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Copyediting Choice Scarf Excadrill [QC 2/2] [GP:0/1]

OatIsHere

kimmich mentality
is an official Team Rateris a Contributor to Smogon
[SET]
Choice Scarf (Excadrill) @ Choice Scarf
Ability: Mold Breaker
Level: 50
EVs: 2 HP / 32 Atk / 32 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rapid Spin
- Stealth Rock / Rock Slide


[SET COMMENTS]

Excadrill serves as a competent Choice Scarf user due to its great Attack and servicable speed getting the jump on Pokemon such as Cinderace and +1 Blaziken while having added utility with Rapid Spin and Stealth Rock. Mold Breaker allows Excadrill to hit Mega Delphox and Rotom-Wash super-effectively with Earthquake. Rapid Spin, allows for Excadrill to be a fast hazard remover, being able to spin once or twice per game which is excellent for offense teams. Stealth Rock is used as added utility being able to potentially set hazards before dying, while bringing in a teammate safely in the process. Alternatively, Rock Slide enables it to OHKO Mega Charizard Y and deal significant damage to Dragonite.

Choice Scarf Excadrill fits well on fast paced offense teams which appreciate Excadrill's ability to remove hazards while also having the ability to function as a late-game cleaner and a revenge killer. Corviknight and Rillaboom can prevent it from spamming Earthquake freely so Fire-types such as Mega Delphox, Ceruledge and Blaziken are excellent offensive partners. Moreover, Rapid Spin as sole removal is often a momentum sink, so other hazard prevention such as Hatterene and Glimmora function well as partners. Rotom-Wash works well as a partner as it's able to switch into Ground moves from Garchomp and Hippowdon while also threatening out Corviknight, bringing Excadrill safely in with Volt Switch. In return Excadrill is able to deal with Rotom-Wash's checks such as Mega Dragalge and Mega Meganium as it freely enters via Volt Switch. Dragon types such as Dragonite and Garchomp appreciate Excadrill's ability to threaten Fairy types such as Clefable, Hatterene and Mega Floette giving them more opportunities to click their boosting moves. In return they are able to sponge Fire moves from Ceruledge and Volcarona. Primarina can threaten out Corviknight, Hippowdon and defensive Garchomp while bringing Excadrill on targets such as Galarian Slowking safely with Flip Turn.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/oatishere.678319/
Quality checked by:
https://www.smogon.com/forums/members/fluff.614438/
https://www.smogon.com/forums/members/sami.604820/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
 
Last edited:
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[SET]
Choice Scarf (Excadrill) @ Choice Scarf
Ability: Mold Breaker
Level: 50
EVs: 2 HP / 32 Atk / 32 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rapid Spin
- Stealth Rock


[SET COMMENTS]

Excadrill serves as a competent Choice Scarf user due to its great Attack and servicable speed getting the jump on Pokemon such as Choice Scarf Hisuian Samurott and Dragon Dance Dragonite while allowing it to become a competent lategame cleaner instead, highlight Rapid Spin and Stealth Rock bringing added utility that is quite rare for Choice Scarf speed control options Mold Breaker allows Excadrill to hit Mega Delphox and Rotom-Wash super-effectively with Earthquake. Iron Head enables Excadrill to threaten Fairy Types such as Clefable, Mega Floette and Mega Meganium. dex info Rapid Spin, alongside Choice Scarf allows for Excadrill to be a fast hazard remover, being able to spin once or twice per game which is excellent for offense teams. Stealth Rock can be is used as added utility being able to potentially set hazards before dying, while bringing in a teammate safely in the process.

Choice Scarf Excadrill fits well on fast paced offense teams which appreciate Excadrill's ability to remove hazards while also having the ability to function as a late-game cleaner and a revenge killer. Flying types such as Corviknight can prevent it from spamming Earthquake freely so wallbreakers such as Mega Delphox, Life Orb Garchomp, Hisuian Samurott Ceruledge and Mega Metagross are excellent offensive partners. Moreover, Rapid Spin as sole removal is often a momentum sink, so other removal options such as Defog Corviknight, Hatterene Hatterene is not a removal option, rephrase it. and Mortal Spin Glimmora function well as partners. Rotom-Wash works well as a partner as it's able to switch into Ground moves from Garchomp and Hippowdon while also threatening out Corviknight, bringing Excadrill saftely in with Volt Switch. In return Excadrill is able to deal with Rotom-Wash's checks such as Mega Dragalge and Mega Meganium. This is only when Excadrill was brought safely in via Volt Switch. Rephrase to emphazise this. Hisuian Samurott can offensively pressure Corviknight, tank Garchomp and Hippowdon, while setting Spikes, wearing down physical walls in range of Earthquake. Dragon types such as Dragonite and Garchomp appreciate Excadrill's ability to threaten Fairy types such as Clefable, Hatterene and Mega Floette giving them more opportunities to click their boosting moves. In return they are able to sponge Fire moves from Ceruledge and Volcarona. Primarina can threaten out Corviknight, Hippowdon and tank Garchomp while bringing Excadrill on targets such as Galarian Slowking safely with Flip Turn. Stealth Rock weak Pokemon such as Mega Delphox and Dragonite appreciate Excadrill's ability to remove hazards while also being able to cripple defensive walls such as Corviknight and Hippowdon. I do not understand what you are trying to say here. Either rephrase it or find another use case.

QC 1/2
 
add remove comment
qc 2/2
[SET]
Choice Scarf (Excadrill) @ Choice Scarf
Ability: Mold Breaker
Level: 50
EVs: 2 HP / 32 Atk / 32 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rapid Spin
- Stealth Rock

[SET COMMENTS]
Excadrill serves as a competent Choice Scarf user due to its great Attack and servicable speed getting the jump on Pokemon such as Choice Scarf Hisuian Samurott and Dragon Dance Dragonite Cinderace and +1 Blaziken while having added utility with Rapid Spin and Stealth Rock. Mold Breaker allows Excadrill to hit Mega Delphox and Rotom-Wash super-effectively with Earthquake. Rapid Spin, allows for Excadrill to be a fast hazard remover, being able to spin once or twice per game which is excellent for offense teams. Stealth Rock is used as added utility being able to potentially set hazards before dying, while bringing in a teammate safely in the process. mention rock slide as another option to hit zardy and dragonite; could mention HHP to stop gterrain from being annoying

Choice Scarf Excadrill fits well on fast paced offense teams which appreciate Excadrill's ability to remove hazards while also having the ability to function as a late-game cleaner and a revenge killer. Flying types such as Corviknight can prevent it from spamming Earthquake freely so wallbreakers Fire-types such as Mega Delphox, Ceruledge and Mega Metagross Blaziken are excellent offensive partners better off just specifying corv cuz its the main flying type anyways. Moreover, Rapid Spin as sole removal is often a momentum sink, so other hazard prevention such as Defog Corviknight corv + exca on the same team is a bit odd imo, Hatterene and Mortal Spin Glimmora function well as partners. Rotom-Wash works well as a partner as it's able to switch into Ground moves from Garchomp and Hippowdon while also threatening out Corviknight, bringing Excadrill safely in with Volt Switch. In return Excadrill is able to deal with Rotom-Wash's checks such as Mega Dragalge and Mega Meganium as it freely enters via Volt Switch. Dragon types such as Dragonite and Garchomp appreciate Excadrill's ability to threaten Fairy types such as Clefable, Hatterene and Mega Floette giving them more opportunities to click their boosting moves. In return they are able to sponge Fire moves from Ceruledge and Volcarona. Primarina can threaten out Corviknight, Hippowdon and tank defensive Garchomp while bringing Excadrill on targets such as Galarian Slowking safely with Flip Turn. Stealth Rock weak Pokemon such as Mega Delphox and Dragonite appreciate Excadrill's ability to remove hazards so they have more entry opportunities, the latter being important for keeping Multiscale intact. u alr get this point across with the fire type mention earlier on; should prob include smth abt opposing rilla cuz hes annoying if ur not already using high horrsepower

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/oatishere.678319/
Quality checked by:
https://www.smogon.com/forums/members/fluff.614438/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
 
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