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Metagame Champions OU Metagame Discussion

A list of mons Unburden Sneasler is strong against :sneasler:

Sneasler @ Psychic Seed/Grassy Seed
Ability: Unburden
Level: 50
EVs: 2 HP / 32 Atk / 32 Spe
Adamant Nature
- Close Combat
- Dire Claw
- Throat Chop
- Acrobatics


"Strong" is primarily weighted on whether sneasler is faster than the mon it's facing & can reliably ≤2HKO them on switch-in. This may not imply Sneasler comes out on top against the mon. For example, it has a 12.5% chance to OHKO Mega Staraptor, but only when not afflicted by intimidate. It can 2HKO Mega-Banette, but is forced into Destiny Bond post-entry.

:primarina:, :archaludon:, :rillaboom:, :meowscarada:, :basculegion:, :indeedee:, :greninja-mega:, :ninetales-alola:, :volcarona:, :gengar:, :empoleon:, :kingambit:, :hydreigon:, :sylveon:, :blaziken:, :umbreon:, :delphox-mega:, :sneasler:, :tyranitar-mega:, :clefable-mega:, :banette-mega:, :mamoswine:, :grimmsnarl:, :lopunny-mega:, :Absol:, :Ceruledge:, :Armarouge:, :floette-mega:, :dragapult:, :samurott-hisui:, :venusaur-mega:, :goodra-hisui:, :zoroark-hisui:, :starmie:, :espathra:, :excadrill:, :meganium-mega:, :snorlax:, :scovillain-mega:, :sirfetchd:, :whimsicott:, :victreebel-mega:, :annihilape:, :gardevoir-mega:, :slowking-galar:, :hatterene:, :froslass-mega:, :arboliva:, :incineroar:, :gallade:, :araquanid:, :azumarill:, :maushold:, :kangaskhan-mega:, :chandelure-mega:, :sceptile-mega:, :grapploct:, :orthworm:, :espeon:, :sinistcha:, :serperior:, :pyroar-mega:, :vivillon:, :polteageist:, :weavile:, :conkeldurr:, :tauros:, :heracross-mega:, :diggersby:, :charizard:, :sharpedo-mega:, :altaria-mega:, :quaquaval:, :glalie-mega:, :infernape:, :slowking:, :houndstone:, :kommo-o:, :vileplume:, :lycanroc:, :heliolisk:, :scrafty-mega:, :slurpuff:, :typhlosion-hisui:, :hawlucha-mega:, :chimecho-mega:, :decidueye-hisui:, :krookodile:, :chesnaught-mega:, :morpeko:, :barbaracle-mega:, :emboar-mega:, :crabominable-mega:, :glaceon:, :medicham-mega:, :zoroark:, :pinsir-mega:, *insert large hand full of NU mons like Wigglytuff, Gourgeist, Flapple, Mega-Falinks, Beartic, Florges, Mega-Meowstic, etc.


A List of mons Unburden Sneasler is weak against :sneasler:

"weak" is primarily weighted on whether sneasler can't reliably ≤2HKO them and/or is slower & susceptible to OHKOs.

:garchomp:, :salamence:, :golisopod-mega:, :hippowdon:, :mimikyu:, :corviknight:, :gyarados:, :dragonite-mega:, :toxapex:, :pelipper:, :skarmory:, :sableye-mega:, :torkoal:, :gliscor:, :slowbro-mega:, :talonflame: (assuming ability active), :forretress:, :sandaconda:, :qwilfish:
 
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I'm sorry if this is a bad place to post this, but can anyone clarify how to qualify for the suspect test? I can't figure it out and the link when in a match says it brings to suspect thread, but doesn't bring to any thread here on the forums and it doesn't show that I can see how to get the necessary requirements. Maybe I'm just being dumb but I don't see it
 
I'm sorry if this is a bad place to post this, but can anyone clarify how to qualify for the suspect test? I can't figure it out and the link when in a match says it brings to suspect thread, but doesn't bring to any thread here on the forums and it doesn't show that I can see how to get the necessary requirements. Maybe I'm just being dumb but I don't see it
You need to make a new account that has never played Champions OU before (for the suspect), then get a COIL of 2800 to qualify. For more information see here:
The Edge of Glory (Samurott Suspect Test)
 
A list of mons :samurott-hisui: struggles with

Samurott-Hisui (M) @ Black Glasses
Ability: Sharpness
Level: 50
EVs: 2 HP / 32 Atk / 32 Spe
Jolly Nature
- Ceaseless Edge
- Sacred Sword
- Sucker Punch
- (Water Stab)

"Struggle" includes mons that a common H-Samurott set is fully resistant to (Best), and mons that can both contest & consistently gain pivot against it (Threats) (Defog/Iron Defense Corviknight, Aurora Veil Ninetales-Alola, Revival's Blessing Pawmot, D-Dance + Intimidate + Power Whip Gyarados, etc.)


Best:

:meganium-mega:, :whimsicott:, :primarina:,:azumarill:, :altaria-mega:, :toxicroak:

Best (Sacred Sword Gap):

:Meowscarada:, :Quaquaval:, :Decidueye-Hisui:, :Hydreigon:, :Kommo-o:, :chesnaught:, :tauros-paldea-aqua:

Threats:

:salamence:, :golisopod-mega:, :mimikyu:, :corviknight:, :garchomp:, :dragonite:, :rillaboom:, :gyarados:, :rotom-wash:, :ninetales-alola:, :pawmot:, :staraptor-mega:, :clefable-mega:, :grimmsnarl:, :floette-mega:, :mawile-mega:, :scovillain-mega:, :victreebel-mega:, :heracross-mega:, :vileplume:, :scrafty-mega:, :hawlucha:, :forretress:

Additional Info:

It's worth noting that Aerial Ace builds have no coverage gaps.

The absence of :samurott-hisui: bolsters threats like:

:hippowdon:, :charizard:, :glimmora:, :cinderace:, :metagross-mega:, :basculegion:, :aegislash:, :indeedee:, :volcarona:, :skeledirge:, :kingambit:, :umbreon:, :delphox-mega:, :tyranitar:, :ceruledge:, :armarouge:, :dragapult:, :goodra-hisui:, :excadrill:, :espathra:, :slowking-galar:, :froslass-mega:, :chandelure-mega:, :slowbro-mega:, :sinistcha:, :chimecho-mega:
 
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Primarina shouldn't be on here. It gets 3HKOd by Blackglasses sets (and thus really only makes for a one time switch in, as it won't be able to do so again). Unless Prim runs some super physically bulky spread but those are just bad sets who feed Glowking endlessly turns.

Typically, Primarina has a form of sustain in Sitrus Berry, Draining Kiss, or Leftovers & could Flip Turn on a Glowking switch, regardless. ~All interactions are more nuanced in practice than on paper, especially with how certain mons may or may not be built for their team. Nonetheless, it meets the resistance criteria.
 
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Anyone had success with or have team building suggestions for mega meganium, mega scrafty, mega eelektross or mega skarmory? I know Meganium is used but idk how to build a team for it, skarm I've had some success with and scrafty just seems like it has potential. Mega welektross as well. I'd appreciate some team building help as I'm not the best at team building.

Just really prefer no hisuoan samurott, I don't want to use something that just get banned, and no rillaboom on principle. The more creative and less hard meta (but still viable) the better but unfortunately I know I can't fully expect that (no offense, I really don't mean to be rude just observe that the majority of people especially on smogon don't really tend to expirament or use off meta stuff much) so any suggestions are welcome-as long as nobody brings up the monkey
 
A list of mons :samurott-hisui: struggles with

Samurott-Hisui (M) @ Black Glasses
Ability: Sharpness
Level: 50
EVs: 2 HP / 32 Atk / 32 Spe
Jolly Nature
- Ceaseless Edge
- Sacred Sword
- Sucker Punch
- (Water Stab)

"Struggle" includes mons that a common H-Samurott set is fully resistant to (Best), and mons that can both contest & consistently gain pivot against it (Defog/Iron Defense Corviknight, Aurora Veil Ninetales-Alola, Revival's Blessing Pawmot, D-Dance + Intimidate + Power Whip Gyarados, etc.)


Best:

:primarina:, :meganium-mega:, :whimsicott:, :azumarill:, :altaria-mega:, :toxicroak:

Best (Sacred Sword Gap):

:Meowscarada:, :Quaquaval:, :Decidueye-Hisui:, :Hydreigon:, :Kommo-o:, :chesnaught:, :tauros-paldea-aqua:

Strong:

:salamence:, :golisopod-mega:, :mimikyu:, :corviknight:, :garchomp:, :dragonite:, :rillaboom:, :gyarados:, :rotom-wash:, :ninetales-alola:, :pawmot:, :staraptor-mega:, :clefable-mega:, :floette-mega:

Additional Info:

It's worth noting that Aerial Ace builds have no coverage gaps.

The absence of :samurott-hisui: bolsters threats like:

:hippowdon:, :charizard:, :glimmora:, :cinderace:, :metagross-mega:, :basculegion:, :aegislash:, :indeedee:, :volcarona:, :skeledirge:, :kingambit:, :umbreon:, :delphox-mega:, :tyranitar:, :ceruledge:, :armarouge:, :dragapult:, :goodra-hisui:, :excadrill:, :espathra:, :slowking-galar:, :froslass-mega:, :chandelure-mega:, :slowbro-mega:, :sinistcha:, :chimecho-mega:
A list of mons Unburden Sneasler is strong against :sneasler:

Sneasler @ Psychic Seed/Grassy Seed
Ability: Unburden
Level: 50
EVs: 2 HP / 32 Atk / 32 Spe
Adamant Nature
- Close Combat
- Dire Claw
- Throat Chop
- Acrobatics


"Strong" is primarily weighted on whether sneasler is faster than the mon it's facing & can reliably ≤2HKO them on switch-in. This may not imply Sneasler comes out on top against the mon. For example, it has a 12.5% chance to OHKO Mega Staraptor, but only when not afflicted by intimidate. It can 2HKO Mega-Banette, but is forced into Destiny Bond post-entry.

:primarina:, :archaludon:, :rillaboom:, :meowscarada:, :basculegion:, :indeedee:, :greninja-mega:, :ninetales-alola:, :volcarona:, :gengar:, :empoleon:, :kingambit:, :hydreigon:, :sylveon:, :blaziken:, :umbreon:, :delphox-mega:, :sneasler:, :tyranitar-mega:, :clefable-mega:, :banette-mega:, :mamoswine:, :grimmsnarl:, :lopunny-mega:, :Absol:, :Ceruledge:, :Armarouge:, :floette-mega:, :dragapult:, :samurott-hisui:, :venusaur-mega:, :goodra-hisui:, :zoroark-hisui:, :starmie:, :espathra:, :excadrill:, :meganium-mega:, :snorlax:, :scovillain-mega:, :sirfetchd:, :whimsicott:, :victreebel-mega:, :annihilape:, :gardevoir-mega:, :slowking-galar:, :hatterene:, :froslass-mega:, :arboliva:, :incineroar:, :gallade:, :araquanid:, :azumarill:, :maushold:, :kangaskhan-mega:, :chandelure-mega:, :sceptile-mega:, :grapploct:, :orthworm:, :espeon:, :sinistcha:, :serperior:, :pyroar-mega:, :vivillon:, :polteageist:, :weavile:, :conkeldurr:, :tauros:, :heracross-mega:, :diggersby:, :charizard:, :sharpedo-mega:, :altaria-mega:, :quaquaval:, :glalie-mega:, :infernape:, :slowking:, :houndstone:, :kommo-o:, :vileplume:, :lycanroc:, :heliolisk:, :scrafty-mega:, :slurpuff:, :typhlosion-hisui:, :hawlucha-mega:, :chimecho-mega:, :decidueye-hisui:, :krookodile:, :chesnaught-mega:, :morpeko:, :barbaracle-mega:, :emboar-mega:, :crabominable-mega:, :glaceon:, :medicham-mega:, :zoroark:, :pinsir-mega:, *insert large hand full of NU mons like Wigglytuff, Gourgeist, Flapple, Mega-Falinks, Beartic, Florges, Mega-Meowstic, etc.


A List of mons Unburden Sneasler is weak against :sneasler:

"weak" is primarily weighted on whether sneasler can't reliably ≤2HKO them and/or is slower & susceptible to OHKOs.

:garchomp:, :salamence:, :golisopod-mega:, :hippowdon:, :mimikyu:, :corviknight:, :gyarados:, :dragonite-mega:, :toxapex:, :pelipper:, :skarmory:, :sableye-mega:, :torkoal:, :gliscor:, :slowbro-mega:, :talonflame: (assuming ability active), :forretress:, :sandaconda:, :qwilfish:
You really like commas don't ya

Anyways prim can come in on hrott, but it's gonna start taking spikes chip and then be too low to do anything else, especially if the hrott hits you with c-edge then flip turn. It's an ok check but only sometimes
 
You really like commas don't ya

Anyways prim can come in on hrott, but it's gonna start taking spikes chip and then be too low to do anything else, especially if the hrott hits you with c-edge then flip turn. It's an ok check but only sometimes

Design & grammar are fundamental af.

Prim & the other members in "best" were selected for resisting all moves on a common otter's kit. If you wanted to orient your Primarina towards bulk & use sitrus berry/leftovers/draining kiss specifically to patch up a weakness to Rott for your team, you can do that. This is especially useful against Aerial Ace, since most other selections are 2HKOs. As with everything, there's nuance.
 
Design & grammar are fundamental af.

Prim & the other members in "best" were selected for resisting all moves on a common otter's kit. If you wanted to orient your Primarina towards bulk & use sitrus berry/leftovers/draining kiss specifically to patch up a weakness to Rott for your team, you can do that. This is especially useful against Aerial Ace, since most other selections are 2HKOs. As with everything, there's nuance.
Dawg, Primarina is NOT a counter, its a check. The bulkiest sets only come in twice on Black Glasses sets, and the chance of those switch-ins quickly dissappear if the Spikes are set. What makes a good Samurott counter is:

a.) If the switch-in is immune to spikes and can threaten it immediately, or

b.) If the switch-in holds a Rocky Helmet and immediately threatens it; it doesn't have to be immune to Spikes, or

c.) Garchomp with Rocky Helmet; Samu is on death's door by the third Ceaseless Edge

Notice how NONE of the item choices you gave allow Primarina to fit these criteria; therefore Primarina is NOT a consistent counter to Samurott.

Fact check over
 
Dawg, Primarina is NOT a counter, its a check. The bulkiest sets only come in twice on Black Glasses sets, and the chance of those switch-ins quickly dissappear if the Spikes are set. What makes a good Samurott counter is:

a.) If the switch-in is immune to spikes and can threaten it immediately, or

b.) If the switch-in holds a Rocky Helmet and immediately threatens it; it doesn't have to be immune to Spikes, or

c.) Garchomp with Rocky Helmet; Samu is on death's door by the third Ceaseless Edge

Notice how NONE of the item choices you gave allow Primarina to fit these criteria; therefore Primarina is NOT a consistent counter to Samurott.

Fact check over

Original Post: Mons H-Samurott struggles against with a disclaimer on what each category entails. (Best = mons that resist every move on a common set), and, (mons that can both contest & consistently gain pivot against it (Defog/Iron Defense Corviknight, Aurora Veil Ninetales-Alola, Revival's Blessing Pawmot, D-Dance + Intimidate + Power Whip Gyarados, etc.)

You: PRIMARINA IS NOT A COUNTRRR, ITS CHECK

It's almost like reading is fundamental too.

& It's almost like you could orient your Primarina in a way (equip Rocky Helmet & build towards bulk) specifically for Samurott, like I've been saying, so it can better fit your specific criteria (If the switch-in holds a Rocky Helmet and immediately threatens it; it doesn't have to be immune to Spikes). But my bad for not hand-holding you through every anti-Samurott build so that this would click for you.
 
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Another post for the ladies and gents...

THE BLAZING KNIGHT RISES FROM THE ASHES!

I don't know if you heard, but Cerulegde has become a menace in the Champions OU metagame. Folks will remember the tried and true Sitrus Berry Garchomp, coming in your Poltergeist, only to realize its Sitrus Berry has been consume, rendering it obsolete until the the land shark is down. Now, the sudden appearance if Rocky Helmet has given it an opportunity, and you bet its blade has been sharpened for its harvest.

But of course, surely Samurott's chokehold will stamp out its presence? Well it will... unless Ceruledge comes loaded and marching with allies. The latest updates have threatened it like never before, and the blazing knight has brought a few tricks up its sleeve. Life Orb sets pack a serious punch, 3-shotting Samurott with Poltergeist. Balloon allows it get one free hit on TankChomp sets and even serve as a cheeky spin blocker against Excadrill, turning it into set-up fodder. Focus Sash allows it become a dangerous late-game cleaner, revenge killing the notorious Mega Golisopod. Finally, a nasty suprise that I personally despise is Ceruledge packing Close Combat to OHKO any Samurott.

Of course, it can still be shackled. Hippowdon, so long its healthy, is a great counter, and you can always fall back on the tried and true 'Sitrus Berry/Itemless + Fire-type resist' as a solid answer. It's rise will be inevitable if Samurott is locked up in OUBL hell. So, if you want Grassy Terrain Offense to play with a new toy, vote for the black otter's imprisonment (Yes, it loops back to a DNB Samu propaganda piece). I expect more eager players to send out their blazing knights at full force this coming weeks.




*And in response to the last post; I apologize for my rude reply, a had finished a horrible ladder session, a poor excuse, and I saw a target. Deleting my comment is what i expect the right approach to be, as it was not made in good faith.
 
Anyone had success with or have team building suggestions for mega meganium, mega scrafty, mega eelektross or mega skarmory? I know Meganium is used but idk how to build a team for it, skarm I've had some success with and scrafty just seems like it has potential. Mega welektross as well. I'd appreciate some team building help as I'm not the best at team building.

Just really prefer no hisuoan samurott, I don't want to use something that just get banned, and no rillaboom on principle. The more creative and less hard meta (but still viable) the better but unfortunately I know I can't fully expect that (no offense, I really don't mean to be rude just observe that the majority of people especially on smogon don't really tend to expirament or use off meta stuff much) so any suggestions are welcome-as long as nobody brings up the monkey

My Process:

Mega Meganium Weaknesses: Fire, Flying, Ice, Poison, Steel

The types that patch the most gaps are Steel & Fire (:Heatran: can't come sooner). If you were to pick something like :Corviknight:, it would further exacerbate your Fire weakness, so your third core member should be a check like :Garchomp:, Choice Scarf :Hydreigon:, or :Snorlax:, so you don't straight up die to a :Charizard: or :Delphox:. Personally, I like quirkier sets, so I'd pick a Thick Fat, Sp. Def. :Snorlax:, since :Delphox: can have Dazzling Gleam, but having Stealth Rocks & general utility from the Chomp could be more beneficial for you. That all depends on your playstyle. Your next 3 members can be relatively fringe. Primarina would be ideal as it covers Fire for both :meganium-mega: & :corviknight:, as well as Ice for :meganium-mega: & :garchomp:, should you pick it. I'd also strongly advise having something like :dragonite:, :skeledirge:, :salamence:, or :hippowdon: on your team so you don't instantly lose to a T-punch/EQ :blaziken:.

Additional Notes About Meganium

The main reason you won't see Megas like this is that you have to consider how delicate the metagame is for them at the time. You could run into a lot of :blaziken:, :charizard-mega-y:, and :charizard-mega-x:. All of these are current lobby admins you don't want to feed into, not to mention other fire threats like :cinderace:, :skeledirge:, and even :Golisopod-mega: can cause it problems if your eyes aren't open.


OatIsHere shared a Meganium team they made for the current Samurott suspect. They have cred as a competitor; you can trust their contributions. ​

​

:meganium-mega: :weavile: :corviknight: :garchomp: :hydreigon: :slowking-galar:​


Scrafty Weaknesses: Flying, Fairy, Fighting

This time, you do have an objective best teammate for coverage in :Aegislash:, since it mitigates all 3 of Scrafty's weaknesses. :Toxtricity: can also be an option if you were feeling quirky. Since :Aegislash: perfectly patches the base-type gaps, there's only the Fire & Ground vulnerability to worry about (The Sword covers Scrafty's gaps, but nothing is covering The Sword's Fire & Ground gaps, which Scrafty is also prone to getting exploited by). There are a lot of options here, like :gyarados:, :dragonite:, :rotom-wash:/:rotom-heat: (potential :excadrill: victim), :hydreigon:, :salamence:, :araquanid:, etc.

Again, it gets relatively fringe after your initial 3 core members. Personally, I try to think of what vulnerabilities the member I just added introduced (maybe it's an additional fairy weakness, or in :gyarados:'s case, if you were to add it, an Electric vulnerability). In the case of Electric types, I know no meta Pokemon is using Electric coverage outside of :Blaziken: & :Raichu-Mega-Y: was the only prominent Electric-type threat outside of Rotom (gonna be a bad day if you run into one & opt physical Aegislash, btw). There's also :Pawmot:, who's a meta-relevant Electric type, that also happens to be a Fighting type (Scrafty Weakness), which means it's claps for your team if you run into one. There aren't many safe options for Energizer Bunnies on crack. Try :skeledirge:, :hippowdon:, :volcarona:, and/or :rillaboom:

Additional Notes About Scrafty

Scrafty-Mega @ Scraftinite
Ability: Intimidate
Level: 50
EVs: 32 Atk / 32 Spe / 2 Hp
Adamant Nature
- Drain Punch
- Knock Off
- Ice Punch
- Poison Jab


:Scrafty-Mega: is one of the Megas I haven't tried climbing to Top 500 with yet, so I can't speak much about its potential. Personally, I'd use this set & see how it plays out.
 
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My Process:

Mega Meganium Weaknesses: Fire, Flying, Ice, Poison, Steel

The types that patch the most gaps are Steel & Fire (:Heatran: can't come sooner). If you were to pick something like :Corviknight:, it would further exacerbate your Fire weakness, so your third core member should be a check like :Garchomp:, Choice Scarf :Hydreigon:, or :Snorlax:, so you don't straight up die to a :Charizard: or :Delphox:. Personally, I like quirkier sets, so I'd pick a Thick Fat, Sp. Def. :Snorlax:, since :Delphox: can have Dazzling Gleam, but having Stealth Rocks & general utility from the Chomp could be more beneficial for you. That all depends on your playstyle. Your next 3 members can be relatively fringe. Primarina would be ideal as it covers Fire for both :meganium-mega: & :corviknight:, as well as Ice for :meganium-mega: & :garchomp:, should you pick it. I'd also strongly advise having something like :dragonite:, :skeledirge:, :salamence:, or :hippowdon: on your team so you don't instantly lose to a T-punch/EQ :blaziken:.

Additional Notes About Meganium

The main reason you won't see Megas like this is that you have to consider how delicate the metagame is for them at the time. You could run into a lot of :blaziken:, :charizard-mega-y:, and :charizard-mega-x:. All of these are current lobby admins you don't want to feed into, not to mention other fire threats like :cinderace:, :skeledirge:, and even :Golisopod-mega: can cause it problems if your eyes aren't open.


OatIsHere shared a Meganium team they made for the current Samurott suspect. They have cred as a competitor; you can trust their contributions. ​

​

:meganium-mega: :weavile: :corviknight: :garchomp: :hydreigon: :slowking-galar:​


Scrafty Weaknesses: Flying, Fairy, Fighting

This time, you do have an objective best teammate for coverage in :Aegislash:, since it mitigates all 3 of Scrafty's weaknesses. :Toxtricity: can also be an option if you were feeling quirky. Since :Aegislash: perfectly patches the base-type gaps, there's only the Fire & Ground vulnerability to worry about (The Sword covers Scrafty's gaps, but nothing is covering The Sword's Fire & Ground gaps, which Scrafty is also prone to getting exploited by). There are a lot of options here, like :gyarados:, :dragonite:, :rotom-wash:/:rotom-heat: (potential :excadrill: victim), :hydreigon:, :salamence:, :araquanid:, etc.

Again, it gets relatively fringe after your initial 3 core members. Personally, I try to think of what vulnerabilities the member I just added introduced (maybe it's an additional fairy weakness, or in :gyarados:'s case, if you were to add it, an Electric vulnerability). In the case of Electric types, I know no meta Pokemon is using Electric coverage outside of :Blaziken: & :Raichu-Mega-Y: was the only prominent Electric-type threat outside of Rotom (gonna be a bad day if you run into one & opt physical Aegislash, btw). There's also :Pawmot:, who's a meta-relevant Electric type, that also happens to be a Fighting type (Scrafty Weakness), which means it's claps for your team if you run into one. There aren't many safe options for Energizer Bunnies on crack. Try :skeledirge:, :hippowdon:, :volcarona:, and/or :rillaboom:

Additional Notes About Scrafty

Scrafty-Mega @ Scraftinite
Ability: Intimidate
Level: 50
EVs: 32 Atk / 32 Spe / 2 Hp
Adamant Nature
- Drain Punch
- Knock Off
- Ice Punch
- Poison Jab


:Scrafty-Mega: is one of the Megas I haven't tried climbing to Top 500 with yet, so I can't speak much about its potential. Personally, I'd use this set & see how it plays out.
Appreciated! These seem like pretty creative teams, and fun ones! Definitely am going to try them out
 
A list of mons :absol-mega-z: struggles with

Absol-Mega-Z @ Absolite Z
Ability: Sharpness
Level: 50
EVs: 2 HP / 32 Atk / 32 Spe
Jolly Nature
- Night Slash
- Sucker Punch
- Close Combat
- Swords Dance


"Struggle" includes mons the listed Absol set is fully resistant to (Best), and mons that can contest and/or consistently gain pivot against it (Threat). Threats must be capable of surviving at least 3 attacks from a non-boosted Absol & able to ≤2HKO back, and/or capable of withstanding a boosted Absol & able to deliver an OHKO back. Edge cases include mons that can OHKO Absol but at less-than-favorable odds (Choice Scarf + Triple Axle Meowscarada, Grassy Glide/Wood Hammer + Life Orb Rillaboom, etc.) Absol must not be able to KO these mons upon switch-in with Night Slash/Shadow Claw + Sucker Punch.

Best:

:primarina:, :sylveon:, :staraptor-mega:, :clefable-mega:, :floette-mega:, :meganium-mega:, :ninetales-alola:,:whimsicott:, :azumarill:, :heracross-mega:, :altaria-mega:, :slurpuff:, :hawlucha-mega:, :alcremie:, :florges:, :grimmsnarl:, :mawile-mega:

Threat:

:golisopod-mega:, :salamence:, :garchomp:, :hippowdon:, :mimikyu:, :corviknight:, :gyarados:, :dragonite:, :rotom-heat:, :overqwil:

Edge Cases:

:meowscarada: 32 Atk Protean Meowscarada Triple Axel (120 BP) (3 hits) vs. 0 HP / 3 Def Absol-Mega-Z: 136-161 (97.1 - 115%) -- 94.9% chance to OHKO, :rillaboom: 32+ Atk Life Orb Rillaboom Grassy Glide vs. 0 HP / 3 Def Absol-Mega-Z in Grassy Terrain: 125-148 (89.2 - 105.7%) -- 37.5% chance to OHKO, :archaludon:, (less than favorable odds to beat Close Combat + Sucker Punch with :Choice-Scarf: + Stamina):hydreigon: (noted as a strong scarf user that resists night slash, but similar to Mewoscarada, not favorable due to close combat risk & move accuracy checks.),

Additional Info:

Though less common, some Absol sets may opt Play Rough.


Shadow Claw List :absol-mega-z:

Absol-Mega-Z @ Absolite Z
Ability: Sharpness
Level: 50
EVs: 2 HP / 32 Atk / 32 Spe
Jolly Nature
- Shadow Claw
- Sucker Punch
- Close Combat
- Swords Dance

Best:


N/A

Threats:

:zoroark-hisui:,:garchomp:, :salamence:, :golisopod-mega:, :hippowdon:, :corviknight:, :gyarados:, :dragonite:, :rotom-heat:, :clefable-mega:, :grimmsnarl:, :mawile-mega:, :overqwil:, :staraptor-mega:

Edge Cases:


:meowscarada: 32 Atk Protean Meowscarada Triple Axel (120 BP) (3 hits) vs. 0 HP / 3 Def Absol-Mega-Z: 136-161 (97.1 - 115%) -- 94.9% chance to OHKO, :rillaboom: 32+ Atk Life Orb Rillaboom Grassy Glide vs. 0 HP / 3 Def Absol-Mega-Z in Grassy Terrain: 125-148 (89.2 - 105.7%) -- 37.5% chance to OHKO, :archaludon:, (less than favorable odds to beat Close Combat + Sucker Punch with :Choice-Scarf: + Stamina):hydreigon: (similar to Mewoscarada, not favorable due to close combat risk & move accuracy checks). :mimikyu: (if disguise is active, and again, you need to pass an accuracy check.)

Additional Info:


Just use Shadow Claw, bro.
 
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A list of mons :absol-mega-z: struggles with

Absol-Mega-Z @ Absolite Z
Ability: Sharpness
Level: 50
EVs: 2 HP / 32 Atk / 32 Spe
Jolly Nature
- Night Slash
- Sucker Punch
- Close Combat
- Swords Dance


"Struggle" includes mons that a common Absol set is fully resistant to (Best), and mons that can contest and/or consistently gain pivot against it (Threat). Threats must be capable of surviving at least 3 attacks from a non-boosted Absol & able to ≤2HKO back, and/or capable of withstanding a boosted Absol & able to deliver an OHKO back. Edge cases include mons that can OHKO Absol but at less-than-favorable odds (Choice Scarf + Triple Axle Meowscarada, Grassy Glide/Wood Hammer + Life Orb Rillaboom, etc.) Absol must not be able to KO these mons upon switch-in with Night Slash + Sucker Punch.

Best:

:primarina:, :sylveon:, :staraptor-mega:, :clefable-mega:, :floette-mega:, :meganium-mega:, :ninetales-alola:,:whimsicott:, :azumarill:, :heracross-mega:, :altaria-mega:, :slurpuff:, :hawlucha-mega:, :alcremie:, :florges:

Threat:

:golisopod-mega:, :salamence:, :garchomp:, :hippowdon:, :archaludon:(edge case without choice scarf), :mimikyu:, :corviknight:, :gyarados:, :dragonite:, :rotom-heat:

Edge Cases:

:meowscarada: 32 Atk Protean Meowscarada Triple Axel (120 BP) (3 hits) vs. 0 HP / 3 Def Absol-Mega-Z: 136-161 (97.1 - 115%) -- 94.9% chance to OHKO, :rillaboom: 32+ Atk Life Orb Rillaboom Grassy Glide vs. 0 HP / 3 Def Absol-Mega-Z in Grassy Terrain: 125-148 (89.2 - 105.7%) -- 37.5% chance to OHKO, :hydreigon: (noted as a strong scarf user that resists night slash, but similar to Mewoscarada, not favorable due to close combat risk & move accuracy check.)

Additional Info:

Though less common, some Absol sets may opt Shadow Claw and/or Play Rough.
1) Shadow Claw is definitely the more optimal move in its moveset so the viable Fairies and some Fightings are shaky checks as best.

2) Shadow Claw is literally in the sample set.

3) The niche mons should be barely mentioned. For your list of mons, Whimsicott, Florges, Mega Lucha, Mega Heracross and maybe Sylveon are not necessary.
 
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1) Shadow Claw is definitely the more optimal move in its moveset so the viable Fairies and some Fightings are shaky checks as best.

2) Shadow Claw is literally in the sample set.

3) The niche mons should be barely mentioned. For your list of mons, Sylveon, Whimsicott, Florges, Mega Lucha and maybe Sylveon are not necessary.

1) I THOUGHT THE SAME THING! But I've never run into Shadow Claw Absol in the dozen games I've logged against Absol Z

2) Again, I just don't see it in my games or in spectator games. I'll edit the post to include a Shadow Claw set regardless, though.

3) I include every appropriate mon for the sake of data & archiving, regardless of how niche they may seem to be.
 
A list of mons :absol-mega-z: struggles with

Absol-Mega-Z @ Absolite Z
Ability: Sharpness
Level: 50
EVs: 2 HP / 32 Atk / 32 Spe
Jolly Nature
- Night Slash
- Sucker Punch
- Close Combat
- Swords Dance

Additional Info:


Though less common, some Absol sets may opt Shadow Claw and/or Play Rough.
Just backing up what Ultraman1 is saying, Shadow Claw is not only much better than Night Slash, it is ran significantly more in all areas of ladder, increasing even more the higher ladder you are

All ladder usage:
Screenshot 2026-11-06 192648.png
, 1630+:
Screenshot 2026-11-06 192657.png


This is important because so many of the Pokemon you point to as good answers are actually easy for Absol to deal with. Ghost is simply the stronger and more spammable offensive type. Close Combat and Shadow Claw together form an attacking move combination that is extemely hard for the vast majority of Pokemon to deal with, especially repeatedly.
 
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