Now that I've been playing for a bit in the new regulation I have a few thoughts.
:Absol-Mega-Z: New -> A-
It is better than I was expecting, and I was expecting it to just be kinda okay due to its frailty. You do need to respect it in the late game, but the fact it cannot secure KOs against healthy pokemon without a boost definitely hurts it. Offensive pokemon with any semblance of bulk can take unboosted shadow claws (barring crits) and just KO it, so it will struggle to get boosts vs offense unless it faces something weak to ghost. It's still perfectly fine to be a stronger late game presence, but it means it'll struggle to be as useful in the early to mid game, especially since its typing is mediocre defensively and makes it difficult to get on the field on its own, necessitating support. I think bulky wisp sets are more useful early game since it can ease its own set up later and still contribute to forwarding the game state by throwing status.
:Golisopod-Mega: New -> A-/A
I'm on the fence between A- or A, but probably leaning closer to A? It's quite robust offensively, and its access to a range of strong priority is unique given its defensive profile while Leech Life gives it some solid sustain. One thing I don't like about it is how it can be prone to surprise fire coverage meaning teching for it isn't TOO difficult, and before it mega evolves it still has to deal with its stealth rock weakness in base form which can be a slight bit awkward in some games, but it's a great pick on offense and definitely a strong addition to the meta.
:Garchomp-Mega-Z: New -> B-
I'm gonna go against the grain and say that while this has major opportunity cost when using it, but it does have some nice anti-cheese traits due to the intact natural bulk (no, -10 defense is not really a big deal at all when its HP is so good naturally) and goofy high speed. Levitate is neat since it makes it a source of speed control that isn't bothered by webs, and isn't worn down by the ubiquitous spikes (fuck hamurott), and a strong Draco to pummel frail offense is useful. The high dual offenses also means that though it lacks stab, it can pick coverage moves on both end of the spectrum to be quite disruptive. Heck, invested draco into uninvested (and timid nature) EQ with rocks up will beat Glowking so it's hardly helpless. Again, big opportunity cost when using it, but it's not at all a terrible pokemon.
:Rillaboom: New -> A
Only reason I'm putting it here and not higher is because it does have some annoyances like its awful Corv and Mega-Dragalge match up (unless you run High Horsepower for the latter but lol), and it does have a pretty average defensive profile... but It's still very potent with SD+LO sets, and enables a range of big threats through it bringing terrain to allow for seed usage.
:Cinderace: New -> B+
Not the easiest to slap on currently but it's not bad at all. Court Change is great, but I actually think this is quite worth focusing on for its offensive qualities due to the good movepool and Libero letting it be a nice offensive pivot. Pyro/Gunk/Sucker/U-Turn actually just runs around a lot of other offensive threats. Definitely a solid addition and I'd argue it's got strong potential to get even better with time.
:Pawmot: New -> B/B+
It's neat to see this actually be viable in OU, and on its own merits. Cool breaker with a unique dual STAB that's hard to pivot around, and ice punch only makes this more so. Has some customizability to it with its fourth move making it potentially more annoying, but its immense frailty is a pretty glaring weakness it has, especially if you run LO.
Now for some other noms
:Blaziken: :Charizard-Mega-X: A -> A+
Both are super potent and frankly broken mons that just got better with RIllaboom's addition to the game. There's so few long term checks they have at all, and their ability to snowball quickly is nasty. Blaziken having a free fourth moveslot makes it very nasty. Zard X has such nice natural bulk and its access to Roost and a good base speed tier makes revenge KOing it very challenging if rocks are not gotten up, and partners like Hatterene make this difficult for mons that aren't Mold Breaker Exca.
:Scizor-Mega: B+ -> A-
Bulky SD+Roost sets feel really nice rn since they check a host of dangerous threats depending on its other attacking move outside Bullet Punch. CC and it checks Gambit really well and crushes Archaludon. Knock Off and it can rip through Aegislash while making progress into other threats. U-Turn is even neat to let it pivot early game and rack up chip alongside hazards. Its great longevity and defensive profile is appreciated for letting it switch into (broken) Mega-Floette and picks off Mega Meganium late game (provided it's weakened or Scizor is boosted at that point). Nice end game threat too that some teams just don't know what to do into. Also? Solid on webs.
:Skeledirge: B -> B+
Feasts on Blaziken, Sneasler, slow Kingambit (wisp), Mega Floette and can even soft check Zard X with leftovers, since after a Torch Song, Hex pressures X quite hard and Dragon Claw is only a 3HKO. Also a Mega Scizor check, and eats Mega Golisopod for breakfast lunch and dinner. Even serves as a useful check to Mega Raptor. Necessitates good anti-rocks support, but when done it's quite nice. Also has the cute benefit of bricking Ceruledge and Aegislash if it ever loses its leftovers to knock off (and i've seen some rilla+croc structures that mitigate EQ weakness and give further longevity).
:Gliscor: C+ -> B
Hot take: Nowhere near as bad as it seems without Toxic Orb and thus, easy Poison Heal. Lefties+Protect with physical bulk is still perfectly valid, and it's a hazard setter Hatt can't go near for risk of letting it bounce its own toxic into itself and get even more longevity. Soft checks stuff like gambit, Ceruledge, Garchomp, Raichu-Y (lacking Surf), Excadrill, Blaziken, Zard X (slightly shaky but physdef helps a lot) and bulky BU Annihilape (via toxic). Granted, not solely on its own, but it helps alleviate some pressure on teammates to do so which is valuable.
:Primarina: A- -> B+
Imma be honest. I'm not super high on it. It's solid and definitely can feel quite annoying in some match ups, but I just don't find that these match ups exist where it can just go crazy. The low physical bulk makes it a fairly flimsy Samurott-H check when it's going to eat spikes damage later in a game, and I think it just isn't quite as good of a short term check to stuff as other stuff, even if it is offensively solid.
:Quaqavel: :Scizor: B- -> C+ / B -> B-
Why. There's at least a use case for base Scizor on very specific teams, even if it's still not that great, but Quaq is just in most cases, a strictly outclassed fighting type and a mediocre pokemon. I cannot understand why ladder likes this thing so much so as to keep it in OU.
And that's all. Hope you're all having a nice weekend!
:Absol-Mega-Z: New -> A-
It is better than I was expecting, and I was expecting it to just be kinda okay due to its frailty. You do need to respect it in the late game, but the fact it cannot secure KOs against healthy pokemon without a boost definitely hurts it. Offensive pokemon with any semblance of bulk can take unboosted shadow claws (barring crits) and just KO it, so it will struggle to get boosts vs offense unless it faces something weak to ghost. It's still perfectly fine to be a stronger late game presence, but it means it'll struggle to be as useful in the early to mid game, especially since its typing is mediocre defensively and makes it difficult to get on the field on its own, necessitating support. I think bulky wisp sets are more useful early game since it can ease its own set up later and still contribute to forwarding the game state by throwing status.
:Golisopod-Mega: New -> A-/A
I'm on the fence between A- or A, but probably leaning closer to A? It's quite robust offensively, and its access to a range of strong priority is unique given its defensive profile while Leech Life gives it some solid sustain. One thing I don't like about it is how it can be prone to surprise fire coverage meaning teching for it isn't TOO difficult, and before it mega evolves it still has to deal with its stealth rock weakness in base form which can be a slight bit awkward in some games, but it's a great pick on offense and definitely a strong addition to the meta.
:Garchomp-Mega-Z: New -> B-
I'm gonna go against the grain and say that while this has major opportunity cost when using it, but it does have some nice anti-cheese traits due to the intact natural bulk (no, -10 defense is not really a big deal at all when its HP is so good naturally) and goofy high speed. Levitate is neat since it makes it a source of speed control that isn't bothered by webs, and isn't worn down by the ubiquitous spikes (fuck hamurott), and a strong Draco to pummel frail offense is useful. The high dual offenses also means that though it lacks stab, it can pick coverage moves on both end of the spectrum to be quite disruptive. Heck, invested draco into uninvested (and timid nature) EQ with rocks up will beat Glowking so it's hardly helpless. Again, big opportunity cost when using it, but it's not at all a terrible pokemon.
:Rillaboom: New -> A
Only reason I'm putting it here and not higher is because it does have some annoyances like its awful Corv and Mega-Dragalge match up (unless you run High Horsepower for the latter but lol), and it does have a pretty average defensive profile... but It's still very potent with SD+LO sets, and enables a range of big threats through it bringing terrain to allow for seed usage.
:Cinderace: New -> B+
Not the easiest to slap on currently but it's not bad at all. Court Change is great, but I actually think this is quite worth focusing on for its offensive qualities due to the good movepool and Libero letting it be a nice offensive pivot. Pyro/Gunk/Sucker/U-Turn actually just runs around a lot of other offensive threats. Definitely a solid addition and I'd argue it's got strong potential to get even better with time.
:Pawmot: New -> B/B+
It's neat to see this actually be viable in OU, and on its own merits. Cool breaker with a unique dual STAB that's hard to pivot around, and ice punch only makes this more so. Has some customizability to it with its fourth move making it potentially more annoying, but its immense frailty is a pretty glaring weakness it has, especially if you run LO.
Now for some other noms
:Blaziken: :Charizard-Mega-X: A -> A+
Both are super potent and frankly broken mons that just got better with RIllaboom's addition to the game. There's so few long term checks they have at all, and their ability to snowball quickly is nasty. Blaziken having a free fourth moveslot makes it very nasty. Zard X has such nice natural bulk and its access to Roost and a good base speed tier makes revenge KOing it very challenging if rocks are not gotten up, and partners like Hatterene make this difficult for mons that aren't Mold Breaker Exca.
:Scizor-Mega: B+ -> A-
Bulky SD+Roost sets feel really nice rn since they check a host of dangerous threats depending on its other attacking move outside Bullet Punch. CC and it checks Gambit really well and crushes Archaludon. Knock Off and it can rip through Aegislash while making progress into other threats. U-Turn is even neat to let it pivot early game and rack up chip alongside hazards. Its great longevity and defensive profile is appreciated for letting it switch into (broken) Mega-Floette and picks off Mega Meganium late game (provided it's weakened or Scizor is boosted at that point). Nice end game threat too that some teams just don't know what to do into. Also? Solid on webs.
:Skeledirge: B -> B+
Feasts on Blaziken, Sneasler, slow Kingambit (wisp), Mega Floette and can even soft check Zard X with leftovers, since after a Torch Song, Hex pressures X quite hard and Dragon Claw is only a 3HKO. Also a Mega Scizor check, and eats Mega Golisopod for breakfast lunch and dinner. Even serves as a useful check to Mega Raptor. Necessitates good anti-rocks support, but when done it's quite nice. Also has the cute benefit of bricking Ceruledge and Aegislash if it ever loses its leftovers to knock off (and i've seen some rilla+croc structures that mitigate EQ weakness and give further longevity).
:Gliscor: C+ -> B
Hot take: Nowhere near as bad as it seems without Toxic Orb and thus, easy Poison Heal. Lefties+Protect with physical bulk is still perfectly valid, and it's a hazard setter Hatt can't go near for risk of letting it bounce its own toxic into itself and get even more longevity. Soft checks stuff like gambit, Ceruledge, Garchomp, Raichu-Y (lacking Surf), Excadrill, Blaziken, Zard X (slightly shaky but physdef helps a lot) and bulky BU Annihilape (via toxic). Granted, not solely on its own, but it helps alleviate some pressure on teammates to do so which is valuable.
:Primarina: A- -> B+
Imma be honest. I'm not super high on it. It's solid and definitely can feel quite annoying in some match ups, but I just don't find that these match ups exist where it can just go crazy. The low physical bulk makes it a fairly flimsy Samurott-H check when it's going to eat spikes damage later in a game, and I think it just isn't quite as good of a short term check to stuff as other stuff, even if it is offensively solid.
:Quaqavel: :Scizor: B- -> C+ / B -> B-
Why. There's at least a use case for base Scizor on very specific teams, even if it's still not that great, but Quaq is just in most cases, a strictly outclassed fighting type and a mediocre pokemon. I cannot understand why ladder likes this thing so much so as to keep it in OU.
And that's all. Hope you're all having a nice weekend!
















