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OU DPP OU Viability Ranking [updated May 2025]

The reason magneton is popular is for its ability to out-speed common dragon dances such as adamant gyarados and dragonite after they obtain the +1 from dragon dance.

It can serve the purpose of being a check to them, as well as trapping skarm (and sometimes weakened steels).
So magneton would be ranked OU if DPP had active tiering
/j
Real talk: I can only imagine Roserade's gonna start free-fallin' from here on out (unless we discover some new roserade tech in the future)
 
just wanted to mention with the sleep ban protect loom is a lot more common, making trick room worse against looms
Ehhh, Trick Room is pretty bad. Mainly bc this is before P2 got an Eviolite buff, which did help turn P2 into a reliable wall that can check Dragon Dancers (Gyara & D-Nite). Download helps prevent P2 from being a passive wall with a nice SpA boost & a Modest nature.
 
Ehhh, Trick Room is pretty bad. Mainly bc this is before P2 got an Eviolite buff, which did help turn P2 into a reliable wall that can check Dragon Dancers (Gyara & D-Nite). Download helps prevent P2 from being a passive wall with a nice SpA boost & a Modest nature.
The problem with TR is when people over commit to it. Its good if you approach it with the mindset that you dont always need to use it, depending on the matchup. If you lead Zong and go T1 TR -> T2 Explosion then its bad. If you keep Zong in the back for a late game sweep, its good.
 
The problem with TR is when people over commit to it. Its good if you approach it with the mindset that you dont always need to use it, depending on the matchup. If you lead Zong and go T1 TR -> T2 Explosion then its bad. If you keep Zong in the back for a late game sweep, its good.
Which is why I prefer Semi Trick Room imo (The TR Zong + Banded Tar). More flexible & better surprise.
 
With one Fighting type banned and the other one significantly nerfed surely Infernape has been liking this a lot.
Yep, though if I were to rank the Fighters in DPP OU, it’ll be:

1.) Infernape (The og classic, has its flaws mainly 4mss, longevity, & its speed is 2 points off from 110. But is excellent when supporting offense & allowing wincons to sweep)

2.) Lucario (Recent SPL revealed more development for Luke, can see the CM set published on the Smog Dex)

3.) Breloom (The big 5 menace to an underrated mon, can easily screw you over if unprepared)

4.) Heracross (Banded Guts hits like a truck, SD sets are cool, & ScarfCross is a classic. Use lefties if using SD. RestCross is underrated)

5.) Hariyama (With Mag support, its can easily pound opposing teams with Bulk up. Basically Guts Machamp but much fatter)

6.) Gallade (Annoying lead, SD sets is nice bc Shadow Sneak hits common scarfers such as Rotom & Lati hard)

7.) Blaziken (Lead Ape, but more power)
 
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It's really difficult to build a good team around Lucario, but I find it underrated. Recently I have seen a lot of teams where SD Lucario could just solo win with the right setup. Overall with the right setup there are only a very few mons that can revenche kill it. I think we gotta stop being lazy and try new things around this mon, it's not bad at all. Good into both offense and defense. Special sets/4 att's might have potential.

just wanted to mention that i am always impressed or surprised with the power of luke at +2

its cool when a +1 cc ko's gyaras
 
CM Luke is making waves in DPP & its one of the best sets at tearing apart stall.

Though I recommend running Scarf Tar if you're running CM Luke imo, I get running Dark Pulse, but you either sacrifice Stab with Aura Sphere & risk Clefable annoying you or lose out on emergency priority against DD Tar, Agility Emp, & SD Luke.
 
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