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Pet Mod Crossover Chaos Expanded Returns (Gen 9) - NOW LIVE ON DRAGON HEAVEN!

I'd reduce Mega Y's Speed by 5 so it loses to some of the base 120 Speed megas and ties Caine. Also Remove Heal Order so chip on this Pokemon is significant or else it'll just heal on Sucker Punches and other attacks that don't take it out, making it a nightmare to face in the late game with Supreme Overlord.
All Verity speed stats have been lowered by 5 and have had the stats moved to HP instead. Heal Order has been removed.
Not a veto, but specify what happens if Clay is cured from his status. Does he revert back to normal, or does he stay in his alternate form?
He stays in the same form but loses one of his main upsides unless your opponent gives the status back or you reactivate it.
 
Edit: I thought about this one a little more, and I think it would also be okay if the Regenerator effect on Zombie Form could also be halved to 1/6 HP. I get the idea behind having Regenerator in the alternate form, but I think it has to be neutralized a bit to make the Pokemon's user work much harder to get her back to full HP.
I've changed Zombie Idol to now only heal 1/6 HP. I think I implemented this on the post properly, but if I missed anything let me know and I'll go fix it.
 
Make the ability only remove the recharge if you get a KO like in Generation 1, and make the ability only trigger at 1/4 HP like Zygarde. Spammable 160 BP Psychic moves and 150 BP Normal Moves will be pretty difficult to cover, especially given that this guy has Focus Blast, Parting Shot, Recover, and Encore as amazing options. 100/90/90 bulk is good too, if you're clever it'll be way too easy to trigger the Awakened Form. Encourage the Pokemon's user to play a little more dangerously!

Edit: After some discussion with the Pokemon's creator, we agreed that while I think 1/2 HP is too easy to get off, triggering the Awakened Form at 1/3 HP is okay.
All the changes are done. TSC's reworked Innate Potential should reflect the post now. Thanks!
 
Slate 6: Trick or Treat! - VOTING PHASE

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Our hosts for tonight, in full costume: Pit as a werewolf, and Akko as one of the Unexpected Spanish Inquisition!
(Image sources: [1], [2])
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"♫ ~ Boys and girls of every age, wouldn't you like to watch something strange? ~ ♫"

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"♫ ~ Tune in soon, and you will see... live, right here, on C.C.E.! ~ ♫"

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"♫ ~ This is Halloween, here on C.C.E.! ~ ♫"

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"♫ ~ Filling you to the brim with fright! ~ ♫"

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"♫ ~ This is Halloween, everybody make a scene! ~ ♫"


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"♫ ~ Come and join in the spooky fun we'll have tonight! ~ ♫"

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"♫ ~ This is Halloween, here on C.C.E.! ~ ♫"
"♫ ~ Halloween!
C.C.E.! Halloween! C.C.E.! ~ ♫"

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"♫ ~ In this thread... ~ ♫"

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"♫ ~ ...on your screen... ~ ♫"

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"♫ ~ ...EVERYONE SCREAM, 'CUZ IT'S HALLOWEEN!!! ~ ♫"

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"Come one, come all, to the Crossover Chaos Expanded Halloween Masquerade! A very haunted evening to everyone here and everyone else, and welcome to Season Two of CCER!"

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"To be fair, the mod itself is still in progress, and its release to Pokémon Showdown! is still pending, so you'll have to wait just a liiiiittle longer 'til we can get started with playtesting. But rest assured we're getting as much done behind the scenes as possible!"

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"As has been mentioned a few times previously, we're still in need of at least one new coder, so if any of your managers is interested, they're welcome to DM any of the council members either here or on Discord. Buuuuut that's not what you came here for tonight now, isn't it?"

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"That's right! It's a night for tricks and treats, ghosts and ghouls, and all things creepy, crawly, spooky, scary... and, of course, Halloween-y!"
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"But more than that... It's also a night for (hopefully) patching up some of the gaps in the metagame for CCER - which is exactly what tonight's exclusive sweepstakes is for!"

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"Yep! And thanks to the success of last week's trick-or-treating event - in no small part thanks to Falchion finally promoting this mod in the Pet Mods chatroom on the Showdown! server - we've got more than a few top-notch contenders waiting in the wings, including some familiar faces from last season. But only four of 'em will get to be the founding members of Season 2's roster once the Witching Hour is over! (Oh, and technically, it's not an actual sweepstakes because the winners would be decided by chance if it was... but in this case, it'll be the Pet Mods forum users who'll make the final call. The term just rolls off the tongue so well, though!)"

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"With that in mind, here are tonight's lucky entrants, along with the main roles they signed up for last week. Take a look!"
Yor Forger
Po
Danny Phantom
Velociraptor
Loki
Sauron
King Ghidorah
Lovelitchi
Spike
The Werebears
Miles Morales
Re-Destro
Okarun
The Aura Farmer
Biollante
Verity
Cyn
Clay
Sakura Minamoto
Vritra
Buck
Good Cop/Bad Cop
The Second Coming
Sunless/Mongrel

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"As you can tell, we didn't get as many applicants as with the last slate, but the ones we did get certainly don't disappoint! The sweepstakes winners can't be decided tonight, unfortunately, since we'll have to collect enough ballots from the public to make a final decision, but everyone who entered will receive a letter from the mod council in exactly three days and nights so they'll know who placed in the top four!"

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"That'll be dependent on the voters, of course, who are required to list up to five of their favorites in boldface (picking only from the above format-free option list, with nothing else in their ballot post bolded) and in descending order. Point assignment will be 3-2-2-1-1 in placement order, and anyone who wants to self-vote should vote for no less than five contestants, with their self-vote in LAST PLACE!"

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"Also like with the last voting phase, any interested viewers who plan to send their ballots over the next couple o' days are encouraged to make their case for why they chose the sweepstakes participants they did - from a competitive standpoint, of course. They'll need to do that in the supporting commentary under their list of choices, though, so as to not interfere with Falchion's vote tally calculator!"

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"Commentary isn't a strict requirement, of course, but I bet the council would still like to hear what the community thinks this mod still needs. Whatever our audience survey tells us, we'll be sure to keep it in mind for this season's upcoming slates!"

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"The council will be taking votes until Tuesday, November 3 at 5 P.M. Central Time, so don't worry - none of you here at the masquerade will have to worry about who's about to be added to the meta right now. After all, tonight's a night for fun and frights galore, and we wouldn't wanna spoil that spooky spirit... wouldn't we, Akko?"

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"Of course not, Pit! Still, best of luck to all the entrants to the sweepstakes, and here's to an awesome second season for this pet mod!"

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"Once we actually get around to the playtests, that is."

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"Right! But in the meantime, enjoy the party, everybody!"

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"And once again..."

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"HAPPY HALLOWEEN!!!"
 
The Second Coming (We don't have a tried and true Normal-type yet [well, Atsuko aside], so I figured I'd boost this guy to help with that. Pretty cool form-changing gimmick too - it can either go a standard solid bulky attacker, or a fast cleaner of sorts with high-powered STABs that are just as high-reward as they are high-risk))
Yor Forger (A bulky Ghost-type? In this economy? What can I say, I like it! Mega even turns into a shockingly competent fast tank too.)
Miles Morales (Bug/Electric is a cool typing, and the idea of a trapper here is pretty interesting. Base is sadly kinda underwhelming, though, and the Mega... well, you tried your hardest not to give it too many Normal-type moves to abuse with Galavanize? ehhh it's kind of a weird ability choice here that it feels like it can't really make the most out of.)
Biollante (Now sponsored by the guy who brought to you the only Grass-type in the meta! That aside, I like how each form plays completely differently from each other - base is a bulky, slow tank, while the Plant Beast is a strong, fast attacker.)
Sakura Minamoto (More Fairies? In this meta? Never a bad choice! Could also use a couple more Special tanks too... the Zombie form being a form change that triggers on death is actually really interesting and I like it.)
 
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Velociraptor
Miles Morales
Po
Clay
Sauron

Velociraptor and Miles Morales: I am always a fan of cleaners in a metagame.
Clay: anything that punishes status can check a lot of nasty builds.
Po: Balanced tanks are just cool.
Sauron: I submitted this one. You only get one self-vote, and in my eyes he'd bring a much better benefit to the metagame then Loki would. Balanced tanks are cool 2.0.
 
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The Second Coming
Miles Morales
Sauron
Biollante
Yor Forger


The Second Coming, submitted by Deviation395: This is one entry I've been eagerly anticipating ever since it was brought up in the Discord server back in Slate 3, not in the least because Animator vs. Animation is one of my absolute favorite web series, and now that it's finally here, I can say that the entry itself more than lives up to my expectations! We have only one Normal-type thus far, and Akko loses that typing when she Mega-Evolves, but not only does TSC retain it in either of his forms, but he outright capitalizes on its strengths, particularly with respect to its Ghost immunity and especially its tendency towards neutral damage spreading - not everything has to be about type advantages when hitting very, very hard works just as well, and his base form's durability will undoubtedly help against some, though not all, of the meta's most common (hypothetical) threats, especially with his resistance to both Knock Off and U-turn. There's a lot of roles this little stick figure can fulfill for just about any kind of team you can think of, and though his Awakened Form's activation wouldn't be easy to pull off and said form's offensive type synergy may leave a bit to be desired, the fact that he retains his Fighting attacks as coverage means Steel-types won't be able to wall him for long. Creation is the figurative cherry on top here, offering even more versatility and can even turn a losing fight in his favor with luck and prediction. In short, this is my personal favorite entry this slate for all sorts of reasons, and I'd be thrilled to see if it helps balance out the more overturned roster members we have thus far.

Miles Morales, submitted by Ubertrainer2000: Another entry I found a lot to like about, Miles would've been my first pick if not for TSC. We need a physical Electric-type, we need a Sticky Webs user, and we certainly need a physical cleaner. In terms of the latter in particular, Miles' Mega delivers in spades, and while not quite as specialized at it as my own Velociraptor submission due to hitting fewer type combos super-effectively, his typing still isn't a bad choice for the role thanks to Electric's offensive merits adding to Bug's without taking any of the latter's own away, even covering for Grass-types that his Electric STAB might struggle with. My only worry was that an Electric-type Spirit Shackle clone could cause some serious headaches for some of our dedicated supports, Ochaco especially due to her being weak to both of his STABs, but pivoting moves can escape its effect and we do have Toph as a balance check anyway. Regardless, a Bug-type that can scare the shit out of potential Flying-type checks is a breath of fresh air, and anyone who can (theoretically) go toe-to-claw with the absolute monster that is Smaug is a winner in my book.

Sauron, submitted by Feldirion: One general rule I've considered for the mod as a whole in the past was that each time a winner is decided, the series they're from cannot be represented by future entries. This entry is a good demonstration of why this constraint would be a detriment to the balance as a whole, given that interesting builds like this one would be locked out by default. At first glance, Sauron doesn't bring anything new to the table since the types of both of his forms have been represented by previous winners and he even shares his base form's type with Charlie's Mega. It was his negation of any pivoting except his own, however, that won me over. Given the prevalence of Parting Shot and U-turn, along with Akko's custom pivoting attack, someone who can put a stop to that and force unfavorable matchups would offer a welcome change of pace. The fact that we also desperately needed a specially defensive build only sweetened the deal, and a Dark-type special attacker would help offer more diversity to a type with mostly physical representation so far, though admittedly I could see his base form being used more since his Mega really does do little to stand out compared to our exisiting offensive builds of either of its types. It was either this entry or Sakura but I ultimately ruled in favor of Middle Earth's ultimate dark lord, predominantly due to the zombie idol's build and role having more than a little overlap with Akko's despite her base form's more immediate offensive presence.

Biollante, submitted by SpyderMarz: Even after all this time, it's a bit of a shame that CCER still has only the one Grass-type. Of only two Grass subs this slate, I liked Erika Shiragami's resurrected, monstrous hybrid form a lot more: she has plenty going for her in terms of both utility and damage potential, especially with her iconic Plant Beast Form, and her Flower Beast Form's more defensive playstyle would be a nice change of pace compared to the ridiculous amount of more offense-oriented builds thus far. As tragically sidelined as my poor girl has been even in her home series' spinoffs, though, I sadly couldn't place her any higher than fourth, and not just because we already have Anguirus as Toho kaiju rep. As much as we need more slower builds around here, with a lower Speed stat than Garfield's coupled with weaknesses to multiple common coverage types, even with her statwise bulk I can't imagine her Flower Beast form being anywhere close to easy to bring into play safely, especially with Smaug around - granted, he has his own problems, at least on paper, but even in a more balanced meta, Biollante would likely still be in for an uphill battle without significant team support, with even her faster Plant Beast form being easy pickings for Zane if you play her too carelessly. Still, if she could get in during CCE's previous run, she can do it again.

Yor Forger, submitted by Falchion (SV): How appropriate that the build for my all-time favorite anime character has become the one I made for CCE that I am most proud of. While Yor does to some extent fill the same need for a Normal-type that can hold its own in a fight that TSC does, my main goal with her this slate was to provide that niche's diametric opposite: a Ghost-type that can take a significant beating and still come out on top. I had so much fun reworking her kit for this slate, and while I had to get rid of her pivoting to make room for the additional offensive utility I gave her, particularly status punish (sorry, Clay, but Anguirus exists), hazard control, and both trapping and phasing, that's not a steep price to pay in my mind, and we have plenty of pivots already anyway. The Thorn Princess is not without her counterplay in either choice of attire, but there's precious little this woman can't do and I don't doubt she'd be an absolute menace in the right hands.
 
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So...who do you think's going to win the Sweepstakes?
Velociraptor (I've got a second physical cleaner, suckahz!!!)
The Second Coming (It wouldn't hurt having another mixed wall)
Yor Forger (A Normal/Ghost would shake things up)
Cyn (We need more Electric types than just a ringmaster!)
Miles Morales (SV) (Nothing else to say here!)
 
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"Ara, what a festive thread! But where are my manners? My name is Asuka Kudou. I'm from the light novel Problem Children Are Coming from Another World, Aren't They? Mygavolt invited me here to fill out his ballot, saying that it wouldn't be Halloween without me. On that note, Happy Halloween! Everyone out here looks all dressed to kill!"

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"...Hopefully not literally. Now, let's see here..."

Miles Morales
Yor Forger
Sunless
Biollante
Vritra
(SV)

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"Of course. I would be happy to explain my picks."

Miles Morales: "I doubt the metagame will have many bugs, and it could use another Electric-type, not to mention a balanced cleaner like this. The trapper role also looks barren, and Magnet Pull in base form is nice to have with all the Steel-types around here."
Yor Forger: "We could certainly use a more defensively-oriented Ghost-type. In base form, she packs a punch unlike Atsuko-san. As for the Mega...well, if there really has to be yet another Steel-type, then it would be better off as an alternate form like this."
Sunless: "I see the rationale. Mongrel is a more defensive Knock Off absorber than Optimus Prime, as well as a solid answer against physical Medusa. Incidentally, Sunless itself plays like a more well-rounded Mega Absol Z, an acceptable Ghost-type addition to the metagame. Also, I would like to point out that the whole roster so far is dual-typed."
Biollante: "Bulky Grass with a physically offensive form. I see you."
Vritra: "Why not? Mygavolt only came up with one submission for this slate, and self-votes are a use-it-or-lose-it kind of deal."
 
Velociraptor - I like Velociraptor as a good physical cleaner. The mon itself is simple and has a simple gameplan, but its pack form adds some spice to the mon that I very much like
Vritra - Ahh, my favorite archetype, the "Regenerator mon with middling stats and/or subpar type but with insane utility/wide movepool".
Sunless - Another archetype I'm very much a fan of... the "Mon with good defensive typing with middling stats" defensive stats. Sunless acts as just a very solid glue mon that is good all round while not being too bulky or strong in either direction. You can increase bulk more to an insane degree with Weaver's Mask, but then you use up a slot. The form change here is also done in a very interesting way.
Yor Forger - Similar to my thoughts about Sunless, but instead Yor's Mega acts as a great cool cleaner. Even with 90 Atk, Sharpness is no slouch combined with Swords Dance and an excellent defensive typing that can allow her to switch in often, which simultaneously makes her a very excellent fast tank, too.
The Second Coming (SV) - I mean, this is my baby, there's nothing else to say lol. But I just think TSC has such a unique gameplan that is complemented further by the freedom of TSC's signature move Creation, and with Trace + TSC's other utility really makes it a surprisingly bulky, tanky, yet solid mixed wall (AV setes are something I'm quite interested in, for example)
 
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Cyn (I wanna see Smaug take some Ls)
The Second Coming (Seems like they have a fun gimmick)
Clay (Getting powered up upon being statused, and I do think every meta needs a defensive Ground type)
Sakura Minamoto (I think another Special wall would be appreciated, also Poison/Fairy is a cool typing.)
Sauron (I think pivot suppression is a cool gimmick, it can mess up a lot of do-nothing cores.)
 
Velociraptor (Let Smaug Perish in his grave. Other than that, its a solid mon that checks a lot of the more frail/min maxed mons in the format with its access to Accelerock and Foul Play)
Po (I like mega launcher but I also like how his STABs let him pressure Optimus Prime, Carapace, Zane and Darth Vader cause WOW we have a lot of Steels)
The Second Coming (Big bad hyper beam time. Prismatic Laser allows it to play as a great late game cleaner and Hyper Beam means that it isn't walled darks)
Good Cop Bad Cop (Reliable mon, I like it. The type change and access to Encore and Obstruct makes it quite threatening. Also does not need to worry about having both Normal and Dark STAB due to interrogate)
Clay (sv) (Anti Wisp Slop. It's my child, I can't NOT vote for it)
 
Buck
Vritra
Po
Sakura Minamoto
Okarun


Buck: Rounds out our cleaners by having an interesting STAB combo and a solid custom ability that boosts his coverage options. Overly offensive Grass types aren't easy to get right but Fighting pairs well with it. Also the mega is a Dragon, and that dragon has Dragonize Body Slam and Quick Attack. No notes, very cool sub

Vritra: A dedicated pivot/utility? In this hyper offensive economy? More of this please. Vritra can do a ton of cool things and can probably fit on any team as a blanket support thanks to Regenerator pivoting. When active, this thing essentially has a move for any situation. It's so cool to see such a utility-focused mon- oh yeah there is a Mega. It's cool I guess, Aftermath is a peak ability

Po: Out of the selection of tanks, Po stood out for having a ton of tools he can put to amazing use, while being balanced due to his middling stats. From setup with Dragon Dance / Power-Up Punch to more defensive tools like Knock Off, everything's well thought out and he matches up quite well against what's in the meta currently. Also Dragon type mega. I promise that's the last one

Sakura Minamoto: Ok now this is an actual dedicated support. Separates herself from Akko quite a bit through the sheer amount of value the revive gets her. You could probably do some crazy Calm Mind stuff with this surprisingly enough. The Zombie form boosts her offensive potential a solid amount, if you want to go that direction. I quite like this one

Okarun (SV): Yes I have a favorite. It's this one. Aforementioned need for a physical cleaner, as well as Ghosts in general. Also, there is not a SINGLE monotype in the meta currently? It doesn't even have to be this one lets just sub more monotypes guys
 
Cyn (Cyn is interesting to me, I feel like Gravity mechanics are kind of underused, and i like that she is both enabled by Uraraka while also pressuring her using her Gravity-based sig move)
Velociraptor (kills Smaug ! also i find it interesting as its Pack form allows it to switch in a bit more safely to setup for its more offensive form)
Clay (Clay is interesting to me as an anti-status, especially that it's a Ground-type that's immune to Medusa using Glare, which gives a bit more risk to her)
Yor (There's a glaring lack of Ghost-types, and Yor adds a more bulky attacker approach which is welcome)
Good Cop / Bad Cop (self-vote)
 
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VOTING PHASE IS NOW CLOSED!

That's probably plenty, and everyone who submitted to this slate has voted anyway. Early, I know, but still! I'll be tallying up the ballots and announcing the winners later today.
 
Slate 6: Trick or Treat! - WINNERS!​
  • Yor Forger: 2 + 1 + 2 + 1 + 2 + 1 + 1 + 2 = 12
  • Po: 2 + 3 + 2 + 2 + 2 = 11
  • Danny Phantom: 2
  • Velociraptor: 3 + 3 + 3 + 1 + 3 + 2 = 15
  • Sauron: 1 + 2 + 3 + 1 + 2 + 1 = 10
  • King Ghidorah: 1
  • Lovelitchi: 1
  • The Werebears: 1
  • Miles Morales: 2 + 2 + 2 + 1 + 2 + 3 = 12
  • Re-Destro: 3 + 2 = 5
  • Okarun: 1
  • Biollante: 1 + 1 + 1 = 3
  • Cyn: 1 + 3 + 3 = 7
  • Clay: 3 + 2 + 1 + 2 + 3 = 11
  • Sakura Minamoto: 1 + 1 + 1 + 1 = 4
  • Vritra: 3 + 2 = 5
  • Buck: 3
  • Good Cop/Bad Cop: 1 + 2 + 1 + 1 = 5
  • The Second Coming: 3 + 3 + 2 + 1 + 2 + 2 = 13
  • Sunless/Mongrel: 2 + 2 + 1 = 5

To WHOOOOO-mever it may concern,​
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Thank you for attending the CROSSOVER CHAOS EXPANDED HALLOWEEN MASQUERADE! The HORRIFYING success of this event has given us a SIGNIFICANT VIEWERSHIP BOOST as well as RECORD-BREAKING AUDIENCE PARTICIPATION in the subsequent ballots, and we look forward to hosting more seasonal gatherings in the future. All participants are welcome to join us again for our NEXT Halloween party - as long as they bring their own costumes, of course! In the meantime, if you want to leave a GRISLY and GHOULISH review on your GRIM and GHASTLY experience this past weekend, let us know in the Pet Mods chatroom!​
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We are also pleased to announce the winners of the V.I.P. SWEEPSTAKES that were hosted as part of this event, who will be rewarded in the form of their builds being the FIRST FOUR NEW ADDITIONS TO CCER'S MICROMETA for SEASON 2! In descending order of our audience's vote tally, these are:​
  1. Velociraptor (Jurassic Park), submitted by Falchion (15 votes)
  2. The Second Coming (Animator vs. Animation), submitted by Deviation395 (13 votes)
  3. Miles Morales (Marvel Comics), submitted by Ubertrainer2000 (12 votes)
  4. Yor Forger (Spy X Family), (re)submitted by Falchion (12 votes)
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To those of you who won the sweepstakes, CONGRATULATIONS! To the rest of you who entered, don't worry - there will be more opportunities to re-audition for this mod again in the future should your builds be considered thematically appropriate and balanced for the current metagame. We are working continuously behind the scenes to get the CCER format onto Pokémon Showdown!, although we will unfortunately have to delay the remaining slates for this season until the mod's release and initial playtesting - though thanks to some pending assistance from an interested coder we've contacted on the Showdown! server, this will likely come sooner than you think! In the meantime, the four lucky winners listed in this letter will be given EXCLUSIVE EARLY ACCESS TO OUR UPCOMING PLAYTESTS! Terms and conditions apply; all sweepstakes winners are required to submit two or more SAMPLE MOVESETS to us, at least one for each of their respective forms and preferably one for each proposed playstyle listed in their applications, as part of the onboarding process for this micrometa. If you have any questions for us, please request for your manager to contact us at your earliest convenience.​
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We appreciate your cooperation, your pending contributions to the metagame (if any), and your continued mortal terror. SCARE YOU AGAIN NEXT YEAR!​
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Sincerely and SPOOKILY yours,​
The Crossover Chaos Expanded Returns Pet Mod Council​
 
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252+ Atk Choice Band Tyranitar (120 Atk) Accelerock vs. 248 HP / 248+ Def Moltres (72 Def): 364-432 (95 - 112.7%) -- 75% chance to OHKO

252+ Atk Choice Band Tyranitar (120 Atk) Accelerock vs. 248 HP / 248+ Def Moltres (72 Def) on a critical hit: 288-340 (146.9 - 173.4%) -- guaranteed OHKO

Wow. For what may well be the shortest submission I've ever written for CCE and also the one that arguably took the least amount of time to write, I did not expect the Big One to turn out as popular as she did! Seeing as we already have both a hyper-offensive Rock-type and a Dark-type physical attacker with a Speed stat matching Smaug's, you'd think she'd have faced a lot more competition from both, but from what I could tell, most of you would've found the King under the Mountain completely impossible to play against if not for a certain clever girl and her squad. And in light of the calculations shown above, I can absolutely understand now what led the raptor Pack to claw their way up to the top!

As thanks for your collective show of support, I've decided to treat you to an extra bit of trivia I couldn't fit into the actual submission, that being the design ontogeny of the Velociraptor's fictionalized portrayals. For each of the three sample movesets provided below, I will also include reference material for a different variation for the raptors' pending visual sprites, based on their most prominent appearances across the Jurassic Park/World films. These are strictly aesthetic and will not affect their gameplay, but hopefully you'll be able to pick and choose which is your favorite once the mod goes live!

The only two competitive adjustments I wish to make for this build, which will hopefully be considered additional tools instead of straight buffs, are the additions of +Bullet Punch and +Mach Punch, both of which I did include in the movepool when I'd originally posted the submission itself, and which I'd vacillated between keeping or removing since I was a bit concerned about priority being overkill on something already this formidable. Since the raptor already gets Accelerock and Sucker Punch, though, I felt it wouldn't be fair to not give it a few coverage attacks with priority as well, especially since for one of its sample movesets, priority is non-negotiable. It already gets Metal Claw and Close Combat, both of which hit harder than either of these (re-)additions, so for my taste at least, it's not like they'd make it completely broken.

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Pictured: The female "Velociraptor" from Jurassic Park, and the male of the "subspecies" as seen in The Lost Word: Jurassic Park.​

Velociraptor @ Focus Sash
Ability: Pack Hunter
Nature: Adamant (+Atk, -SpA)
252 Atk/4 Def/252 Spe
- Dragon Dance​
- Accelerock/Leaping Slash/Rock Slide/Stone Edge​
- Crunch/Knock Off/Night Slash/Throat Chop​
- Aerial Ace/Close Combat/Metal Claw/Play Rough/Psychic Fangs/Psycho Cut/Shadow Claw/Trailblaze/X-Scissor​
Ironically for something with such a sophisticated predatory intellect, the competitive strategy for the Velociraptor's cleaner set is the simplest of any build I've made thus far: build up its Attack and/or Speed with a setup move like Dragon Dance, pick the most effective attacking type for it to use on each subsequent turn, and stand back. Between Accelerock for priority in case it gets forced out against its will, Leaping Slash for taking down even airborne foes (to say nothing of its damage boost from Pack Hunter), and either Rock Slide or Stone Edge to utterly eviscerate anyone in front of it, it's practically spoiled for choice with respect to its Rock STAB, so which specific attack it chooses would mostly depend on what move properties it'd benefit the most from. The same holds true for its Dark STAB, which can range from the Defense-dropping Crunch to the more utility-oriented Knock Off and Throat Chop to Night Slash for maximum killing power. Any coverage move will do for the final slot depending on which threats it might be expecting: Close Combat can take care of Steel along with breaking through bulkier fellow Dark-types like Garfield or Darth Vader, and pairs well with its STABs for a lot of super-effective hits, while Trailblaze, which is stated in its flavor text to be compared to leaping from long grass - a fitting reference to my favorite scene from The Lost World movie - helps deal with Ground- and Water-types like Toph and Aqua that might otherwise check it, though neither of these moves gain any bonus damage from Pack Hunter. It's a different story for Aerial Ace to handle Fighting, Grass, and Bug, X-Scissor for decimating Poison Ivy, Metal Claw to check Fairy-types like Akko and further snowball its Attack stat, and Psychic Fangs, Psycho Cut, and Shadow Claw as additional useful anti-Fighting tools, with Psychic Fangs allowing it to clear enemy screens as well. Play Rough sadly isn't boosted by Pack Hunter, but it can still be useful against Fighting-types while also giving it an edge against any specially defensive Dragon- or Dark-types to come in the future. Any one of the aforementioned moves that gain a Pack Hunter boost can also be used in place of Dragon Dance for a Choice Scarf set, but there are better options to use with Choice items as shown in the next two sets. Instead, the fragility of its base form makes a good case for equipping it with a Focus Sash so it can survive a potentially fatal hit and set up more freely... and should it manage to do so, the destruction it can wreak if left unchecked will be nothing short of tremendous.
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Pictured: The female and male "Velociraptor" from Jurassic Park III.​

Velociraptor @ Choice Band
Ability: Pack Hunter
Nature: Adamant (+Atk, -SpA)
252 Atk/4 Def/252 Spe
- Accelerock​
- Sucker Punch​
- Mach Punch​
- Bullet Punch​
This is why I brought both Bullet Punch and Mach Punch back. The raptor's reduced Speed stat with its Pack in tow could put it in an awkward position if forced out at exactly the wrong moment, so this set aims to cover for this limitation by abusing the hell out of priority however and whenever it possibly can - aside from Sucker Punch being useful for keeping its prey from escaping via offensive pivoting, with such a limited toolkit it's not like it'd care for offering any other form of utility, or indeed anything else except hopefully tearing a hefty-enough chunk off of its opponent's HP before it goes extinct once again. Between its STABs and its coverage, there is absolutely nothing that can resist its tooth-and-claw assault at breakneck speed, making it a solid damage-spreading wallbreaker-lead hybrid that makes the most of its limited staying power by carving its way through all sorts of enemy defenses. It loses out on any way to boost its Attack stat aside from the Choice Band buff, but even with Pack Hunter's overall penalty to said Attack stat when active, said buff being equivalent to the damage boost this ability grants to some of its attacks means there's no shortage of situations where that alone can make all the difference. To any team with no safeguards against priority, this set would be an absolute nightmare - as shown at the top of this post, its Band-boosted Accelerock in particular will disembowel poor Smaug on the spot should it score a critical hit.
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Pictured: Raptor Squad Alpha from Jurassic World - Blue, iconic though her design is to newer fans of the franchise, would be the base "form" for this variant.​

Velociraptor @ Choice Scarf
Ability: Pack Hunter
Nature: Adamant (+Atk, -SpA)
252 Atk/4 Def/252 Spe
- Leaping Slash/Stone Edge​
- Crunch/Night Slash​
- Aerial Ace​
- U-turn​
Another set that aims to make up for the loss of Speed the Raptor Squad has to deal with when Pack Hunter is active, this one relies on the Choice Scarf to maintain their momentum, allowing them to instead invest in Attack EVs and an Attack-boosting nature to make sure their every Leaping Slash, Stone Edge, Crunch, and/or Night Slash will hit as hard as possible. While the Pack's choice of coverage move would most likely be dependent on whichever prey they'd expect to find on the opposing side, Aerial Ace is arguably their best option since it not only shores up against any attempt to mess with their accuracy, but also checks three of the seven types they're weak to, whereas each of the other options that benefit from Pack Hunter can only cover for just one. Rounding out this set is U-turn, the tried and true skirmisher's attack of choice, and together with the other three moveslots this enables the Pack to gut over a hundred different type combinations super-effectively and hit all but one typing for neutral damage at worst. While X-Scissor hits harder and gets a Pack Hunter boost as well, U-turn is more useful overall since the Velociraptor can use it to get out of a tight spot on its own volition rather than having to either bank on a hard switch or be forced to tank a phazing move, potentially allowing for a more favorable matchup involving a non-dinosaurian ally while at the same time refreshing its damage buff should the Pack resume their hunt once more.

(If you're wondering where the movesets for Yor are, by the way, I plan to put them in a whole separate RP post - she worked very, very hard to find a place in CCE, and I knew she deserved something special!)
 
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"Well, it has been a massive pleasure taking part in this sweepstakes and winning the third place prize...hopefully, I will be able to prove amongst this expanded multiverse that, like Peter Parker once said, with great power, comes great responsibility. As a winner, I've got to provide some sample sets for you to try out once I arrive onto DragonHaven....so, without further ado, here they are, two for each form."
Into The Spider Verse (Trapper) @ Heavy-Duty Boots
Ability: Magnet Pull
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Venom Web
- Lunge
- Brick Break
- Knock Off

Across The Spider Verse (Sticky Web Support) @ Leftovers
Ability: Static
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Sticky Web
- Thunder Wave
- Fake Out
- Venom Web

Beyond The Spider Verse (Cleaner) @ Moralite
Ability: Forewarn
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Body Slam
- Lunge
- Brick Break

The Black Order (Galvanize Based Sacrificial Lamb) @ Moralite
Ability: Magnet Pull
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Explosion
- Venom Web
- Lunge
- Fake Out
 
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