https://pokepast.es/0d5f888108f4d752
I was planning on getting #1 with this team but lost the motivation but still wanted to do an rmt so here it is!
The primary goal of this team was to avoid an autolose once i trade my clefable to explosion heatran, an interaction i ran constantly when playing stall. I considered using earthquake latias or milotic, but in the end i settled with impish gyarados, which pressures heatran much better while providing an immunity to earth power.
Gyarados @ Leftovers
Ability: Intimidate
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Rest
- Sleep Talk
- Waterfall
- Thunder Wave
I decided to go twave instead of roar because i already had two roar users and also twave gyara is broken. After gyara the obvious partner is a spin user and for a stall team forre is a great partner.
Forretress @ Leftovers
Ability: Sturdy
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Spikes
- Rapid Spin
- Payback
- Protect
Everyone knows forre is kinda awful but pairs really well with rt gyara, tanks dracos well enough and spins on mie. Even when it can't spin, at the very least it will throw a spike and that's enough sometimes.
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Seismic Toss
- Soft-Boiled
- Knock Off
- Heal Bell
Mandatory mon for stall, with max spdef since forre can barely take special attacks. Heal bell was very nice not only to wake up gyara but to heal fire punch burns and occasional ice beam freezes: overall i ended up using the move a lot more than i thought.
Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 200 Def / 56 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Slack Off
- Roar
I knew i wanted a sand setter, and physdef hippo compressed what i was looking for: a reliable rocker that could take on tyranitar, jirachi's iron head and go 1v1 with most donphans. Even if it gets toxic it's fine because clef can heal bell later in the game.
Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 2 Atk / 30 SpA / 30 Spe
- Thunderbolt
- Hidden Power [Fire]
- Thunder Wave
- Flash Cannon
Probably the biggest glue on this team: scarf zone acts as the speed, trick absorber, jirachi neutraliser, skarm trapper and scizor / lucario revenge killer. It obviously can't do all of those things at once, but it will always provide some value and it's also really strong and bulky. As a bonus, it can force starmie out on a double.
Latias @ Leftovers
Ability: Levitate
Shiny: Yes
EVs: 252 HP / 200 Def / 56 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Dragon Pulse
- Recover
- Roar
Finally, calm mind latias as my wincon. I wish i could use some hidden power instead of roar, but i was consistently losing to calm mind clefable otherwise. A lot of defense in case i face taunt gyara. I know roar can phaze out the tar and rachi switchins but i honestly had more success doubling to hippo or gyara.
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Aaaand i think that's it. I thought i made a very solid team and i just wanted to share it with you all. If you have any suggestions let me know and many thanks for reading.