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Resource National Dex Ubers Viability Rankings [Update #12 at post 388!]

Personal VR -
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Nominations -

:arceus-water: [C+ -> B+/B] - Waterceus is probably the nom I care most about. Pairing it with Calm Mind and Tera Poison specifically, along with Judgement and coverage of choice (Grass Knot is recommended), it becomes one of probably the best CM mons in the tier I believe. The merit it has over other Arceus forms like Dark and Fairy is that being a Water type, it is resistant to both Behemoth Blade from Zacian as well as the Water / Ice moves from Primal Kyogre, both of which are usually nuisances to deal with. At worst, it even trades with the aforementioned two, as well as Primal Groudon. Tera Poison also gives it defensive utility, with being immune to Toxic, and of course getting rid of it's weaknesses. Tera Poison also pairs well with the now Water type Judgement, making Arceus-Water, currently one of the the better forms in the tier.

:eternatus: [A+ -> S] - Eternatus has been on a rise recently, especially with it's Choice Specs and Life Orb sets. Tera Dragon has made this one of the probably broken mons in the tier, especially when aided with pivots. There's nothing much to say about this besides the fact that even offensive sets do run defensive teras at times, catching a lot of people off guard. Defensive sets are whatever at this point, IMO they're just a stall staple.
But altogether I think this deserves a rise to S rank for sure.

:arceus-ground:
[A -> A+] - Arceus-Ground has been a staple on Hyper Offense teams for quite a while now, since being able to take hits from pokemon like Eternatus and Zacian is appreciated. Dragon Dance sets have the freedom to run whatever 4th move they want, from Taunt, to Recover and even potential stuff like Tera Blast and Ice Beam. Calm Mind haven't been seen as of late, but I do believe they still have their merit in a strong Ground STAB along with good coverage options. Utility sets have also seen a spike in usage, which is pretty nice to see. Personally, this is one of the more annoying pokemon to prep for since you never know what set it is running. Overall, it surely does deserve a raise.

:lunala:
[A- -> A] - Lunala has seen a sudden spike in usage as well. Boasting it's high raw damage output, as well as defensive utility with Shadow Shield, it's mostly found on HO and Offense teams. Calm Mind / Meteor Beam sets are the most used sets I believe, while Choice Specs and Defenesive sets still see their usage. Another thing is once again, the uncertainty of the sets, ranging from HDB, Power Herb, Spell Tag etc. Guessing it's Tera type is also a pain, although Lunala is a pretty good Tera Sink.

:arceus-Ghost:
[D -> C+/B-] - Another Arceus form nom, I believe Ghostceus is pretty good since Ditto doesn't beat you, and you can ev for outspeeding a Scarf Yveltal after a Dragon Dance. Ghost moves in general are very unresisted in this tier, making Ghostceus another possibly viable Ghost type. Nothing much to say here, except that you can play around with your evs and sets and see where that leads you. Another merit for this mon is that Calm Mind sets are also pretty good. Tera Ghost Judgement is pretty scary to switch into, especially when aided by coverage like Dazzling Gleam and Aura Sphere / Focus Blast.

Minor nominations -

:kingambit: - [C+ -> B-]
:Salamence-mega: - [B+ -> A-]
:pheromosa: - [B- -> B+]
:Deoxys-speed: - [B- -> B+]


Drops -

:Ho-oh: + :arceus-dark:[S -> S-] - Grouping these two together since I whatever I have to say goes for both of them. I do not think they are not deserving of the S rank. Whatever they used to wall, has now developed a newer way to overcome these, or maybe even not stay in vs these guys. Arceus-Dark in particular, still isn't that great of an Eternatus check especially when you have to burn your tera for it, risking getting crit, and waste a lot of Recover PP. Foul Play sets do what they do best, and I believe S- or even A+ is fitting for it. Ho-oh on the other hand is still good, although it faces heavy competition from the rising Yveltal Usage as well as moves like Taunt and defensive Teras from opponents, do not favour it at all. Recently, I've used Tera Electric Ho-oh, which has great defensive properties. I also think that Ho-oh is mostly a soft check for most things like Eternatus and Zacian. Nothing too much to say about it, other than it not being as annoying to face as it was before.

:Smeargle:
[A -> B+/B] - Don't get me wrong but this is still a viable lead, except that the metagame has somewhat adapted to it. There's obviously many ways to beat it now, and I don't think it's deserving of the A tier, and I would even give this a B- if it doesn't perform as well in the future.

:fezandipiti:
[B+ -> C+] - I've always had my doubts about Fez, and now it is well know that this mon just isn't good enough in the metagame. Something I ran long ago was Calm Mind, to avoid dropping too many Roost PPs, but that's about it. It's not a great Primal Kyogre check either, and is forced to burn the Tera for it. There's too little pros and quite a number of cons which just makes this subpar to other defensive mons imo.

:Giratina-origin: [B+ -> B] - Giratina hasn't had good performance as of late, and I think it deserves a drop. Once again being a tera sink isn't good, but it can be useful on more offense oriented teams. Mostly what bumbo said about this mon is right, and there's not much it can do in practice. It does soft check a lot of stuff and cripple them with status, although it requires the right one between Wisp, Toxic and T-Wave.

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Overall, I think the metagame is in a pretty good state and is well balanced. Tera Blast and alternative tera types for most pokemon is pretty underexplored I think, but that's about it for now.
 
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VR UPDATE! Here the full slate, for any question feel free to tag me or Bobsican

Rises

:arceus-ground: A → A+
:lunala: A-→A
:ditto: B+ → A-
:salamence-mega: B+→ A-
:Pheromosa: B- → B
:arceus-water: C+ -> B-
:landorus-therian: C+ → B-
:arceus-flying: C- → C
:Clefable: C- → C
:arceus-ghost: D→ C
:Kyurem-White: D → C-
:Ting-Lu: UR→ C-

Drops

:Zygarde-Complete: S+ → S
:Arceus-Dark: S → A+
:Ho-Oh: S → S-
:Marshadow: S- → A+
:Yveltal: S- → A+
:Necrozma-Ultra: A → A-
:Smeargle: A → B+
:Chi-Yu: A- → B+
:Fezandipiti: B+ → B-
:diancie-mega: B+ → B
:Tapu Lele: C+ → C
:Grimmsnarl: C+ → C
 
I wonder why Kyurem-W rose from D to C-.
For the record, I voted it D and view it as a D+ Pokémon. Swas used in this game against Sami. For context, the week was decided and both players loaded absolute nonsense so I don't put much value in this replay. At least on paper, Kyurem-W is appealing as a breaker, but is severely outclassed. It is a Pokémon that works for a youtube video and will get some wins, but imo you're pretty much always going to better off using something else which is why I voted D. Enough voters felt differently, hence it was ranked.
 
Ok I heavily disagree with the notion that Kyurem-W is a complete D+ joke-mon especially when it actually has a good reason to use behind it, and hence why I voted C tier on the slate.

Kyurem-White @ Choice Specs
Ability: Turboblaze
Tera Type: Ice
EVs: 252 SpA / 4 SpD / 252 Spe
Modest or Timid Nature
IVs: 0 Atk
- Ice Beam
- Freeze-Dry
- Draco Meteor
- Fusion Flare

Ice-type breaker that isn't slowed down by Water-types is a decent niche to have. It has monstrous damage with and without Tera Ice, and having an Ice-typing to begin with distinguishes it from Choice Specs Eternatus and Dialga, since Freeze Dry and even Ice Beam are arguably more spammable than Draco Meteor is. Unlike Eternatus it is a better soft-check to Primal Kyogre since it speed-ties with it at worst, and even though it is Stealth Rock weak, it has decent trading potential against HO teams due to its natural bulk. In my opinion, Kyurem-W is in a similar boat to both Palkia-O and Dialga where its a strong special attacker that punishes teams that rely on Ho-Oh as their only specially defensive wall, since Ice Beam has a very good chance to 2HKO with just a Modest Nature.
 
This thread's been dead so gonna do a few nominations and discussion points, as I expect there to be a slate post-team tours and seasonal. Speaking for myself here and not council.



My nominations
:pheromosa: B -> B+
This mon feels incredible right now. The standard Choice Band set really enjoys Pokemon like :giratina-origin: Gira-O and :arceus-fairy: Arceus-Fairy dropping off lately to let it more easily spam its Fighting-type STAB, and in a meta where :zacian-crowned: the dog is runnning rampant that absolutely gorgeous base 151 speed tier lets it compress an oft-needed offensive Zacian check in a tier where there aren't really a lot of those. Yes it still has to deal with some bad matchups like :ho-oh: Ho-Oh but this mon has the best matchup spread it has in years.

This is more speculative but mixing up the fourth moveslot typically reserved for Rapid Spin is interesting to me, as is messing with item and Tera choice. Don't fix what ain't broken but I think that experimenting here could allow some really cool teams.

:dialga:
C- -> C
This Pokemon definitely has issues but it provides a lot of very nice traits in teambuilding. It has a lot of movepool variety and can run a couple different sets--obviously Specs is the current reason it is ranked, but Shuca and just Adamant Orb are cool too--while checking a unique spread of Pokemon in the builder. Depending on your set you cover some combination of defensive :kyogre-primal: Primal Kyogre (technically offensive depending on set but it's a lot shakier), Coil :zygarde: Zygarde (0 HP / 0 Def Dialga is a roll to 2HKO), :arceus: Ekiller, :alomomola: Alomomola, and a couple more. It's not gonna be able to do all of these, but combining these with stuff like Tricking vs. stall, setting Rocks that Ho-Oh is scared to remove, and other tricks up its sleeve (I have a Dragon Tail Dialga in my builder, as an example), it is a super flexible Pokemon that deserves more respect.

Overall, while the mon is certainly flawed, it helps ease the strain on your :groudon-primal: Primal Groudon for these bulky offense teams it fits on, which the archetype does appreciate, something I think deserves a raise.

:blissey:
UR -> C/C-
Slow Teleport + being a very strong special wall on bulky offense and balance teams is, objectively, quite cool. Can't win vs. all special attackers on the spot, most notably Taunt Arceus formes, but it generally provides a lot of opportunities. When physically invested, while I wouldn't call it tanky by any means, it can be kind of annoying to pin down, especially when every turn it hits the field it threatens to bring in scary stuff like Pheromosa, :deoxys-attack: Deoxys-Attack, or :marshadow: Marshadow for absolutely free.

You want a damage move (Toss is the most reliable but has massive issues you need to address), Soft-Boiled, and Teleport, but the last moveslot can be flexed to whatever your team needs. Both of my Blissey teams I've loaded in seasonal have run Thunder Wave there, but you can really tailor this to what you need.

Speaking of shitmons, I'll also soft nom :samurott-hisui: and :celebi: to C- but I realize there will be a lot more pushback here until I can get better clips with them :p

:rayquaza: B to B-/C+
Usage =/= viability but I am a believer that if a mon is good, it will show up at some point, and Rayquaza just does not have the usage to maintain in the B ranks for me. No uses in NDPL so far (though we are only 3 weeks in) and only 4 uses in seasonal. It's still a scary mon, Flying-type is broken here, but its flaws have caught up to it in the current meta. This mon feasts on fatter balances which just don't really exist right now. Even balance will be running 3+ mons that can reliably revenge kill it and people are exploring Normal/Flying resists in the Steel- and Rock-types and it is just hard to get a ton of value out of it in this current meta.

Plus, it can be hard to build on a team because it really lacks defensive value. Compare Rayquaza to the other Dragon/Flying in the tier, :salamence-mega: megamence, and it is not really favorable. Better bulk, access to Roost, and Intimidate mean that Megamence has a ton more defensive value (up to full on offensive utility sets like on the Defog Mence sample team). You can find opportunities to bring Rayquaza in, and when you do this mon looks kinda nuts, so maybe it's just about finding the right teams for it; but it's significantly harder. Until those teams are found, does it deserve to be this high? I think it's more on the level of :chien-pao: Pao or :kingambit: Kingambit who are more B-/C+ mons. Maybe I'm in the minority here though, curious to hear thoughts.

:diancie-mega: B to B-
Honestly a lot of my arguments for dropping Ray apply here, oddly enough. More offensive meta is bad for Mega Diancie which is sad because this is one of my favorite Pokemon in the tier to use. The rise of Zacian, Specs :eternatus: Eternatus (having a Dragon-move switch in is nice but you don't want to hard call that in case they clicked Sludge Bomb or even Fire Blast), Dragon Dance :arceus-ground: Arceus-Ground... a lot of the top builder threats right now really hurt this Pokemon's viability, and while Magic Bounce is still incredible, it's a lot less workable these days. Still deserves B- I think for really making life hell for most hazard leads, but it definitely has more issues in the builder while the upside is less than it was a few metas ago.



Discussion points
:arceus-dark: How good is Arceus-Dark still?
This mon was pretty aggressively dropped to A+ last slate and I think opinion on it has continued to go down. Looking at usage rates, it's not in danger of falling below A in my book (it's still firmly in the 20%+ club which comprises the best ~13 mons in the tier), but it seems more in line with the lower end of that. Especially with Zacian being arguably second best in the tier now and Eternatus finding ways around it, is a drop to A fair? Should it stay in A+? Is there a world where S- again is arguable?

:arceus-ground: Should Arceus-Ground break into the S ranks?
I personally have this in my top 5 at this point. I don't know how hot a take that is, but this Pokemon is frankly absurd, and were I to make a full VR right now I would be very tempted to put it in S-, even with my general stance on "the top tiers should avoid being too bloated". It contributes so much to basically any team & you are rarely punished for including it in a squad.
 
:arceus-dark: How good is Arceus-Dark still?
Personally I think this mon got some new life put into it since people like Swas showed that you could do more than just generic foul play sets of old and the typical Calm Mind stuff. Throwing moves like Thunder Wave and Rocks (used prior but just not as often outside of stall as it would be now) is definitely a boon in the modern day against a lot of scary threats. I don't know about going back to S ranks but it definitely has had its worth proven especially in higher stakes games.

:arceus-ground: Should Arceus-Ground break into the S ranks?
Groundceus is kinda broken but it's really easy to also pull the wrong Groundceus set into a matchup and have this mon suck ass. Think it's current placement is more than fine. Maybe even a drop if this really shows further inconsistency. Don't see it any lower than A but hard to see it any higher than A+ right now.

---

Now my own take on the mons rankings matter here is that Eternatus is getting super toxic right now in terms of the sets it can run and how much pressure (both figuratively and literally) it exerts. It shows up genuinely everywhere right now Stall, Fat, Balance, BO, Offense, HO. And the set usage right now is just whatever you want it to be. T-Killer stuff is still very frustrating to queue into especially when they start sporting Fire Blast way more often for NDM and Zacian-C. Dragonium Z, Life Orb, and Choice Specs are as threatening as ever because Ho-oh and a lot of Arcs struggle to switch in. Meteor Beam is just really easy for HO to slap on a team and make instant progression unless you fuck up royally or queue into an extremely hard counter (Chansey). NDCL and NDUPL had people running around with Agility Eternatus, and Choice Scarf is getting some more legitimacy as well to revenge kill some offensive stuff like DD Mega Mence and Ultra Necrozma. Over it's just a mon that is filled to the brim with choice and it makes it a very annoying bastard. Would prob say its deserving of S tiers right now.

Also any mon that can viably click a move that Paralyzes should probably be respected more.
 
:pmd/arceus-ground: All of the nominations and discussion points are interesting various degrees, but this is the one I wanted to talk about the most. The 'S rank bloat' has been brought up in this thread and on Discord for a while, but the last slate was the first time it impacted the VR and a slew of Pokémon dropped. I've been pretty vocally against dropping Pokémon purely because a rank appears 'bloated.' If we play a stratified metagame that consolidates at the top and the VR should reflect that. The 'S rank bloat' has just turned to A+ bloat which now has more Pokémon than any of the S ranks ever did.

Consequently, can I see Arceus-Ground as an S- level Pokémon? Yes. Can I see it in the context of our current VR? No. I can be sympathetic to Arceus-Ground potentially being S- whilst personally thinking that it does not deserve to rise in a world where Eternatus and Yveltal are still in A+. I'm also not so sure what has actually changed with Arceus-Ground since it has risen that merits another one. The lead set did exist then and is arguably a staple at this point. While it is a revival of defensive sets that were nearly extinct, they are frequently replacing a different Arceus-Ground set rather expanding Arceus-Ground's place in the metagame. I've always had some skepticism of this set due to consistency concerns. Those concerns have not faded with time as the element of surprise and having the right EV spread, moves, and potentially tera type even if the set is better than I thought it would be.

Ultimately, as time has progressed the surprise factor of 'lead' Arceus-Ground has waned. Despite this, it does still have that Smeargle-esque quality of never truly knowing what it is running until you receive a nasty surprise. This results in a high ceiling, lowish floor set that is often reflective of the teams that utilize it. Whilst these teams are good, to the point where I asked a couple of people for teams with it to include in the samples after we didn't get any submissions, they often appear to have significant issues against multiple top tier Pokémon. There is also some competition from Arceus-Dark in this role - albeit Arceus-Ground is the far more popular choice.

At the end of the day, Arceus-Ground is missing something to break into the S ranks personally. Arceus-Ground may be an excellent Pokémon, but it almost always feels like you're missing something or building around it a bit too much to rise to S- even in a personal VR. It definitely doesn't deserve to be the only Pokémon accompanying Ho-Oh in the current one. The current split in council opinions about S rank bloat is frustrating because that is something I take into consideration with my votes if it makes a difference in the final result. While I don't think Arceus-Ground is an S- level Pokémon, I also find that viewpoint reasonable within certain contexts. Lastly, Calm Mind sets have picked up in use a bit, but it is too early for them to move the needle.

It contributes so much to basically any team & you are rarely punished for including it in a squad.
I agree with this, but think that it is a result of the community's wider embrace of less consistent and higher variance structures. Will go more into this in a metagame discussion post at some point, but the current environment rewards fishing more than it ever has and Arceus-Ground is one of the biggest beneficiaries.


:pmd/arceus-dark: Something that comes to mind is when BKC constantly talks about how 'when the stakes are high in ADV OU that is when the Skarmories come out' and Arceus-Dark feels like a reeled in version of that. When the games matter you tend to see Arceus-Dark a lot more, but Arceus-Dark is kind of weird for an Arceus forme anyways. It is unique amongst the top tier Arceus forme due to its unique ability to blend offense and defense. It is still great despite having a massive target on its head. Additionally, it is worth factoring in what is unique to Arceus-Dark and what its replacement would also struggle with. For example, part of what makes Marshadow and Zacian-C so good is their ability to act as a 'blanket Arceus check.' They both lose to Dragon Dance Arceus-Ground, but otherwise break or revenge most Arceus formes. These are Pokémon that you'll have to check elsewhere, what is concerning for Arceus-Dark are Pokémon such as Garganacl and Pheromosa that owe at least some of their viability to the Arceus-Dark matchup specifically.

Despite this, Arceus-Dark is still fantastic because the role compression it provides regardless of its set often takes multiple Pokémon to replicate. Offense is the exception, but Arceus-Dark has never been used much there - even when it was S rank. The metagame has trended more offensive since then, but Arceus-Dark is still often the best choice for bulky offense, balance, fat, and stall. When going with an alternate Arceus forme the team frequently has to built with its flaws in mind from the ground up. That is a stark difference from how Arceus-Dark enables a wide variety of structures due to the support and role compression it is able to survive. While the sets may not have much internal variation, Arceus-Dark maintains in-game flexibility.

Personally, Arceus-Dark sits on the border of S- and A+, but I wouldn't drop it in our current VR. I find that by 'addressing the S rank bloat' we've just shifted it down and the VR is less reflective of the metagame because we had and continue to have a straitified metagame that is centralized around a small pool of Pokémon.

:pmd/pheromosa: Pheromosa's glow up has been great, but I don't think it is B+ level quite yet. The don't mess with that isn't broken is something I semi agree with here. I don't think that Tera Fighting has any reason to be changed. It is what lets it OHKO Zacian-C and presumably the team will be built around having a consistent revenge killer. The fourth slot is pretty much filler and something that isn't going to be clicked most games anyways so it isn't as though Rapid Spin is close to mandatory. Toxic has been thrown around and it feels very much a 'if it has a benefit then go for it' similar to Choice Scarf Yveltal's last move.

The thing with Pheromosa...is as freeing as it can be for Primal Groudon, it is something that needs to be fairly actively built around and I haven't seen much innovation on that front recently. I've still not seen it have much success outside of the Pheromosa + Zygarde + Ekiller check structure. Pheromosa has traits nearly every team would love, but most can't accomodate its flaws. Ferrothorn and Calyrex-I are the quintessential B+ Pokémon and I don't feel that it is quite at their level yet. If the metagame continues to develop in the same direction it defenitely can be, but it needs more time.

:pmd/diancie-mega: Mega Diancie dropping is fair, but I do think it is a B level Pokémon in the current metagame that is often under- or misutilized. It has been struggling for a bit and results matter more than theory.

:pmd/rayquaza: C+ is too low but B- is fair. I do think that Rayquaza is at the beginning of an upswing though and is incredibly underrated. I don't like comparing it to Mega Salamence because it is not usually a good breaker. It is strong enough for a lot of the frailer offences that are trending a bit right now, but not for actually bulky Pokémon.

Yeah Rayquaza is a bit of a one trick, but that one trick is quite underrated while some some more subtle metagame trends heavily benefit Rayquaza. We've seen a bit of a return of defensive Arceus and Lunala sets that Rayquaza outspeeds and can threaten. Additionally, max speed Lunala doesn't seem to be universal anymore as some players are opting for a Modest nature and / or investing in some bulk as they'll outspeed the entire metagame after an Agility anyways. We've also seen a bit of a spike in fat teams that heavily benefit from the reduced presence of proper breakers such as Choice Band Rayquaza and Choice Specs Lunala. They're not the most popular thing, but they have a metagame presence and Rayquaza deletes most of these teams if they lack Garganacl. Stall still exists and should probably be run a bit more, but I'll get into that later. So yeah, I think the conditions are right for Rayquaza to re-establish itself, but right now B- is completely fair.


:pmd/dialga::pmd/blissey: I'd want to see more replays or team breakdowns. I'd honestly be fine if both Pokémon were absent from the VR, but don't have an issue with them being there. I'm more of a believer in Dialga and Blissey.


Nominations

Rises​

:pmd/eternatus: [A+ -> S-] I don't think Eternatus is as good as Ho-Oh, but it is an S- rank Pokémon. I do think some sets and Eternatus's ability to fit on a team is overrated, but it is pretty clearly S-. I don't think Eternatus is close to mandatory on anything outside of stall, but some offensive set is at least solid on most archetypes and the defensive set has its time and place. As an anti-bullshit mon Eternatus does well in a time where more teams than ever embrace varience. I wouldn't put in S because there are way too many games where you wish you had a different Eternatus set even if the floor is decently high.

:pmd/yveltal: [A+ -> S-] I don't think Yveltal is as good as Ho-Oh, but it has been Ho-Oh esque glue for a while. Life Orb sets have fallen off in use a fair bit, probably too much, on hyper offense, but is still very good while Choice Scarf enables teams and archetypes. A+ is too low for the impact Yveltal has on the metagame, in the teambuilder, and in battle. That is with defensive sets still being rare and often mediocre.

:pmd/necrozma-ultra: [A- -> A] Most of the smaller metagame trends for a while have culminated in a very favourable metagame for Ultra Necrozma. Hazard Stack is the premier HO archetype instead of Sticky Web these days and it is near undroppable on there. Additionally, Ekiller has been replaced by Arceus-Ground on a lot of HO structures, often leaving little or no counterplay in the mirror if it gets a Dragon Dance.

On the other side of things, Arceus-Dark use is down quite a bit while Choice Scarf Yveltal stocks are through the roof. Yeah Choice Scarf Yveltal is an Ultra Necrozma check, but it is far and away the least consistent of the big three and Marshadow dropping Choice Band for a Life Orb or even Z is a nice touch. Furthermore, a lot of the newer offensive structures end up surprisingly weak to Ultra Necrozma.

People build what they build, but what is being built currently enables Ultra Necrozma to deliver on the immense threat it poses in the builder far more frequently than it has in ages.

:pmd/chansey::pmd/dondozo::pmd/giratina: [C+ -> B-] Stall still isn't great, but there are way too many teams loaded right now that are 100-0'd by stall. I voted B- last slate and stall is close to B atm.

Drops​

:pmd/necrozma-dusk-mane: [A- ->B+] It really just is use. It feels like you barely see Dragon Dance sets these days even if it is still an incredibly potent wallbreaker whilst having upside into HO if positioned properly...It just kind of barely exists and this has been the case for a while. If it was some niche Pokémon then sure, but an A- ranked Pokémon should have more use and metagame presence than it does. Necrozma-DM has an A rank ceiling imo, but it isn't there right now.

:pmd/giratina-origin: [B+ -> B] The only reason I see Giratina-O as a B+ Pokémon is because it probably should be subrank above Alomomola and that is B. Maybe drop mola to B-, but Giratina-O has felt like a B level Pokémon for a while to me. It has a lot of appealing traits, but is frequently overwhelmed when doing its job. It is weird because in theory Tera Steel Giratina-O should be amazing right now, but Giratina-O in general is real hit or miss and the metagame continues to be awkward for it.

:pmd/chien-pao: [B- -> C+] Good mon that fits best on teams that are not great now. I feel like I see more of a random ass Chien-Pao thrown on a team as a hail mary than teams designed to faclitate it.

Discussion Points​

:pmd/garganacl: [B -> B+] I think I voted B+ last slate? Either way, Garganacl is a unique Pokémon that has the right set of attributes right now. It can slot in on a deceptively wide variety of teams due to sitting on all common removal while providing a counter to most Ekillers with its base typing and bulk. It is fair to descibe it as a tera hog, but tera expands its defensive role and is powerful enough to build around. While Garganacl is somewhat limiting in the builder, the limitation these days feel similar to many of the B+ ranks.

:pmd/kyogre-primal: [A+ -> S-] I've been on the Primal Kyogre is low key S- train for a while. While it isn't a Pokémon you see on every team, it is a Pokémon that you can consider at some point in the process for most teams outside of stall. It feels like Primal Kyogre has sat around a 20-25% use and ~55% WR for a couple of years now just because of the role compression it provides or its synergy as part of various offensive and defensive cores. It is just one of those quiet Pokémon that reliably shows up and does its job without asking much of you in return.
 
Glimmora: B- to B
Glimmora is a great lead, due to its availability to Toxic Debris, Toxic Spikes, Stealth Rock, Spikes and Mud Shot. Mud shot is especially great for fast pokemon like Flutter Mane, Zacian-C, and Deoxys-A. It also has availability to Mortal Spin, which removes opposing hazards, its only problem is setup mons, due to its lack of large damage, however you can just switch to Zygarde and hit the opposing team with Dragon Tail and possibly get the 100% form in the process.

(build)
Glimmora @ Focus Sash
Ability: Toxic Debris
EVs: 56 HP / 200 SpA / 252 Spe
Timid Nature
Tera Type: Steel
- Stealth Rock
- Toxic Spikes
- Mortal Spin
- Mud Shot/Rock Tomb
 
Glimmora: B- to B
Glimmora is a great lead, due to its availability to Toxic Debris, Toxic Spikes, Stealth Rock, Spikes and Mud Shot. Mud shot is especially great for fast pokemon like Flutter Mane, Zacian-C, and Deoxys-A. It also has availability to Mortal Spin, which removes opposing hazards, its only problem is setup mons, due to its lack of large damage, however you can just switch to Zygarde and hit the opposing team with Dragon Tail and possibly get the 100% form in the process.

(build)
Glimmora @ Focus Sash
Ability: Toxic Debris
EVs: 56 HP / 200 SpA / 252 Spe
Timid Nature
Tera Type: Steel
- Stealth Rock
- Toxic Spikes
- Mortal Spin
- Mud Shot/Rock Tomb
I think that Rock Tomb is generally the better choice for setup control on Glimmora, because there is no immunity.
 
Late but here new Vr update!
Thank you everyone!


Rises:

:Eternatus: A+ -> S-
:Yveltal: A+ -> S-
:necrozma-ultra: A- -> A
:Deoxys-Attack: B+ -> A-
:Deoxys-Speed: B -> B+
:Pheromosa: B -> B+
:Arceus-Water: B- -> B
:Chansey: C+ -> B-
:Dondozo: C+ -> B-
:Giratina: C+ -> B-
:Grimmsnarl: C -> C+

Drops:

:Arceus-Dark: A+ -> A
:Kyogre-Primal: A+ -> A
:Ditto: A- -> B+
:Necrozma-Dusk-Mane: A- -> B+
:Rayquaza: B -> B-
:Kyurem-Black: B- -> C+
:Mewtwo-Mega-Y: C+ -> C
:Mewtwo: C+ -> C
:Ribombee: C+ -> C
:Shuckle: C -> C-
:Ting-Lu: C- -> UR
 
Last edited:
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