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OU Flareoff-Season

Rainy

formerly Rainer24
is a Pre-Contributor
:tyranitar: :flareon: :forretress: :celebi: :salamence: :swampert:

https://pokepast.es/e5f095b137e2ef2e

Hey y'all! This was something I was making for the Fire-type teambuilding competition, but I didn't quite get around to writing it up at the time. This is a team I've been having a ton of fun with, and I've had a decent amount of success with it. With that being said, it isn't perfect and has some issues I'll talk about later, but I think it does a really good job of supporting the featured mon, :flareon:!

My original idea was to use :flareon: on a sort of Spikes offense team, since those teams appreciate a :gengar: switch-in and can use the Wish support to strengthen their defensive pieces. With that in mind, let's hop into the specifics.


:tyranitar:​

Tyranitar @ Leftovers

Ability: Sand Stream

EVs: 4 Atk / 252 SpA / 252 Spe

Hasty Nature

  • Crunch
  • Hidden Power [Grass]
  • Thunderbolt
  • Brick Break
Mixed :tyranitar: has become something of a staple on these :forretress: mixed offense teams. It's really great at either wreaking havoc early or inviting in passive mons for our :forretress: to take advantage of.

I went with Crunch because having a strong hit on :gengar: is pretty essential on these types of teams. Hitting :claydol: is nice for our :salamence: and :flareon:, and it's just generally the strongest move :tyranitar: can use. Grass is here for :swampert:, as it's one of the things lead :tyranitar: is most likely to draw in. This team doesn't have a great time switching into opposing :swampert: bar :celebi: (more on that later), so any chip goes a long way.

Thunderbolt is probably the most "novel" choice on our :tyranitar:, but it makes a good amount of sense here. We need a move to hit :skarmory: hard for a potential :salamence: sweep, as well as to generally minimize the amount of Spikes and chip the bird gets to spread. That usually takes the place of Flamethrower/Fire Blast, but Thunderbolt also gives us a stronger hit into Water-types like :suicune: or :milotic:, who often like to come in on a mixed :tyranitar:'s weak Hidden Power Grass and reverse momentum.

Losing a Fire move means we can't hit :metagross: very hard, but with :swampert:, :forretress:, and :flareon:, that isn't a huge deal. Brick Break is here for opposing :tyranitar: and to pressure :blissey: alongside Spikes, two very important roles.

I think better EVs probably exist out in the ether somewhere, but I figured hitting as hard and fast as possible was generally a safe play.


:flareon:​

Flareon @ Leftovers

Ability: Flash Fire

EVs: 252 HP / 88 SpA / 168 Spe

Modest Nature

IVs: 0 Atk

  • Flamethrower
  • Wish
  • Protect
  • Toxic
:flareon: is the featured mon on this team, so I'll try to go into some extra depth in this section.

I opted for a Wish + Protect build in order to ensure it could reliably and repeatedly wall mons like :gengar:, :celebi:, :moltres:, and :charizard:. In addition to supporting itself, Wish provides some longevity to teammates like :celebi: and :swampert:, who can use the extra longevity when switching into the offensive Water-types (:suicune:, :starmie:, :swampert:) and physical threats (:tyranitar:, :aerodactyl:, :salamence:), respectively.

Toxic is a natural pairing with the Wish + Protect combo, and it's a great way to pressure just about everything that Flamethrower doesn't. I'll leave some notable calcs below, but the EV spread I opted for is a good mix of bulk, speed, and power.

168 Speed puts you at 208, which is just enough to outspeed :marowak:, as well as the many :metagross: that stay under that benchmark. Speaking of :metagross:, 88+ Special Attack is just enough to guarantee an OHKO on standard Agility sets after 3 layers of Spikes. That seemed like a solid enough benchmark for me, as it left 252 EVs to throw into HP, which :flareon: appreciates given its naturally high Special Defense. It also caps a Timid :zapdos:'s Thunderbolt below 50%.

I was honestly surprised at how well this spread worked out. I didn't often find myself looking for more speed or power, but sometimes some extra bulk may have been appreciated.

Some other moves that may be worth considering on :flareon: could be Roar, Sub + Baton Pass, Overheat, and Hidden Power Fighting/Grass/Electric. None of those options really stuck with this particular team idea, but I could see them working on something else.

:flareon:'s unique defensive profile has been very useful here. The things it answers are generally pretty tough to check. Having Flash Fire especially is a great way to reverse momentum against things like :moltres:, :charizard:, and even mixed :tyranitar:/:salamence:. Wish + Toxic means you can stall a lot of these mixed attackers out, which has been really cool.

One thing I will say about :flareon: is that it can be a bit passive, in that it can't punish a Water-type switching in with more than a Toxic. :starmie: in particular has been very annoying for this team, but I don't think that's completely :flareon:'s fault.

My original team idea had :celebi: replaced by :registeel: as a Water answer that really appreciated Wishes, but :swampert: became a huge issue for that team.

Overall, :flareon: patches up some big holes that typical :forretress: offense teams struggle with, and I'm really happy with its place on this team.

Notable calcs:

88+ SpA Flareon Flamethrower vs. 168 HP / 0 SpD Metagross: 260-306 (75.8 - 89.2%) -- guaranteed OHKO after 3 layers of Spikes

252 SpA 30 IVs Zapdos Thunderbolt vs. 252 HP / 0 SpD Flareon: 140-165 (41.9 - 49.4%) -- guaranteed 3HKO

8 SpA Gengar Thunderbolt vs. 252 HP / 0 SpD Flareon: 79-94 (23.6 - 28.1%) -- 90.9% chance to 4HKO

88+ SpA Flareon Flamethrower vs. 0 HP / 76 SpD Celebi: 221-260 (64.8 - 76.2%) -- 12.5% chance to OHKO after 3 layers of Spikes

252+ SpA 30 IVs Celebi Psychic vs. 252 HP / 0 SpD Flareon: 124-147 (37.1 - 44%) -- guaranteed 3HKO

252 SpA Starmie Hydro Pump vs. 252 HP / 0 SpD Flareon: 302-356 (90.4 - 106.5%) -- 43.8% chance to OHKO

88+ SpA Flareon Flamethrower vs. 252 HP / 212+ SpD Registeel: 132-156 (36.2 - 42.8%) -- 97.2% chance to 3HKO after Leftovers recovery

252+ SpA 30 IVs Salamence Dragon Claw vs. 252 HP / 0 SpD Flareon: 118-139 (35.3 - 41.6%) -- guaranteed 3HKO


:celebi:​

Celebi @ Leftovers

Ability: Natural Cure

EVs: 252 SpA / 76 SpD / 180 Spe

Modest Nature

  • Leech Seed
  • Giga Drain
  • Hidden Power [Fire]
  • Psychic
As just mentioned above, this team originally used :registeel: in this slot, but having tried both, I really prefer :celebi: here for a number of reasons.

The biggest is probably the :swampert: of it all, as that gal is otherwise a huge pain to switch into on this team. In general, though, a Leech + 3 Attacks set is nice here in that it keeps a lot of offensive momentum rolling.

Leech Seed is great at slowing things like :suicune:, :snorlax:, :zapdos:, or :blissey: down for the rest of your team to better handle them. Paired with Spikes, it becomes an actually threatening move, as it often puts your opponent in a lose/lose situation: either giving you value with the Leech or taking extra damage on the switch.

Giga Drain is here to hit :swampert:, :starmie:, and, to a lesser extent, :tyranitar: and :suicune: hard. The first two especially aren't handled particularly well by anyone else on the team, so hitting them hard and fast is invaluable.

Fire is here to hit opposing :celebi: and to put damage on :skarmory: if it wants to try and set up Spikes on you.

Psychic is finally here as a strong neutral move into :salamence:, :charizard:, and :moltres: switching in, as well as a big hit on :gengar: or Fighting-types (:machamp:, :heracross:, :hariyama:).

All of :charizard:, :moltres:, and :gengar: are handled by :flareon:, but it's still not a good idea to give them free entry, as relying on :flareon: consistently gets a bit dicey with sand and Spikes up.

With that being said, Psychic is probably the most droppable move on this set, and I could see Recover working as a way to keep :celebi: around longer in the game to answer problem mons.

Here I'm just using standard Leech + 3 Attacks EVs, but dropping some Special Attack for HP/Special Defense to have a better matchup into the Water-types :flareon: invites in may be worth considering.


:forretress:​

Forretress @ Leftovers

Ability: Sturdy

EVs: 252 HP / 4 Def / 252 SpD

Careful Nature

  • Spikes
  • Rapid Spin
  • Hidden Power [Bug]
  • Explosion
This little guy is a huge part of the offensive game plan of this team. Setting Spikes is invaluable, and with its Steel typing, it can find some nice defensive entries on the passive mons our lead :tyranitar: brings in.

Explosion feels pretty mandatory for me on these types of teams, as it can help :forretress: feel useful in the matchups where being a Spikes bot isn't enough. Trading into a :suicune:, :blissey:, or :salamence: always feels good.

The last two moves feel a little bit more up in the air. I went with Rapid Spin because a lot of our team is grounded, so a midgame spin offers a lot of reprieve. The final move was Hidden Power Bug, as it's :forretress:'s most consistent damage and ensures it can keep its Spikes up against :claydol: and :starmie:.

This coverage does leave you pretty vulnerable to :gengar:, :charizard:/ :moltres:, and Peck :skarmory: without Zap Cannon. Again, :flareon: helps solve a lot of these issues, but it still may be nice to fit Zap Cannon in there.

Some other moves worth considering here would be Earthquake/Counter, as :forretress: is often tasked with switching into :metagross:, and hitting :magneton: always helps.

It always feels like :forretress: needs 8 move slots, but that just kinda comes with the territory. In general, though, what :forretress: does is irreplaceable, and as such, it's a big part of this team.


:salamence:​

Salamence @ Leftovers

Ability: Intimidate

EVs: 228 Atk / 144 SpD / 136 Spe

Adamant Nature

  • Dragon Dance
  • Brick Break
  • Rock Slide
  • Hidden Power [Flying]
One thing I haven't brought up yet is how vulnerable :flareon: is to :dugtrio:. Letting the moles take free KOs is usually a death sentence, but with DD :salamence: on the team, we make sure it comes with a price.

Taking a free turn after :flareon:, :tyranitar:, or :celebi: gets trapped can be a huge deal if you've already strewn an ample amount of carnage. Nothing quite cleans up a game like this guy, and the rest of the team really appreciates an Earthquake immunity.

Not too much to say here; this guy seems pretty straightforward. I like this EV spread to live things like weak :gengar: Ice Punch and some :swampert: Ice Beams, two things that can easily be the difference between winning and losing a game.

For coverage, I went with Rock Slide because the team doesn't really lure :zapdos: and :aerodactyl: particularly well. Hidden Power Flying is here because the strong neutral damage into :swampert:, :suicune:, :claydol:, and :starmie: is a pretty big deal, and Brick Break is here to punish the greedy :blissey: teams that are so popular.

Losing Earthquake's coverage into :metagross: and :jirachi: is never fun, but :flareon: is a great way to get damage on them. Perhaps a Fire move on :tyranitar: and Earthquake on :forretress: could be something to try if you find yourself losing to those pesky Steel/Psychics, but in my experience, the coverage has felt nice.


:swampert:​

Swampert @ Leftovers

Ability: Torrent

EVs: 248 HP / 216 Def / 44 SpD

Relaxed Nature

  • Earthquake
  • Ice Beam
  • Curse
  • Hydro Pump
Finally, we have :swampert:. The last mon on so many teams, just because of the sheer defensive backbone she offers without conceding much offensively.

She's the necessary Rock resist, being our main line of defense against :tyranitar:, :aerodactyl:, :salamence:, and :metagross:. While by no means permanent, she gives us the time to enact our offense before we crumple defensively.

I decided to pump her with a bunch of bulk and use the standard defensive EVs (living :zapdos: Hidden Power Grass then maximizing Defense).

Earthquake, Ice Beam, and Hydro Pump are no-brainers, as that coverage hits the entire tier for at least neutral damage. My fourth move of choice here was Curse, in order to help in the fat matchup, providing a way to get past :suicune: and :blissey:. Occasionally you'll win a game with this gal, especially if you position her in front of a Leeched opponent as she's setting up.

Normally, Protect is mandatory on these :swampert: sets, but with the Wish support of :flareon:, I think you're allowed to get away with a greedier set.


Overall, this team has been a ton of fun to pilot and has felt pretty capable in the games I've brought it into.

I will say that offensive Water-types, particularly :starmie: and :suicune:, give this team trouble, but I'm not sure how to fix that without making some drastic changes.

I think there's a genuine place for :flareon: on these :forretress: offense teams, and I really implore some better builders than me to take their shot at it. Fitting :registeel: especially seems powerful, as it's great at inviting in guys :flareon: can feast on.

With that in mind, though, I'll attach some replays and look forward to any feedback/ideas anyone else has!

Friendly/Testing vs. Muteki

https://replay.pokemonshowdown.com/gen3ou-2701985911

Ladder Game

https://replay.pokemonshowdown.com/gen3ou-2699401482

Revival vs. Soro

https://replay.pokemonshowdown.com/smogtours-gen3ou-983296

No Johns vs. FJ2K

https://replay.pokemonshowdown.com/smogtours-gen3ou-985134
 
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