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Quality Control Defensive Arceus-Dark [QC: 1/2]

Sami

formerly S0A0M0I0
is a Top Community Contributoris a Top Metagame Resource Contributoris a Top Contributor
[SET]
name: Defensive
move 1: Foul Play
move 2: Toxic / Will-O-Wisp / Thunder Wave
move 3: Stealth Rock / Taunt
move 4: Recover
item: Dread Plate
ability: Multitype
nature: Timid
evs: 248 HP / 164 Def / 96 Spe
tera type: Poison / Steel / Fire

[SET COMMENTS]

* Arceus-Dark's excellent typing, solid Speed tier, and access to reliable recovery make it an appealing defensive presence in the metagame, able to check all manner of offensive threats such as Dragon Dance Zygarde, Lunala, and Ultra Necrozma while possessing tremendous support options to offset its seeming passivity, thus making it a strong option on bulky offense teams.

* Foul Play serves as Arceus-Dark's main attacking move, notably punishing Zacian-C and Primal Kyogre more effectively than Judgment while also OHKOing Dragon Dance Necrozma-DM, Swords Dance Primal Groudon, and Extreme Killer Arceus after they have boosted with their respective moves.

* Toxic is useful for allowing Arceus-Dark to cripple defensive checks such as defensive Ho-Oh, and Arceus-Fairy by placing them on a timer. Additionally, the move can be useful for deterring offensive threats such as opposing Calm Mind Arceus formes, Life Orb Yveltal, and Coil Zygarde that Foul Play otherwise struggles to threaten.

* Will-O-Wisp allows for a more effective way of crippling physical attackers that can otherwise stomach a boosted Foul Play, such as against Zacian-Crowned, Dragon Dance Zygarde, and Dragon Dance Arceus-Ground, preventing them from overpowering Arceus-Dark. It also punishes Choice Band users such as Rayquaza and Chien Pao, preventing them from trading damage against Arceus-Dark.

* Alternatively, on more offensive teams, Thunder Wave allows Arceus-Dark to take a more proactive approach to crippling several of these aforementioned Pokemon, crucially punishing Zacian-C and Eternatus switch-ins by negating their Speed stats.

* Stealth Rock acts as another main draw of this set, as Arceus-Dark's positive matchups against many of the aforementioned offensive threats gives it ample opportunity to use the move. Additionally, its access to reliable recovery and the ability to threaten common Defog users such as offensive Ho-Oh and Giratina-Origin meaning it will often maintain Stealth Rock against offensive teams reliant on these Pokemon in the long term.

* Taunt provides useful synergy with Arceus-Dark's many support options, preventing slower foes from setting up, such as against Coil Zygarde and Calm Mind Primal Kyogre. It also comes in handy in specific scenarios where certain Pokemon may dedicate a support move to try and break through Arceus-Dark, such as defensive Primal Groudon and Giratina-O attempting to cripple it with Toxic or Yveltal that would otherwise stiffle Arceus-Dark through its own Taunt.

* The given EV spread allows Arceus-Dark to outspeed Chi-Yu and Life Orb Yveltal while maximising Arceus-Dark's bulk. This notably allows Arceus-Dark to survive Mega Salamence's +1 Double-Edge, not be 2HKOed by Dragon Dance Zygarde's +1 Thousand Arrows, and survive Choice Band Rayquaza's Tera Flying Dragon Ascent, all after Stealth Rock.

* Tera Poison flips Arceus-Dark's weaknesses, which is crucial against Arceus-Fairy, Marshadow, and Pheromosa, and more notably grants it a full immunity to poison, preventing opposing Arceus formes and defensive Eternatus from placing it on a timer with Toxic. Alternatively, Tera Steel trades a resistance to Fighting in exchange for resistances for Steel and Flying, allowing Arceus-Dark to handle Dragon Dance Necrozma DM's +1 Searing Sunraze Smash, and avoid a 2HKO from Choice Band Rayquaza's Dragon Ascent and Mega Salamence's +1 Double-Edge. However, it should be noted that both options render Arceus-Dark weak to Ground-types such as Swords Dance Primal Groudon and Arceus-Ground, as well as coverage moves from Ultra Necrozma, which it otherwise serves as an important answer to, so it must Terastalize with caution.

* Tera Fire provides Arceus-Dark with more situational defensive benefits by allowing it to resist and survive Chi-Yu's +2 Fire Blast, and become neutral to Zacian-C's +3 Tera Fighting Close Combat, while also granting it a useful immunity to burns from Ho-Oh's Sacred Fire, allowing Arceus-Dark to better check these offensive threats in a pinch. However, it should be noted that this also makes Arceus-Dark weak to Stealth Rock, worsening its ability to check Pokemon such as Choice Band Rayquaza and Life Orb Deoxys-A, which now threaten to OHKO it.

* Alternatively, in exchange for becoming weak to Zacian-C's Wild Charge and Kyurem-B's Fusion Bolt, and no longer being immune to burns from Ho-Oh's Sacred Fire, Tera Water retains the aforementioned defensive benefits and provides Arceus-Dark with a neutrality to Ground and Stealth Rock, which can be useful for ensuring that Arceus-Dark's defensive profile is prevented from being stretched too thin throughout the game. It also allows Arceus-Dark to resist attacks from wallbreaker Primal Kyogre in a pinch, allowing Foul Play to 2HKO it in return after Stealth Rock.

* Defensive Arceus-Dark provides useful role compression for various archetypes, providing a useful blanket check to many physical threats and Psychic-types. Balance and stall teams in particular love its ability to blanket check various wallbreakers like Dragon Dance Ultra Necrozma, Choice Specs Lunala, and Choice Band Rayquaza, which would otherwise threaten them long-term, and if running Stealth Rock, easily outlast common Defog users such as Mega Salamence and Giratina-O. Similarly, offensive teams benefit from Arceus-Dark's role compression and ability to check setup Pokemon such as Mega Salamence, Dragon Dance Zygarde, and Extreme Killer Arceus.

* Arceus-Dark's lack of passive recovery is notable and can be exploited by entry hazards and status conditions, forcing it to use up Recover's limited PP and also making it more susceptible to being KOed by attackers such as Life Orb Deoxys-A and Choice Band Rayquaza that it would otherwise be able to stomach a hit from. As such, Arceus-Dark most appreciates teammates such as Defog Ho-Oh, Giratina, and Giratina-O that can remove entry hazards against common setters such as Ferrothorn and Primal Groudon. Furthermore, additional teammates such as Eternatus and Coil Zygarde are valuable for their ability to safely absorb status conditions that would otherwise cripple Arceus-Dark, such as Scald from Primal Kyogre, Toxic from Primal Groudon, and Thunder Wave from Ho-Oh.

* On the physical side, Arceus-Dark is most vulnerable to offensive Steel and Fighting-types such as Zacian-C, Dragon Dance Necrozma-Dusk Mane, and Marshadow, which threaten it out unless it Terastalizes, making checks to these Pokemon crucial. Primal Groudon greatly benefits from Arceus-Dark compressing Stealth Rock for it, while Coil Zygarde appreciates Arceus-Dark's ability to deter boosting from Swords Dance Primal Groudon, Mega Salamence, and Arceus-Ground, which can potentially OHKO it if it has not yet transformed after chip damage, as well as its ability to check Psychic-types such as Lunala and Ultra Necrozma that threaten it.

* Arceus-Dark necessitates answers to special attackers such as defensive Primal Kyogre and Eternatus, which otherwise use it as setup fodder. On stall teams, Chansey is an integral teammate that safely switches into these Pokemon and handles them with Confide, while also managing potential status ailments from these Pokemon with the combination of Natural Cure and Heal Bell. On more offensive teams, wallbreakers such as Zacian-C, Rock Polish Primal Groudon, and Chien-Pao can help maintain momentum against these special attackers while benefiting from Arceus-Dark's ability to wear down checks in defensive Primal Groudon, Arceus-Ground, and Ho-Oh.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/iride.546157/
https://www.smogon.com/forums/members/sami.604820/
Quality checked by:
https://www.smogon.com/forums/members/sami.604820/
*insert user here
Grammar checked by:
*insert user here
 
Last edited:
add remove comment
wanna see again before 1/2

[SET]
name: Stealth Rock
move 1: Stealth Rock
move 2: Foul Play
move 3: Toxic / Thunder Wave
move 4: Recover
item: Dread Plate
ability: Multitype
nature: Timid
evs: 248 HP / 124 Def / 136 Spe
tera type: Fire / Water Steel / Poison / Fire

[SET COMMENTS]

* Arceus-Dark's mono Dark-typing, good Speed tier, and access to reliable recovery make it an effective user of Stealth Rock. (RP) Giving it ample, (AC) having the opportunity to use the move against Pokemon it checks such as Dragon Dance Zygarde, Lunala, Choice Band Rayquaza, (RC) it does check it but its a roll after rocks + list of 3 is better and Ultra Necrozma. In addition, these traits also allow it to outlast common Defog users such as Choice Scarf Yveltal, Mega Salamence, and physical variants of Giratina-O. what type of teams does it fit on

* Foul Play serves as Arceus-Dark's main attacking move, notably punishing Zacian-C more effectively than Judgment while also OHKOing Dragon Dance Necrozma-DM, Swords Dance Primal Groudon, and Extreme Killer Arceus after they have boosted with their respective moves.mention how it also 2hkos offensive hooh and pyogre after rocks

* Toxic is useful for allowing Arceus-Dark to cripple defensive checks such as Stealth Rock Primal Groudon, defensive Ho-Oh, and Arceus-Fairy by placing them on a timer. Additionally, the move can be useful for deterring offensive threats such as Calm Mind Arceus-Ground, Arceus-Dark, Life Orb Yveltal, and Coil Zygarde that Foul Play otherwise struggles to threaten.

* Alternatively, on more offensive teams, Thunder Wave allows Arceus-Dark to take a more proactive approach to crippling several of these aforementioned Pokemon, and crucially punishes Zacian-C and Eternatus switch-ins, as these Pokemon can otherwise switch into Toxic and force it out.

* The given EV spread allows Arceus-Dark to outspeed unboosted Adamant Mega Salamence, (RC) Dragon Dance Arceus-Ground, and Extreme Killer Arceus and opposing Arceus formes while maximising Arceus-Dark's bulk. This notably allows Arceus-Dark to outspeed and 2HKO these Pokemon with Foul Play, preventing the latter from striking it with a +2 Double-Edge, (RC) this gets confusing to read ngl and also ensures that Arceus-Dark survives Mega Salamence's +1 Double-Edge, (RC) and is not 2HKOed by Dragon Dance Zygarde's +1 Thousand Arrows, (RC) and survives Choice Band Rayquaza's Tera Flying Dragon Ascent most of the time, all ngl i wouldnt include rolls after Stealth Rock.

* Tera Fire provides Arceus-Dark with situational defensive benefits by allowing it to resist Dragon Dance Necrozma Dusk-Mane's +1 Searing Sunraze Smash, Chi-Yu's +2 Fire Blast, Zacian-C's +3 Behemoth Blade and become neutral to Marshadow's Low Kick, all of which would otherwise OHKO Arceus-Dark, while also granting it a useful immunity to burns from Ho-Oh's Sacred Fire, allowing Arceus-Dark to extend its defensive reach and handle these offensive threats in a pinch. However, it should be noted that this also makes Arceus-Dark weak to Stealth Rock, Dragon Dance Ultra Necrozma's Earthquake, and Ground-types it would otherwise check, such as Dragon Dance Arceus-Ground, Zygarde, and Primal Groudon, so Arceus-Dark must Terastalize with caution.

* Alternatively, in exchange for becoming weak to Zacian-C's Wild Charge and Dragon Dance Kyurem-B's Fusion Bolt, and no longer being immune to burns from Ho-Oh's Sacred Fire, Tera Water retains the aforementioned defensive benefits and provides Arceus-Dark with a neutrality to Ground and Stealth Rock, which can be useful for ensuring that Arceus-Dark's defensive profile is prevented from being stretched too thin throughout the game. It also allows Arceus-Dark to resist attacks from wallbreaker Primal Kyogre in a pinch, allowing Foul Play to 2HKO it in return after Stealth Rock. water is more OO mention imo; steel and poison are more useful vs stuff like mmence, ray, unecro, while poison is neat for tspikes, prough zacc, and marsh/deoA; tera fire should be last mention cuz u only use it on stall teams ASK IN DISC tho cuz idk maybe someone else has a different idea not sure ngl

* Arceus-Dark provides useful role compression for various archetypes in need of a Stealth Rock user that also provides a useful blanket check to many physical setup threats and Psychic-types. Balance and stall teams in particular love its ability to consistently pressure common Defog users such as Mega Salamence and Giratina-Origin., (RP) (AC) while also handling various wallbreakers like Dragon Dance Ultra Necrozma, Choice Specs Lunala, and Choice Band Rayquaza, which would otherwise threaten them long-term, while offensive teams benefit similarly from Arceus-Dark's role compression and ability to check threats such as Mega Salamence, Dragon Dance Zygarde, and Deoxys-A could mention being a good twaver for offensive teammates like idk etern ig.

* Arceus-Dark's lack of passive recovery is notable and can be exploited by entry hazards and status conditions, forcing it to use up Recover's limited PP and also making it more susceptible to being KOed by attackers such as Life Orb Deoxys-A and Choice Band Rayquaza that it would otherwise be able to stomach a hit from. As such, Arceus-Dark most appreciates teammates such as Defog Ho-Oh, Giratina, and Giratina-O that can remove entry hazards against common setters such as Ferrothorn and Primal Groudon. Furthermore, additional teammates such as Eternatus and Coil Zygarde are valuable for their ability to safely absorb status conditions that would otherwise cripple Arceus-Dark, such as Scald from Primal Kyogre, Toxic from Primal Groudon, and Thunder Wave from Ho-Oh.

* On the physical side, Arceus-Dark is most vulnerable to offensive Steel and Fighting-types such as Zacian-C, Dragon Dance Necrozma-Dusk Mane, and Marshadow, which threaten it out unless it Terastalizes, making checks to these Pokemon crucial. Primal Groudon greatly benefits from Arceus-Dark compressing Stealth Rock for it, while Coil Zygarde appreciates Arceus-Dark's ability to deter boosting from Swords Dance Primal Groudon, Mega Salamence, and Arceus-Ground, which can potentially OHKO it if it has not yet transformed after chip damage, as well as its ability to check Psychic-types such as Lunala and Ultra Necrozma that threaten it.

* Without Thunder Wave, Arceus-Dark necessitates answers to special attackers such as defensive Primal Kyogre and Eternatus, which otherwise use it as setup fodder. On stall teams, Chansey is an integral teammate that safely switches into these Pokemon and handles them with Confide, while also managing potential status ailments from these Pokemon with the combination of Natural Cure and Heal Bell. On more offensive teams, wallbreakers such as Zacian-C, Rock Polish Primal Groudon, and Chien-Pao can help maintain momentum against these special attackers while benefiting from Arceus-Dark's ability to wear down checks in defensive Primal Groudon, Arceus-Ground, and Ho-Oh. yeah these are rlly good not much to say here imo

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/iride.546157/
Quality checked by:
https://www.smogon.com/forums/members/sami.604820/
Grammar checked by:
 
add remove comment
qc 1/2, but change Zacian-Crowned to Zacian-C too
[SET]
name: Defensive
move 1: Foul Play
move 2: Toxic / Will-O-Wisp / Taunt
move 3: Stealth Rock / Taunt
move 4: Recover
item: Dread Plate
ability: Multitype
nature: Timid
evs: 248 HP / 164 Def / 96 Spe
tera type: Poison / Steel / Fire

[SET COMMENTS]

* Arceus-Dark's excellent typing, outstanding solid its not THAT good Speed tier, and access to reliable recovery make it an appealing defensive presence in the metagame, able to check all manner of offensive threats such as Dragon Dance Zygarde, Lunala, and Ultra Necrozma while possessing tremendous support options to offset its seeming passivity. what team archetypes does it fit on

* Foul Play serves as Arceus-Dark's main attacking move, notably punishing Zacian-C more effectively than Judgment while also OHKOing Dragon Dance Necrozma-DM, Swords Dance Primal Groudon, and Extreme Killer Arceus after they have boosted with their respective moves.could also mentioning 2hkoing offensive pogre

* Toxic is useful for allowing Arceus-Dark to cripple defensive checks such as Stealth Rock Primal Groudon, (RC) defensive Ho-Oh, and Arceus-Fairy rocks pdon is a very bad darkceus check imo, and offensive hooh takes too much from foul play by placing them on a timer. Additionally, the move can be useful for deterring offensive threats such as opposing Calm Mind Arceus formes, (AC) Calm Mind Arceus-Ground, Arceus-Dark, (RC) Life Orb Yveltal, and Coil Zygarde that Foul Play otherwise struggles to threaten.

* Will-O-Wisp may seem redundant with Foul Play, but it exchanges Toxic's ability to effectively wear down the likes of defensive Primal Groudon, Ho-Oh, and Arceus formes Will-O-Wisp allows opposing mon being burned doesnt mean foul play does less damage so this statement is filler for a more effective way of crippling physical attackers that can otherwise stomach a boosted Foul Play, such as against Zacian-Crowned, Dragon Dance Zygarde, and Choice Band Rayquaza Dragon Dance Arceus-Ground, preventing them from overpowering Arceus-Dark can mention burning immediate damage mons like ray and pao afterwards to deal with them better

* Alternatively, on more offensive teams, Thunder Wave allows Arceus-Dark to take a more proactive approach to crippling several of these aforementioned Pokemon, crucially punishing Zacian-C and Eternatus switch-ins by negating their Speed stats.

* Stealth Rock acts as another main draw of this set, as Arceus-Dark's positive matchups against many of the aforementioned offensive threats gives it ample opportunity to use the move. Additionally, its access to reliable recovery and the ability to threaten common Defog users such as Mega Salamence offensive Ho-Oh mmence isnt common as a fogger and Giratina-Origin mean it will often maintain Stealth Rock against offensive teams reliant on these Pokemon in the long term.

* Taunt provides useful synergy with Arceus-Dark's many support options, preventing the likes of Eternatus and Coil Zygarde from healing off the damage with Recover and Rest, respectively, slower foes from setting up, such as Coil Zygarde and Calm Mind Primal Kyogre. (AP) etern usually outspeeds darkceus so unless u wanna specify "taunting as etern switches in" then this isnt accurate and it It also comes in handy in specific scenarios where certain Pokemon may dedicate a support move to try and break through Arceus-Dark, such as defensive Primal Groudon and Giratina-O attempting to cripple it with Toxic or Yveltal that would otherwise stiffle Arceus-Dark through its own Taunt.

* The given EV spread allows Arceus-Dark to outspeed Chi-Yu and Life Orb Yveltal while maximising Arceus-Dark's bulk. This notably allows Arceus-Dark to status these Pokemon before they can KO Arceus-Dark, and also ensures that kinda filler Arceus-Dark to survive survives Mega Salamence's +1 Double-Edge, is not be 2HKOed by Dragon Dance Zygarde's +1 Thousand Arrows, and survive survives Choice Band Rayquaza's Tera Flying Dragon Ascent, all after Stealth Rock.

* Tera Poison flips Arceus-Dark's weaknesses, which is crucial against Arceus-Fairy, Choice Band Marshadow, and Pheromosa, and more notably grants it a full immunity to poison, preventing opposing Arceus formes and defensive Eternatus from placing it on a timer with Toxic. Alternatively, Tera Steel trades a resistance to Fighting in exchange for resistances for Steel and Flying, allowing Arceus-Dark to handle Dragon Dance Necrozma DM's +1 Searing Sunraze Smash, and avoid a 2HKO from Choice Band Rayquaza's Dragon Ascent and Mega Salamence's +1 Double-Edge. However, it should be noted that both options render Arceus-Dark weak to Ground-types such as Swords Dance Primal Groudon and Arceus-Ground, as well as coverage moves from Ultra Necrozma, which it otherwise serves as an important answer to, so it must Terastalize with caution.

* Tera Fire provides Arceus-Dark with more situational defensive benefits by allowing it to resist and survive Chi-Yu's +2 Fire Blast, and become neutral to Zacian-C's +3 Tera Fighting boosted Close Combat, while also granting it a useful immunity to burns from Ho-Oh's Sacred Fire, allowing Arceus-Dark to better check these offensive threats in a pinch. However, it should be noted that this also makes Arceus-Dark weak to Stealth Rock, worsening its ability to check Pokemon such as Choice Band Rayquaza and Life Orb Deoxys-A, which now threaten to OHKO it.

* Alternatively, in exchange for becoming weak to Zacian-C's Wild Charge and Dragon Dance Kyurem-B's Fusion Bolt, and no longer being immune to burns from Ho-Oh's Sacred Fire, Tera Water retains the aforementioned defensive benefits and provides Arceus-Dark with a neutrality to Ground and Stealth Rock, which can be useful for ensuring that Arceus-Dark's defensive profile is prevented from being stretched too thin throughout the game. It also allows Arceus-Dark to resist attacks from wallbreaker Primal Kyogre in a pinch, allowing Foul Play to 2HKO it in return after Stealth Rock.

* Defensive Arceus-Dark provides useful role compression for various archetypes, providing a useful blanket check to many physical threats and Psychic-types. Balance and stall teams in particular love its ability to blanket check various wallbreakers like Dragon Dance Ultra Necrozma, Choice Specs Lunala, and Choice Band Rayquaza, which would otherwise threaten them long-term, and if running Stealth Rock, easily outlast common Defog users such as Mega Salamence and Giratina-O. Similarly, offensive teams benefit from Arceus-Dark's role compression and ability to check setup Pokemon such as Mega Salamence, Dragon Dance Zygarde, and Deoxys-A Extreme Killer Arceus who using np deoA.

* Arceus-Dark's lack of passive recovery is notable and can be exploited by entry hazards and status conditions, forcing it to use up Recover's limited PP and also making it more susceptible to being KOed by attackers such as Life Orb Deoxys-A and Choice Band Rayquaza that it would otherwise be able to stomach a hit from. As such, Arceus-Dark most appreciates teammates such as Defog Ho-Oh, Giratina, and Giratina-O that can remove entry hazards against common setters such as Ferrothorn and Primal Groudon. Furthermore, additional teammates such as Eternatus and Coil Zygarde are valuable for their ability to safely absorb status conditions that would otherwise cripple Arceus-Dark, such as Scald from Primal Kyogre, Toxic from Primal Groudon, and Thunder Wave from Ho-Oh.

* On the physical side, Arceus-Dark is most vulnerable to offensive Steel and Fighting-types such as Zacian-C, Dragon Dance Necrozma-Dusk Mane, and Marshadow, which threaten it out unless it Terastalizes, making checks to these Pokemon crucial. Primal Groudon greatly benefits from Arceus-Dark compressing Stealth Rock for it, while Coil Zygarde appreciates Arceus-Dark's ability to deter boosting from Swords Dance Primal Groudon, Mega Salamence, and Arceus-Ground, which can potentially OHKO it if it has not yet transformed after chip damage, as well as its ability to check Psychic-types such as Lunala and Ultra Necrozma that threaten it.

* Without Thunder Wave, saying defensive pogre is weird after cuz it doesnt rlly care much abt twave as much as etern does Arceus-Dark necessitates answers to special attackers such as defensive Primal Kyogre and Eternatus, which otherwise use it as setup fodder. On stall teams, Chansey is an integral teammate that safely switches into these Pokemon and handles them with Confide, while also managing potential status ailments from these Pokemon with the combination of Natural Cure and Heal Bell. On more offensive teams, wallbreakers such as Zacian-C, Rock Polish Primal Groudon, and Chien-Pao can help maintain momentum against these special attackers while benefiting from Arceus-Dark's ability to wear down checks in defensive Primal Groudon, Arceus-Ground, and Ho-Oh.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/iride.546157/
Quality checked by:
https://www.smogon.com/forums/members/sami.604820/
*insert user here
Grammar checked by:
*insert user here
 
Let me know when you've applied your own QC check so I may do the 2nd one.
 
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