This is probably closer to that truth but I'm not exactly sure I'd frame it as hubris. I'd say it's that they thought sticking to the 3 year dev cycle was fine, which I think they definitely should've known it didn't by then after SwSh but SwSh at least didn't have a ton of glitches at launch. Maybe expecting to have a polished, feature-complete open world game out in 3 years is hubris? I dunno. To me it was them biting off more than they could chew, which I suppose is a common thing to do when you have hubris of some kind.I’d say it’s less laziness, and more like a decently sized dash of hubris.
Their games always sell incredibly well even with the lack of good polishing for the entirety of the Switch era.
Eventually that hubris gave us SV and Nintendo themselves giving apologies.
I wouldn’t be surprised if Nintendo themselves decided to step in and tell Gamefreak something to the effect of “We were willing to look past things because of your sales figures and our history together. But after that last release, we are not doing that again. You guys need to step up and make something that stands with the rest of our catalogue.”
So they decided to delay WiWa (and potentially even ZA as well) until next year in response. Which is 100% for the best, if WiWa ended up being a SV2 in terms of quality I’d genuinely burn my bridges with this franchise. It would come off as the developers just no longer caring, and if they couldn’t why would I?
I'm not sure Nintendo stepped in and intervened post-SV. Like I said, there isn't a guy upstairs bossing around Game Freak. Pokémon is collectively owned by Game Freak, Creatures Inc., and Nintendo, which all make up TPC. Nintendo doesn't dictate what Game Freak does with the series. It's more likely they and Creatures agreed this wasn't going to work for gen 10. SwSh had a lot of glaring issues and a massive PR nightmare attached to them, but the target audience of those games were never going to know about that and would at most be a little confused about the Wild Area graphics. With SV, the technical issues were apparent to anyone who played them. They most likely did have some kind of meeting where they decided what they were going to do differently moving forward, I'm just not sure what the company dynamics were for it. Nintendo and GF have a very trusting relationship, so my understanding is that they're mostly hands-off with GF, but I can totally see Nintendo being concerned.
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