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Pet Mod CH34T C0D3Z (SUBMISSIONS Slate 1)

Move Code:
MACE:
All this Pokemon's moves now use the heavy slam calculation formula for their base power (they retain the moves other effects)(MULTIHIT AND PRIO MOVES ALSO RETAIN SAME BP AS BEFORE WHOOPS), this pokemon's moves gain a multiplier of +0.1x on top of a starting 1x for each 0.5 meters of height that they have over the opposing pokemon ex. :zamazenta: has a height of 2.9m and :Hariyama: a height of 2.3m so the difference is 0.6m so :zamazenta: would gain an additional 1.1x multiplier to their damage
Justification:

Mace_JE1_BE1.webp

This code heavily limits the moves you can reasonably run, while E can generally be earthquake, M, A, C are all somewhat annoying to actually fill, even if you do find strong moves to fill these slots due to heavy slam scaling, 120 bp is the max starting scaling you can have most pokemon who use this code can only manage to extract somewhere between 1.1x - 1.3x while the best abuser of this code imo :exeggutor alola: is not considered a very strong pokemon by national dex standards to begin with. I think the modifiers can definitely be tuned and tweeked but I've looked at a lot of sets and honestly this seems like the tamest option while still allowing taller pokemon to do some big damage. Heavy slam bp scaling is also strong but limits the potential targets that this code can even be used against.
Exeggutor-Alola @ Custap Berry
Ability: Harvest
- Mega Drain
- Ancient Power
- Calm Mind
- Endure

Heatran @ Air Balloon
Ability: Flash Fire
- Magma Storm
- Ancient Power
- Crunch
- Earth Power
 
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Team code 1: WALKER.

The team gets a 7th Pokemon, which will be this one:

Furret (M) @ Choice Scarf
Ability: Frisk
Tera Type: Normal
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Trick
- Knock Off
- Tidy Up
- Facade

f961ffb976af2240e164a678b2f4e060.gif


Basically, you now have a ZU Mon which can remove hazards and mess with items. Its an advantage (7 Mons are better than 6), but not a massive one.

Will post more later.

Team code 2: CHANGE.

Every Pokemon on this team that changes form during the battle will get 1,2 Stats boost after doing so in all Stats except Speed. It will get the Stats boost only once, but the boost stays for the whole battle.

Pokemon that are affected by this:
C: :camerupt: :charizard: :cherrim: :cramorant: :castform:
H: :heracross: :houndoom:
A: :abomasnow: :aegislash: :aerodactyl: :aggron: :altaria: :ampharos: :audino:
N: Nothing (Necrozma would work if it was allowed).
G: :gallade: :gardevoir: :garchomp: :glalie: :gyarados:
E: :eiscue:

Most of the time it will just be a stronger Mega, but you can try fitting an Aegislash and a Cramorant in. If the Mega is Abomasnow, Eiscue can do some funny stuff.

Team code 3: MUSCLE.

Fight type Pokemon on this team have all their abilities active at once.

List of (fully evolved or relevant NFE) Mons:
M: :machamp: :medicham: (useless) :mienshao: :monferno:
U: Nothing (Urshifu only has one ability)
S: :sawk: :scrafty: :sirfetch_d: :sneasel_hisui:
C: :chesnaught: :combusken: :conkeldurr: :crabominable:
L: :lilligant_hisui: (Enjoy Hustle misses though) :lucario:
E: :emboar:

Will post set codes later.

Move code 1: KING
The Pokemon gains King's Shield as 5th move and Supreme Overlord as a second ability. Looks broken but its actually extremely hard to find 4 moves for this and many of the Mons need Trick Room to work with this.

Example sets:

Kingambit @ Leftovers
Ability: Defiant
- Kowtow Cleave
- Iron Head
- Night Slash
- Grass Knot


Weavile @ Leftovers / Watmel Berry
Ability: Pressure
- Knock Off
- Icicle Crash / Ice Shard
- Night Slash / Natural Gift
- Giga Impact

Mawile @ Mawilite
Ability: Intimidate
- Knock Off
- Iron Head
- Natural Gift
- Giga Impact

Sandslash-Alola @ Life Orb
Ability: Slush Rush
- Knock Off
- Icicle Crash
- Night Slash
- Giga Impact

Move code 2: ROCK

The Pokemon gets immunity to Sand and a 50% boost in Special Defense under it. This allows to have more immune Mons in Sand teams at the cost of having to deal with the terrible O letter. Example sets:

Sableye-Mega @ Sablenite
Ability: Magic Bounce
- Recover
- Ominous Wind / Octazooka
- Calm Mind / Counter
- Knock Off

Incineroar @ Heavy-Duty Boots
Ability: Intimidate
- Rest
- Overheat
- Close Combat
- Knock Off

Decidueye @ Leftovers / Sitrus Berry
Ability: Long Reach
- Roost
- Ominous Wind
- Curse
- Knock Off

Cyclizar @ Heavy-Duty Boots
Ability: Regenerator
- Rapid Spin
- Overheat
- Crunch
- Knock Off


Move code 3: SUN

On switch-in, this Pokemon uses Sunny Day. Very powerful effect that allows many Pokemon to set-hazards and use U-Turn, while setting up Sun. However, only 3 moves and one of them has to start with N (very bad letter).

Example sets:

Togedemaru @ Heat Rock
Ability: Lightning Rod / Sturdy / Iron Barbs
- Spiky Shield
- U-turn
- Nuzzle

Meowscarada @ Heat Rock
Ability: Protean
- Spikes / Seed Bomb / Solar Beam
- U-turn
- Night Slash

Gliscor @ Heat Rock / Toxic Orb
Ability: Poison Heal
- Stealth Rock / Spikes
- U-turn
- Night Slash

Tapu Koko @ Heat Rock / Terrain Extender
Ability: Electric Surge
- Spark
- U-turn
- Nature's Madness

Mew @ Heat Rock
Ability: Synchronize
- Stealth Rock / Spikes
- U-turn
- Night Shade
 
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Team Code: GROOVY
At the start of every 3rd turn, ALL active Pokemon cast a random Dance move (except Lunar Dance).

Justification: Not the most insane code in the world, but you have to admit its absolutely hilarious. You can run this with Oricorio to cast a bunch of random dance moves in one turn, or bank on your other Pokemon getting convenient boosts via Swords Dance, Clangorous Soul, Victory Dance, etc. while simultaneously hoping your opponent does not. You never know when your Volcarona might just get TWO Quiver Dances!

:garchomp: :rotom-wash: :oricorio-pom-pom: :ogerpon-wellspring: :volcarona: :yanmega:

Move Code: FAT
Your Pokemon's weight is quadrupled, and it gains the move Heavy Slam with its type set as the user's primary type.

Justification: A niche move code that can might give Pokemon strong physical coverage they don't have access to.

Iron Valiant @ Booster Energy
Ability: Quark Drive
- Fire Punch
- Aura Sphere
- Thunderbolt

Move Code: BEEG
Your Pokemon can Dynamax for one turn. If this Pokemon can Gigantamax, it turns into its G-Max form instead.

Justification: A gimmick code that lets you use the broken Dynamax for one turn, probably best used with stuff like Charizard (Blast Burn, Earthquake, Endure, Giga Impact) to set G-Max Wildfire or something.

Charizard @ Heavy-Duty Boots
Ability: Blaze
- Blast Burn
- Earthquake
- Endure
- Giga Impact

Move Code: SANS
This Pokemon's attacks deal 1 damage, but 1.2x of the attack's original damage is spread out on the target over the course of 5 turns (this effect can stack and does not wear off through switching

Justification: This lets you stack damage on a target over time, but it takes a while to get going. Probably useful for breaking apart fatter cores.

Kingambit @ Black Glasses
Ability: Defiant
- Swords Dance
- Aerial Ace
- Night Slash
- Sucker Punch
 
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JUGGLE: Your mons use trick on switch in.
CHROMA: Your mons have their stats multiplied by 1 + (X x 0.5) where X is every mon they share a colour with, except speed.
PIXELS: Electric and normal moves have 1.5x power.
VOLT: Gains Teravolt, electric moves get 1.1x power.
HAZE: Uses haze on switch in.
QUIP: Uses taunt on switch in.
Made some to fill in some gaps in letters, as well as to hopefully be fun. Thanks to mimik for letting me have CHROMA.
 
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Team Cheat Code: UNJUST
All party members gain Knock Off and Spikes as additional moves. Urshifu-Rapid-Strike will permanently transform into Urshifu-Single-Strike, their Surging Strikes will become Wicked Blow, and their Aqua Jet will become Sucker Punch.
If you wanna use UNJUST, you'll have to make less than stellar options work. U is incredibly restrictive, N has relatively weak choices, J has... Jirachi, I guess? Then you're stuck with U again, but at least S is pretty good and T is phenomenal.

If you can make a team with these six work, then they'll all be blessed with two additional moves—Knock Off and Spikes. With this extra utility and pressure, your choices should be able to make up for being on the weaker side.

Oh, and Urshifu gets a little upgrade. Who said that a Dark-type was going to play fair?
  • U: :Urshifu::Ursaluna:
  • N: :Ninetales-Alola::Nidoking::Nihilego:
  • J: :Jirachi::Jolteon:
  • U: :Urshifu::Ursaluna:
  • S: :Samurott-Hisui::Scizor-Mega::Slowking-Galar:
  • T: :Tapu Koko::Tapu Lele::Ting-Lu:

Team Cheat Code: ORAN
At the end of every turn, active party members on this team eat X/3 Oran Berries, rounded down, where X is the current turn count and X cannot be greater than 100.
You want to stall out as many turns as you can, but you're stuck with only four Pokémon. The longer you can survive, the closer to immortality your team becomes... until the opponent uses Swords Dance three times and OHKOs you anyways :p
  • O: :Ogerpon-Wellspring::Ogerpon-Cornerstone::Okidogi:
  • R: :Raging Bolt::Rillaboom::Rotom-Wash:
  • A: :Alomomola::Amoonguss::Aegislash:
  • N: :Ninetales-Alola::Nidoking::Nihilego:

Team Cheat Code: KARMIC
If an opposing Pokémon uses a status move, the party member facing then uses the same move immediately after. This effect can only happen once per switch-in.
KARMIC has pretty good options, so the effect is straightforward but still rather strong. There are only four team cheat codes with K and only two of them are worth using. Both require quite the commitment to take advantage of the code, but KARMIC is flexible to the team's needs. M has it even worse with only two team cheat codes.

Actions have consequences.
  • K: :Kingambit::Kyurem::Kommo-o:
  • A: :Alomomola::Amoonguss::Aegislash:
  • R: :Raging Bolt::Rillaboom::Rotom-Wash:
  • M: :Medicham-Mega::Meowscarada::Manaphy:
  • I: :Iron Valiant::Iron Treads::Iron Moth:
  • C: :Charizard-Mega-Y::Corviknight::Clodsire:

Moveset cheat codes to be added tomorrow. I sleep now zzzzzzz
 
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Team Cheat Code: GOD
Effect: Fills the final 3 teamslots with Arceus that copy the primary type and moveset (but not the set codes) of each of the Pokemon in the first 3 slots. Normal Arceus also copies the slot's item (excluding Mega Stone and Z-Crystals), while other types hold the plate for their type. Arceuses all have 31 IVs and 84 EVs in each stat.
Justification: We don't have enough low-letter team codes. The big issue with these codes is they suffer from how bad it is to have fewer than 6 mons, so this one accounts for that but still forces you to deal with type stacking issues. Also no EKiller mons in any of these letters (thank god).
:sv/great-tusk:
double tusk (Great Tusk) @ Heavy-Duty Boots
Ability: Protosynthesis
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Headlong Rush
- Rapid Spin
- Ice Spinner
- Stealth Rock

:sv/gholdengo:
code? what code? (Gholdengo) @ Air Balloon
Ability: Good as Gold
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 0 Atk
Timid Nature
- Nasty Plot
- Shadow Ball
- Make It Rain
- Focus Blast

:sv/garchomp:
i have 20 sets (Garchomp) @ Dragonium Z
Ability: Rough Skin
Tera Type: Dragon
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Outrage
- Stealth Rock

:sv/greninja:
walmart gren (Greninja) @ Life Orb
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Dark Pulse
- Water Shuriken
- Ice Beam

:sv/gastrodon:
fat fuck x2 (Gastrodon) @ Rocky Helmet
Ability: Sticky Hold
EVs: 252 HP / 252 Def / 4 SpD
Tera Type: Ghost
Bold Nature
- Spikes
- Earth Power
- Scald
- Recover

:sv/gliscor:
fat fuck x4 (Gliscor) @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 36 Def / 228 SpD
Careful Nature
- Earthquake
- Toxic
- Spikes
- Roost

:sv/gyarados-mega:
actually nasty (Gyarados) @ Gyaradosite
Ability: Intimidate
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Waterfall
- Crunch
- Substitute

:sv/gigalith:
dracozolt exists... (Gigalith) @ Smooth Rock
Ability: Sand Stream
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Stealth Rock
- Rock Blast
- Earthquake
- Protect

:sv/grimmsnarl:
smash enabler (Grimmsnarl) @ Light Clay
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Tera Type: Steel
Careful Nature
- Reflect
- Light Screen
- Taunt
- Spirit Break

:sv/gengar:
chud (Gengar) @ Air Balloon
Ability: Cursed Body
EVs: 4 Def / 252 SpA / 252 Spe
IVs: 0 Atk
Tera Type: Ghost
Timid Nature
- Nasty Plot
- Shadow Ball
- Focus Blast
- Sludge Wave / Psychic Noise / Taunt

:sv/grafaiai:
chud 2 (Grafaiai) @ Black Sludge
Ability: Poison Touch
Tera Type: Poison
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Gunk Shot
- Knock Off
- U-turn

:sv/gorebyss:
Smasher 9000 (Gorebyss) @ Waterium Z
Ability: Swift Swim
Tera Type: Water
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 1 Atk
- Shell Smash
- Hydro Pump
- Ice Beam
- Hidden Power [Grass]

:sv/garganacl:
u are evil (Garganacl) @ Leftovers
Ability: Purifying Salt
EVs: 252 HP / 52 Def / 204 SpD
Careful Nature
- Salt Cure
- Protect
- Recover
- Stealth Rock

:sv/guzzlord:
the guzzler (Guzzlord) @ Leftovers
Ability: Beast Boost
Tera Type: Dark
EVs: 104 Atk / 152 Def / 252 SpD
Adamant Nature
- Knock Off
- Heavy Slam
- Earthquake
- Toxic / Protect

:sv/grapploct:
NOT real (Grapploct) @ Leftovers
Ability: Limber
Tera Type: Fighting
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Drain Punch
- Taunt
- Octolock
- Protect

:sv/glastrier:
fraud watch (Glastrier) @ Heavy-Duty Boots
Ability: Chilling Neigh
EVs: 128 HP / 252 Atk / 4 SpD / 124 Spe
Tera Type: Poison
Adamant Nature
- Swords Dance
- Icicle Crash
- Close Combat
- High Horsepower
:sv/ogerpon-wellspring:
do u rlly need 2? (Ogerpon-Wellspring) (F) @ Wellspring Mask
Ability: Water Absorb
Tera Type: Water
- Ivy Cudgel
- Knock Off
- Synthesis
- U-turn

:sv/oricorio-sensu:
hooooly moly (Oricorio-Sensu) @ Heavy-Duty Boots
Ability: Dancer
Tera Type: Ghost
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Revelation Dance
- Alluring Voice / Hurricane
- Roost

:sv/omastar:
oh fuck oh shit (Omastar) @ Focus Sash
Ability: Weak Armor
Tera Type: Rock
EVs: 4 Atk / 252 SpA / 252 Spe
Rash Nature
- Shell Smash
- Stone Edge
- Hydro Pump
- Earth Power

:sv/obstagoon:
gooner (Obstagoon) @ Flame Orb
Ability: Guts
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Facade
- Knock Off
- Close Combat
- Fire Punch / Parting Shot

:sv/okidogi:
big dog (Okidogi) @ Leftovers
Ability: Guard Dog
EVs: 252 HP / 160 SpD / 96 Spe
Tera Type: Water
Careful Nature
- Bulk Up
- Drain Punch
- Knock Off
- Gunk Shot
:sv/diancie-mega:
double diancie (Diancie) @ Diancite
Ability: Magic Bounce
Tera Type: Rock
EVs: 28 Atk / 228 SpA / 252 Spe
Hasty Nature
- Moonblast
- Earth Power
- Mystical Fire
- Diamond Storm

:sv/dragonite:
ALMOST ekiller (Dragonite) @ Dragonium Z
Ability: Multiscale
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Outrage
- Earthquake
- Fire Punch

:sv/drednaw:
i just wanna smash (Drednaw) @ Air Balloon
Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Liquidation
- Earthquake
- Shell Smash

:sv/dudunsparce:
Great Scott! (Dudunsparce) @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Calm Mind
- Boomburst
- Shadow Ball / Earth Power / Flamethrower
- Roost

:sv/dracozolt:
gigalith exists... (Dracozolt) @ Leftovers
Ability: Sand Rush
EVs: 184 Atk / 140 SpA / 184 Spe
Lonely Nature
- Bolt Beak
- Draco Meteor
- Substitute
- Fire Spin

:sv/drifblim:
disgusting (Drifblim) @ Heavy-Duty Boots
Ability: Aftermath
EVs: 252 HP / 252 Def / 4 SpA
Serious Nature
IVs: 0 Atk
- Calm Mind
- Shadow Ball
- Hidden Power [Fighting]
- Strength Sap

:sv/dondozo:
double dozo (Dondozo) @ Heavy-Duty Boots
Ability: Unaware
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Curse
- Rest
- Sleep Talk
- Body Press / Waterfall

:sv/diggersby:
ekiller at home (Diggersby) @ Life Orb
Ability: Huge Power
Tera Type: Normal
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Quick Attack
- Earthquake
- Fire Punch

:sv/ditto:
transform arc (Ditto) @ Choice Scarf
Ability: Imposter
EVs: 252 HP / 4 Def / 252 Spe
Jolly Nature
IVs: 30 Atk
- Transform

:sv/dachsbun:
double dog dare (Dachsbun) @ Leftovers
Ability: Well-Baked Body
Tera Type: Fairy
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Play Rough
- Body Press
- Wish
- Protect

:sv/delphox:
just run gengar tbh (Delphox) @ Delphoxite
Ability: Blaze
EVs: 4 Def / 252 SpA / 252 Spe
Tera Type: Fairy
Timid Nature
- Nasty Plot
- Fire Blast
- Psyshock
- Encore

:sv/deoxys-defense:
what is wrong w u (Deoxys-Defense) @ Heavy-Duty Boots
Ability: Pressure
EVs: 252 HP / 240 Def / 16 Spe
Tera Type: Ghost
Impish Nature
- Teleport
- Recover
- Knock Off
- Spikes

:sv/dodrio:
ekiller 2 (Dodrio) @ Flyinium Z / Heavy-Duty Boots
Ability: Early Bird
Tera Type: Normal
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Brave Bird / Quick Attack
- Jump Kick
- Return

:sv/drampa:
worse dudun (Drampa) @ Leftovers
Ability: Berserk
Tera Type: Normal
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Calm Mind
- Hyper Voice
- Flamethrower
- Roost

:sv/greedent:
humorous (Greedent) @ Sitrus Berry
Ability: Cheek Pouch
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Belly Drum
- Body Slam
- Earthquake
- Fire Fang

:sv/donphan:
tusk at home (Donphan) @ Leftovers
Ability: Sturdy
EVs: 248 HP / 16 Atk / 244 Def
Tera Type: Ghost
Impish Nature
- Stealth Rock
- Earthquake
- Knock Off
- Rapid Spin

:sv/dugtrio:
workable? (Dugtrio) @ Life Orb
Ability: Sand Force
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Stone Edge
- Stealth Rock

:sv/dhelmise:
getting desperate (Dhelmise) @ Heavy-Duty Boots
Ability: Steelworker
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Power Whip
- Poltergeist
- Rapid Spin
- Synthesis

:sv/druddigon:
fatter drud (Druddigon) @ Rocky Helmet
Ability: Rough Skin
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Dragon Tail
- Stealth Rock
- Glare
- Earthquake
highkey after looking up examples this code might not even be that good. thankfully it's really easy to buff if needed, just make them copy items too.

Team Cheat Code: CRINGE
Effect: Pokemon switching in are guaranteed to flinch if they move last on their next turn.
Justification: Funny detrimental code that's good because you as the user can tech for it. (WIP)

Team Cheat Code: GIANT
Effect: On switch-in, your Pokemon Dynamax until end of turn.
Justification: Free Multiscale and some other stuff too. (WIP)
 
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I'll be updating this post with the ideas I get

Team Cheat Code: LAG
Effect: All of the opponents attacking moves gain a one turn charge, moves that already had a charge condition dont gain another charge. Phasing doesnt work while charging and they bypass protect, substitute and endure.

Move Code: FIST
Everytime your pokemon uses a punch based attack, the secondary effect of every punch based attack your pokemon is capable of doing gets added (for example if the pokemon is capable of knowing ice punch, fire punch, thunder punch, and power-up punch it would get a 10% to burn, a 10% to freeze, a 10% to paralyze and an attack boost)
 
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Team Cheat Code: ZOMBIE
Effect: Knocking out an opposing pokemon places a level 80 copy of it at full HP onto your team if it was level 100.
Justification: A weak teamwide snowball effect. Level 99 pokemon can be run as a zombie countermeasure, but the level clause also prevents lengthy battles in the mirror matchup. Level 80 pokemon are pretty bad, as they take about 1.5x damage and deal about 2/3 damage, and have a lower speed stat. Z finally gives zamazanta/zapdos a home.

Move Code: SWAP
Effect: This pokemon uses trick on switch-in if it started the battle with no item.
Justification: It becomes more and more chaotic the more times the pokemon switches in. The pokemon must start itemless to prevent instant choice items, assault vest, or the like to become too hindering. If you can get your hands on a broken disruptive item from the opponent's team and pass it to their chansey its the opponents fault.

Move Code: ART
Effect: This pokemon uses sketch at the end of each turn. ART will not activate on the turn that this pokemon is switched in.
Justification: Slowly learn a bunch of moves from the opponent's team. It has the same trigger condition as speed boost.
 
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Hello gamers. You may have seen some replays of this meta floating around despite not being on DH2. That is because it is playable on ifwih's test server, which I will link down below. It is locally hosted, meaning that ifwih needs to manually activate the server and leave their computer on, but he is usually very good at announcing when the server is or is not active, so look out for updates here, in the Pet Mods Discord, or in the Pet Mods PS! room.

 
Move Codes

:heracross-mega:
BOIS
This pokemon gains mega heracross's stat boost and ability like in mix and mega. +60 atk, +40 def, +10 spdef, -10 spd, +Skill Link.

Justification: Strong effect, it allows an amazing stat boost for most pokemon, +60 atk is a great amount, turning almost anything into a powerful wallbreaker or sweeper. +40 def is amazing too, it makes many pokemon extremely bulky. Skill Link is kinda niche, (your only options are bone rush, bullet seed, icicle spear, and scale shot), but is a good ability. However, I think this is balanced because BOIS doesn't give many options. O is probably one of the most difficult letters, the only really common moves for it are overheat and outrage, which are both bad since most mons running bois will be going physical so no overheat, and if it isn't STAB then outrage is kinda just a dead slot, since dragon is a bad offensive typing for coverage and the punishment is too severe to justify really ever using outrage. I is also pretty restrictive, you're basically stuck between either an ice move (icicle spear probably) or iron head. B has a decent amount of options, and S is actually amazing, it has loads of options. This code has many great abusers, such as ceruledge and garchomp. I am thinking of possibly making this move code disable your item or something because it seems very powerful, but I'm not sure.
:sv/marowak:
Marowak @ Thick Club
Ability: Battle Armor
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Bone Rush
- Outrage
- Iron Head
- Stealth Rock

:sv/ceruledge:
Ceruledge @ Life Orb
Ability: Weak Armor
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Bitter Blade
- Overheat
- Iron Head
- Shadow Claw

:sv/garchomp:
Garchomp @ Assault Vest
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Bulldoze
- Outrage
- Iron Head
- Scale Shot
:barbaracle:
CLAW
All contact moves deal 1.3x damage

Justification: Simple damage boosting move-code, the letters are relatively common
:sv/chesnaught:
Chesnaught @ Leftovers
Ability: Bulletproof
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Close Combat
- Leech Seed
- Aerial Ace
- Wood Hammer

:sv/quaquaval:
Quaquaval @ Life Orb
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Low Sweep
- Aqua Step
- Work Up
:eternatus-eternamax:
DMAX
On switch-in (like first impression or fake-out), this pokemon's first move instead becomes its max-move version.

Justification: A strong code, the main balancing factor is that D and M are somewhat uncommon and that X means you're completely locked into running x-scissor. The best moves are generally stat boosting ones (max knuckle, max ooze, max airstream, etc) and weather/terrain setting ones (max flare, max mindstorm, max geyser, etc). It's hard to find mons who work with it, but some do work very well, even if you're forced to run some really weird moves.
:sv/hawlucha:
Hawlucha @ Red Card
Ability: Unburden
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Drain Punch
- Mean Look
- Acrobatics
- X-Scissor

:sv/kabutops:
Kabutops @ Choice Band
Ability: Swift Swim
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Double-Edge
- Metal Sound
- Aqua Tail
- X-Scissor

Team Codes

:garbodor:
TRASH
Gain a 6th member in the form of the following garbodor:
:sv/garbodor:
Garbodor @ Black Sludge
:poison: +:ground:
Ability: Earth Eater
Level: 110
Shiny: Yes
- Spikes
- Gunk Shot
- Land's Wrath
- U-turn

Justification: wip
wip
:espeon:
GLITZY
This team's psychic type status moves will set light screen on top of their usual effect (compatible with light clay).

Justification: Strong effect, lots of great moves for it like reflect, trick room, teleport, calm mind, etc. The letters are decent too. G and T are amazing letters, getting you lots of good mons like gholdengo, grimmsnarl, etc, as well as T getting you tapus, terapagos, etc. L is alright, some decent options but it's kinda mid. For I you're basically forced to run an iron but those mons are pretty decent. Z is a niche letter but it finds a home here, it's very mid, basically just zapdos, zamazenta and maybe zeraora or zoroark-h ig. Y is the big standout, since you're sadly forced to run yanmega. Lots of these mons are able to abuse this code, the main standouts being grimmsnarl getting dual screens up in 1 turn and terapagos essentially doubling its special defense on top of it setting up with cm.
G: :gholdengo:, :gardevoir-mega:, :grimmsnarl:, (:gliscor:, :garchomp:, :greninja: ig)
L: :latios:, :lucario:, (:lopunny-mega: ig)
I: :iron crown:, :iron valiant:, (:iron treads:, :iron moth:, :iron hands: ig)
T: :Tapu-lele:, :terapagos-terastal:, (:tapu-koko:, :tapu-fini:, :tyranitar: ig)
Z: :zapdos:, :zoroark-hisui:, (:zamazenta:, :zeraora:, :zarude: ig)
Y: :yanmega:
 
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TEAM CODES​
:sv/spoink:
SPOINK: All Pokémon on your team get Bounce as an additional move, and their stats (except HP) are multiplied by 1.5-(0.1 * X), where X is the number of turns since Bounce last concluded.
Justification: spoink be bouncing. Strong effect with good letters but you're forced to use Bounce every few turns to get mileage out of it.
*Pokémon listed in the National Dex Viability Rankings.
S: :samurott hisui: | :slowking galar: | :slowbro: | :scizor: :scizorite: | :serperior: | :skarmory: | :swampert: :swampertite: | :slowking:
P: :pecharunt: | :pelipper: | :primarina:
O: :ogerpon: :cornerstone mask: :wellspring mask: | :overqwil:
I: :iron treads: | :iron valiant: | :iron crown: | :iron hands: | :iron moth:
N: :ninetales:
K:
:kingambit: | :kommo o: | :kartana: | :kyurem:

:sv/garchomp mega:
MEWING: Your team's Cool and Tough moves (from Pokémon Contest) are powered up by 1+(0.02 * X), where X is the total amount of Tough and Cool moves known by all of your alive Pokémon.
Justification: 🤫 🧏‍♂️
*Pokémon listed in the National Dex Viability Rankings.
M: :moltres: | :manaphy: | :melmetal: | :mawile: :mawilite: | :medicham: :medichamite: | :meowscarada: | :moltres galar: | :mimikyu:
E: :enamorus: | :excadrill:
W: :weavile: | :weezing galar:
I::iron treads: | :iron valiant: | :iron crown: | :iron hands: | :IRON MOTH:
N: :ninetales:
G: :gholdengo: | :garchomp: :garchompite: | :gliscor: | :great tusk: | :garganacl: | :gyarados: :gyaradosite: | :gardevoir: :gardevoirite: | :glimmora: | :greninja:

:sv/meloetta pirouette:
SUIVEZ: Using a Sound move gives you a team-wide boost of 10% to moves of that same type. Boosts of multiple types may be active at once, but boosts of the same type do not stack.
Justification: Small boost because of easy condition and good letters.
S: :samurott hisui: | :slowking galar: | :slowbro: | :scizor: :scizorite: | :serperior: | :skarmory: | :swampert: :swampertite: | :slowking:
U: :URSHIFU RAPID STRIKE: | :URSALUNA:

I: :iron treads: | :iron valiant: | :iron crown: | :iron hands: | :iron moth:
V: :VOLCARONA: | :VICTINI: | :VENUSAUR: :VENUSAURITE: | :VOLCANION:
E: :ENAMORUS: :EXCADRILL:

Z: :ZAMAZENTA: | :ZAPDOS:


SET CODES​
:sv/archen:
QUIT: Dealing at least 25% of target's max HP with a single move replaces their ability with Defeatist.
Justification: Strong effect but the condition could get tricky especially since you're pretty much forced to run Quick Attack and U-Turn and then some pretty subpar moves for the I and T slots.
:sv/lopunny mega:
Lopunny @ Lopunnite
Ability: Limber
- Quick Attack
- U-turn
- Ice Punch / Iron Tail
- Thunder Punch / Triple Axel

:sv/ogerpon wellspring:
Ogerpon-Wellspring (F) @ Wellspring Mask
Ability: Water Absorb
- Quick Attack
- U-turn
- Ivy Cudgel
- Trailblaze / Throat Chop

:sv/diggersby:
Diggersby @ Choice Band
Ability: Huge Power
- Quick Attack
- U-turn
- Ice Punch / Iron Head
- Thunder Punch

:sv/weavile:
Weavile @ Heavy-Duty Boots
Ability: Pickpocket
- Quick Attack
- Upper Hand
- Icicle Crash / Iron Tail
- Throat Chop / Triple Axel

:sv/mimikyu busted:
LARP: Once per Switch-in, after being hit by an attack, user copies the used move at 50% power.
Justification: larp larp larp sahur
:sv/heracross mega:
Heracross @ Heracronite
Ability: Guts
- Low Kick
- Arm Thrust
- Rock Blast
- Pin Missile

:sv/urshifu rapid strike:
Urshifu-Rapid-Strike @ Choice Scarf
Ability: Unseen Fist
- Liquidation
- Aqua Jet
- Reversal
- Poison Jab

:sv/latios:
Latios (M) @ Choice Specs
Ability: Levitate
- Luster Purge
- Aura Sphere
- Recover
- Psychic Noise

:sv/heatran:
this one almost definitely sucks
Heatran @ Leftovers
Ability: Flame Body
- Lava Plume
- Ancient Power
- Roar
- Protect


:sv/cubchoo:
SKI: Gains Slush Rush as an additional ability and successful attacks summon Snowscape.
Justification: ⛷️
:sv/ogerpon wellspring:
Ogerpon-Wellspring (F) @ Wellspring Mask
Ability: Water Absorb
- Swords Dance
- Knock Off
- Ivy Cudgel

:sv/kingambit:
Kingambit @ Air Balloon
Ability: Supreme Overlord
- Swords Dance
- Kowtow Cleave / Knock Off
- Iron Head

:sv/mawile mega:
Mawile-Mega @ Mawilite
Ability: Huge Power
- Swords Dance
- Knock Off
- Iron Head

you get the idea
 
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Team Cheat Code:

Your team's ballistic moves (moves blocked by Bulletproof) have 1.3x power and accuracy and gain the move Milk Drink if they don't know it already.
Acid Spray, Aura Sphere, Barrage, Beak Blast, Bullet Seed, Egg Bomb, Electro Ball, Energy Ball, Focus Blast, Gyro Ball, Ice Ball, Magnet Bomb, Mist Ball, Mud Bomb, Octozooka, Pollen Puff, Pyro Ball, Rock Blast, Rock Wrecker, Searing Shot, Seed Bomb, Syrup Bomb, Shadow Ball, Sludge Bomb, Weather Ball, Zap Cannon
Justification: When a cowboy isn't slinging guns at high noon, they're out in the fields tending to their cattle. Ballistic moves are kind of random but most pokemon have at least one, the biggest winners here are Zap Canon and Focus Blast who get significantly better with their new accuracies (65% and 91% respectively). The biggest hurdle for making this team work is Yanmega being the only fully evolved pokemon for slot 6.
Candidates:
C: :Charizard-mega-y: / :Clawitzer: / :Chandelure:
O: ::Ogerpon: / :octillery: / :oranguru:
W: :Whimsicott: / :weezing-galar: / :wo-chien:
B: :Blacephalon: / :basculegion-f: / :bellibolt:
Y: :Yanmega:

Move Cheat Code:

EELS
This pokemon gains the ability Eelevate
Justification: Mega Eelektross forever
Candidates:
E: Earthquake, Earth Power, Energy Ball, Electroweb, Extreme Speed, Encore, Explosion, Extrasensory
L: Lash Out, Light Screen, Leech Seed, Leech Life, Lava Plume, Leaf Blade, Leaf Storm, Liquidation
S: Stealth Rock, Stone Edge, Spikes, Sacred Sword, Scale Shot, Scald, Shadow Ball, Shadow Sneak, Shell Smash, Snarl, Sticky Web
:Ting-lu: :tyranitar-mega: :dragonite: :venusaur-mega: :sandy-shocks:
 
Team Cheat Code: SCAMP
Effect: If this team has exactly one NFE Pokemon, add its fully evolved form with the same set as an extra member. (Split evolutions summon the non-variant Pokemon with the lowest dex number).
Justification: Just a way to cheat in Ubers lol. Its 6 v 5 depending how much mileage you can get out of your NFE so it's probably fair.
S: :squirtle:(:blastoise-mega:), :sneasel-hisui: (:sneasler:), :shelgon: (:salamence-mega:),
C: :combusken:(:blaziken-mega:), :cosmog: (:Solgaleo:lol)
A: :abra: (:alakazam-mega:), :arctibax: (:baxcalibur:)
M: :metang: (:metagross-mega:), :mankey: (:annihilape:)
P: :poipole: (:naganadel:), :primeape: (:annihilape:)

Team Cheat Code: COBRAS
Effect: All active Pokemon gain the Poison-typing and the effects of Corrosion.
Justification: Your team has the advantage of gaining some extra resistances and the powerful effects of Corrosion in exchange for 2 team-wide weaknesses you can easily build around. Additionally, your opponents will have a harder time resisting Ground- and Psychic-type moves, so you can easily throw those out more often.

:corviknight::orthworm::blissey::reuniclus::alomomola::sableye-mega:
:celebi::okidogi::bronzong::rhyperior::absol-mega::samurott-hisui:

---

Move Cheat Code: PULP
Effect: When this Pokemon successfully lands a contact move, activate held Berry's effect without consuming it. Activates once on multi-hit attacks.
Justification: Lowkey broken with stuff like Iapapa, Rowap, Starf, or any stat boosting berry really. You must run the loathed U slot, and having to run double P's is tough for most things.
Cinderace @ Iapapa Berry
Ability: Protean
- Pyro Ball
- U-turn
- Low Kick
- Protect

Zarude @ Iapapa Berry
Ability: Leaf Guard
- Power Whip
- U-turn
- Low Kick
- Payback

Maushold-Four @ Iapapa Berry
Ability: Technician
- Population Bomb
- U-turn
- Low Kick
- Play Rough

Jirachi @ Iapapa Berry
Ability: Serene Grace
- Psychic Noise
- U-turn
- Life Dew
- Protect

Move Cheat Code: CUSS
Effect: When the user fails a move, use Brutal Swing and Parting Shot immediately after.
Justification: Upper Hand and Sucker Punch shenanigans.
 
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