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Projects National Dex Ubers Teambuilding Competition

Cycle 82

  • Offensive Zygarde

    Votes: 2 33.3%
  • Trailblaze Zacian-C

    Votes: 1 16.7%
  • Choice Specs Eternatus

    Votes: 2 33.3%
  • Giratina-O

    Votes: 1 16.7%
  • Arceus-Fairy

    Votes: 1 16.7%
  • Chi Yu

    Votes: 2 33.3%
  • Mega Mewtwo Y

    Votes: 5 83.3%

  • Total voters
    6
  • This poll will close: .
The winners are... Galarian Darmanitan BO by OatisHere and Palkia-O + TBlaze Zacian-C BO by Sami!
The next Pokemon is...
:sv/arceus:
Arceus @ Silk Scarf
Ability: Multitype
EVs: 44 HP / 252 Atk / 212 Spe
Tera Type: Normal
Adamant Nature
- Swords Dance
- Extreme Speed
- Shadow Claw
- Double-Edge

Arceus @ Life Orb
Ability: Multitype
EVs: 200 HP / 252 Atk / 56 Spe
Tera Type: Ghost
Adamant Nature
- Swords Dance
- Extreme Speed
- Shadow Claw
- Taunt / Recover / Earthquake
Extreme Killer Arceus is one of Ubers' most iconic offensive powerhouses, due to its well-rounded bulk, damage, and utility, especially with SV giving Arceus formes access to Taunt and Double-Edge. It is also one of the tier's most prominent Tera-abusers, with Tera Normal bolstering its strength even further, while Tera Ghost messes with would-be checks like Marshadow and Giratina-O. How will you build around Arceus? Building ends 17th November.​
 
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Banded Arceus :Salamence-mega: :Groudon-primal: :Arceus: :Yveltal: :Zacian-crowned: :Eternatus:
Finally I get the chance to submit this set. As you can tell form the title we have banded Arceus in the building making it act as a strong revenge killer that can break and trick defensive mons, but you can switch out trick for EQ if you want. Next we have defensive mega Salamence which helps with Groudon and webs while also spreading para with body slam. Now we have offensive support Groudon that can lure in and kill Zygarde, but can still get rocks up and check Kyogre. I have scarf Yveltal next which is our speed control for Zacian after it kills Groudon and helps deal with every ghost type for Arceus so that we can just spam Espeed late game. Zacian is next and acts as a Eternatus and Yveltal check/switch in for the team that can also sweep if played right. Finally we have life orb Eternatus who is our stall breaker that can also deal with Garg which can give this team some issues mainly stopping Ekiller from breaking.
 
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:arceus::groudon-primal::ho-oh::zygarde::fezandipiti::deoxys-attack: (click for team)
In a way, Ebony God gets to show off two of his Arceus sets he's been cooking up this cycle because Choice Specs Arceus was also an idea that I'm pretty sure he first came up with. Specs Arceus is actually very scary in a manner similar to Lunala where there's very little that's comfortable taking a hit from it. For example, after Terastalizing, Timid has a 98% chance to 2HKO your standard Offensive Ho-Oh. Thanks to Judgment being 16 PP it's also not terrified to actually click the button that does damage, and like its contemporaries in Eternatus and Lunala it has amazing coverage and pretty good bulk. For its other moves, Shadow Ball was a no-brainer, as was something to handle the Steels. Earth Power was tempting to do more to Primal Groudon and Eternatus before Terastalizing, but I ultimately chose Overheat instead for its ability to OHKO Zacian. There were other benefits to it too, such as threatening Ferrothorn and hitting Marshadow for solid damage in case you aren't sure if they're switch in it or Zacian, and ideally I'd Terastalize this most of the time anyways. There were plenty of choices for the last slot, but Extreme Speed stood out for the extra insurance against fast sweepers which I feel that this team appreciates very much. It also does more damage to Chansey. For the EV spread, I was tempted by Modest but ultimately decided getting the jump on other Arceus was of greater importance. After a bit of tinkering, I found that 104 HP and 4 SpD allowed me to survive a +1 Tera Dragon Dynamax Cannon after rocks, and the leftover EV's give me just enough points to put into speed to where I can reasonably expect that no Arceus is going to out-speed creep me unless they're fully investing into speed.

I immediately sought a strong defensive core to support Arceus, and ended up gravitating towards the classic trio of Groudon, Ho-Oh, and Zygarde for their generally comprehensive cohesion. After this, I decided I wanted a pivot. I was heavily considering just running Alomomola alongside these Pokemon because without it Arceus sounded like it might struggle heavily with longevity, but that was ultimately a dead end. Since my Arceus was both quite frail for an Arceus and didn't check Ultra Necrozma, any variation of the team either wasn't defensively sound enough or was just too passive. As such, Fezandipiti was the obvious choice for its defensive capabilities and ability to do many of the things Arceus would normally do had it not decided to put on the funny glasses. The last slot was difficult to decide. I wanted another Pokemon with defensive utility to deal with the many defensive traits my team still lacked, but after thinking for a while I ultimately found that the way to go was to add Deoxys Attack and that I had other ways to deal with the perceived vulnerability of this team.

I needed an Ice resist so Chien-Pao wouldn't make mincemeat of this team, so I put Tera Water on Zygarde. Since this removed its ability to check Dragon Dance Zygarde, I gave Fezandipiti Alluring Voice. For a bit I was worried that I'd have to drop Extreme Speed on Arceus to have something to take care of Garganacl, but then I realized I can just win the PP war with Zygarde. Of course, there was one Pokemon looming over all of this like an anvil. Without a Dark type, Ultra Necrozma posed a huge threat to my team. Fortunately, I believe I have developed a reliable strategy against it. In most cases, the Pokemon it will set up on are either Fezandipiti or an Arceus locked into a normal move. For both of these, the opponent will usually keep their Ultra Necrozma as NDM as they set up. Because they can't Ultra Burst and use Light That Burns the Sky on the same turn, this allows me to switch in Zygarde and, provided it is healthy, paralyze the threat before it can get out of hand. In the event that they do Ultra Burst on the first turn however, things get more dicey. I do have Alluring Voice on Fezandipiti, but realistically I'm never going to actually call out the Ultra Burst and click it and even if I did that wouldn't do that much anyways. For this reason, I decided to change Zygarde's Tera type again, this time to Steel. While long term it leaves Zygarde vulnerable to many of the things it usually walls, for the short term it can be used to parry attacks such as Light That Burns the Sky and Dynamax Cannon while also possessing the same resistances to Steel and Ice as Water. Yes, this does now leave Zygarde vulnerable to Sacred Sword from Chien-Pao, but I think most people don't actually use that anyways and even if they do even a super effective Sacred Sword only does 55-65% to base Zygarde, and clicking it is risky and something I can take advantage of. I need to stress that Sacred Sword is actually way, way less scary than it looks like at first. I also went back and forth on Tera Dark for Ho-Oh as a last resort against Ultra Necrozma but ultimately decided that Tera Grass would generally be better to be able to handle Primal Kyogre in more positions.

All in all, I think this team is quite swell. You've heard this story before. I don't know how to say "this team is good defensively and offensively" in new ways every single time, but I do think this team can consistently handle whatever comes its way and retaliate with devastating attacks from Arceus and Deoxys Attack with pivot support.
 
DD Rayquaza HO :arceus: :rayquaza: :deoxys-speed: :eternatus: :zacian-crowned: :groudon-primal:

Tera Ghost Arceus is always a solid option on any hyper offense team, but that's not really the main selling point of this team. Arceus is here because it has really good offensive overlap with Rayquaza. While Mega Salamence is the more consistent Flying-type for hazard stack Hyper Offense teams, and Yveltal offers Sucker Punch priority, Rayquaza's sheer power with Life Orb and especiallly Tera Flying makes it deadly for most fat balances and stall teams to handle reliably, especially since it has a free moveslot to use Substitute with against Rocky Helmet Alomomola and against Tera Steel Arceus-Dark. Earthquake is preferred over V-Create to bully Garganacl and to avoid losing Speed. Initially when making this I thought Rayquaza's niche over Mega Salamence would be Extreme Speed, and while it is nice, if you're not Swords Dance + Tera Normal, then this is a pretty weak move against most offensive threats, especially since you can't afford Adamant due to underspeeding Zacian-C (unless you use Dragon Dance on Sticky Web).

Anyways, rest of the team is pretty standard. Eternatus absorbs Toxic Spikes, with Life Orb + Recover is preferred to make Marshadow and Choice Scarf Yveltal MU easier. Zacian-C is a staple on HO against opposing Eternatus, Arceus, and Arceus-Fairy for Rayquaza. Primal Groudon overwhelms Zygarde for Rayquaza and Arceus while helping against opposing Zacian-C.
 
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