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LC ADV Little Cup

hi everyone it's been a bit since i've posted in this thread, i wanted to hold out until lcpl + advltl finished before i dropped some stuff for the new abra-less meta. this is gonna be written kinda loosely fair warning zzzz. just some general thoughts, overall im enjoying this meta a lot tbh, it's miles better than with abra (bar in hell) and feels not super centralized around much besides sitrus as an item and thief/knock/subtox interactions which i don't think is a bad thing. might be personal opinion and i know sitrus as an item has been talked about here and there but i think there's a lot of skill (in-game and in the builder) in navigating these sitrus interactions, especially with anorith being as strong as it is as the best anti-subtox mon as well as the surge in viability of poison-immune mons with abra being banned (gastly, koffing, magnemite but to a lesser extent).

anyway teams woo (and some musings) i've made a few edits here and there to some of these teams since tbh i was still learning the new meta as lcpl went on but i think ive settled on a decent idea of how i like to approach the tier by the end of advltl.

LCPL :goomy: (click on sprites for paste!)

w2 vs poseidonwrath
:anorith::snubbull::wailmer::elekid::trapinch::exeggcute:
my early builds often used pinch as a crutch just because that was always what i was most comfortable playing during abra meta but i realized over time that there's a lot of nice things you can do with pinch-less but uhhh get ready for some real pinchslop for the next few teams. i figured this week we'd just use broken cb ano and this is just a super standard altho perhaps a bit outdated 6 with a good amount of defensive backbone. there's some interesting moves/stat spreads i kinda wanted to highlight here tho:

Anorith @ Choice Band
Ability: Battle Armor
Level: 5
EVs: 236 Atk / 240 Spe
Jolly Nature
IVs: 30 SpA / 30 SpD / 30 Spe
- Rock Blast
- Hidden Power [Flying]
- Brick Break
- Ancient Power
hp fly isn't something i'd say is spammable or should be common in the slightest and i kinda told scion to bring it just cuz "it would be so funny if it landed" but dressed up as something more appetizing for my manager.. but normally fighters do just check ano really well and it still maintains the super effective hit vs grasses so its a cute option if your lines want that kind of move. this team is rather weak to machop since it can just win a tie vs eggy so thats kinda why i went with this.

Snubbull @ Sitrus Berry
Ability: Intimidate
Level: 5
EVs: 116 HP / 36 Atk / 36 Def / 120 SpD / 196 Spe
Adamant Nature
- Bulk Up
- Double-Edge
- Hidden Power [Steel]
- Thief
for almost all of lcpl i built with 12 speed bull just because i mainly built teams that relied on bull for its physical checking duties (rather than special) and 1v1ing ability. getting the jump on opp bull (11 speed bull has become rather common these days) as well as mons like koffing, cacnea, and machop which can usually freely afford to hit 11 for "standard" bull speed is really big, especially since normally cac can just encore you into bulk up but instead u can now outspeed and ohko cac with +1 dedge. bull is just a really customizable mon ev and move-wise and this is just one way i got kinda creative with it.

Wailmer @ Sitrus Berry
Ability: Water Veil
Level: 5
EVs: 36 HP / 120 SpA / 236 SpD / 116 Spe
Calm Nature
- Water Spout
- Hidden Power [Grass]
- Ice Beam
- Self-Destruct
i think ice beam should be used much much more, even on spdef. it lets wail pick up guarenteed kills on cacnea and exeggcute after hitting them with a water move on the swap, as well as lileep if you happen to be running specifically surf which are massive lines to hit. obv the whole icy wind interaction vs 20 speed elecs and gastly is cute and all but ice beam lets u be lethally self-sufficient in a different way which a team can really appreciate.

Exeggcute @ Sitrus Berry
Ability: Chlorophyll
Level: 5
EVs: 36 HP / 36 Atk / 36 Def / 196 SpA / 156 SpD / 36 Spe
Lonely Nature
- Sunny Day
- Solar Beam
- Psychic
- Explosion
i remember finding this calc out with naere during 2025 advpl:
-1 36+ Atk Exeggcute Explosion vs. 196 HP / 36 Def Snubbull: 23-28 (92 - 112%) -- 68.8% chance to OHKO
it's really potent on teams with physical wincons like bagon or agil doduo or whatever but also lets u keep up tempo vs bull if ur team is a bit weak to it and you need the power of boom instead of another bull-killing tool like bullet seed. good nature imo.

w3 vs Fragments
:anorith::chinchou::voltorb::snubbull::wailmer::ponyta:
this game had a lot of techs i really believed in (super fat ano, beam wail, ground pony) work out perfectly so i wanted to share it. i think super fat ano is a really interesting lead because its another lead that sucks vs opposing ano which is always scary to load but the way it flips the mu vs bull lileep and pony is so nice. beyond that there's not much too crazy abt this team, the team is notably kind of bad vs gastly so i think there's some re-working that's worth considering. i thought about running a thief elekid over voltorb but i think the team values having the hp ground elec so im not sure...

w4 vs Click>Think
:voltorb::wailmer::trapinch::exeggcute::ponyta::gastly:
this team is my most recent take on sun. i'm pretty high on sunnybeam pony at the moment, i think it has a lot of really great MUs especially against frailer gastly + 1 water teams. physdef wail is to check the ever-threatening bagon and i wanted to use torb lead to trade into annoying midgame mons like bull/pinch/lileep. gastly is just a great fit on these teams that kind of easily lose momentum vs faster waters like chinchou and staryu because it steals momentum and sitrus right back.

w5 vs David Watts
:staryu::cacnea::trapinch::gastly::snubbull::elekid:
starpinch is one of my favorite archetypes, with the obvious synergy being that staryu is a super threatening mon that ohko/2hkos basically everything at a speed tier only checked by the 20 elecs which pinch removes. the core is rather weak vs double elec / gastly though so it's far from spammable but you can build to have those games be winnable anyway. most of the stuff here is pretty standard, boom gastly and bug pinch to avoid being too weak to eggy. notable is ice thief sub kid who is considered a bit of null set these days with chou being spammed everywhere but i figured with gastly i could get away with it and the team really wants an elekid that's able to thief back into opposing gastly + pressure grasses so i went with this.

w6 vs Alder ST
:staryu::trapinch::houndour::wailmer::gastly::bagon:
wow its my sample. its more starpinch but with a houndour this time to larp as a gastly counter and a bagon to clean up endgames vs elecspam stuff. i really liked the double wisp when i built this, landing into pinch/lileep/bull makes bagon way harder to deal with lategame.

w7 vs shreyashhy
:cacnea::wailmer::chinchou::ponyta::snubbull::elekid:
this team wasn't made specifically for shrey but this game didn't end up mattering so we kinda just loaded something i made in an earlier week i think? salac cacnea is pretty silly, very good mon. extremely standard sets on this besides the uncommon eq mixwail.

semifinals vs ElectricityCat
:snubbull::gastly::voltorb::wailmer::ponyta::mankey:
i thought this team was really cool but the lack of lategame physical backbone really bit this team in the ass. maybe it'd be better with like gastly lead and back bu bull or something..? but heavy offense with back mankey (especially with torb to trade into pinch as the most common prio mon in the tier) i really liked. subpunch bull is pretty inconsistent but it feels so good when u land it vs like a lileep lead or something.


ADVLTL :beautifly:

w1 vs shreyashhy
:staryu::trapinch::houndour::wailmer::gastly::voltorb:
i don't think the voltorb here makes much sense actually in hindsight i'm not sure what i was thinking when i put it here. it should probably be a mon that switches more comfortably into wailmer spout or a lategame mon.. i think any of like :cacnea: / :chinchou: / or even like:oddish: (u can click on the sprites here for quick edits of the paste) probably work much better here. something more self-sufficient than bagon here since i went with salac hound instead of wisp sitrus.

w2 vs David Watts
:lileep::wailmer::gastly::voltorb::elekid::snubbull:
somehow i hadn't built with double 20 elec until this point which is definitely a really strong way to build. mostly pretty standard sets here except for the midgame boom-less toxthief torb and the gastly which i think you could maybe drop thief or maybe ice on for boom to make it less "passive". i kinda stand by the 3a coverage of psy / ice / grass tho, it felt pretty important to be able to pick off fighters and cacnea and chou in my head and thief is always broken.

w3 vs Baoba
:onix::anorith::ponyta::gastly::elekid::wailmer:
one of my favorite teams i've made recently, this rockspam idea is super fun. i think you could very realistically make this a ground voltorb over elekid since landing boom into trapinch is super nice for salac anorith, but i figured onix is pretty likely to be able to land a toxic into trapinch so i'd rather use elekid for its power which ended up being extremely relevant in-game and i do prefer my elekid build.

w4 vs Alder ST
:koffing::gastly::trapinch::staryu::elekid::magnemite:
bellsprout wow its more starpinch... this one's a way more interesting configuration tho. thief elekid + magnemite to deal with gastly and also as the sun checks alongside bugpinch. i knew i had to be proactive vs early spikes with this team so gastly has boom and the lead completely denies spikes. as for magnemite:

Magnemite @ Sitrus Berry
Ability: Magnet Pull
Level: 5
EVs: 76 HP / 120 Def / 76 SpA / 236 Spe
Timid Nature
IVs: 2 Atk / 30 Def
- Thunderbolt
- Hidden Power [Ice]
- Toxic
- Substitute
magnemite as a mon is really interesting right now. gastly and koffing have surged in viability and you'll see them quite frequently. magnemite is the only viable steel in the tier and that combined with its electric typing and subtox makes it really good at "walling" these mons and making progress off of them. magnemite also does a lot of other nice builder stuff such as being a doduo check, a chlorophyll sweeper/common bagon stopper (especially with hp ice), and a lileep abuser which is a very rare trait only really matched by the also rare machop. however, it's far from a mon that can be spammed. hp ground on opposing elecs and even the aforementioned koffing and rarely gastly make checking magnemite usually quite easy. mag is mostly a mon that u put on a team either to abuse consistent sets your opp uses or to fill a very specific hole your team needs which i felt more of the latter here. hp grass is standard on mag because chou is extremely common these days but i think with gastly and grass thief sub kid you can justify hp ice here which is much nicer to have vs sun which this mag really needs to be (i had it as hp grass during the game vs alder but in hindsight i think hp ice is 100% better here).

w5 vs PoseidonWrath
:anorith::koffing::chinchou::elekid::ponyta::wailmer:
wanted to use cb ano again here just cuz i hadn't for a while. i kinda just slapped this together, i knew i wanted to use some kind of double water because my recent 1 water + gastly core usage was really high and i wanted to avoid getting got by rain or something similar. the team probs doesn't wanna play vs gastly pinch. i did really like this wail set though:

Wailmer @ Sitrus Berry
Ability: Water Veil
Level: 5
EVs: 36 HP / 36 Atk / 76 Def / 116 SpA / 236 SpD
Sassy Nature
- Surf
- Ice Beam
- Earthquake

- Self-Destruct
hp-grassless wail i think is really nice alongside 1-2 other water checks like :cacnea: / :exeggcute: / :chinchou: / :staryu: that aren't gastly because they don't love dealing with opposing chinchou and they can take on the role of checking opposing wail while your own wail lures grasses, chou, and checks opp bagon which can be hard for these kinds of teams that stack a lot of types that bagon kind of farms.

semifinals vs PoseidonWrath
:voltorb::wailmer::snubbull::onix::elekid::exeggcute:
after the game vs him in main season i knew i wanted to use something a lot more well-rounded defensively so i ended up on this team which i also really really like. grass-less wail is supported by utility eggy who just does so much good for this team (checks opp wail, chloro sweepers, gastly). tox lead torb has incredible synergy with this team, trading into early grasses or toxicing/trading into opposing snubbull and lileep for the 2 fast sub mons and generally supporting the lack of huge burst damage on this team. onix in general is a mon i really enjoy right now because it outspeeds chou, checks anorith, and has so many good boom lure lines / tox-abusing sub lines.


ok teamdump over, i just wanna talk about some general meta stuff.

good mons, should be used more if not already
:gastly: - i think gastly is one of the most builder-warping mons rn. it's very easy to carelessly build a team with weaker special threats that lets gastly just thief constantly vs it. it's also very customizable; tbolt / giga / psy / hp ice / hp water / boom / thief / wisp are all extremely amazing moves that can fill whatever defensive role you need gastly to tailor itself to. i would probably rank gastly very high on a vr, below like wailmer bull elekid torb probably but i can see myself putting it at 5 or so pretty easily.

:anorith: - everyone who plays this tier knows how oppressive of an offensive force anorith can be. sd sitrus, sd salac, cb, and knock utility are all incredible progress making/cleaning sets and it's one of the most lethal leads because of how it can posture vs many common leads like torb, chou, cacnea, lileep, gastly, fires, and snubbull depending on the set. anorith is the main reason i use staryu and ponyta as much as i do since they have fast ohkos on it. however, i actually think it's a really good presence in the tier. rock blast being a multi-hit move and ano being somewhat easy to put on a team that makes every team have to respect it in the builder is really beneficial in a tier where people complain about subtox. there's lots of ways to build around anorith, i think the most annoying aspect about it in the builder is the lead mu and turn 1 but i like that it's a primary driver of more fast-paced games and interactive gameplay.

:koffing: - incredibly annoying mon. wisp + sludge + boom is annoying enough to switch around (koffing mirrors can usually lead to the koffings just handshaking and trading into each other) and access to hidden power coverage, thief, and a very customizable ev spread makes it even more obnoxious to deal with. it's the best snubbull check in the tier which is a pretty powerful trait and it can ev to live water spout from wailmer and blow it up. being able to use the very common snubbull as an entry point and be a massive threat to cacnea (lead) and even lileep means it gets to get going very early in a game, making lines with it pretty consistent. it's also the best check to fight + ghost coverage in the tier.

:onix: - this is my underrated pick out out of all these very common meta mons lmao. onix is really really fun to build with. its most notable trait is that it can ev to always beat every ano set, lead or not. beyond this though, its one of the few mons in the tier that has a fast ohko on chinchou, completely walls ground sub boom voltorb,, and the 4th move (tox / boom) is just incredible for lines on offense. both of these moves let onix play very similarly to a voltorb (with a very nice, different defensive profile!), luring and chipping down grasses / snubbull / trapinch but with an added wailmer target profile. onix is also a fantastic partner of tox torb for this reason, as it picks right up where voltorb left off and continues down the breaking/lure train. onix being a wail / bull lure is amazing for physical partners like bagon / larvitar / salac anorith / agility doduo. very very cool mon that should be used and explored a lot more. i think it's so fun to visualize lines with it in the builder.

mons i'm a bit less keen on rn
:chinchou: - obviously chinchou is a good mon, it has great coverage and it's an elec that can hard into waters and threaten them back and it's an elec that can never be trapped by pinch. it does a lot of good things, but one thing i can't stand about it is how it's just complete gastly fodder. letting in gastly for free and letting it thief something is just so annoying and pushes you in specific building directions i'm not particularly fond of using constantly. i'm also higher on eq wail and all elecs at this point should be running coverage to deal with chou, god forbid they have thief to be even more annoying. chou is still consistently more useful offensively and defensively than a lot of mons in this tier but like blehhhhhh it's maybe my least favorite water resist to use in the tier.

:ponyta: - okay i love ponyta but i had a phase where i really used this mon on most of my teams and i think i've cooled down on it a lot since. like chou, it's still an undeniably good mon but i think recent meta trends and even anti-meta trends make it unappealing to constantly spam. pony's main benefit in the builder is as an anorith revenge killer + universal sun check, especially with hp ground. but i think picking a coverage move + a mandatory reliance on overheat as a stab move for anorith is what makes pony feel so icky.

there's like 2 main pony sets right now, subtox and sunnybeam.

subtox seems strong on paper but it can be completely blanked by gastly/koffing with thief thanks to them both eating 1 overheat and then the following spa drop making the 1v1 poor. this kind of sucks too because pony outspeeding gastly and being wisp immune on paper makes it appealing to switch into gastly but instead you just kind of end up wasting hp and gastly can just thief something later. it doesnt help that overheat is literally your only move to click into gastly too, since it's immune to hp ground, hp grass, body slam, and toxic.

sunnybeam lets you push advantage immediately really hard vs water swaps + have an ohko button vs fat neutral mons like gastly and snubbull. you're kind of forced to run hp ground last on this set i feel like because otherwise you're completely walled by fires. which kind of leads to an issue with this set: it's extremely abusable by fast-paced setup stuff. pony is a mon you really want to stick around because it defensively checks anorith and sun sweepers, which can both be major issues lategame. however, when the last mon ends up being something like a bagon or larvitar, it's incredibly painful not having an immediately strong move to rip into them when you could have built your team to have more proactive denial tools like boomspam or whatever. it's still very possible to beat these guys if u preserve like a physdef wail or a snubbull or whatever but sometimes you're kind of just lastmonguessing and its a real pain. especially since these mons are often overloaded by bagon/larv's teammates which pony doesn't want much to deal with either. pony just doesn't do a good job of simplifying advantage endgames i think is the simplest way to put it? because the stuff that abuses pony is REALLY scary in endgames and it sucks being put in that spot.

ty if you read this whole thing, also wanted to thank Shing for always putting up a ton of resources that myself and many others were able to learn from and being someone that kept me really interested in this tier and who i always looked forward to playing in tours. ty for being the goat, this tier will miss you a lot.
 
First things first, sorry to Rineko for taking my sweet ass time. Now, 'tis VR season in LC, and Shrey has deemed me worthy of contributing, so without further ado, let me tell a funny story. The year is 2026. The month is July. Voting opens for the ADV Community Choice Ladder. Chad Plank absentmindedly shares the link to vote in UUBLCord, prompting an irate RU player to rally their own Discord to vote. UUBL and RU are neck and neck, the outcome shaping up to be a nail-biter, when their respective Discord campaigns are deemed brigading, meaning both are promptly yeeted from the running. And so, with the competition having spectacularly disqualified itself, LC cruises to victory in true Steven Bradbury fashion, paving the way for me to win the Spotlight Tour. Thanks, Chad. Couldn't have done it without you. Anyhoo, onto the VR!

S
:rs/wailmer: :rs/trapinch: :rs/anorith:
​
:wailmer:: 400 BST in a meta averaging 290 has Wailmer performing pseudo-legendarily. Not only does her heft let her check half the tier before going out with a bang, but her flexibility lets her adapt to the needs of any team. Between Icy Wind obnoxiously punishing switch-ins, Water Spout hitting like a freight train from full, and Earthquake keeping electrics wary lest they get shook, Wailmer is second to none in terms of consistency and reliability.

:Trapinch:: Hard reading a Thunderbolt will never not be hnng. If consistency is king, heavy is the Trapinch. Simply having Trapinch on your team keeps heavy hitters like Anorith, Voltorb, and Elekid humble, paving the way for your own to run riot. Throw in its knack to pick off chipped foes and pinch abusers, and you've got an incredibly useful little menace. Perhaps S is bullish, yet the consistency wherewith Trapinch checks the tier's fastest threats means that, barring a cruel Ice Punch freeze, it generally reliably trades one-for-one at minimum.

:Anorith:: Lowkey? Anorith is highkey the best Pokémon in LC. Between its physical prowess, fantastic offensive and defensive typing, Normal resistance, sets for days (namely Swords Dance, Choice Band, Knock Off, and SubSalac), and up-there speed, Anorith has it all. So what stops Anorith from being absurd? Rock Blast, that's what. H*ck Rock Blast. Anorith more or less needs it to punish Sub spam, but clicking it is an exercise in gambling: 80% accuracy; 37.5% to hit either twice or thrice; another 12.5% chance each for four or five; and each hit can crit? RNG³. On any given turn, Anorith can either outright obliterate its sturdiest check or whiff and die. If consistency is king, then Anorith is a clown.

A+
:rs/elekid: :rs/gastly: :rs/chinchou:
​
:elekid:: Speed is the name of the game in LC, and this girl has legs. Unlike Voltorb, Elekid has an embarrassment of riches when it comes to coverage, boasting Ice Punch (freeing her to run whichever HP she so desires), Thief, Brick Break, Psychic, and Quick Attack. And should Trapinch meet an untimely end, her SubPetaya sets can wreck havoc. Then there's Static, which has been known to conjob many a game itself. Elekid may not always pack the biggest punch, but she's consistently troublesome.

:gastly:: Never ask a man his salary, a woman her weight, or Shrey whether he boomed into Gastly twice in one game. Gastly's mere existence plants seeds of doubt in the opponent's mind when one well-timed read on their boom can swing the game. Immunities to Normal-, Fighting-, and Ground-type attacks afford Ghastly switch-in opportunities aplenty, whereafter her special arsenal can induce despair, Thief and Explosion only further bolstering her progress making. Only her relative frailty, susceptibility to faster attackers, and lack of STAB hold her back.

:chinchou:: Chinchou is metagame-warping insofar as she compels Elekid and Voltorb to dedicate moveslots to handle her. Her Water resistance is a godsend in a tier where nuclear Water Spouts are flying about, and Volt Absorb adds another layer of mind games by punishing wayward Thunderbolts. Chinchou has all the coverage she could want and the oomph to back it up, if only that dastardly Ghastly would stop swooping in to pick her pockets.

A
:rs/doduo: :rs/voltorb: :rs/snubbull:
​
:doduo:: Doduo's Choice Band-boosted Double-Edge and Drill Peck mincemeats chipped or unprepared teams, but she tends to surrender momentum against opponents equipped to handle her.

:voltorb:: Imagine Elekid, but with all that lovely coverage sacrificed at the altar of Boom. Voilà, Voltorb! Thief, screens, and Rain Dance give it a few tricks up its sleeve, but all too often its pièce de résistance comprises booming into an Enduring Trapinch.

:snubbull:: Snubbull's natural bulk and Intimidate comfortably keep many of LC's physical heavy hitters humble, her flexible EV investment letting her lean offensively or defensively. The trouble lies in squeezing everything she wants into four slots. Bulk Up + Thief sets are particularly obnoxious. Only its middling Speed spoils the party.

A-
:rs/staryu: :rs/lileep: :rs/ponyta: :rs/exeggcute:
​
:staryu:: Staryu offers much of Chinchou's offensive appeal, trading defensive resilience for superior Speed. Natural Cure affords it some cheeky entry points, while screens provide further utility and a reason to consider it over Chinchou.

:lileep:: Certified Noob Check™

:ponyta:: Ponyta is fast af boyyy and brings the heat. Her monstrous BST by LC standards, nuclear Overheat, and Solar Beam let her check Chlorophyll sweepers, opposing Fire-types, and Anorith. Substitute + Toxic is there if you fancy, you know, being toxic, while Quick Attack works in a pinch. Her Achilles' heel is her shallow coverage tending to invite dangerous setup sweepers in.

:exeggcute:: Offensively potent Noob Check™ that turns teams lacking adequate counterplay or ways to stall sun turns to compost. Its decent bulk and resistances afford it ample setup opportunities, with Solar Beam and Psychic bonking much of the tier outside Houndour before a prompt Explosion preserves offensive momentum. Alternatively, there's Stun Spore, if winning at the expense of basic human decency appeals to you.


B+
:rs/cacnea: :rs/houndour: :rs/koffing: :rs/onix:
​
:cacnea:: LC's premier spiker. No contest. Threatening Encore and Salac Destiny Bond creates opportunities to set hazards. Granted, Spikes aren't the end all be all in LC due to Thief, Sitrus, damage rounding, and the breakneck pace of games. Even so, they pay dividends once established. As for those who insist Pineco Spikes better, stop capping.

:houndour:: Houndour is more fish than dog imo, though perhaps my opinion may be coloured by the wack Leer and Attract sets Celd lent me. When Houndour cooks, it cooks, but its crippling weaknesses to Water and Ground leave it feeling like dead weight in as many games. Fire- and Dark-type STAB is offensively potent, and Pursuit fantastically dispatches Gastly, Duskull, and foes on their last legs. Beyond that, I'm not entirely sure what its fourth move ought to be. Much of its appeal hinges on how many Pursuit targets are running amok, which makes Ponyta's broader consistency difficult to overlook. That said, its Fire and Psychic immunities provide welcome switch-in opportunities. Reversal exists for the based.

:koffing:: This sturdy little menace reliably checks the likes of Trapinch, Machop, and Snubbull courtesy of her bulk and Levitate, though Koffing must be wary lest she Wisp an opposing Ponyta or Wailmer. Her flexible EV spreads and coverage options are complemented by Thief, Explosion, and Memento, giving her plenty of ways to make progress. Her special frailty and competition from Onix, Gastly, and Duskull force her to justify her teamslot.

:onix:: Onix. Oh, Onix. I forget how fast this snake mf is every time. I think Onix deserves more respect than she gets. Yes, being quadruple weak to Water- and Grass-types is dreadful, and her Attack stat is uninspiring, but her typing and mammoth Defense let her goob Doduo and hold her own against Anorith. A sufficiently ballsy read on Chinchou's Thunderbolt can even send the baby anglerfish packing. For all its flaws, a physically robust, surprisingly pacy Boomer will never be unviable.


B
:rs/bagon: :rs/cubone: :rs/larvitar: :rs/horsea:
​
:bagon:: The age old debate: Bagon or Larvitar? Which is the better Dragon Dancer? Neither, really, because neither are particularly consistent at it. Bagon gets the nod from me, its infinitely better defensive typing affording it more opportunities to set up. There's no denying, however, that a well-supported Larvitar is more lethal once boosted, as Bagon has the unfortunate habit of failing to secure OHKOs even at +2.

:cubone:: In one of my first-ever LC games, Shing's Cubone goobed the living hell out of me. Some wounds never heal.

:larvitar:: The stronger, less reliable Dragon Dancer. Larvitar has her perks, namely a Normal-type resistance, Guts to punish Wisp, and viable STABs. Having two common quadruple weaknesses and being susceptible to trapping are hardly conducive to finding turns to Dance, so an unsupported Larvitar is destined to spend its life waiting for opportunities that will never come.

:horsea:: Give Horsea rain support, perhaps from Magnemite, and it'll gleefully eat teams alive. Ask it to set up its own rain, however, and you may find yourself down a Pokémon before the forecast changes.

Toasty 26 LC VR.png
 
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October 2026 Viability Rankings Update
Thanks to: Alder ST, Baoba, Celdanami, David Watts, evakiyama!, jimmy the card, PoseidonWrath, rineko, scionicle, shreyashhy, and Shing for their ranking submissions.

We are pleased to finally bring you the updated ADV LC Viability Rankings! These rankings will reflect the metagame after the Diglett and Abra bans.

S Rank
:wailmer: Wailmer

A+ Rank
:snubbull: Snubbull
:elekid: Elekid
:anorith: Anorith
:gastly: Gastly
:chinchou:Chinchou
:trapinch: Trapinch
:voltorb: Voltorb

A Rank
:staryu: Staryu
:ponyta: Ponyta
:doduo:Doduo

A- Rank
:lileep: Lileep
:cacnea: Cacnea
:exeggcute: Exeggcute
:koffing: Koffing

B+ Rank
:houndour: Houndour
:bagon: Bagon
:magnemite: Magnemite

B Rank
:oddish: Oddish
:cubone:Cubone
:onix: Onix
:machop: Machop
:horsea: Horsea
:larvitar:Larvitar
:mankey: Mankey
:duskull: Duskull

B- Rank
:pineco: Pineco
:spoink: Spoink
:drowzee: Drozwee
:magby: Magby
:baltoy: Baltoy
:togepi:Togepi

C Rank
:treecko: Treecko
:meowth: Meowth
:charmander: Charmander
:smoochum: Smoochum
:lotad: Lotad
:tentacool: Tentacool
:poliwag: Poliwag
:grimer: Grimer
:bellsprout: Bellsprout

These mons are functionally unranked but are still perceived to have a small niche in the metagame.

D Rank
:sandshrew:Sandshrew
:venonat: Venonat
:snorunt: Snorunt
:taillow: Taillow
:growlithe: Growlithe
:carvanha: Carvanha
:kabuto: Kabuto
:torchic: Torchic
:krabby: Krabby
:swablu: Swablu

Notable Rises

:elekid: Elekid: A -> A+
For a brief period after the Diglett ban, Elekid usage shot up as it was one of the most consistent responses to Abra in the metagame, particularly with its mixed HP Ghost sets. After the Abra ban, mixed Elekid sets started to adopt HP Ground instead to hit opposing Electric-types instead, particularly Chinchou, while Thief and Petaya sets continued to see play. This set variety from mixed offensive, to Thief utility, to a sweeper with a +1 SpA boost from Petaya, has led to Elekid being one of the most consistent threats in the meta and more than deserving of its rise to A+.

:anorith: Anorith: A- -> A+
Anorith has benefit greatly from the Diglett ban as it now no longer has to be worried about being trapped and picked off. Anorith has seen tons of experimentation with movesets and EV spreads, making it one of the premier wallbreakers in this metagame. Swords Dance sets remain ever terrifying, especially with a Salac Berry which is one of the best sweepers here, Rock Blast willing. CB sets have also seen usage for its immediate breaking power, while Knock Off sets take advantage of Anorith's capacity to force switches and punish those switchins with item removal. Anorith's bulk has undergone development where it has specialized bulk to take hits, such as CB Doduo Drill Peck.

:chinchou: Chinchou: B+ -> A+
Chinchou is probably the biggest winner of Diglett and Abra being gone, as Diglett was able to revenge kill Chinchou / dissuaded Thunderbolt, while Abra was not OHKO'd by any of Chinchou's moves and can use it as setup fodder. Following their departure, Chinchou has been consistently used as a blanket responses to Wailmer, Elekid, Voltorb, and opposing Chinchou, and is one of the reasons for the uptick in HP Ground usage from Elekid and Voltorb, as well as the rise in Gastly usage as Gastly can pivot into any of Chinchou's attacks and threaten to Thief its Sitrus and Giga Drain on it.

:ponyta: Ponyta: B+ -> A
Ponyta is another beneficiary of the Diglett ban, as its fast Speed tier and mixed offensive capabilities have made it a consistent offensive threat in the metagame. SunnyBeam and special sets still remain popular, but the most popular sets are mixed attackers with Overheat as immediate damage and HP Ground for opposing Electric-types, particularly Chinchou. Its typing and Flash Fire poise it as one of the best answers to Sun and opposing Fire-types, and access to Quick Attack can help versus Salac / 20 Speed Pokemon.

:koffing: Koffing: B -> A-
Following the Abra ban, Koffing has risen significantly as one of the tier's premier answers to physical threats, as its immense bulk and access to Thief allows it to pivot into the majority of physical attackers. With 20 Defense at max investment, Koffing is one of the few consistent responses to Anorith's Rock Blast, and it sits one point faster than Snubbull allowing it to comfortably answer most variants. It can also opt for Will-O-Wisp to brutally punish physical attackers, Sludge Bomb is pretty annoying to switch into due to its high poison rate and the surprising amount of targets it hits neutrally, and it has other coverage options such as HP Ground for Magnemite, and Shadow Ball for Gastly. Finally, Explosion provides Koffing with great utility and capacity to trade, while Memento can be run instead to facilitate a teammate in setting up.

:machop: Machop: C -> B
Machop was rising in popularity during the Diglett metagame as it capitalised heavily on the high usage of Snubbull and Lileep, and is one of the biggest beneficiaries of the Abra ban. Machop operates similarly to Snubbull in that it also has Thief, Bulk Up, and enough SpD to survive a full-HP Wailmer Water Spout with investment. Pure Fighting-type also means Machop resists both of Anorith's STABs which is a notable defensive niche for it. Machop also has a variety of moves and sets it can run, such as Encore to disrupt foes, Focus Punch to punish switchins and nail surprise KOs, and Earthquake to more consistently answer Electric-types without worry of Static or missing.

:onix: Onix: C -> B
Onix greatly appreciates Diglett being banned and has risen in usage as a rock-solid answer to most physical threats in the metagame, notably Doduo and Snubbull. Its titanic Defense means it can survive +2 Anorith Brick Break from full with some investment and KO with Rock Slide in turn, and it threatens non-HP Grass variants of Elekid and Voltorb out, as well as most Chinchou sets with an OHKO from Earthquake as they typically don't run max Spe investment. Players have also run Endure with Salac due to Onix's access to Explosion, which has proven effective in potentially forcing favorable trades. Its low Attack can definitely bite it at times as it finds itself having a hard time breaking through much without booming, but its niche is very much real.

:larvitar: Larvitar: C -> B
Larvitar is an alternative Dragon Dance to Bagon that trades favorable defensive typing for higher damage output. While Larvitar's typing means it finds less opportunities to set up / needs more support (such as from screens/Memento), its much more offensively suited. This typing provides STAB on Earthquake and Rock Slide, allowing for higher damage output on neutral targets compared to Bagon, and also makes it resist Quick Attack meaning Trapinch cannot easily revenge kill it.

Additions from Unranked

:mankey: Mankey: UR -> B
With Machop seeing significant usage, people have started experimenting with Mankey for also being a Fighting-type with similar tools as Machop including Thief and Bulk Up, but with a higher Speed stat, the same as Houndour and Chinchou. This has led to people finding success with Mankey, particularly with more offensive sets including standard offensive sets, Choice Band, and Salac+Reversal sets, thus earning its place on the viability rankings.

:drowzee: Drowzee: UR -> B-
After the Abra ban, Drowzee has started seeing experimentation as a specially bulky Calm Mind user that can steal Sitrus with Thief. Players have experimented with other moveset options like Barrier to try replicate Abra's game-ending potential, Substitute to make it even more difficult to KO, and even Focus Punch to delete Houndour under a Substitute. Either way, its proven itself as a legitimate part of the metagame.

:togepi: Togepi: UR -> B-
Togepi has seen usage, especially in the lead slot, as a deceptively bulky attacker that can spread paralysis with Serene Grace-boosted Body Slam, disrupt foes with Encore, and surprise KO physical attackers with Counter. It has Ancientpower to hit Anorith harder while providing a 20% omniboost chance thanks to Serene Grace, and Shadow Ball to nail Gastly.

:treecko: Treecko: UR -> C
Treecko fills a niche as an Agility sweeper that can Substitute down to 25% HP to activate Petaya and Overgrow. Grass is a surprisingly potent offensive type in the metagame as many of the staple meta threats are weak to Grass. The final coverage slot can be HP Ice to hit Bagon and Doduo, or HP Water for Ponyta and Houndour.

:charmander: Charmander: UR -> C
Charmander fills a similar role as Treecko in that it utilises Dragon Dance to boost its Speed and Substitute to activate Petaya and Blaze. At +1 and Blaze, Flamethrower already achieves most KOs it needs to compared to Fire Blast. The final coverage slot can be HP Grass for opposing Water-types like Staryu and Chinchou, or HP Water for Houndour and Ponyta.

:smoochum: Smoochum: UR -> C
Smoochum fills the role of a Calm Mind sweeper with STAB Ice Beam, something incredibly unique. It also has game-ending potential should it be able to activate Salac Berry via Endure or Substitute, and so has found some usage in this metagame.

:tentacool: Tentacool: UR -> C
Tentacool is a specially bulky Water-type with Thief, which translates into being a great response to Wailmer. Liquid Ooze also has applications versus Lileep and Cacnea to grief Giga Drain, and Barrier can allow for Tentacool to 1v1 Snubbull.

:poliwag: Poliwag: UR -> C
Poliwag is one of only two Water Absorb Pokemon in the metagame, and unlike Wooper, it has access to Thief for utility and isn't hardcore deleted by HP Grass from Wailmer. This combined with its solid 19 Speed tier and potential to run Belly Drum sets has given it a niche in the metagame.

:lotad: Lotad: UR -> C
Lotad fills the niche as the only 4x Water resist in the metagame, meaning it stonewalls top meta threat Wailmer, and is also a good response against Staryu and Chinchou. Not only that, it offers great utility with Thief and Icy Wind, and its STAB types pair up decently against the metagame at large.

:grimer: Grimer: UR -> C
Grimer fulfils a niche as a Sticky Hold user, meaning it cannot have its item stolen by Thief or knocked by Anorith. With SpD investment, it can stave off many of the common special threats in the meta that commonly run Thief such as Elekid and Voltorb, it survives full-HP Wailmer Water Spout, and its STAB Sludge Bomb is annoying for much of the meta to switch into. Finally, it has Explosion for the potential to trade and to safely bring in teammate.

:bellsprout: Bellsprout: UR -> C
Bellsprout is an alternative to Exeggcute and Oddish as a Sun sweeper with a few unique moveset options. It has access to Growth to bolster its damage output, Encore to disrupt foes entirely, and its high mixed offensive stats mean it can opt to run Sludge Bomb.


Notable falls

:snubbull: Snubbull: S -> A+
Snubbull still remains a staple in the metagame as its bulk compounded with great damage output, Thief, and Bulk Up make it easy to slap onto teams as a general physical threat. That said, after the Diglett and Abra bans, teams found themselves with flexibility in how they could operate; Snubbull's bulk that allows it to withstand Abra (with SpD investment) and Diglett was no longer a selling point for it and as such, many teams found Snubbull's low Speed undesirable. It is still a staple metagame threat and defensive piece for many teams.

:lileep: Lileep A+ -> A-
Lileep's bulk and longevity with Recover made it one of the best responses to Diglett and non-CM Abra, but without those Pokemon around, teams have generally diversified and Lileep's low Speed and damage output have since started to make it less desirable In particular, the rise of Anorith as one of the metagame's premier threats hurts Lileep as not only does Anorith threaten Lileep, but also that many Pokemon have started running HP Steel as to not give Anorith free turns. That said though, Lileep still functions as a builder check for any viable team, as it can often times be an extremely difficult Pokemon to break through, especially with some variants running Barrier or Amnesia to bolster its already immense bulk.

:venonat: Venonat: C -> UR
Truth be told, Venonat still offers the same niche it did previously with it being the most accurate paralysis spreader with Compoundeyes Stun Spore and Thief. If anything, it appreciates Abra being gone, but the playerbase has largely found its passivity and middling speed too much of a burden to be worth consistently using.

:snorunt: Snorunt: C -> UR
With Cacnea being the clear go-to Spikes setter for most teams and Pineco still solidifying a niche with Explosion, Snorunt has largely fallen out of the wayside. Its niche was primarily a result of it being a Spikes setter that could steal Sitrus with Thief and lower Speed with Icy Wind, but it's passivity is frankly too glaring to justify these traits and be used over the other two Spikes setters in the metagame, especially when that passivity allows Anorith to switch in for free.

:swablu: Swablu: C -> UR
Swablu was previously ranked for its ability to be a surprise end-game cleaner with a moveset of Agility, Thief, Substitute, and STAB Double-Edge and using its bulk to survive even STAB Thunderbolt from Voltorb. After the Diglett and Abra bans, the metagame started seeing tons more Anorith usage, who was previously kept in tow by Diglett, and as such, this Swablu set has been looked over by the playerbase at large.

Minor Shifts
:voltorb: Voltorb: A -> A+
:cacnea: Cacnea: B+ -> A-
:exeggcute: Exeggcute: B+ -> A-
:bagon: Bagon: B -> B+
:magnemite: Magnemite: B -> B+
:oddish: Oddish: B+ - B
:duskull: Duskull: B- -> B
:pineco: Pineco: B -> B-
:magby: Magby: C -> B-
:baltoy: Baltoy: C -> B-


Tiering Council Announcement

Quinn has stepped down from the ADV LC Council, we would like to thank them for their time on tiering council over the years. In their place, we would like to welcome PoseidonWrath to the tiering council! He has been active and accomplished for quite some time now and has more than proven his metagame knowledge.
 
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