounded Pokemon gain a 1.25x boost to their Attack and Special Attack and are Taunted until this field effect ends. (This is not a terrain, meaning it can overlap with other terrain effects).

Anathemoth is a massive dark red insect-like Pokemon resembling a silk moth. The Pokemon is lined with fur, and it boasts massive wings that stretch across its whole body. The underside of each wing has a dark pattern on it resembling a sword. It has two piercing red eyes with pitch black pupils and a set of two antennae, laced with spikes. At night, its antenna emits a red light to allow the Pokemon to navigate through the dark.

Anathemoth's true origins are unknown, but it is believed to have formed during the universe's first war, the battle between Arceus and Giratina. Anathemoth is believed to be the very embodiment of conflict and war, and that all the world's wars began due to its actions. Despite all of this, Anathemoth is a docile Pokemon by nature. The sliver of truth in those rumors lies within the fact that Anathemoth naturally produces a dangerous crimson powder that draws out aggressive emotions in whatever is exposed to it. Anathemoth unwillingly tends to shed this powder. When picked up by natural elements such as the wind, it gets carried over to various places. The powder can deteriorate quickly, but there are rare cases where it can cause major damage. Large amounts of this powder in one place can wilt all plant life and drive all the native fauna to aggression, leaving nothing but a crimson stain on the land. Seeing such a sight is considered a terribly bad omen by most cultures. There are some tales of small villages decimating themselves in civil warfare due to the a large amount of this Pokemon's powder landing on their home.

Anathemoth prefers the heat, so it constantly migrates to hotter climates, occasionally and unknowingly spreading its crimson powder to the lands below it, which leads to another reason why it is so feared and hated. When it glides through the sky, it casts a red shadow beneath it due to the sunlight being warped by its red coloration. Due to its massive size, it can blot out entire acres, creating an eerie sight where the land is colored blood-red, with crimson powder falling from the sky like snowflakes. This has given the Pokemon the infamous nickname "The Red Star".

There is one small legend that mentions of a spark within Anathemoth's soul. A fervent wish that one day, when its long life comes to an end, that it will be reborn as a symbol of peace. Something more than a being which can only bring fear, hate, and destruction...

Acrobatics, Air Slash, Bug Buzz, Dark Pulse, Dual Wingbeat, Eerie Impulse, Endure, Fiery Wrath, Fire Blast, Fire Spin, Flamethrower, Flare Blitz, Haze, Heat Wave, Hurricane, Knock Off, Light Screen, Lunge, Memento, Night Slash, Poison Jab, Protect, Quiver Dance, Rage Powder, Reflect, Rest, Sleep Talk, Sludge Wave, Struggle Bug, Substitute, Sunny Day, Toxic, Toxic Spikes

Flavor: Big moth. Yet another mythical Pokemon sub. Anathemoth is a Pokemon that causes destruction wherever it goes, but not out of any malicious intent. It's a peaceful Pokemon by nature and cannot control the damage it may cause. I wanted to create a mythical Quiver Dancer and I think I like how this came out. I wonder if any of you will pick up on this Pokemon's inspiration! But that's for you to figure out.

Competitive Role: Anathemoth is very bulky for Quiver Dancer standards, and it has a really interesting signature ability. It has a solid Special Attack but very mediocre Speed stat and lacks Recovery, meaning that it can get revenge killed pretty quickly. Fire & Dark type coverage allow it to threaten things that its base typing would struggle in to. Quiver Dance Anathemoth can attempt to run Weakness Policy or Leftovers to capitalize on its natural bulk, though it comes at the risk of being chipped by hazards. Anathemoth can also opt for lead sets, setting screens and/or Toxic Spikes before hitting Memento and beginning Crimson Warzone. A team built to capitalize off of Crimson Warzone can use it to threaten more passive teams into making progress. I think Anathemoth would make for a solid Pokemon on hyper offense teams, or just offense teams looking for a setup sweeper, as it can do something really significant postmortem in the form of its ability. Despite all these excellent advantages it has, Anathemoth still struggles with its awkward typing, Stealth Rock weakness, and rather slow Speed. It has no reliable recovery so every hit on it counts. I think it'll serve a similar role to Roost-less Dragonite in OU, a bulky setup sweeper that can attempt to punch holes in the enemy's team during the midgame.

Setup Sweeper

Moves: Quiver Dance, Sludge Wave, Bug Buzz, Fiery Wrath, Flamethrower
Ability: Corrupting Powder
Item: Heavy-Duty Boots, Leftovers, Weakness Policy

Bulky Support
Moves: Toxic Spikes, Sludge Wave, Memento, Knock Off
Ability: Corrupting Powder
Item: Heavy-Duty Boots

I hope you guys vote Anathemoth if you think it'll make a cool and healthy addition to the format!

And that's all for my Halloween Calendar submissions! It's been quite the ride, and I really did enjoy seeing what people came up with. I love getting the opportunity to (sometimes very harshly) review what you guys have created! There may have been a lot of Flutter Manes, but that was part of the fun. I love seeing people get together to make some really creative things! It's sad to see this event come to a close, but I'm so excited to see the winners!
OMG you finally subbed the moth pokemon
 
:sv/flutter_mane:
Name: Flut Mane
Type: :fairy: :ghost:

Abilities: Protogent - Protosynthesis + immune to Bug type attacks
Stats: 85 / 85 / 85 / 105 / 105 / 105
Moves: same as flutter mane's i can't be bothered
Weight: 133.7 kg

Setup Sweeper
Moves: Calm Mind, Moonblast, Shadow Ball, Mystical Fire
Ability: Protosynthesis
Item: Life Orb
Wallbreaker
Moves: Moonblast, Mystical Fire, Shadow Ball, Thunderbolt
Ability: Protosynthesis
Item: Booster Energy
 
Promlt 15 (i doubt any of these will make it in the final cut but it is worth a shot)
IMG_0695.webp

Dazey chain
Type, Grass Poison
HP 90
ATK 50
DEF 70
SPA 80
SPD 85
SPE 10 (its a plant)
Arena trap
Bulletproof
-hidden ability
Prankster
Population bomb, Triple axel, Triple kick, Triple dive, Toxic, Poison powder, Gunk shot, Sludge bomb, Venom drench, Grass knot, Frenzy plant, Grassy glide, Grassy terrain, Night slash, Quick attack, Calm mind, Return, Wake up slap, Seed bomb, Tri-Attack, Sludge wave, Power whip, Protect, Headbutt, Zen headbutt, Ingrain, Synthesis, Giga drain, Leech seed, Worry seed, Venoshock, Poison gas, Trick, Triple Toxipuff
Triple Toxipuff is a poison type move that hits three times (like the name states) in the same damage as triple dive just ya know as a poison type move and the special gimmick i will describe to you now being that each hit has a 10% chance to poison the target and it does times 1.2 damage if the target is poisoned and times 1.5 damage if the target is badly poisoned, and the boost happens in the attack so if it poisons on its firstvhot its second and third hit get the boost
Toxic Playstyle
Dazey chain, Toxic orb
Ability, Arena trap
andMoves,
Trick
Triple Toxipuff
Power whip
Toxic
I got Dazey chain (and PvZ2 as a whole this october and kt uas been pretty fun (yes i am one of those people who will intentionally watch ads to get gems to get geminums or seediums) i was originally gonna go with homing thistle but i decided to go with this as opposed to homing thistle as it was basically just gonna be grass type dumb among us crewmate, Anyways my creations have either been Zu's weakest warriors or Litteraly just a nuclear bomb or good everything except the randbats sets and this one is probably on more of the side of Mray and also just an annoying pokemon to me but i really dont have time for anything else so i hope you like my trick room destroyer
 
Last edited:
Time to give a warm welcome to the pokemon everyone knows and loves..
IMG_0902.png

Nah I wouldn’t do yall like that.
:sm/sableye mega:
Name: Petmods
Type: :Normal:
Abilities: Room Rendezvous*, Protean
Stats: 100/95/95/95/95/95
Movepool: Arceus’s cause I’m lazy
Room Rendezvous
Changes Into Different Forms Based On The Weather Or Terrain. (Works the same as Castform’s Ability.)

Created by rain:
Name: AquaticPanic
Type: :Water:
Ability: Swift Swim
Stats: 100/120/70/120/70/95
Water attackers are always fun and healthy, and why wouldn’t I give the honor to Aquatic?
Created by Sun:
Name: Yoshiblaze
Type: :Fire:
Ability: Protosynthesis
Stats: 100/95/120/70/120/70
The fire type tank, and to give it to someone who is the backbone of our petmod community? It fits very accordingly.
Created by grassy terrain:
Name: Snaquaza
Type: :Grass:
Ability: Grass Pelt
Stats: 100/120/120/70/70/95
Uh Rayquaza = Green so grass type.. I’m so sorry bro but you already got a Mon so it balances out I think.. I think.
GCreated by electric terrain:
Name: Woo
Type: :Electric:
Ability: Surge Surfer
Stats: 100/70/70/95/120/120
The arguably most active Room Owner of petmods, hails with the electric type due to his energetic and positive nature.
As we come up on my about one year anniversary of joining petmods for the first time (the 17th of November), I’d like to reflect upon the past time I’ve had here. To have my favourite Petmod event so close to it is also a a great pleasure. When I started, I thought that everyone on the internet was just a bunch of chuds, pdfs and old men. But in this case I’ve been gravely wrong, instead you just gotta look in the right places. And I’ve found it, pokemon showdown is perfect for someone like me, who strives for creativity. And I won’t stop being here for a good while. I’m not kidding when I say I’d like to have global auth one day, and I’m looking forward to having to work towards it one step at a time. So this is a thanks to all the lovely people I’ve met along the way, you’ve made me love this community and platform.
See ya in the next year!
Randbats:
Petmods @ Leftovers
Protean | Tera: Fairy
-Extreme Speed
-Play Rough
-Earthquake
-Swords Dance
 
Last edited:
Name: Enam Rettulf

Stats: 135/135/135/55/55/55 (570)

Ability: Protosynthesis

Type: :Normal::dragon:

Movepool: Bulk Up, Healing Wish, Pain Split, Roar, Detect, Rest, Sleep Talk, Encore, Will-O-Wisp, Substitute, Eerie Impulse, Screech, Mimic, Electric Terrain, Sunny Day, Tailwind, Draco Meteor, Hyper Beam, Twister, Dragon Breath, Dragon Claw, Tera Blast, Outrage, Shadow Claw, Double-Edge, Facade, Seismic Toss, Power Trip, Ice Punch, Outrage, Body Slam, Fire Punch, Thunder Punch, Drain Punch

Set:

Enam Rettulf @ Heavy-Duty Boots
Ability: Protosynthesis
- Body Slam
- Dragon Claw
- Fire Punch
- Bulk Up
 
Halloween is in October. Halloween is about big scary monsters, right? So what if my final sub is a big scary monster? All of you guys are subbing some wholesome things (or Flutter Manes), so it's time for me to sub something edgy. I've been wanting to sub this thing for a while so, introducing...


ANATHEMOTH
The Conflict Pokemon

(Prompt 15)
​
Name: Anathemoth (Anathema, something widely hated + Moth)
Type: Bug/Poison
Ability: Corrupting Powder: (When this Pokemon faints, it scatters anger inducing dust everywhere, setting up the Crimson Warzone field effect for 5 turns.)
Stats: 110/80/113/110/113/74 (BST: 600)
Weight: 999.9kg
Height: 3m
Gender Ratio: 100% Female

Crimson Warzone (Field Effect): All grounded Pokemon gain a 1.25x boost to their Attack and Special Attack and are Taunted until this field effect ends. (This is not a terrain, meaning it can overlap with other terrain effects).

Anathemoth is a massive dark red insect-like Pokemon resembling a silk moth. The Pokemon is lined with fur, and it boasts massive wings that stretch across its whole body. The underside of each wing has a dark pattern on it resembling a sword. It has two piercing red eyes with pitch black pupils and a set of two antennae, laced with spikes. At night, its antenna emits a red light to allow the Pokemon to navigate through the dark.

Anathemoth's true origins are unknown, but it is believed to have formed during the universe's first war, the battle between Arceus and Giratina. Anathemoth is believed to be the very embodiment of conflict and war, and that all the world's wars began due to its actions. Despite all of this, Anathemoth is a docile Pokemon by nature. The sliver of truth in those rumors lies within the fact that Anathemoth naturally produces a dangerous crimson powder that draws out aggressive emotions in whatever is exposed to it. Anathemoth unwillingly tends to shed this powder. When picked up by natural elements such as the wind, it gets carried over to various places. The powder can deteriorate quickly, but there are rare cases where it can cause major damage. Large amounts of this powder in one place can wilt all plant life and drive all the native fauna to aggression, leaving nothing but a crimson stain on the land. Seeing such a sight is considered a terribly bad omen by most cultures. There are some tales of small villages decimating themselves in civil warfare due to the a large amount of this Pokemon's powder landing on their home.

Anathemoth prefers the heat, so it constantly migrates to hotter climates, occasionally and unknowingly spreading its crimson powder to the lands below it, which leads to another reason why it is so feared and hated. When it glides through the sky, it casts a red shadow beneath it due to the sunlight being warped by its red coloration. Due to its massive size, it can blot out entire acres, creating an eerie sight where the land is colored blood-red, with crimson powder falling from the sky like snowflakes. This has given the Pokemon the infamous nickname "The Red Star".

There is one small legend that mentions of a spark within Anathemoth's soul. A fervent wish that one day, when its long life comes to an end, that it will be reborn as a symbol of peace. Something more than a being which can only bring fear, hate, and destruction...

Acrobatics, Air Slash, Bug Buzz, Dark Pulse, Dual Wingbeat, Eerie Impulse, Endure, Fiery Wrath, Fire Blast, Fire Spin, Flamethrower, Flare Blitz, Haze, Heat Wave, Hurricane, Knock Off, Light Screen, Lunge, Memento, Night Slash, Poison Jab, Protect, Quiver Dance, Rage Powder, Reflect, Rest, Sleep Talk, Sludge Wave, Struggle Bug, Substitute, Sunny Day, Toxic, Toxic Spikes

Flavor: Big moth. Yet another mythical Pokemon sub. Anathemoth is a Pokemon that causes destruction wherever it goes, but not out of any malicious intent. It's a peaceful Pokemon by nature and cannot control the damage it may cause. I wanted to create a mythical Quiver Dancer and I think I like how this came out. I wonder if any of you will pick up on this Pokemon's inspiration! But that's for you to figure out.

Competitive Role: Anathemoth is very bulky for Quiver Dancer standards, and it has a really interesting signature ability. It has a solid Special Attack but very mediocre Speed stat and lacks Recovery, meaning that it can get revenge killed pretty quickly. Fire & Dark type coverage allow it to threaten things that its base typing would struggle in to. Quiver Dance Anathemoth can attempt to run Weakness Policy or Leftovers to capitalize on its natural bulk, though it comes at the risk of being chipped by hazards. Anathemoth can also opt for lead sets, setting screens and/or Toxic Spikes before hitting Memento and beginning Crimson Warzone. A team built to capitalize off of Crimson Warzone can use it to threaten more passive teams into making progress. I think Anathemoth would make for a solid Pokemon on hyper offense teams, or just offense teams looking for a setup sweeper, as it can do something really significant postmortem in the form of its ability. Despite all these excellent advantages it has, Anathemoth still struggles with its awkward typing, Stealth Rock weakness, and rather slow Speed. It has no reliable recovery so every hit on it counts. I think it'll serve a similar role to Roost-less Dragonite in OU, a bulky setup sweeper that can attempt to punch holes in the enemy's team during the midgame.

Setup Sweeper

Moves: Quiver Dance, Sludge Wave, Bug Buzz, Fiery Wrath, Flamethrower
Ability: Corrupting Powder
Item: Heavy-Duty Boots, Leftovers, Weakness Policy

Bulky Support
Moves: Toxic Spikes, Sludge Wave, Memento, Knock Off
Ability: Corrupting Powder
Item: Heavy-Duty Boots

I hope you guys vote Anathemoth if you think it'll make a cool and healthy addition to the format!

And that's all for my Halloween Calendar submissions! It's been quite the ride, and I really did enjoy seeing what people came up with. I love getting the opportunity to (sometimes very harshly) review what you guys have created! There may have been a lot of Flutter Manes, but that was part of the fun. I love seeing people get together to make some really creative things! It's sad to see this event come to a close, but I'm so excited to see the winners!
beeg moth
 
i mean if the roaring knight appeared at your doorstep that'd be pretty scary and halloween is scary and halloween is in october and october is

Prompt 15:
View attachment 873378
Pokemon: The Roaring Knight
Type: Dark
Stats: 50/116/75/92/80/132 (545)
Abilities: Swoon
Relevant Moves:
Physical: Night Slash, Psycho Cut, Ice Punch, X-Scissor, Sacred Sword, Horn Leech
Special: Volt Switch
Status: Taunt, Roar

The user's Slicing moves apply Perish After 3 Turns.

Night Slash, Psycho Cut, Ice Punch, X-Scissor, Sacred Sword, Volt Switch, Taunt, Bone Rush, Roar, Icy Wind, Agility, Counter, Foul Play, Ice Beam, Haze, Cross Poison, Guillotine, Smart Strike, Night Shade, Nightmare, Dazzling Gleam, Slash, Swift, Shadow Ball, Dark Pulse, Blizzard, Screech, Body Slam, Protect, Facade, Tera Blast, Uproar, Endure, Scary Face, Astonish, Horn Attack, Phantom Force, Snowscape, Fling, Trick-or-Treat, Explosion

Flavor Description:
its roaring knight (aka dess, aka papyrus, aka rory nite, aka carol, aka rudy, aka roaring fraud, aka kris chapter 2, aka circle sword attack, aka the ambiguous secret boss from chapter number 3, aka jarona victim, aka shadow crystal unhaver, aka togore, aka a lot of potential things) from hit game deltrune. saw a lot of deltarune refs on this event so thought i could try my hand at one.
Description:
Offensive Pivot. While its type and movepool is somewhat lacking, it compensates by overall how strong the rest of its kit is. Its main pressure tools are its ability, Swoon, paired with its strongest STAB move, Night Slash, allowing it to put some offensive pressure on the opponent, while also applying Perish Song effects on them, and then wait for the opponent to switch out, and click Volt Switch to gain momentum, or instead can pivot out instantly into something that, long term might have a bad matchup into whatever its facing, but with the added Perish counter, might find easier to deal with. Aside from that, also adds an extremely fast mon to potentially work as a speed cap for the metagame, and while Night Slash is quite low BP, with 116 Atk, it can make it work.
Weight: 0.1kg

Role: Fast Attacker
Movepool: Night Slash, Volt Switch, Sacred Sword, Psycho Cut, X-Scissor, Horn Leech, Ice Punch, Taunt
Abilities: Swoon
Tera Types: Fairy

If you believe The Roaring Knight would improve the metagame, please vote for it! And give me your thoughts on it if you ever see me on the Pet Mods Showdown Room!
This spritework is so sick! Would you mind if I used this sprite in Deltamon as a selectable cosmetic form for the Roaring Knight (similar to how you can change Florges colors)?
 
Back
Top