I previously posted about the difficulty registered bots have finding opponents after the new opt-in system. This is a separate follow-up about the rating behavior after the matchmaking population changed.
We have a frozen Gen 9 OU research bot, vadmiral_slowbro, that played both immediately before and after the Oct. 20 opt-in change.
The most striking change is Elo. The same frozen bot went from ~1867 before the policy change to spending much of the post-change period around 1500–1700.
However, GXE and Glicko remain substantially higher than the displayed Elo.
The attached plots also show a broad drop in win rate across several opponent-Elo bands after the opt-in change, not just one isolated rating range.
I am not claiming the Elo implementation is broken. The obvious explanation is that registered bots now draw from a much smaller and different population: opted-in humans plus other registered bots.
My question is whether, under this restricted matchmaking pool, a registered bot's displayed Elo is still expected to be directly comparable to ordinary ladder Elo.
It may be worth investigating aggregate post-change data such as:
Happy to provide the game-level data and methodology if useful.
We have a frozen Gen 9 OU research bot, vadmiral_slowbro, that played both immediately before and after the Oct. 20 opt-in change.
| Segment | Matchmaking | Games | W–L | Elo | GXE | Glicko | Peak Elo |
|---|---|---|---|---|---|---|---|
| Games 1–107 | Before opt-in | 107 | 79–28 | 1867 | 85.2 | 1830 ± 36 | 1895 |
| Games 108–726 | After opt-in | 623 | 391–232 | 1637 | 79.8 | 1759 ± 25 | 1858 |
However, GXE and Glicko remain substantially higher than the displayed Elo.
The attached plots also show a broad drop in win rate across several opponent-Elo bands after the opt-in change, not just one isolated rating range.
I am not claiming the Elo implementation is broken. The obvious explanation is that registered bots now draw from a much smaller and different population: opted-in humans plus other registered bots.
My question is whether, under this restricted matchmaking pool, a registered bot's displayed Elo is still expected to be directly comparable to ordinary ladder Elo.
It may be worth investigating aggregate post-change data such as:
- size/rating distribution of the /allowbots population;
- opponent availability for registered bots at higher Elo;
- why Elo appears to shift much more than GXE/Glicko.
Happy to provide the game-level data and methodology if useful.






