The Second Coming, submitted by
Deviation395: This is one entry I've been eagerly anticipating ever since it was brought up in the Discord server back in Slate 3, not in the least because
Animator vs. Animation is one of my absolute favorite web series, and now that it's finally here, I can say that the entry itself more than lives up to my expectations! We have only one Normal-type thus far, and Akko loses that typing when she Mega-Evolves, but not only does TSC retain it in either of his forms, but he outright capitalizes on its strengths, particularly with respect to its Ghost immunity and especially its tendency towards neutral damage spreading - not everything has to be about type advantages when hitting very, very hard works just as well, and his base form's durability will undoubtedly help against some, though not
all, of the meta's most common (hypothetical) threats, especially with his resistance to both Knock Off
and U-turn. There's a lot of roles this little stick figure can fulfill for just about any kind of team you can think of, and though his Awakened Form's activation wouldn't be easy to pull off and said form's offensive type synergy may leave a bit to be desired, the fact that he retains his Fighting attacks as coverage means Steel-types won't be able to wall him for long. Creation is the figurative cherry on top here, offering even more versatility and can even turn a losing fight in his favor with luck and prediction. In short, this is my personal favorite entry this slate for all sorts of reasons, and I'd be thrilled to see if it helps balance out the more overturned roster members we have thus far.
Miles Morales, submitted by
Ubertrainer2000: Another entry I found a lot to like about, Miles would've been my first pick if not for TSC. We need a physical Electric-type, we need a Sticky Webs user, and we certainly need a physical cleaner. In terms of the latter in particular, Miles' Mega delivers in spades, and while not quite as specialized at it as my own Velociraptor submission due to hitting fewer type combos super-effectively, his typing still isn't a bad choice for the role thanks to Electric's offensive merits adding to Bug's without taking any of the latter's own away, even covering for Grass-types that his Electric STAB might struggle with. My only worry was that an Electric-type Spirit Shackle clone could cause some serious headaches for some of our dedicated supports, Ochaco especially due to her being weak to both of his STABs, but pivoting moves can escape its effect and we do have Toph as a balance check anyway. Regardless, a Bug-type that can scare the shit out of potential Flying-type checks is a breath of fresh air, and anyone who can (theoretically) go toe-to-claw with the absolute monster that is Smaug is a winner in my book.
Sauron, submitted by
Feldirion: One general rule I've considered for the mod as a whole in the past was that each time a winner is decided, the series they're from cannot be represented by future entries. This entry is a good demonstration of why this constraint would be a detriment to the balance as a whole, given that interesting builds like this one would be locked out by default. At first glance, Sauron doesn't bring anything new to the table since the types of both of his forms have been represented by previous winners and he even shares his base form's type with Charlie's Mega. It was his negation of any pivoting except his own, however, that won me over. Given the prevalence of Parting Shot and U-turn, along with Akko's custom pivoting attack, someone who can put a stop to that and force unfavorable matchups would offer a welcome change of pace. The fact that we also desperately needed a specially defensive build only sweetened the deal, and a Dark-type special attacker would help offer more diversity to a type with mostly physical representation so far, though admittedly I could see his base form being used more since his Mega really does do little to stand out compared to our exisiting offensive builds of either of its types. It was either this entry or Sakura but I ultimately ruled in favor of Middle Earth's ultimate dark lord, predominantly due to the zombie idol's build and role having more than a little overlap with Akko's despite her base form's more immediate offensive presence.
Biollante, submitted by
SpyderMarz: Even after all this time, it's a bit of a shame that CCER still has only the one Grass-type. Of only two Grass subs this slate, I liked Erika Shiragami's resurrected, monstrous hybrid form a lot more: she has plenty going for her in terms of both utility and damage potential, especially with her iconic Plant Beast Form, and her Flower Beast Form's more defensive playstyle would be a nice change of pace compared to the ridiculous amount of more offense-oriented builds thus far. As tragically sidelined as my poor girl has been even in her home series' spinoffs, though, I sadly couldn't place her any higher than fourth, and not just because we already have Anguirus as Toho kaiju rep. As much as we need more slower builds around here, with a lower Speed stat than
Garfield's coupled with weaknesses to multiple common coverage types, even with her statwise bulk I can't imagine her Flower Beast form being anywhere close to easy to bring into play safely, especially with Smaug around - granted, he has his own problems, at least on paper, but even in a more balanced meta, Biollante would likely still be in for an uphill battle without significant team support, with even her faster Plant Beast form being easy pickings for Zane if you play her too carelessly. Still, if she could get in during CCE's previous run, she can do it again.
Yor Forger, submitted by
Falchion (SV): How appropriate that the build for my all-time favorite anime character has become the one I made for CCE that I am most proud of. While Yor does to some extent fill the same need for a Normal-type that can hold its own in a fight that TSC does, my main goal with her this slate was to provide that niche's diametric opposite: a Ghost-type that can take a significant beating and still come out on top. I had
so much fun reworking her kit for this slate, and while I had to get rid of her pivoting to make room for the additional offensive utility I gave her, particularly status punish (sorry, Clay, but Anguirus exists), hazard control, and both trapping and phasing, that's not a steep price to pay in my mind, and we have plenty of pivots already anyway. The Thorn Princess is not without her counterplay in either choice of attire, but there's precious little this woman can't do and I don't doubt she'd be an absolute menace in the right hands.