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Metagame SV UU Metagame Discussion - The Indigo Disk

Got some time to kill this morning / afternoon and I wanna respond to some stuff here so here I am. If you don't want to read the whole thing then TLDR here is the discussion on what to ban here is so misguided and tone deaf that it physical makes my body coil into a ball of pure pain and torture.



This is a legit question. I know you stated you are new, so welcome to the tier! I know spell explained a good amount of the general stance on discord, but I am going to reiterate some things here in my own words for public documentation. Choice band lokix is a very strong initial hitter, but generally falls flat for the reasons below.
  • General tier power level: despite being able to come in and revenge kill a good chunk of pokemon, most teams are not built to where that is a huge issue when played properly. Being locked into fimp to do your maximum damage leaves you vulnerable to where your opponent gets an entire turn to set up whatever mon they have in the back turning lokix into a trade bot that has poor longevity. If you were able to keep off hazards and weaken the enemy team enough to where you are able to successfully trade, congrats! You found your win con. Getting there is never free though (going to mention here if your opponent isn't switching out their wincon cus they are at +1 cm or something then they are probably just bad and can't recognize that battles are more than just who sets up first)
  • Speed: Paired with the above point and to concentrate on lokix's other moves, lokix isn't very fast for the tier. A lot of offensive threats slower than it (revavroom, excadrill, slither wing for example) all have moves they are generally happy to click (even excadrill for hazard removal / late game sweeping potential). This means not only is lokix being forced into choice locked prio moves for big threats in the tier like keldeo, latios, weavile, gren, but is also getting stuck flat footed vs a lot of slower threats to click those moves. Even in BO structures you need to make opportunities to click knock, u-turn, etc vs scarf gardevoirs and metagross', late game weavile sweepers, serperiors in general. This makes the option of being able to click these moves a lot harder as almost all of these mons can take advantage of you locking yourself into your lower speed tier (serperior needing a sub on a switch in to trade for damage / ko would be the main exception).
  • Defensive Options: I think this is where your main concern comes in, but this overview is about the same discussion we have every year for any gen. Go back to SS and its conk / prim / steela depending on who you are talking to. BW you can look at shao / dragons / nidos / tini (i dont play oras / sm so i had to jump a bit sorry). Lokix is faster and is meant to break these defensive walls. It's what makes Lokix a good pokemon. The issue is how you play into the mon with a more defensive core. Big lokix damage means you need to prioritize your hazard game. Knowing what you can let get knocked so lokix does less overall damage to the answer. Lets take your skarm example for being able to switch in as I think it is the easiest to grasp. If you knock my skarm and it does 55%, but the next one only does 40. If i click roost I am getting back 10% every time. You also can't stay in freely as most skarms run brave bird. That means realistically you are getting back to over half when you check into the lokix. You obviously cant get a free switch to wall it every time, but if you are in a reactionary state that much to where lokix can come in again and again to knock freely you are probably just getting owned to put it simply. Time to wake up and make a play to win the game not autopilot to the win itself. This is also escalated by how easy it is to put multiple defensive answers on a team. Skarm + Fez has been good for a very long time. Skeledirge is at its best with tera fairy anyways, making it fine to get knocked off. Heatran can fish for flame bodies, same with talonflame. Tinkaton can steal its band to make it hit less effectively. Mandibuzz can sit on it all day if you play it right. Tera hydrapple can NP, recover, and chip with helmet if the team needs a set like that. All of these you can combo into my next point.
  • Can't keep up hazards? Their team is probably just better: If it is really to the point where band lokix is coming in and not taking 25%, because you can't keep up hazards vs your opponent on top of not being able to chip down lokix with the 10 mons that run rocky helmet in the tier, they are probably just better than you I'm sorry to say. You need to know what to prioritize in what matches. If i am facing 6 steel types I am not clicking rocks once I am making sure my steel answer never has the chance to get exploded. When I see a band lokix I am trading up for a KO if I have to (bit of an exaggeration but you get what I mean if its good for the long game then hell ya). The mon does not have the longevity to take your entire soul in most cases. You have to play into that fact that it gets locked and you have to set it on a timer. Not being able to achieve that is the only thing that ever makes it seem broken imo
Hope this answers some of your questions. Basically with weavile it can do all of this but take no damage from helmets with beat up, can taunt, doesn't need to be choice locked, is naturally faster than 90% of the tier, can tera to beat its checks (band kix will only ever tera bug). Go look at replays from this UUCL (this forum section) and SCL (tournaments section), you will see a big trend of why weavile is so valuable compared to lokix.


Dog click the switch button are you kidding me. Sorry you didn't kill their revenge killer so you can't sweep cus you set up too early! If that is the mon that threatens their whole team, then having a free turn is going to let you trade back! Also calling protect worthless is just so ignorant imo. Sometimes on teams there are better moves, because you have answers that allow you to not spend a turn doing nothing, but for scouting choice moves, tricks, letting pokemon take ticks to put them into your move ranges are some of the things that make running protect not useless. If you build your teams right, then protect can become more than just "i dont want to get fimped so ig im running this!" Read above. If you are getting rocked every game by a band lokix it's probably because you are the one playing brainless on ladder.



Wtf does RU have to do with UU discussion. Basc-f gets used here as a specs ghost breaker and the fact that you have to mention the RU discussion for it here shows you don't know what you are talking about. Please join one of the tier discords and ask questions to those who have been around a while before making public opinions.

And for the record Weav also can run protect pretty freely and triple axel into any non-scarf slither set to clean up end games (AND also can tera ghost to stop half these mons from OHKOing it if they guess wrong !!!!). Talonflame is just a flame body prayer half the time but yes it is faster and gets flare blitz so sure. I dont wanna run talon on every team tho that mon kinda buns


The only 2 valid things you have said here is discussion on banning lati and weav. They have enough variety to where it can definitely strain your builder (why they were on the tiering survey BTW!!!!). Banning keldeo is a so far out of this planet take that you must be from an unnamed pink hue planet outside of earth's solar system. Its a good wrong don't get me wrong but it can never have the perfect moveset. Serp has been on a huge rise which is a total pain in the ass for it on top of things like hydrapple. Milo usage up to help with it, gardevoir, slowking if people want to run the right options to respect it, AV conk, latios (i know is on your list but you get what i mean), toxapex hell salamence. If it drops fighting move for icy wind then it gets even harder for it too. Tera steel is annoying but thats about it. Same goes with everything I said about Lokix above. It can be annoying but calling these things broken checking brokens is just mind boggling to me.

Anyways thats my rant for today. Sorry for being blunt but these threads turn into giant echo chambers of complaints of people less in the know instead of anyone actually trying to find a full on solution. Just upset kids going "i dont like x so lets ban it." Usually why I avoid these threads, but I think the OG poster put in enough effort of why he felt the mon was broken and how they were having issues figuring out how to deal with it that made it valid why they thought it was broken. I seriously hope you take the answer in stride and stay around to learn how to deal with it. I know it can get frustrating, but the more experience you get the more you will realize how much control over the situation you can have.
i do


lol im not gonna elaborate on this


when did i call protect worthless? never. it's a great move in some situations, but let's be real, dog

if lokix didn't exist in this tier, 90% of the setup sweepers that now run protect would stop using it. greninja, weavile, dd tar...you name it. they all would appreciate a third coverage move WAY more than protect just for the sake of sir click first impression lokix.


i never said i'm getting rocked by lokix. in fact, it's the opposite. thanks to the fact that i run protect on every single setup sweeper that allows for it, most opposing teams that rely on first impression to revenge kill just get cooked. easy ladder points for me.

---

seems to me that you're missing all my points. so im gonna make a summary for you:

we all are trying to suspect weavile again when it's got way more answers and it's way less restrictive than lokix. wrong dark knock off user to suspect.

weavile is completely fine.
so in your own words, your opponent having a lokix is "easy points" for you and this makes it banworthy?
i think you missed this part of my text, directly below the part you are quoting:

"im not saying lokix needs a suspect. but weavile doesn't deserve one more than lokix."

or this one on my previous post:

"as much as i hate lokix, i'm not saying it's broken or that it needs insta ban. i just say that between lokix and weavile, lokix is the one who deserves to be suspect tested, imo"

--

you guys need more reading comprehension therapy oml
why is the lokix thing getting so tense? sure mentioning ru was a dumb move on my part(I thought people'd get the analogy) but this feels heated. lilou stated he runs protect for the free points whenever it allows(implying it doesn't always allow) and that the mons protect is ran on would appreciate a third coverage move a lot more and. aside from this I'm surrounded by a bunch of mad people who won't stop arguing over lokix's broken-ness. the tension here is getting heated I think we need a lokix in uu thread at this point
 
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why is the lokix thing getting so tense? sure mentioning ru was a dumb move on my part but this feels heated. lilou stated he runs protect for the free points whenever it allows(implying it doesn't always allow) and that the mons protect is ran on would appreciate a third coverage move a lot more and. aside from this I'm surrounded by a bunch of mad people who won't stop arguing over lokix's broken-ness. the tension here is getting heated I think we need a lokix in uu thread at this point
i guess my choice of words and ideas didnt help, sorry about that. i didn't want to make this about lokix. i just wanted to use lokix as a comparative to say that weavile doesn't need a suspect (in which case, suspect lokix, not weavile), since this all began with the announcement of a possible weavile + latios suspect

at least this thread is now more active than ever lmao
 
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The only 2 valid things you have said here is discussion on banning lati and weav. They have enough variety to where it can definitely strain your builder (why they were on the tiering survey BTW!!!!). Banning keldeo is a so far out of this planet take that you must be from an unnamed pink hue planet outside of earth's solar system. Its a good wrong don't get me wrong but it can never have the perfect moveset. Serp has been on a huge rise which is a total pain in the ass for it on top of things like hydrapple. Milo usage up to help with it, gardevoir, slowking if people want to run the right options to respect it, AV conk, latios (i know is on your list but you get what i mean), toxapex hell salamence. If it drops fighting move for icy wind then it gets even harder for it too. Tera steel is annoying but thats about it. Same goes with everything I said about Lokix above. It can be annoying but calling these things broken checking brokens is just mind boggling to me.
Idk why you decided to be an asshole for legit zero reason, I agreed with you that banning lokix was something that wouldn't happen. Saying that banning keldeo (something of which SCL level players I have seen say it, and if you wanna say they are wrong, all I will say is GL) is such an aggravating thing to say to the point you will be rude to others is wild.
Yes, it can never have the correct moveset always, but a lot of the time it doesn't need it. Between specs, LO, cm 3A, sub cm etc it is incredibly difficult to deal with. Listing something like milotic is incredibly funny, yes it has gotten usage in SCL and such, but like, fucking come on, its not exactly a good pokemon to begin with.

Just to list off your counterplay:
Serperior gets 2HKO'd by LO Secret Sword or Icy Wind, if its Specs, it cannot really switch in at all.
Hydrapple gets nuked by Icy Wind, AV variants can take a hit somewhat, but still do not really appreciate it.
Gardevoir takes massive damage from Surf, only really AV variants can check it (and those are in the minority)
Slowking is especially funny to list as an option, because sub cm uses it as setup fodder, and if slowking is something like psyshock, it just clicks tera steel on it and oops, keldeo has gotten to +2 and you have to deal with +2 keldeo via the rest of your team
AV Conk can check it, but LO or Specs Secret Sword 2HKO's it, especially with rocks up.
Latios dies to Icy Wind, plain and simple.
Toxapex does check it, congrats! You have listed the most passive blob pokemon that can check it. I like toxapex, but it is not a pokemon I want to resort to using when there are usually better more proactive options.
Mence dies to icy wind.

So every single counterplay option is unreliable at best. Dropping secret sword isn't even bad, for part of the game you can hide the fact you don't have fighting stab and your opponent has to respect it, and you can surprise KO something like Latios if needed. And god forbid you decide to fit both.

Anyways, keldeo is broken because its counterplay as shown above, is very deteriminate of the set or coverage it has, if your counterplay is something like slowking or latios (two pokemon who you listed as counterplay), if its the correct set (in this case sub cm or icy wind) then that counterplay is no longer counterplay, and can make games incredibly difficult for the non keldeo player. While I would like for something such as helm split to be fine, which is a good set that helps check a lot of annoying mons, the other sets are way too much constraint on the builder. Having to account for all the sets it has while still checking for other things in the tier is just too much. I personally would go ban weavile then ban latios then ban keldeo.

Maybe don't be needlessly aggressive, sorry the mere concept of somebody wanting a very good pokemon banned is so mouth frothing ig?
 
im surprised ladder bros find lokix hard to manage im pretty comfortable facing it, you can deal with this mon p well even with one single good physdef/contact punisher mon and maybe a good gameplan.
 
Idk why you decided to be an asshole for legit zero reason, I agreed with you that banning lokix was something that wouldn't happen. Saying that banning keldeo (something of which SCL level players I have seen say it, and if you wanna say they are wrong, all I will say is GL) is such an aggravating thing to say to the point you will be rude to others is wild.
Yes, it can never have the correct moveset always, but a lot of the time it doesn't need it. Between specs, LO, cm 3A, sub cm etc it is incredibly difficult to deal with. Listing something like milotic is incredibly funny, yes it has gotten usage in SCL and such, but like, fucking come on, its not exactly a good pokemon to begin with.

Just to list off your counterplay:
Serperior gets 2HKO'd by LO Secret Sword or Icy Wind, if its Specs, it cannot really switch in at all.
Hydrapple gets nuked by Icy Wind, AV variants can take a hit somewhat, but still do not really appreciate it.
Gardevoir takes massive damage from Surf, only really AV variants can check it (and those are in the minority)
Slowking is especially funny to list as an option, because sub cm uses it as setup fodder, and if slowking is something like psyshock, it just clicks tera steel on it and oops, keldeo has gotten to +2 and you have to deal with +2 keldeo via the rest of your team
AV Conk can check it, but LO or Specs Secret Sword 2HKO's it, especially with rocks up.
Latios dies to Icy Wind, plain and simple.
Toxapex does check it, congrats! You have listed the most passive blob pokemon that can check it. I like toxapex, but it is not a pokemon I want to resort to using when there are usually better more proactive options.
Mence dies to icy wind.

So every single counterplay option is unreliable at best. Dropping secret sword isn't even bad, for part of the game you can hide the fact you don't have fighting stab and your opponent has to respect it, and you can surprise KO something like Latios if needed. And god forbid you decide to fit both.

Anyways, keldeo is broken because its counterplay as shown above, is very deteriminate of the set or coverage it has, if your counterplay is something like slowking or latios (two pokemon who you listed as counterplay), if its the correct set (in this case sub cm or icy wind) then that counterplay is no longer counterplay, and can make games incredibly difficult for the non keldeo player. While I would like for something such as helm split to be fine, which is a good set that helps check a lot of annoying mons, the other sets are way too much constraint on the builder. Having to account for all the sets it has while still checking for other things in the tier is just too much. I personally would go ban weavile then ban latios then ban keldeo.

Maybe don't be needlessly aggressive, sorry the mere concept of somebody wanting a very good pokemon banned is so mouth frothing ig?
at least it's not about lokix again. at long last;keldeo glaze on a day like this is much needed
my verdict;suspect weav. lokix is better but weav isn't needed much to stabilize the tier(unless someone can explain why it is). and it's not like weav always has access to tera ghost/fire. and hydreigonthechild says kid is better into meta gard and conk
 
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Got some time to kill this morning / afternoon and I wanna respond to some stuff here so here I am. If you don't want to read the whole thing then TLDR here is the discussion on what to ban here is so misguided and tone deaf that it physical makes my body coil into a ball of pure pain and torture.



This is a legit question. I know you stated you are new, so welcome to the tier! I know spell explained a good amount of the general stance on discord, but I am going to reiterate some things here in my own words for public documentation. Choice band lokix is a very strong initial hitter, but generally falls flat for the reasons below.
  • General tier power level: despite being able to come in and revenge kill a good chunk of pokemon, most teams are not built to where that is a huge issue when played properly. Being locked into fimp to do your maximum damage leaves you vulnerable to where your opponent gets an entire turn to set up whatever mon they have in the back turning lokix into a trade bot that has poor longevity. If you were able to keep off hazards and weaken the enemy team enough to where you are able to successfully trade, congrats! You found your win con. Getting there is never free though (going to mention here if your opponent isn't switching out their wincon cus they are at +1 cm or something then they are probably just bad and can't recognize that battles are more than just who sets up first)
  • Speed: Paired with the above point and to concentrate on lokix's other moves, lokix isn't very fast for the tier. A lot of offensive threats slower than it (revavroom, excadrill, slither wing for example) all have moves they are generally happy to click (even excadrill for hazard removal / late game sweeping potential). This means not only is lokix being forced into choice locked prio moves for big threats in the tier like keldeo, latios, weavile, gren, but is also getting stuck flat footed vs a lot of slower threats to click those moves. Even in BO structures you need to make opportunities to click knock, u-turn, etc vs scarf gardevoirs and metagross', late game weavile sweepers, serperiors in general. This makes the option of being able to click these moves a lot harder as almost all of these mons can take advantage of you locking yourself into your lower speed tier (serperior needing a sub on a switch in to trade for damage / ko would be the main exception).
  • Defensive Options: I think this is where your main concern comes in, but this overview is about the same discussion we have every year for any gen. Go back to SS and its conk / prim / steela depending on who you are talking to. BW you can look at shao / dragons / nidos / tini (i dont play oras / sm so i had to jump a bit sorry). Lokix is faster and is meant to break these defensive walls. It's what makes Lokix a good pokemon. The issue is how you play into the mon with a more defensive core. Big lokix damage means you need to prioritize your hazard game. Knowing what you can let get knocked so lokix does less overall damage to the answer. Lets take your skarm example for being able to switch in as I think it is the easiest to grasp. If you knock my skarm and it does 55%, but the next one only does 40. If i click roost I am getting back 10% every time. You also can't stay in freely as most skarms run brave bird. That means realistically you are getting back to over half when you check into the lokix. You obviously cant get a free switch to wall it every time, but if you are in a reactionary state that much to where lokix can come in again and again to knock freely you are probably just getting owned to put it simply. Time to wake up and make a play to win the game not autopilot to the win itself. This is also escalated by how easy it is to put multiple defensive answers on a team. Skarm + Fez has been good for a very long time. Skeledirge is at its best with tera fairy anyways, making it fine to get knocked off. Heatran can fish for flame bodies, same with talonflame. Tinkaton can steal its band to make it hit less effectively. Mandibuzz can sit on it all day if you play it right. Tera hydrapple can NP, recover, and chip with helmet if the team needs a set like that. All of these you can combo into my next point.
  • Can't keep up hazards? Their team is probably just better: If it is really to the point where band lokix is coming in and not taking 25%, because you can't keep up hazards vs your opponent on top of not being able to chip down lokix with the 10 mons that run rocky helmet in the tier, they are probably just better than you I'm sorry to say. You need to know what to prioritize in what matches. If i am facing 6 steel types I am not clicking rocks once I am making sure my steel answer never has the chance to get exploded. When I see a band lokix I am trading up for a KO if I have to (bit of an exaggeration but you get what I mean if its good for the long game then hell ya). The mon does not have the longevity to take your entire soul in most cases. You have to play into that fact that it gets locked and you have to set it on a timer. Not being able to achieve that is the only thing that ever makes it seem broken imo
Hope this answers some of your questions. Basically with weavile it can do all of this but take no damage from helmets with beat up, can taunt, doesn't need to be choice locked, is naturally faster than 90% of the tier, can tera to beat its checks (band kix will only ever tera bug). Go look at replays from this UUCL (this forum section) and SCL (tournaments section), you will see a big trend of why weavile is so valuable compared to lokix.


Dog click the switch button are you kidding me. Sorry you didn't kill their revenge killer so you can't sweep cus you set up too early! If that is the mon that threatens their whole team, then having a free turn is going to let you trade back! Also calling protect worthless is just so ignorant imo. Sometimes on teams there are better moves, because you have answers that allow you to not spend a turn doing nothing, but for scouting choice moves, tricks, letting pokemon take ticks to put them into your move ranges are some of the things that make running protect not useless. If you build your teams right, then protect can become more than just "i dont want to get fimped so ig im running this!" Read above. If you are getting rocked every game by a band lokix it's probably because you are the one playing brainless on ladder.



Wtf does RU have to do with UU discussion. Basc-f gets used here as a specs ghost breaker and the fact that you have to mention the RU discussion for it here shows you don't know what you are talking about. Please join one of the tier discords and ask questions to those who have been around a while before making public opinions.

And for the record Weav also can run protect pretty freely and triple axel into any non-scarf slither set to clean up end games (AND also can tera ghost to stop half these mons from OHKOing it if they guess wrong !!!!). Talonflame is just a flame body prayer half the time but yes it is faster and gets flare blitz so sure. I dont wanna run talon on every team tho that mon kinda buns


The only 2 valid things you have said here is discussion on banning lati and weav. They have enough variety to where it can definitely strain your builder (why they were on the tiering survey BTW!!!!). Banning keldeo is a so far out of this planet take that you must be from an unnamed pink hue planet outside of earth's solar system. Its a good wrong don't get me wrong but it can never have the perfect moveset. Serp has been on a huge rise which is a total pain in the ass for it on top of things like hydrapple. Milo usage up to help with it, gardevoir, slowking if people want to run the right options to respect it, AV conk, latios (i know is on your list but you get what i mean), toxapex hell salamence. If it drops fighting move for icy wind then it gets even harder for it too. Tera steel is annoying but thats about it. Same goes with everything I said about Lokix above. It can be annoying but calling these things broken checking brokens is just mind boggling to me.

Anyways thats my rant for today. Sorry for being blunt but these threads turn into giant echo chambers of complaints of people less in the know instead of anyone actually trying to find a full on solution. Just upset kids going "i dont like x so lets ban it." Usually why I avoid these threads, but I think the OG poster put in enough effort of why he felt the mon was broken and how they were having issues figuring out how to deal with it that made it valid why they thought it was broken. I seriously hope you take the answer in stride and stay around to learn how to deal with it. I know it can get frustrating, but the more experience you get the more you will realize how much control over the situation you can have.
Man said weavile can run protect “pretty freely”, sd weavile is already 4msss to shit having to pick between low kick and prio, protects a shit move purely to stop Lokix. Weavile may be able to sweep under the right circumstances, but considering the fact weavile is ohkod by every priority user in the tier those chances are few and far between
 
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Idk why you decided to be an asshole for legit zero reason, I agreed with you that banning lokix was something that wouldn't happen. Saying that banning keldeo (something of which SCL level players I have seen say it, and if you wanna say they are wrong, all I will say is GL) is such an aggravating thing to say to the point you will be rude to others is wild.
Yes, it can never have the correct moveset always, but a lot of the time it doesn't need it. Between specs, LO, cm 3A, sub cm etc it is incredibly difficult to deal with. Listing something like milotic is incredibly funny, yes it has gotten usage in SCL and such, but like, fucking come on, its not exactly a good pokemon to begin with.

Just to list off your counterplay:
Serperior gets 2HKO'd by LO Secret Sword or Icy Wind, if its Specs, it cannot really switch in at all.
Hydrapple gets nuked by Icy Wind, AV variants can take a hit somewhat, but still do not really appreciate it.
Gardevoir takes massive damage from Surf, only really AV variants can check it (and those are in the minority)
Slowking is especially funny to list as an option, because sub cm uses it as setup fodder, and if slowking is something like psyshock, it just clicks tera steel on it and oops, keldeo has gotten to +2 and you have to deal with +2 keldeo via the rest of your team
AV Conk can check it, but LO or Specs Secret Sword 2HKO's it, especially with rocks up.
Latios dies to Icy Wind, plain and simple.
Toxapex does check it, congrats! You have listed the most passive blob pokemon that can check it. I like toxapex, but it is not a pokemon I want to resort to using when there are usually better more proactive options.
Mence dies to icy wind.

So every single counterplay option is unreliable at best. Dropping secret sword isn't even bad, for part of the game you can hide the fact you don't have fighting stab and your opponent has to respect it, and you can surprise KO something like Latios if needed. And god forbid you decide to fit both.

Anyways, keldeo is broken because its counterplay as shown above, is very deteriminate of the set or coverage it has, if your counterplay is something like slowking or latios (two pokemon who you listed as counterplay), if its the correct set (in this case sub cm or icy wind) then that counterplay is no longer counterplay, and can make games incredibly difficult for the non keldeo player. While I would like for something such as helm split to be fine, which is a good set that helps check a lot of annoying mons, the other sets are way too much constraint on the builder. Having to account for all the sets it has while still checking for other things in the tier is just too much. I personally would go ban weavile then ban latios then ban keldeo.

Maybe don't be needlessly aggressive, sorry the mere concept of somebody wanting a very good pokemon banned is so mouth frothing ig?
what about Azumarill or sinistcha or clod or fez

Also I disagree having to click icy wind in a lot of situations isn’t a great advantage, plus that means forgoing priority or pivoting or both on a cm set

Also serp is great counterplay scarf can’t 2hko and serp out speeds naturally

Lastly revenged by Lokix
 
Man said weavile can run protect “pretty freely”, sd weavile is already 4msss to shit having to pick between low kick and prio, protects a shit move purely to stop Lokix. Weavile may be able to sweep under the right circumstances, but considering the fact weavile is ohkod by every priority user in the tier those chances are few and far between
see I knew weav was balanced. the struggle between low kick and ice shard was in my head but when I saw this;no way. this shii is not that deep we should not get into flame wars over it(so if it's happening in the uu cord please calm down). weav is a bit of a tera hog;no? people list tera ghost as if that saves it;meaning it kinda needs tera ghost.
 
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I am of the opinion that weavile is the biggest problem in the tier rn. It forces out common threats like latios and thundy, giving it a chances to set up and make progress despite its frailty. locking into your psychic move w/ garde or latios also means weav sets up completely freely. weavile is a better, more reliable sweeper than lokix which imo doesn't come close. Weavile's speed means it doesn't have to bother with sucker punch mind games like sd lokix. Triple axel gives you extra power compared to lokix which makes boots sd sets much easier to run.

On aggressive teams, lorb weav is satan and can claim kills on/weaken pex, skarm, tran, fez to open up its teammates.
+2 252 Atk Life Orb Tera Dark Weavile Knock Off (97.5 BP) vs. 248 HP / 152+ Def Toxapex: 296-351 (97.6 - 115.8%) -- 87.5% chance to OHKO
+2 252 Atk Life Orb Tera Dark Weavile Knock Off (97.5 BP) vs. 248 HP / 252+ Def Skarmory: 294-348 (88.2 - 104.5%) -- guaranteed OHKO after Stealth Rock
+2 252 Atk Life Orb Weavile Triple Axel (120 BP) (3 hits) vs. 252 HP / 240+ Def Fezandipiti: 398-471 (104.7 - 123.9%) -- guaranteed OHKO
+2 252 Atk Life Orb Tera Dark Weavile Knock Off (97.5 BP) vs. 252 HP / 212+ Def Heatran: 369-437 (95.5 - 113.2%) -- 75% chance to OHKO

With a little chip, it can even break past keldeo, especially those lacking vacuum wave
+2 252 Atk Life Orb Tera Dark Weavile Knock Off (97.5 BP) vs. 0 HP / 0 Def Keldeo: 283-334 (87.6 - 103.4%) -- 25% chance to OHKO

the additonal power means you don't really need low kick which makes protect easier to run. tect also has nice utility for scouting and dealing with future sight bs

life orb isn't even weavile's best set; boots is more splashable and better long term. it has a variety of tera options depending on your needs, like ice for more power, ghost for prio and fighting moves, and fire to avoid burn. its tera variety and the threat it poses give weavile ample opportunities to set up and sweep. for example, conkeldurr and keld might need to think twice before clicking their prio moves, as if the weav player is able to correctly predict a vacuum or mach, they could tera ghost and set up.

checks like keld and skarm gradually get worn down by weavile and its teammates, which opens up a late game sweep with it. it's a fairly self sufficient sweeper that enables itself over a game. even when it can't sweep, it's able to make good progress by knocking mons. while lokix is able to knock and wear down threats somewhat similarly, its probably not sweeping in the endgame unless you're able to force a fimp trade war (which you often need to be up on mons to win).

i think it's fair to have issues with latios and keldeo, but imo weavile is far more pressing. while it does bring some good to the tier through speed control and forcing out common threats, that still doesn't justify its presence as an unhealthy mon. i think many of us are unhappy with the state of the tier rn and weavile is probably the most beneficial change we can make imo
 
I am of the opinion that weavile is the biggest problem in the tier rn. It forces out common threats like latios and thundy, giving it a chances to set up and make progress despite its frailty. locking into your psychic move w/ garde or latios also means weav sets up completely freely. weavile is a better, more reliable sweeper than lokix which imo doesn't come close. Weavile's speed means it doesn't have to bother with sucker punch mind games like sd lokix. Triple axel gives you extra power compared to lokix which makes boots sd sets much easier to run.

On aggressive teams, lorb weav is satan and can claim kills on/weaken pex, skarm, tran, fez to open up its teammates.
+2 252 Atk Life Orb Tera Dark Weavile Knock Off (97.5 BP) vs. 248 HP / 152+ Def Toxapex: 296-351 (97.6 - 115.8%) -- 87.5% chance to OHKO
+2 252 Atk Life Orb Tera Dark Weavile Knock Off (97.5 BP) vs. 248 HP / 252+ Def Skarmory: 294-348 (88.2 - 104.5%) -- guaranteed OHKO after Stealth Rock
+2 252 Atk Life Orb Weavile Triple Axel (120 BP) (3 hits) vs. 252 HP / 240+ Def Fezandipiti: 398-471 (104.7 - 123.9%) -- guaranteed OHKO
+2 252 Atk Life Orb Tera Dark Weavile Knock Off (97.5 BP) vs. 252 HP / 212+ Def Heatran: 369-437 (95.5 - 113.2%) -- 75% chance to OHKO

With a little chip, it can even break past keldeo, especially those lacking vacuum wave
+2 252 Atk Life Orb Tera Dark Weavile Knock Off (97.5 BP) vs. 0 HP / 0 Def Keldeo: 283-334 (87.6 - 103.4%) -- 25% chance to OHKO

the additonal power means you don't really need low kick which makes protect easier to run. tect also has nice utility for scouting and dealing with future sight bs

life orb isn't even weavile's best set; boots is more splashable and better long term. it has a variety of tera options depending on your needs, like ice for more power, ghost for prio and fighting moves, and fire to avoid burn. its tera variety and the threat it poses give weavile ample opportunities to set up and sweep. for example, conkeldurr and keld might need to think twice before clicking their prio moves, as if the weav player is able to correctly predict a vacuum or mach, they could tera ghost and set up.

checks like keld and skarm gradually get worn down by weavile and its teammates, which opens up a late game sweep with it. it's a fairly self sufficient sweeper that enables itself over a game. even when it can't sweep, it's able to make good progress by knocking mons. while lokix is able to knock and wear down threats somewhat similarly, its probably not sweeping in the endgame unless you're able to force a fimp trade war (which you often need to be up on mons to win).

i think it's fair to have issues with latios and keldeo, but imo weavile is far more pressing. while it does bring some good to the tier through speed control and forcing out common threats, that still doesn't justify its presence as an unhealthy mon. i think many of us are unhappy with the state of the tier rn and weavile is probably the most beneficial change we can make imo
Conveniently forgets about cobalion, azu, and tink all still eating plus 2

Isn’t plus 2 Tera life orb an extreme commitment that leaves it very susceptible to revenge kill by the litany of priority mons?
 
No one has to plan for weavile in the builder you select 6 uu mons you’ll have a weavile check

consistent Lokix defensive checks are just skarmory and to a lesser extent cobalion, because everything else that can avoid getting fucked by Fimp is piss scared of knock off or being pivoted on or being healed on.

And I can’t keep coming back to the priority weakness enough

Azu, conk, keld, Lokix, metagross, scizor, slither wing

All ohko weav with priority but all are also out prioritized and all can be ohkod by kix

i don’t like comparing weavile and Lokix 1-1 because I don’t think of them as the same role so it doesn’t really make sense
 
cobalion, azumarill and tink arent that good rn to slap on teams to just counter weavile and they are worn down over the course of the game

mind you diffrentiate their concerns for the tier outside of the ladder gameplay we play against 1300-1400, i might write weavile vs lokix post later with some games ig cuz i think practical stuff can explain this to you better
 
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One that I noticed is that you keep on mentioning Azu in both of your posts. Azu is not good, it's way too slow, lacks recovery, and struggles to get going. Weavile can switch to something like Skarmory, which can deal with Azu. There's a reason why it's only B rank (and even then it was in C rank for the longest of time).
Conveniently forgets about cobalion, azu, and tink all still eating plus 2

Isn’t plus 2 Tera life orb an extreme commitment that leaves it very susceptible to revenge kill by the litany of priority mons?
All three of these mons lack recovery, and are worn down by Spikes, which is very common. It also doesn't help that UU hazard removal is iffy at best, meaning that these mons will all take damage over the course of a match.
Azu, conk, keld, Lokix, metagross, scizor, slither wing

All ohko weav with priority but all are also out prioritized and all can be ohkod by kix
Blatant Misinfo here
252+ Atk Choice Band Tinted Lens Lokix First Impression vs. 0 HP / 0 Def Slither Wing: 248-294 (79.7 - 94.5%) -- 43.8% chance to OHKO after Stealth Rock
252+ Atk Choice Band Tinted Lens Lokix First Impression vs. 4 HP / 0 Def Azumarill: 246-290 (71.9 - 84.7%) -- guaranteed 2HKO after Stealth Rock
252+ Atk Choice Band Tinted Lens Lokix First Impression vs. 0 HP / 0 Def Keldeo: 222-264 (68.7 - 81.7%) -- guaranteed 2HKO
252+ Atk Choice Band Tinted Lens Lokix First Impression vs. 0 HP / 4 Def Conkeldurr: 212-252 (60.3 - 71.7%) -- guaranteed 2HKO after Stealth Rock and burn damage
Mind you, these are all CB calcs. While it is true that Lokix can OHKO them if it uses Tera, it is a very hefty investment for a mon that gives your opponent free turns to set up.
Also another thing about Metagross
252+ Atk Choice Band Metagross Bullet Punch vs. 0 HP / 0 Def Tera Ghost Weavile: 157-186 (55.8 - 66.1%) -- guaranteed 2HKO
If Weavile Tera Ghosts, Bullet Punch isn't an OHKO, similar story with Scizor, which needs Tera Steel to OHKO with CB.
 
One that I noticed is that you keep on mentioning Azu in both of your posts. Azu is not good, it's way too slow, lacks recovery, and struggles to get going. Weavile can switch to something like Skarmory, which can deal with Azu. There's a reason why it's only B rank (and even then it was in C rank for the longest of time).

All three of these mons lack recovery, and are worn down by Spikes, which is very common. It also doesn't help that UU hazard removal is iffy at best, meaning that these mons will all take damage over the course of a match.

Blatant Misinfo here
252+ Atk Choice Band Tinted Lens Lokix First Impression vs. 0 HP / 0 Def Slither Wing: 248-294 (79.7 - 94.5%) -- 43.8% chance to OHKO after Stealth Rock
252+ Atk Choice Band Tinted Lens Lokix First Impression vs. 4 HP / 0 Def Azumarill: 246-290 (71.9 - 84.7%) -- guaranteed 2HKO after Stealth Rock
252+ Atk Choice Band Tinted Lens Lokix First Impression vs. 0 HP / 0 Def Keldeo: 222-264 (68.7 - 81.7%) -- guaranteed 2HKO
252+ Atk Choice Band Tinted Lens Lokix First Impression vs. 0 HP / 4 Def Conkeldurr: 212-252 (60.3 - 71.7%) -- guaranteed 2HKO after Stealth Rock and burn damage
Mind you, these are all CB calcs. While it is true that Lokix can OHKO them if it uses Tera, it is a very hefty investment for a mon that gives your opponent free turns to set up.
Also another thing about Metagross
252+ Atk Choice Band Metagross Bullet Punch vs. 0 HP / 0 Def Tera Ghost Weavile: 157-186 (55.8 - 66.1%) -- guaranteed 2HKO
If Weavile Tera Ghosts, Bullet Punch isn't an OHKO, similar story with Scizor, which needs Tera Steel to OHKO with CB.
So lokix teraing to secure a kill, and then continue to be the most threatening mon in the tier is to hefty an investment? But weavile defensive teraing to just stay alive isn’t?
 
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Pokemon that you can use to beat choice band lokix, some require a bit of outplay, green if they can live choice band tera bug first impression, red if not but can beat lokix in a 1v1

harc - outspeeds ada and flare blitzes
azu - lives non tera and revenges
clodsire - lives and poisons
cobalion - lol
conkeldurr - lives and revenges
donphan - knocks/head smashes
fezan - lol
heatran - only threatening move is knock, either way risks flame body
hippowdon - whirlwinds for hazard damage or clicks SE
Hydrapple - teras and permatanks
Keldeo - lives non tera fimp and kills
Lokix - Long live the gamble
Mandibuzz - lives and turns/knock/toxic/foul play
Metagross - lives anything that isnt knock and revenges, bullet punch maybe also kills if band
Revavroom - Only threatening move is knock
Rotom-Wash - burns or clicks pain split on turn
Sandy shocks - lives tera bug fimp and kills with power gem
Scizor - U turn
Sinistcha - Lives anything that isnt knock or clicks tera and strength saps for perma wall
Skarmory - lol
Skeledirge - Lives anything that isnt knock
Talon - see above
Tinkaton - wins the 1v1
Toxapex - Poisons
GZapdos - lol
 
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View attachment 874919
Pokemon that you can use to beat choice band lokix, some require a bit of outplay, green if they can live choice band tera bug first impression, red if not but can beat lokix in a 1v1

harc - outspeeds ada and flare blitzes
azu - lives non tera and revenges
clodsire - lives and poisons
cobalion - lol
conkeldurr - lives and revenges
donphan - knocks/head smashes
fezan - lol
heatran - only threatening move is knock, either way risks flame body
hippowdon - whirlwinds for hazard damage or clicks SE
Hydrapple - teras and permatanks
Keldeo - lives non tera fimp and kills
Lokix - Long live the gamble
Mandibuzz - lives and turns/knock/toxic/foul play
Metagross - lives anything that isnt knock and revenges, bullet punch maybe also kills if band
Revavroom - Only threatening move is knock
Rotom-Wash - burns or clicks pain split on turn
Sandy shocks - lives tera bug fimp and kills with power gem
Scizor - U turn
Sinistcha - Lives anything that isnt knock or clicks tera and strength saps for perma wall
Skarmory - lol
Skeledirge - Lives anything that isnt knock
Talon - see above
Tinkaton - wins the 1v1
Toxapex - Poisons
GZapdos - lol

i mean, yeah. but that's in a vacuum. in a real game, lokix comes into something that has to switch out, and then your switchin has to take an unresisted knock off / uturn (tinted lens ofc). and the next time, it can't do it anymore, unless you are using hard counters like skarm, cobalion, tink or pex
 
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i mean, yeah. but that's in a vacuum. in a real game, lokix comes into something that has to switch out, and then your switchin has to take an unresisted knock off / uturn (tinted lens ofc). and the next time, it can't do it anymore, unless you are using hard counters like skarm, cobalion, tink or pex
I appreciate the nuance here. Greatly. Admitting it can happen(In a vaccuum) and not just arguing like crazy for the sake of arguing. Weav has lots of Tera options but it really does need these teras(especially ghost) to be threatening and it can’t fit low kick thanks to the appeal of prio ice shard and the lokix’s running around(pretty much calls for protect) and that Tera dark knock with Sd and orb more likely than not ohkos keld so it’s not like you need low kick tech specifically for coballion since mintwinter said you could drop low kick for protect;and lilou said that many of the set up mons that run protect wouldn’t if not for Lokix. So it’s not like weav is ban worthy;it really does need that Teranand without it setting up is hard unless you run protect;which then again;is prep mainly for kix scarf slither wing won’t need first impression to get the hit first on non Tera'd weav.
 
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gonna second with heatranator: I think banning weavile will do more good than harm for the tier. Absurd speed, potent attack, great STAB combo, and flexible sets (tera fire for burn immunity, tera ghost for fighting immunity/chance to set up, tera ice/dark to boost stabs etc. Can choose between boots for longevity or lorb for extra damage). It's just too threatening when it sets up, and its counterplay is unreliable (cobalion gets ohkod by +2 low kick, conk gets fucked up by tera ghost when it sets up, lokix doesn't beat it when it runs protect, etc) It just puts a big constraint on the builder and I wouldn't be sad at all to see it go.

latios also needs to go tbh. Gross af mon with very flexible sets (specs, scarf, soul dew/lorb 3a, calm mind with dew/lefties, even agility/calm mind stored power aka budget latias because why not). It also has unreliable counterplay, shown here

Tyranitar dies to aura sphere, heatran is setup fodder, garde, meta, and rachi really do not like taking shadow ball (assume you are even running that... bulky attacker meta and spdef rachi get 2hkod by specs sball after rocks), it can trick blissey, but it doesn't help that blissey is hilariously passive... clodsire is forced to tera and is very prone to trick as well... tinkaton is one of the only mons that could reliably check latios defensively. The rest you have to either 1) check it offensively or 2) waste your tera

Its tera types are hilarious; Tera steel for great synergy with levitate, tera electric to avoid thundy-i para, tera dragon to power up stab draco, and tera fairy for other dragons + dark resist and dragon immunity

I think latios is too cancerous for the meta but I usually find weavile much more cancerous. Get weavile out of here then suspect latios. Look at keldeo too then at the very least retest/unban pelipper since sun is being monitored and no zap/torn-t in the tier.
 
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I only dabble in the tier but here's my personal thoughts.

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Free my guy Pelipper. I remember the original answer of "We're concerned of this tier turning into weather wars, something BW players are familiar with."

Frankly who fucking cares lmfao. RU right NOW has Cetitan Hail, Sun and rain as a lower ebb strategy in the tier and its fine enough. This tier has plenty of counterplay to rain, whether naturally or build a bear teras / just tera'ing hippowdon and winning the whole game lmao. Pelipper itself is fine by the way. This thing was banned when Torn-T (broken) and Zapdos (broken) were in the tier. Both of them are gone now. Personally don't even think it needs a suspect to bring it down we KNOW it'd be fine. Hard unban. Post SCL is a fine time for some fuckery like this.

I have honestly zero idea why Quaquaval is being even floated that mon is stupid annoying. "It's a weavile check though!" Yeah there's like 7 shit checks in this tier and none of them are good at checking weavile maybe we should get rid of weavile. Cobalion sucks ass DROP HIM PLEASE. Azumarill sucks ass. Tink has no recovery and booms to spikes. Freeing quaquaval just feels like cope on the fact that Weavile lived its last suspect in the tier and yall want a bandaid solution. All the clammering about how useful it is as a spinner ignores that the real problem comes back the moment people stop using the honest duck sets and start clicking aqua step moxie snowball shit straight out of mossad's handbook.

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I don't get how Heatrantor got flamed for calling this broken. I swear everytime I took a gander at an SCL game or a random language PL tera steel keldeo ran a fucking clinic on them. Mon is very silly I'll be honest. It's got checks, sure. But your checks are all usually liable to exploding to whatever flavor Keldeo felt like loading today. Slowking/Fez its a subcm victim, Mence/Latios/Hydrapple booms to IW, Sinistcha booms to Air slash/IW, Conk just doesn't last forever, it has priority options, pivoting, pain split memes like its got a lot of shit. It doesn't feel like it has 4MSS either, because you can still get crazy value out of Keldeo even when it doesnt have the tools to break these guys. Flip turn on slowking into big lokix, for instance. I can fully understand the feelings this mon is busted and I dunno why anybody is getting torched as if thats unreasonable.

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I dunno how I feel about this one. It feels like an ADV Kangaskhan moment where its so cleanly far and away the best mon, and a large chunk of the tier is as good as they are based on how they perform against latios. On the flip side, you could argue that you naturally end up with a swath of checks to latios naturally. It's not unreasonable to have like 4 different avenues of checking latios on a single team. I probably wouldn't kill it, personally.
 
I only dabble in the tier but here's my personal thoughts.

Normal.png
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Free my guy Pelipper. I remember the original answer of "We're concerned of this tier turning into weather wars, something BW players are familiar with."

Frankly who fucking cares lmfao. RU right NOW has Cetitan Hail, Sun and rain as a lower ebb strategy in the tier and its fine enough. This tier has plenty of counterplay to rain, whether naturally or build a bear teras / just tera'ing hippowdon and winning the whole game lmao. Pelipper itself is fine by the way. This thing was banned when Torn-T (broken) and Zapdos (broken) were in the tier. Both of them are gone now. Personally don't even think it needs a suspect to bring it down we KNOW it'd be fine. Hard unban. Post SCL is a fine time for some fuckery like this.

I have honestly zero idea why Quaquaval is being even floated that mon is stupid annoying. "It's a weavile check though!" Yeah there's like 7 shit checks in this tier and none of them are good at checking weavile maybe we should get rid of weavile. Cobalion sucks ass DROP HIM PLEASE. Azumarill sucks ass. Tink has no recovery and booms to spikes. Freeing quaquaval just feels like cope on the fact that Weavile lived its last suspect in the tier and yall want a bandaid solution. All the clammering about how useful it is as a spinner ignores that the real problem comes back the moment people stop using the honest duck sets and start clicking aqua step moxie snowball shit straight out of mossad's handbook.
frankly weav seems balanced as is;sure it's fast but it's hard to get an SD without burning tera ghost and you can't go and argue tera dark +2 orb ohkos if the tera guaranteed to get set up opportunities isn't the same as the tera you have to boost your firepower. and it's a tera hog

Also free bumganacl. it fell off hard in ou and it could be a solid lokix check
 
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Agreeing with LBN here: Fuck quaquaval please don't free him. Ugly duck that straight up adds nothing positive to the tier and only adds cheese. Yes 4MSS is terrible, but swords dance = straight up win for quav. Do NOT ever free it.

Cobalion sucks, please drop. Azumaril sucks ass asw and should definitely drop. Manaphy ban helped this tier. I just don't like the state of this tier personally.
 
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Almost none of the checks being listed to Weavile survive the combo of Knock + hazard spam it should always be paired up with throughout the course of a game, and even then most of them can hardly tank +2 boosted attacks more than once either. The only "valid" one that escapes this is Skarmory and that can be quite iffy as well if you run into something like Tera Ice. Oh yeah, Tera... Weavile has a pretty crazy variety of viable Tera types it can take to abuse its counterplay and predicting/accounting for all of them is about as aids as you can imagine. There's some good SCL replays of this happening but my ass is not linking find them yourself.

Latios is also pretty worthy of a suspect test atp and it has been for a while now. It's dominance over the tier is starting to feel as overwhelming as Torn-T was by the end of its reign here and while they are two different mons, ball knowers know that by the end of Torn-T meta most of the playerbase were about to throw themselves off a cliff if that mon didn't end up rising lmao. There hasn't really been many new innovations in Latios sets but the current slate of sets is already difficult enough to deal with for most teams and the tier could be better off not having to account for all that shit in the builder. However, it does check Keld until that mon clicks the Tera Steel win button and does some other good for the tier (mainly speed control) so I respect wanting to keep it.

UUBL - none of these guys except Pelipper should be entertained at the moment. Rain wouldn't be busted and I dislike tiers keeping a mon/playstyle out just on the notion that it wouldn't "add anything" even if it straight up isn't a problem. I will eat my words when someone busts the Keldeo Rain supreme the first week that shit is allowed back in though :zonger:
 
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