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Proposal Smogon 2nd Tour/Frontier

Hello Smogon,

During this end of October, I was watching some games and thought about something that I've been thinking these past years, the major tournament schedule is desert in November and December. We were in early november, and SCL was already in semifinals and Masters in the last swiss round.

So with that thought, I was thinking about what could we make, a new tournament? That could be too long, a new team tournament? That is too much with already 3 in the schedule. So I look at the past and saw the official tournaments we cut: The 2nd Smogon Tour and the beloved but controversial Smogon Frontier.

What were the negative parts of those two tournaments?:
- 2nd Smogon Tour killed the hype of both tours. Having two identical made both weak tournaments where you just join it and if you don't start well you have another one in 6 months.

- Smogon Frontier was a super loved tournament but was a pain in the ass for brains. Brain Fatigue was just unsustainable.

But both apported some things that no other tour can: Their uniqueness and the fact that both tournaments are different to other official ones that is just schedule with other people and play, people love live-tours, and people love a format like the Frontier.

So... why no mix them both, re-work it and have both of them back? My proposal:

1. Introduction

The Smogon Frontier brings together the best competitors from all the Pokémon generations. Each generation will have its own official representative, known as a Brain, who must demonstrate their mastery of their own metagame and their ability to compete across the other eight generations.
The ultimate goal is to collect all nine Frontier Medals and become the sole Frontier Champion.

2. Selection of the Nine Brains

An independent qualifying live-tournament will be held for each generation:

Generation I – RBY
Generation II – GSC
Generation III – ADV
Generation IV – DPP
Generation V – BW
Generation VI – XY
Generation VII – SM
Generation VIII – SS
Generation IX – SV
The winner of each qualifying tournament will be appointed as the Brain of their respective generation and will receive its corresponding medal.

The nine winners will form the Battle Frontier.

>> NOTE FOR THIS: Another possibility is to make 2 live-tournaments for each generation and then the 2 winners will face in a final Bo5 to determine who will be the brain of that generation.

3. Medal System: The Brain Challenge
Each Brain starts the competition with their own medal and must collect the remaining eight.

Every Brain is both the leader of their generation and a challenger to the other eight.

To obtain a medal, they must defeat the Brain who represents that generation.
Battles must always take place in the generation of the Brain being challenged.

Once obtained, medals are permanent and cannot be lost.
Each medal can only be obtained once by each participant.

Every Brain must have the opportunity to challenge the other eight representatives and defend their own generation against all eight opponents.

4. Battle and Loss System

Official challenges will be played in a single match (RBY Bo3 maybe?)
Each Brain is allowed a maximum of X official losses during The Frontier. (To be decided)
Upon reaching their Xth loss, they will be eliminated from the race for the Frontier Champion title.
An eliminated Brain will retain their medal and may continue defending their generation, allowing the remaining participants to challenge them.
All matches must be officially posted with their replay.

5. Fair Play and Anti-Win Trading Rules

The Battle Frontier must reward competitive merit rather than agreements between participants.

The following actions are strictly prohibited:

Arranging wins or losses with other Brains.

Trading results to facilitate medal acquisition.

Deliberately manipulating the outcome of a battle.

Interfering with the competition through external agreements.

All results will be publicly recorded (replays) and may be reviewed by the tournament organizers.
If two or more participants are proven to have colluded, the organizers may disqualify them from the tournament.

6. Qualification for the Finals: Frontier Masters

Any Brain who successfully collects all nine medals will become a Frontier Master.

If only one participant collects all nine medals, they will be crowned Frontier Champion immediately.
If two or more participants complete the collection, they will all qualify for the final stage to determine the sole champion.

7. Finals: The Frontier Championship

The final will be played in a best-of-seven generations format (BO7).

Special Rule:
The two generations represented by the two finalists will be excluded from the final.

For example, if the finalists are the ADV and SV Brains, the seven generations played will be:
RBY
GSC
DPP
BW
XY
SM
SS

The first participant to achieve four victories will be crowned champion.

This rule rewards participants for winning their respective generation qualifiers and prevents more fatigue.

If more than two Frontier Masters qualify, a single-elimination playoff will be organized. In each matchup, the generations represented by the two competing participants will be excluded.

8. The Frontier Champion Title

The winner of the final stage will be officially recognized as:

THE BATTLE FRONTIER CHAMPION
This title will distinguish the best competitor across all nine generations and the only participant capable of overcoming every challenge in the Battle Frontier.

So yeah, with this tournament, I think we recover the hype of the official live-tours, but being different of the 1st one, and the hype of the great Smogon Frontier without the tedious Brain Fatigue. I hope you all enjoy this proposal and make this happen.


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Upon reaching their Xth loss, they will be eliminated from the race for the Frontier Champion title.
An eliminated Brain will retain their medal and may continue defending their generation, allowing the remaining participants to challenge them.
Frontier was before my time so I don't know if this was a thing to handle then or not, but what prevents brains from just quitting the tour once eliminated from the champion race?
 
Malekith, you're a genius. But there are problems that need to be addressed.

The Frontier problem:
Everyone loves the idea of Frontier and wants to bring it back, yet all the conversations about bringing it into the modern era stall because of 2 reasons:
1. perverse incentives: the brain loses nothing from losing so brains throwing to their friends is a big risk
2. time commitment: BITD some of the brains were playing 100 games a week which is fine when you're a teenager but we're all pushing 30 now

This format solves 2 and partially solves 1, in the sense that the brains would play far fewer games, and are incentivized to win for obvious reasons (until they are eliminated, then once again there is no reason to not throw).

Solution:
Have the Frontier symbols that show up in the postbit persist until the next year's edition if no one conquers the Frontier, that way the brains are motivated to win no matter what. Pretty sure they still exist in the Smogon code from last time.
This only solves the problem as long as no one gets all 9 symbols, as once someone does the incentive goes away again, but look man. Nothing's perfect. That's enough breaks in the way that we can let some faith in our fellow competitors carry us the rest of the way.
Alternatively, once someone gets to 9 symbols they just win the trophy and the frontier closes for the year.

Second Solution:
Have the brains not be eliminated at all, and at the end of 4 weeks (see below) the 2 brains with the best records play each other for the Frontier trophy. This means someone winning the frontier is guaranteed every year and would keep most (all?) brains motivated to try to win to the end. Wins challenging other brains and defending challenges count equally.

In either case, and this is a minor point, I also think the added effort needed to become a brain psychologically disincentivizes throwing compared to the old Frontier method of the host picking brains.

The scheduling problem:
TD's have been reluctant to bring back the second season of Tour for fear of it creating too much bloat in the schedule.
We need 9 live tours to determine the brains. We can do this in just 3 weeks with the Smogon Tour system. This immediately presents 2 problems, which are that some people like to pretend there is a sizable portion of the playerbase that is screwed by the standard Smogon Tour times, and the additional issue that since you only get one 1 day per gen you could get some very unfortunate scenarios like what if the SM tour is on a friday and Skype can't play on fridays?

Solution:
Have 2 tours of each gen going in opposite directions and the winners face each other to become brain. IE:

Weekend 1
Friday: Asian friendly RBY tour and rest of world (ROW) friendly SV tour
Saturday: Asian Friendly GSC tour and ROW friendly SS tour
Sunday: Asian friendly ADV tour and ROW friendly SM tour

Weekend 2
Friday: Asian friendly DPP tour and ROW friendly ORAS
Saturday: Asian Friendly BW and ROW friendly BW
Sunday: Asian friendly ORAS and ROW friendly DPP

Weekend 3
Friday: Asian friendly SM and ROW friendly ADV
Saturday: Asian friendly SS and ROW friendly GSC
Sunday: Asian friendly SV and ROW friendly RBY

If you're a big ORAS fan and can manage to join both the asian and ROW ORAS tours that's fine. (it'd be fairer to only let people join one of them but then the asian time tours would get like 16 people).


With 1 additional week for the tiebreaker between the tour winners we're at 4 weeks for this potion of the tournament. Then we need to figure out how much time is needed for the frontier portion. Ideally we want a person to only have 1 high stakes tournament set per week, which would require 8 weeks. This is too much.

Solution:
Make it so that challenges are mutual. IE: the SV brain challenges the SM brain, they play each other in SM and then since they're both online, the SM brain challenges the SV brain and they play each other in SV straight away (unless one of them is already eliminated). That way we can get this portion of the tour done in 4 weeks, leaving 1 week for the finals if 2 people make it to Frontier Master. 8-9 weeks would be much shorter than Smogon Tour (and in fact shorter than every other Individual tournament) and fit perfectly in the schedule.

This is a genius idea, by far the most realistic way to bring Frontier back I've ever seen. I urge the TDs to give this a try.
 
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Quick aswers to you Luigi

1. I've thought a lot @ the format but some things needs to be discused or decided, so thanks for your approach.
2. I agree 100% about the frontier symbols, that minimize the impact of being already eliminated and dont give wins. I wanted the "being challenged" games to count in your loss-count so you don't throw, but makings symbols minimize even more, so that fits perfectly.
3. In the doc I suggest the 2 live tours per gen thinking @ differente timezones. So that could be the way to go: 2 live tours per gen and then the 2 winners final Bo5 to determine the brain. (Also if someone wins a live-tour they are allowed to join the 2nd one, if someone wins 2 live-tours they deserve to be the brain as fuck) Times tbd but I wouldn't do the same generation in the same weekend.
4. A 4 weeks deadline when the brains are decided seems reasonable for brains/challengers and spectators.
5. Brains challenging for both of their medals seems good but I'm not sure about that, if we already have a deadline let them organize as they want, all of them should try their best so lets just let it be, and if some of them want to play their 2 games, perfect!
 
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