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Pet Mod Random Tandem (RESULTS Slate 16)

:sv/clodsire:
:ting-lu:
Pokémon: Ting-Lu
Abilities: Stamina
Item: Leftovers
Nature: Impish
Tera Types: Ground/ Fight
Moves: Body Press, Earthquake, Ruination, Spikes
inspiration from MnM-LS, debated between EQ and Ruination and decided on the EQ so Big Corv or any other flying can switch in on a predication. I didn't want to give this an OP Tera that just makes this "predict me or die" mon, Fighting to give your BP a STAB boost and get hurt by psychics, fairies, and flying-type mons.

:Maushold-Four:
Pokémon: Maushold-Four
Abilities: Technician
Item: Wide Lens/ Heavy-Duty Boots
Nature: Adamant
Tera Types: Normal
Moves: Tidy Up, Population Bomb, Triple Axel, U-Turn
I don't like hazards, they're coarse and get everywhere... We'll fix this issue with the four three blind mice who need glasses, or boots to protect their feet. I was contemplating double dance with like coil or hone claws, but think this is a better fit.

:zekrom:
Pokémon: Zekrom
Abilities: Teravolt
Item: Leftovers
Nature: Naughty
Tera Types: Dragon
Moves: Haze, Thunderclap, Fusion Bolt, Dragon Tail
While not known as a defensive Pokémon, Zekrom has 6 resistances and 4 weaknesses. After asking zxg he said there are a lot of setup sweepers. the idea behind this set is to come in on a clean switch, or pivot and have a haze ready for them or a thunderclap for prio chip

:talonflame:
Pokémon: Talonflame
Abilities: Magic Guard
Item: Life Orb
Nature: Adamant
Tera Types: Fire
Moves: Flare Blitz, Brave Bird, Roost, Defog
Another ctrl + c & ctrl + v from MnM-LS, since there's no mega stone here we give it life orb with a way to get rid of hazards for your team

I tried making more defensive or clean up sets as a way to counter the HO meta and hazards, hopefully that is clear. I also played with the idea of Mr. Imposter himself :amoonguss: as the head rather than :clodsire:
Edit 1- Ruination > Whirlwind
 
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:sv/pincurchin:
The Time Guy
:raging_bolt:
Pokemon: Raging Bolt
Abilities: Surge Surfer
Item: Heavy-Duty Boots
Nature: Quiet Nature
Tera: Dragon, Fairy (I gotta keep this thing weak bro, no Electric Tera)
Moves: Volt Switch, Rising Voltage, Thunder Wave, Dragon Pulse
:iron_valiant:
Pokemon: Iron Valiant
Abilities: Quark Drive
Item: Life Orb
Nature: Timid
Tera: Fairy, Fighting, Dark
Moves: Spirit Break, Close Combat, Knock Off, Poison Jab
:iron_boulder:
Pokemon: Iron Boulder
Abilities: Quark Drive
Item: Life Orb
Nature: Jolly
Tera: Fighting
Moves: Close Combat, Stone Edge, Zen Headbutt, Hone Claws
:samurott-hisui:
Pokemon: Samurott-Hisui
Abilities: Sharpness
Item: Focus Sash
Nature: Jolly
Tera: Psychic, Ghost, Poison
Moves: Ceaseless Edge, Psyblade, Flip Turn, Aqua Cutter, Aqua Jet
 
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:ss/Zamazenta:
:chansey:
Pokemon: Chansey
Abilities: Natural Cure
Item: Eviolite
Nature: Bold
Tera Types: Ghost
Moves: Seismic Toss, Soft-Boiled, Stealth Rock, Thunder Wave, Teleport

:flutter mane:
Pokemon: Flutter Mane
Abilities: Protosynthesis
Item: Leftovers
Nature: Timid
Tera Types: Fairy, Electric
Moves: Calm Mind, Draining Kiss, Power Gem, Thunderbolt, Taunt, Pain Split, Substitute

:hoopa-unbound:
Pokemon: Hoopa-Unbound
Abilities: Simple
Item: Life Orb
Nature: Hasty
Tera Types: Dark, Poison, Fairy
Moves: Calm Mind, Hyperspace Fury, Psychic Noise, Drain Punch, Thunderbolt

:cryogonal:
Pokemon: Cryogonal
Abilities: Ice Scales
Item: Heavy-Duty Boots
Nature: Timid
Tera Types: Steel, Water
Moves: Haze, Freeze-Dry, Rapid Spin, Recover

zamazenta + other great physically defensive pokemon! i am very funny.
 
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:ss/{{Pelipper}}:
:{{Tinkaton}}:
Pokemon: Tinkaton
Abilities: Dry Skin
Item: Leftovers
Nature: Careful
Tera Types: Ghost / Flying / Water
Moves: Stealth Rock, Gigaton Hammer, Thunder Wave, Knock Off, Encore
:{{Golduck}}:
Pokemon: Golduck
Abilities: Swift Swim
Item: Life Orb / Choice Specs
Nature: Timid
Tera Types: Ice
Moves: Hydro Pump, Electro Shot, Ice Beam, Psychic, Vacuum Wave

:{{Hydreigon}}:
Pokemon: Hydreigon
Abilities: Swift Swim
Item: Roseli Berry / Life Orb
Nature: Modest
Tera Types: Water / Flying
Moves: Dark Pulse, Hydro Pump, Dragon Pulse, Hurricane, Nasty Plot
:{{Tauros-Paldea-Aqua}}:
Pokemon: Tauros-Paldea-Aqua
Abilities: Intimidate
Item: Choice Band
Nature: Jolly
Tera Types: Water
Moves: Wave Crash, Close Combat, Wild Charge, Earthquake, Flip Turn

edit 1: gligar - > tinkaton, golduck thunder - > electro shot, hoodra - > hydreigon
 
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Gluke hasnt done their review yet so may as well give it a shot because why not
:sv/Rillaboom:
:Gouging Fire:
Pokémon:
Gouging Fire
Abilities: Intimidate
Item: Heavy-Duty Boots
Nature: Adamant
Tera Types: Fairy
Moves: Flare Blitz, Dragon Claw, Morning Sun, Burning Bulwark

:Hatterene:
Pokémon:
Hatterene
Abilities: Magic Bounce
Item: Leftovers
Nature: Modest
Tera Types: Steel, Water
Moves: Lumina Crash, Draining Kiss, Nuzzle, Pain Split

:Ursaluna:
Pokémon:
Ursaluna
Abilities: Guts
Item: Flame Orb
Nature: Brave
Tera Types: Ghost
Moves: Facade, Headlong Rush, Fire Punch, Trick Room

:Gyarados:
Pokémon:
Gyarados
Abilities: Moxie
Item: Loaded Dice
Nature: Jolly
Tera Types: Dragon
Moves: Waterfall, Dragon Ascent, Scale Shot, Dragon Dance
Rillaboom provides Grassy Terrain for a team of bulky offense Pokémon, all of which synergize pretty well with each other. I've been confident in Ursaluna and Gyarados as tandems for a while now, so this is a resubmission from a previous slate. If this fails to get in again, I'll probably give up on trying to work with these Pokémon.
I feel hatt having a more offensive set with mystical fire > nuzzle would allow lumina crash to see more uses but im fine with it. I think this is pretty good. Gouging fire is intersting and i think is pretty good. Trick room ursaluna is quite scary and a reason im saying to go M fire > nuzzle is its quite anti synergy with trick room

:ss/magnezone:
:zarude:
Pokémon: Zarude
Abilities: Grassy Surge
Item: Choice Band
Nature: Adamant
Tera Types: Grass
Moves: Knock Off, Power Whip, Grassy Glide, U-Turn

:latios:
Pokémon: Latios
Abilities: Adaptability
Item: Soul Dew
Nature: Timid
Tera Types: Steel
Moves: Draco Meteor, Luster Purge, Recover, Flip Turn

:cobalion:
Pokémon: Cobalion
Abilities: Magic Guard
Item: Life Orb
Nature: Bold
Tera Types: Ghost
Moves: Body Press, Steel Beam, Stealth Rock, Volt Switch

:pecharunt:
Pokémon: Pecharunt
Abilities: Merciless
Item: Heavy-Duty Boots
Nature: Bold
Tera Types: Ghost, Dark
Moves: Shadow Ball, Malignant Chain, Recover, Parting Shot

Ik you went AAA for this. Coba feels ok, Latios is prob to strong. Phys. Def corv is alr at risk of drpping to luster -> draco

85 SpA Soul Dew Adaptability Latios Draco Meteor vs. 85 HP / 85+ SpD Goodra-Hisui: 180-214 (55.9 - 66.4%) -- guaranteed 2HKO after Leftovers recovery

If you get luster drop smth is just dying. Idk if its just me but id maybe chnage it to a latias or make it d pulse. I think the dmg is quite high
alomomola.gif

:deoxys:
Pokemon: Deoxys
Abilities: Defeatist
Item: Expert Belt / White Herb
Tera Type: Stellar / Fighting / Psychic
Nature: Naive
Moves: Psycho Boost, Ice Beam, Superpower, Knock Off

:chien-pao:
Pokemon: Chien-Pao
Ability: Sword of Ruin
Item: Life Orb
Tera Type: Dark / Ice
Nature: Jolly
Moves: Beat Up, Ice Fang, Swords Dance, Sacred Sword, Ice Shard

:fezandipiti:
Pokemon: Fezandipiti
Ability: Toxic Chain
Item: Heavy-Duty Boots
Tera Type: Dark / Water
Nature: Careful
Moves: Beat Up, U-turn, Roost, Spirit Break

:landorus-therian:
Pokemon: Landorus-Therian
Ability: Intimidate
Item: Rocky Helmet
Tera Type: Ghost / Water
Nature: Impish
Moves: Earthquake, U-Turn, Toxic, Stealth Rock, Knock Off
The core is inspired by national dex ubers pivotspam cores, hopefully the two ubers are nerfed enough to be manageable by a good wall or priority move. There are light beat up themes for some synergy between high attack pokemon.
Pretty sure lando-t has no knock off.

In addition im unsure how much defeatist will play into it considering deo-a eclipses everyone in the speed department and is likely alr dying but maybe from hazards / priority put it into range, Idt its broken more so of a comment. Beat up chien pao sounds volatile but its prob ok... it has to go in early or it kinda wouldnt have enough beat up dmg
:sv/Tyranitar:

:Uxie:
Pokemon: Uxie
Abilities: Prankster
Item: Leftovers
Tera Types: Dark
Moves: Stealth Rock, Knock Off, Will o Wisp, Thunder Wave

:Eternatus:
Pokemon: Eternatus
Abilities: Sand Force
Item: Assault Vest
Tera Types: Rock
Moves: Meteor Beam, Dragon Pulse, Sludge Bomb, Flamethrower

:ambipom:
Pokemon: Ambipom
Abilities: Technician
Item: Silk Scarf, Assault Vest
Tera Types: Psychic, Normal
Moves: Fake Out, Heart Stamp, U-Turn, Double Edge, Knock Off

:Maushold:
Pokemon: Maushold
Abilities: Technician
Item: Leftovers
Tera Types: Water, Ghost
Moves: Population Bomb, Tidy Up, Bullet Seed, Surging Strikes
This Pokémon was actually made by me doing /randpoke fe for each part, in order. I believe it actually made a decent pokemon weirdly enough.
Its funny but uxie, maushold / ambipom def feel mediocre esp the sets. Uxie runs NP sets nowadays or uses psy noise as its attack, having 2 status is surely not what it wants. Maushold surely wants wide lens to hit population bombs. I dont like heart stamp you def wont pick this tandem.

I know eternatus is intentionally weak so its prob ok. I think you forgot the nature on all of them
:sv/pincurchin:
The Time Guy
:raging_bolt:
Pokemon: Raging Bolt
Abilities: Surge Surfer
Item: Heavy-Duty Boots
Nature: Quiet Nature
Tera: Dragon, Fairy (I gotta keep this thing weak bro, no Electric Tera)
Moves: Volt Switch, Rising Voltage, Thunder Wave, Dragon Pulse
:iron_valiant:
Pokemon: Iron Valiant
Abilities: Quark Drive
Item: Life Orb
Nature: Timid
Tera: Fairy, Fighting, Dark
Moves: Spirit Break, Brick Break, Knock Off, Poison Jab
:iron_boulder:
Pokemon: Iron Boulder
Abilities: Quark Drive
Item: Life Orb
Nature: Timid
Tera: Fighting
Moves: Close Combat, Stone Edge, Zen Headbutt, Hone Claws
:samurott-hisui:
Pokemon: Samurott-Hisui
Abilities: Sharpness
Item: Focus Sash
Nature: Jolly
Tera: Psychic, Ghost, Poison
Moves: Ceaseless Edge, Psyblade, Flip Turn, Aqua Cutter, Aqua Jet
Pretty sure jolly iron boulder alr hits speed booster. This feels so intentionally gimped esp since pincurchin isnt a viable pokemon to begin with and you have to justify bringing it + these tandems. I think you can go modest, jolly, jolly and it will prob be ok. I think you can go CC on valiant the other sets are prob doable

:ss/{{Pelipper}}:
:{{Tinkaton}}:
Pokemon: Tinkaton
Abilities: Dry Skin
Item: Leftovers
Nature: Careful
Tera Types: Ghost / Flying / Water
Moves: Stealth Rock, Gigaton Hammer, Thunder Wave, Knock Off, Encore
:{{Golduck}}:
Pokemon: Golduck
Abilities: Swift Swim
Item: Life Orb / Choice Specs
Nature: Timid
Tera Types: Ice
Moves: Hydro Pump, Ice Beam, Psychic, Vacuum Wave, Electro Shot

:{{Hydreigon}}:
Pokemon: Hydreigon
Abilities: Swift Swim
Item: Roseli Berry / Life Orb
Nature: Modest
Tera Types: Water / Flying
Moves: Dragon Pulse, Hydro Pump, Dark Pulse, Hurricane, Nasty Plot
:{{Tauros-Paldea-Aqua}}:
Pokemon: Tauros-Paldea-Aqua
Abilities: Intimidate
Item: Choice Band
Nature: Jolly
Tera Types: Water
Moves: Wave Crash, Close Combat, Wild Charge, Earthquake, Flip Turn

edit 1: gligar - > tinkaton, golduck thunder - > electro shot, hoodra - > hydreigon
Id guarantee dark pulse on hydreigon > dragon pulse. And ir prob want to guarantee electro shot on golduck, i feel showing off the new addition is always nice but this is more of a nitpick
:ss/Zamazenta:
:chansey:
Pokemon: Chansey
Abilities: Natural Cure
Item: Eviolite
Nature: Bold
Tera Types: Ghost
Moves: Seismic Toss, Soft-Boiled, Stealth Rock, Thunder Wave, Teleport

:flutter mane:
Pokemon: Flutter Mane
Abilities: Protosynthesis
Item: Leftovers
Nature: Timid
Tera Types: Fairy, Electric
Moves: Calm Mind, Draining Kiss, Power Gem, Thunderbolt, Taunt, Pain Split, Substitute

:hoopa-unbound:
Pokemon: Hoopa-Unbound
Abilities: Simple
Item: Life Orb
Nature: Hasty
Tera Types: Dark, Poison, Fairy
Moves: Calm Mind, Hyperspace Fury, Psychic Noise, Drain Punch, Thunderbolt

:cryogonal:
Pokemon: Cryogonal
Abilities: Refrigerate
Item: Heavy-Duty Boots
Nature: Timid
Tera Types: Fire, Ground
Moves: Tera Blast, Freeze-Dry, Rapid Spin, Recover

zamazenta + other great physically defensive pokemon! i am very funny.
I feel zama-h is prob someone who doesnt need tandems... pls give cryogonal some love dont make it the shaymin-s 2.0

:SV/Skeledirge:

:Rillaboom:
Pokemon: Rillaboom
Abilities: Grassy Surge
Item: Choice Band
Nature: Adamant
Tera Types: Grass
Moves: Grassy Glide, U-Turn, High Horsepower, Wood Hammer, Switcheroo

:Yanmega:
Pokemon: Yanmega
Abilities: Speed Boost
Item: Throat Spray
Nature: Modest
Tera Types: Ground
Moves: Bug Buzz, Air Slash, Earth Power, Protect

:Primarina:
Pokemon: Primarina
Abilities: Liquid Voice
Item: Leftovers
Nature: Modest
Tera Types: Poison / Steel / Ghost
Moves: Draining Kiss, Psychic Noise, Calm Mind, Psystrike

:Flygon:
Pokemon: Flygon
Abilities: Punk Rock
Item: Choice Scarf
Nature: Timid
Tera Types: Normal
Moves: Boomburst, U-Turn, Scorching Sands, Stealth Rock
surely scarf flygon would want idk draco meteor. I think scarf rocks is just super awkward
 
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:SV/Skeledirge:

:Rillaboom:
Pokemon: Rillaboom
Abilities: Grassy Surge
Item: Choice Band
Nature: Adamant
Tera Types: Grass
Moves: Grassy Glide, U-Turn, High Horsepower, Wood Hammer, Switcheroo

:Yanmega:
Pokemon: Yanmega
Abilities: Speed Boost
Item: Throat Spray
Nature: Modest
Tera Types: Ground
Moves: Bug Buzz, Air Slash, Earth Power, Protect

:Primarina:
Pokemon: Primarina
Abilities: Liquid Voice
Item: Leftovers
Nature: Modest
Tera Types: Poison / Steel / Ghost
Moves: Draining Kiss, Psychic Noise, Calm Mind, Psystrike

:Flygon:
Pokemon: Flygon
Abilities: Punk Rock
Item: Choice Scarf
Nature: Timid
Tera Types: Normal
Moves: Boomburst, U-Turn, Scorching Sands, Stealth Rock
 
me when im bored so i have to start random tandem voting

:rillaboom: AthenaStrive9's Rillaboom
:magnezone: anaconja's Magnezone
:tyranitar: Reonthestreet's Tyranitar
:heracross: HydreigonTheChild's Heracross
:alomomola: traceyscetchit's Alomomola
:clodsire: RetroSquad's Clodsire
:pincurchin: Mimik09's Pincurchin
:zamazenta: zxgzxg's Zamazenta
:pelipper: diemond35472's Pelipper
:skeledirge: Peum's Skeledirge


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winers

:rillaboom::pelipper::alomomola:​
:ss/{{Pelipper}}:
:{{Tinkaton}}:
Pokemon: Tinkaton
Abilities: Dry Skin
Item: Leftovers
Nature: Careful
Tera Types: Ghost / Flying / Water
Moves: Stealth Rock, Gigaton Hammer, Thunder Wave, Knock Off, Encore
:{{Golduck}}:
Pokemon: Golduck
Abilities: Swift Swim
Item: Life Orb / Choice Specs
Nature: Timid
Tera Types: Ice
Moves: Hydro Pump, Electro Shot, Ice Beam, Psychic, Vacuum Wave

:{{Hydreigon}}:
Pokemon: Hydreigon
Abilities: Swift Swim
Item: Roseli Berry / Life Orb
Nature: Modest
Tera Types: Water / Flying
Moves: Dark Pulse, Hydro Pump, Dragon Pulse, Hurricane, Nasty Plot
:{{Tauros-Paldea-Aqua}}:
Pokemon: Tauros-Paldea-Aqua
Abilities: Intimidate
Item: Choice Band
Nature: Jolly
Tera Types: Water
Moves: Wave Crash, Close Combat, Wild Charge, Earthquake, Flip Turn

edit 1: gligar - > tinkaton, golduck thunder - > electro shot, hoodra - > hydreigon
:sv/Rillaboom:
:Gouging Fire:
Pokémon:
Gouging Fire
Abilities: Intimidate
Item: Heavy-Duty Boots
Nature: Adamant
Tera Types: Fairy
Moves: Flare Blitz, Dragon Claw, Morning Sun, Burning Bulwark

:Hatterene:
Pokémon:
Hatterene
Abilities: Magic Bounce
Item: Leftovers
Nature: Modest
Tera Types: Steel, Water
Moves: Lumina Crash, Draining Kiss, Nuzzle, Pain Split

:Ursaluna:
Pokémon:
Ursaluna
Abilities: Guts
Item: Flame Orb
Nature: Brave
Tera Types: Ghost
Moves: Facade, Headlong Rush, Fire Punch, Trick Room

:Gyarados:
Pokémon:
Gyarados
Abilities: Moxie
Item: Loaded Dice
Nature: Jolly
Tera Types: Dragon
Moves: Waterfall, Dragon Ascent, Scale Shot, Dragon Dance
Rillaboom provides Grassy Terrain for a team of bulky offense Pokémon, all of which synergize pretty well with each other. I've been confident in Ursaluna and Gyarados as tandems for a while now, so this is a resubmission from a previous slate. If this fails to get in again, I'll probably give up on trying to work with these Pokémon.
alomomola.gif

:deoxys:
Pokemon: Deoxys
Abilities: Defeatist
Item: Expert Belt / White Herb
Tera Type: Stellar / Fighting / Psychic
Nature: Naive
Moves: Psycho Boost, Ice Beam, Superpower, Knock Off

:chien-pao:
Pokemon: Chien-Pao
Ability: Sword of Ruin
Item: Life Orb
Tera Type: Dark / Ice
Nature: Jolly
Moves: Beat Up, Ice Fang, Swords Dance, Sacred Sword, Ice Shard

:fezandipiti:
Pokemon: Fezandipiti
Ability: Toxic Chain
Item: Heavy-Duty Boots
Tera Type: Dark / Water
Nature: Careful
Moves: Beat Up, U-turn, Roost, Spirit Break

:landorus-therian:
Pokemon: Landorus-Therian
Ability: Intimidate
Item: Rocky Helmet
Tera Type: Ghost / Water
Nature: Impish
Moves: Earthquake, U-Turn, Toxic, Stealth Rock, Taunt
The core is inspired by national dex ubers pivotspam cores, hopefully the two ubers are nerfed enough to be manageable by a good wall or priority move. There are light beat up themes for some synergy between high attack pokemon.

edit: Changed knock off to taunt on landorus, it was supposed to be taunt the whole time but I copied the wrong move over

1794524774463.png
 
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