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Resource Simple Questions/Simple Answers: Random Battles Edition

Haven't been around here so posting here as it seems to be the most open thread.

How come there's never been any effort to limit the number of Choice item holders or even semi "phys vs spec" attackers? Getting almost or entirely only physical/special attackers is entirely unplayable against walls like Blissey or Dondozo without the right convenient counter.

https://replay.pokemonshowdown.com/gen9randombattle-2676781956?p2
As you can see in this game, my opponent had zero special attackers (or Fighting moves, but that's not the point here) and couldn't do anything against Oinkologne. I know randbats are meant to have luck involved, and knowing how to manage that luck and your team is a key element to being good at randbats, but this feels egregious and preventable.
 
Haven't been around here so posting here as it seems to be the most open thread.

How come there's never been any effort to limit the number of Choice item holders or even semi "phys vs spec" attackers? Getting almost or entirely only physical/special attackers is entirely unplayable against walls like Blissey or Dondozo without the right convenient counter.

https://replay.pokemonshowdown.com/gen9randombattle-2676781956?p2
As you can see in this game, my opponent had zero special attackers (or Fighting moves, but that's not the point here) and couldn't do anything against Oinkologne. I know randbats are meant to have luck involved, and knowing how to manage that luck and your team is a key element to being good at randbats, but this feels egregious and preventable.
Limiting the number of choice users has been an explicit goal throughout the development of gen 9. The probability of 3+ users has dropped dramatically since early in the generation.

"Physical vs. special attackers" is a more complex and subjective problem than at a first glance, with the presence of mixed attackers and single-attack support mons, and there hasn't been a satisfying solution that is worth the amount of code it adds/overhauling teamgen entirely.
 
Haven't been around here so posting here as it seems to be the most open thread.

How come there's never been any effort to limit the number of Choice item holders or even semi "phys vs spec" attackers? Getting almost or entirely only physical/special attackers is entirely unplayable against walls like Blissey or Dondozo without the right convenient counter.

https://replay.pokemonshowdown.com/gen9randombattle-2676781956?p2
As you can see in this game, my opponent had zero special attackers (or Fighting moves, but that's not the point here) and couldn't do anything against Oinkologne. I know randbats are meant to have luck involved, and knowing how to manage that luck and your team is a key element to being good at randbats, but this feels egregious and preventable.
While that is an issue, the replay you provided is a terrible example. Emboar probably had a fighting move but instead chose to use a fire attack against a mon with Thick Fat (after Ho-Oh already wasted a turn attempting to burn a mon that had a significant chance of having both Thick Fat and Rest), and Greninja definitely had at least one special attack but never used it. That's not an unwinnable matchup, your opponent just played poorly and got unlucky with paralysis.
 
Are there win rate statistics for random battle with the blitz rule added, separate from regular speed random battles? If so, do any pokemon have meaningfully different win rates? I'm interested to know whether the shorter turns actually have any in-battle impacts.
 
How can I set up better lines/ wincons in Random Doubles?:
  • (Champions Format, if info is relevant!)
  • Esp. since redirectors/ Fake Out Mons aren't guaranteed on your team, IDK how to get in my offensive pieces in safely - if I put them in too early, they take too much damage but too late, and the other team KOs my Mons before I build offensive momentum
  • Another thing I need help with is how to gather info on the enemy team's composition
  • Other advice outside my questions is very much appreciated!
 
Hello! Quick question.

Im a 1950 elo player, and I don't think I'm talking nonsense (still mid elo).

Why don’t we ban Sticky Web? In my opinion, the webs will reduce your chances of winning to ZERO. Then again, I don't want to talk nonsense, so I'll let you guys answer. (Also we banned Stealth Rock on 4g randbatt so why don’t we ban webs on randbat?)

Thx
 
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did ps ever release how they detect the bots with their new(ish) filter update, just curious how they do it.
 
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