[OVERVIEW]
Indeedee-F's ability Psychic Surge keeps partners safe from priority attacks such as Fake Out from Rillaboom and Incineroar, Sucker Punch from Kingambit, and Extreme Speed from Arcanine-Hisui. It greatly enhances the power of Psychic-type partners, and enables the powerful move Expanding Force. Redirection from Follow Me paired with Psychic Surge, respectable bulk, and a strong defensive typing keeps partners healthy, enabling them to set up or dish out damage. Access to the move Trick Room makes Indeedee-F a staple of dedicated Trick Room teams as it can set Trick Room itself or help partners set it instead thanks to redirection and Psychic Terrain blocking Fake Out.
[SET]
Redirection Support (Indeedee-F) @ Rocky Helmet / Colbur Berry
Ability: Psychic Surge
Level: 50
SPs: 32 HP / 32 Def / 2 SpD OR 31 HP / 26 Def / 9 SpD
Natures: Relaxed OR Sassy
- Follow Me
- Psychic
- Helping Hand / Protect
- Trick Room / Protect
[SET COMMENTS]
* Indeedee-F's most important qualities are its ability to effortlessly set Psychic Terrain with Psychic Surge and its capacity to redirect attacks with Follow Me. It also offers speed control for slower partners through Trick Room and damage amplification through Helping Hand. This enables partners to setup or attack with ease, with Psychic-types such as Armarouge and Mega Gardevoir benefiting greatly.
* **Psychic**: Indeedee-F is reliant on Psychic as its sole attack. When boosted by Psychic Terrain, it deals respectable damage to less bulky and Psychic-weak foes despite no special attack investment. This chip damage is important for aiding partners under Trick Room in knocking out foes.
* **Helping Hand vs Protect**: Helping Hand is preferred as it makes Indeedee-F significantly less passive by enabling partners to deal massive damage. This is especially important for teammates such as Hatterene and Torkoal to deal as much damage as possible under the limited turns of Trick Room. With Helping Hand, Indeedee-F can contribute damage when Psychic isn't an option against Dark-types such as Incineroar and Kingambit. Helping Hand can also be used to secure otherwise unattainable KOs—a notable example is Adamant Sneasler's Close Comabt being able to OHKO Incineroar after Intimidate with a Helping Hand boost. Protect can instead be used to better preserve Indeedee-F, which importantly allows it to help reposition party members and sustain its own health for later redirection. If Indeedee-F is the team's sole Trick Room setter, Protect keeps it healthy so that it can set Trick Room multiple times.
* **Trick Room vs Protect**: Trick Room is an option that allows Indeedee-F to provide speed control for slower teams. Alternatively, it can be used to shut off Trick Room set by opposing teams. If Trick Room is not required for the team, Protect is a good alternative here for the same reasons stated prior.
* **Other Move Options**: Mystical Fire can be run instead of Psychic, letting Indeedee-F hit Steel-types that would cause problems for Psychic-type partners. It hinders special attackers from making progress, potentially forcing them to switch after one or two uses of the move. This move is also great for dealing with Mega Golisopod who can be difficult for common partners like Mega Gardevoir, Sneasler, and Hatterene to deal with. However, Mystical Fire's low power and lack of a STAB-boost makes Indeedee-F even more passive, and caution must be taken if Kingambit or Milotic are in the back of the opponent's party. Terrain Pulse offers slightly more damage than Psychic as long as Psychic Terrain is present, but Rillaboom's high usage makes this move unappealing due to its volatility in damage output. Imprison is a niche option used to deny opponents from setting Trick Room outright, but is difficult to justify running as Indeedee-F requires its standard moves to best fulfill its role.
* **Psychic Surge**: Psychic Terrain's ability to stop priority attacks is appreciated by faster teammates, ensuring they always attack first. Notably, stopping Fake Out enables teammates to keep momentum going—especially under Trick Room's limited turns—and makes Indeedee-F a potent redirector with little to stop it. With the terrain, Expanding Force becomes a viable option on Psychic-type partners. As one of the few ways to easily change terrain, Psychic Surge hinders Rillaboom and its partners that rely on Grassy Terrain.
* **Rocky Helmet vs Colbur Berry**: The Rocky Helmet punishes physical attackers and can be used to break opposing Pokemon's Focus Sashes. The Colbur Berry patches up Indeedee-F's Dark-type weakness, importantly allowing it to survive Kowtow Cleave from Kingambit holding Black Glasses or a Life Orb and Knock Off from Tyranitar.
* **Other Item Options**: The Psychic Seed can be used on the Relaxed SP spread to pad up Indeedee-F's special defense, though partners such as Sneasler and Milotic are significantly better users of the item. The Sitrus Berry allows Indeedee-F to stay around longer, though it rarely makes a difference when in front of powerful physical attackers like Sneasler and Rillaboom. These items are less favored than the Rocky Helmet and Colbur Berry as these two specifically target problems exposed by Indeedee-F's poor physical defense.
* **32 HP / 32 Def / 2 SpD Relaxed**: This SP spread maximizes Indeedee-F's poor physical bulk, crucially allowing it to usually survive both Kowtow Cleave from Kingambit without any damage boosting items and Wave Crash from Basculegion-M holding Mystic Water. If Indeedee-F has terrain control, it will always survive Rillaboom's Life Orb-boosted Wood Hammer. A Speed-reducing nature is run so that Indeedee-F sets Psychic Terrain after Rillaboom sets Grassy Terrain in the event both are sent out at the same time.
* **31 HP / 26 Def / 9 SpD Sassy**: This SP spread still primarily invests in physical defense, but lets Indeedee-F survive some powerful special attacks that it does not with the Relaxed spread. In particular, it allows Indeedee-F to always survive Light of Ruin from Timid Mega Floette and Hyper Beam from Sylveon. Indeedee-F is still able to survive some powerful physical attacks, such as Wave Crash from Adamant Basculegion lacking any damage boosting items and Wood Hammer from Rillaboom holding the Miracle Seed when outside of Grassy Terrain. Indeedee-F running this SP spread should nearly always hold the Colbur Berry unless the team can effectively handle opposing Kingambit. A Speed-reducing nature is run for the same reasons stated prior.
Usage Tips
========
* **Checks and Weaknesses**: Dark-types such as Kingambit, Incineroar, and Tyranitar threaten massive damage into Indeedee-F, often securing an OHKO unless Indeedee-F is holding the Colbur Berry. These Dark-types and Steel-types like Gholdengo and Mega Golisopod are able to shrug off the Psychic-type attacks of Indeedee-F and its common partners. Opposing setup sweepers like the aforementioned Gholdengo and Mega Golispod, as well as others like Mega Floette and Volcarona can take advantage of Indeedee-F's passivity and use its presence as a setup opportunity. Rillaboom overrides Indeedee-F's Psychic Terrain and due to its high damage output can easily win the terrain war against a poorly supported Indeedee-F.
* **Additional Checks and Weaknesses**: Powerful physical attackers such as Sneasler, Rillaboom, and Basculegion-M can take advantage of Indeedee-F's poor physical defense stat, removing it from the game with ease. Spread attacks such as Mega Salamence and Sylveon's Hyper Voice, and Gholdengo's Make It Rain ignores Indeedee-F's redirection. Indeedee-M sometimes run Imprison to block Indeedee-F from setting Trick Room, which can be devastating for teams that rely on Indeedee-F for speed control. Indeedee-M's Imprison also stops Indeedee-F's Psychic-type partners from using Expanding Force, greatly reducing the team's damage output.
* **Good Partners and Synergies**: Many partners effectively take advantage of the Psychic Seed item as a way to boost their special defense, with specific Pokemon benefitting massively. For example, when Sneasler consumes the Psychic Seed it triggers its Unburden ability. Psychic-types profit from the terrain boosting their STAB-attacks, particularly Expanding Force. Slow and medium speed partners capitalize on Indeedee-F's Trick Room to move first and dish out massive damage thanks to Helping Hand boosts. Fast and frail partners love Psychic Terrain's ability to block priority attacks. Partners with setup appreciate Indeedee-F's redirection, granting them free turns that they can use to snowball.
* **Psychic Seed Users**: Pokemon like Sneasler and Milotic greatly benefit from Psychic Surge's easy activation of the Psychic Seed item, notably triggering Sneasler's Unburden and allowing it to outspeed dangerous foes such as Excadrill in the sand. With such high speed, Psychic Surge notably protects Sneasler from priority attacks that undermine it. The Psychic Seed's Special Defense boost allows Sneasler to almost always survive Mega Charizard Y's Sun-boosted Weather Ball. After some investment, Sneasler can survive attacks such as Timid Mega Floette's Light of Ruin. In return, Sneasler's Close Combat handles Steel- and Dark-types that cause problems for Indeedee-F and other Psychic-type partners. Milotic uses the Psychic Seed for a purely defensive purpose, with the item's Special Defense boost complementing Coil's physical Defense boosts. Indeedee-F's redirection helps Milotic set up with Coil, and its Psychic Surge ability lowers Rillaboom's damage into Milotic.
* **Psychic-Types**: Psychic-types relish the boost in power to their STAB-attacks and significant upgrade in Expanding Force as a viable move. Armarouge, Mega Gardevoir, and Hatterene all have access to Expanding Force as well as Trick Room. Indeedee-F's redirection opens up the possibility for these Pokemon to set Trick Room more safely, while its Helping Hand amplifies the already high damage of Expanding Force. Armarouge's access to Armor Cannon allows it to deal with Steel-types such as Kingambit and Gholdengo that that are immune to or resist Psychic-type moves. Armor Cannon also deals with Rillaboom, aiding Indeedee-F in securing terrain control. Mega Gardevoir and Hatterene's Fairy-type STAB-attacks handle Dark-types that are immune to Expanding Force—Grimmsnarl and Tyranitar are dispatched with ease, while targets such as Kingambit and Incineroar can still be hit for decent damage.
* **Slow and Medium Speed Partners**: Slow partners appreciate Indeedee-F's ability to set Trick Room itself or assist partners in setting it. Hatterene is of note due to its typing, Trick Room access, and Magic Bounce ability. These qualities synergize well with Indeedee-F in both setting and taking advantage of Trick Room. Torkoal and Mega Camerupt threaten Steel-types that resist the Psychic-type attacks of Indeedee-F and its partners with Eruption or other Fire-type attacks. Kingambit deals with opposing Psychic-types using Kowtow Cleave, and variants running Iron Head can use it for greater damage against Mega Gardevoir and Hatterene. Kingambit's ability to effortlessly remove opposing Farigiraf and Indeedee-M results in their Imprison having minimal impact on allies with Trick Room and Expanding Force. Those running Low Kick can deal with Steel- and Dark-types that do not fear Kingambit's teammates' Psychic-type attacks. This move notably secures OHKOs against Tyranitar and opposing Kingambit. Medium speed partners can appreciate Trick Room when against faster teams, especially those with Tailwind. Examples include the previously mentioned Armarouge and Mega Gardevoir, as well as Basculegion-M.
* **Partners with Setup**: Indeedee-F's redirection support provides powerful partners with ample opportunity to setup. Mega Gardevoir can use Calm Mind to obliterate opponents after one or two boosts, which can be further strengthened by Indeedee-F's Helping Hand. The previously mentioned Milotic can use Coil to improve its bulk and the accuracy of Hypnosis, becoming difficult to KO while providing disruption for teammates to attack without restraint. Mega Staraptor can use Close Combat to deal with problematic Steel-types and Dark-types while boosting its defenses.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/athenastrive9.732574/
Quality checked by:
https://www.smogon.com/forums/members/magicalarcher57.627505/
https://www.smogon.com/forums/members/carrotman.668837/
https://www.smogon.com/forums/members/poketitanterra.678488/
Grammar checked by:
Indeedee-F's ability Psychic Surge keeps partners safe from priority attacks such as Fake Out from Rillaboom and Incineroar, Sucker Punch from Kingambit, and Extreme Speed from Arcanine-Hisui. It greatly enhances the power of Psychic-type partners, and enables the powerful move Expanding Force. Redirection from Follow Me paired with Psychic Surge, respectable bulk, and a strong defensive typing keeps partners healthy, enabling them to set up or dish out damage. Access to the move Trick Room makes Indeedee-F a staple of dedicated Trick Room teams as it can set Trick Room itself or help partners set it instead thanks to redirection and Psychic Terrain blocking Fake Out.
[SET]
Redirection Support (Indeedee-F) @ Rocky Helmet / Colbur Berry
Ability: Psychic Surge
Level: 50
SPs: 32 HP / 32 Def / 2 SpD OR 31 HP / 26 Def / 9 SpD
Natures: Relaxed OR Sassy
- Follow Me
- Psychic
- Helping Hand / Protect
- Trick Room / Protect
[SET COMMENTS]
* Indeedee-F's most important qualities are its ability to effortlessly set Psychic Terrain with Psychic Surge and its capacity to redirect attacks with Follow Me. It also offers speed control for slower partners through Trick Room and damage amplification through Helping Hand. This enables partners to setup or attack with ease, with Psychic-types such as Armarouge and Mega Gardevoir benefiting greatly.
* **Psychic**: Indeedee-F is reliant on Psychic as its sole attack. When boosted by Psychic Terrain, it deals respectable damage to less bulky and Psychic-weak foes despite no special attack investment. This chip damage is important for aiding partners under Trick Room in knocking out foes.
* **Helping Hand vs Protect**: Helping Hand is preferred as it makes Indeedee-F significantly less passive by enabling partners to deal massive damage. This is especially important for teammates such as Hatterene and Torkoal to deal as much damage as possible under the limited turns of Trick Room. With Helping Hand, Indeedee-F can contribute damage when Psychic isn't an option against Dark-types such as Incineroar and Kingambit. Helping Hand can also be used to secure otherwise unattainable KOs—a notable example is Adamant Sneasler's Close Comabt being able to OHKO Incineroar after Intimidate with a Helping Hand boost. Protect can instead be used to better preserve Indeedee-F, which importantly allows it to help reposition party members and sustain its own health for later redirection. If Indeedee-F is the team's sole Trick Room setter, Protect keeps it healthy so that it can set Trick Room multiple times.
* **Trick Room vs Protect**: Trick Room is an option that allows Indeedee-F to provide speed control for slower teams. Alternatively, it can be used to shut off Trick Room set by opposing teams. If Trick Room is not required for the team, Protect is a good alternative here for the same reasons stated prior.
* **Other Move Options**: Mystical Fire can be run instead of Psychic, letting Indeedee-F hit Steel-types that would cause problems for Psychic-type partners. It hinders special attackers from making progress, potentially forcing them to switch after one or two uses of the move. This move is also great for dealing with Mega Golisopod who can be difficult for common partners like Mega Gardevoir, Sneasler, and Hatterene to deal with. However, Mystical Fire's low power and lack of a STAB-boost makes Indeedee-F even more passive, and caution must be taken if Kingambit or Milotic are in the back of the opponent's party. Terrain Pulse offers slightly more damage than Psychic as long as Psychic Terrain is present, but Rillaboom's high usage makes this move unappealing due to its volatility in damage output. Imprison is a niche option used to deny opponents from setting Trick Room outright, but is difficult to justify running as Indeedee-F requires its standard moves to best fulfill its role.
* **Psychic Surge**: Psychic Terrain's ability to stop priority attacks is appreciated by faster teammates, ensuring they always attack first. Notably, stopping Fake Out enables teammates to keep momentum going—especially under Trick Room's limited turns—and makes Indeedee-F a potent redirector with little to stop it. With the terrain, Expanding Force becomes a viable option on Psychic-type partners. As one of the few ways to easily change terrain, Psychic Surge hinders Rillaboom and its partners that rely on Grassy Terrain.
* **Rocky Helmet vs Colbur Berry**: The Rocky Helmet punishes physical attackers and can be used to break opposing Pokemon's Focus Sashes. The Colbur Berry patches up Indeedee-F's Dark-type weakness, importantly allowing it to survive Kowtow Cleave from Kingambit holding Black Glasses or a Life Orb and Knock Off from Tyranitar.
* **Other Item Options**: The Psychic Seed can be used on the Relaxed SP spread to pad up Indeedee-F's special defense, though partners such as Sneasler and Milotic are significantly better users of the item. The Sitrus Berry allows Indeedee-F to stay around longer, though it rarely makes a difference when in front of powerful physical attackers like Sneasler and Rillaboom. These items are less favored than the Rocky Helmet and Colbur Berry as these two specifically target problems exposed by Indeedee-F's poor physical defense.
* **32 HP / 32 Def / 2 SpD Relaxed**: This SP spread maximizes Indeedee-F's poor physical bulk, crucially allowing it to usually survive both Kowtow Cleave from Kingambit without any damage boosting items and Wave Crash from Basculegion-M holding Mystic Water. If Indeedee-F has terrain control, it will always survive Rillaboom's Life Orb-boosted Wood Hammer. A Speed-reducing nature is run so that Indeedee-F sets Psychic Terrain after Rillaboom sets Grassy Terrain in the event both are sent out at the same time.
* **31 HP / 26 Def / 9 SpD Sassy**: This SP spread still primarily invests in physical defense, but lets Indeedee-F survive some powerful special attacks that it does not with the Relaxed spread. In particular, it allows Indeedee-F to always survive Light of Ruin from Timid Mega Floette and Hyper Beam from Sylveon. Indeedee-F is still able to survive some powerful physical attacks, such as Wave Crash from Adamant Basculegion lacking any damage boosting items and Wood Hammer from Rillaboom holding the Miracle Seed when outside of Grassy Terrain. Indeedee-F running this SP spread should nearly always hold the Colbur Berry unless the team can effectively handle opposing Kingambit. A Speed-reducing nature is run for the same reasons stated prior.
Usage Tips
========
* **Checks and Weaknesses**: Dark-types such as Kingambit, Incineroar, and Tyranitar threaten massive damage into Indeedee-F, often securing an OHKO unless Indeedee-F is holding the Colbur Berry. These Dark-types and Steel-types like Gholdengo and Mega Golisopod are able to shrug off the Psychic-type attacks of Indeedee-F and its common partners. Opposing setup sweepers like the aforementioned Gholdengo and Mega Golispod, as well as others like Mega Floette and Volcarona can take advantage of Indeedee-F's passivity and use its presence as a setup opportunity. Rillaboom overrides Indeedee-F's Psychic Terrain and due to its high damage output can easily win the terrain war against a poorly supported Indeedee-F.
* **Additional Checks and Weaknesses**: Powerful physical attackers such as Sneasler, Rillaboom, and Basculegion-M can take advantage of Indeedee-F's poor physical defense stat, removing it from the game with ease. Spread attacks such as Mega Salamence and Sylveon's Hyper Voice, and Gholdengo's Make It Rain ignores Indeedee-F's redirection. Indeedee-M sometimes run Imprison to block Indeedee-F from setting Trick Room, which can be devastating for teams that rely on Indeedee-F for speed control. Indeedee-M's Imprison also stops Indeedee-F's Psychic-type partners from using Expanding Force, greatly reducing the team's damage output.
* **Good Partners and Synergies**: Many partners effectively take advantage of the Psychic Seed item as a way to boost their special defense, with specific Pokemon benefitting massively. For example, when Sneasler consumes the Psychic Seed it triggers its Unburden ability. Psychic-types profit from the terrain boosting their STAB-attacks, particularly Expanding Force. Slow and medium speed partners capitalize on Indeedee-F's Trick Room to move first and dish out massive damage thanks to Helping Hand boosts. Fast and frail partners love Psychic Terrain's ability to block priority attacks. Partners with setup appreciate Indeedee-F's redirection, granting them free turns that they can use to snowball.
* **Psychic Seed Users**: Pokemon like Sneasler and Milotic greatly benefit from Psychic Surge's easy activation of the Psychic Seed item, notably triggering Sneasler's Unburden and allowing it to outspeed dangerous foes such as Excadrill in the sand. With such high speed, Psychic Surge notably protects Sneasler from priority attacks that undermine it. The Psychic Seed's Special Defense boost allows Sneasler to almost always survive Mega Charizard Y's Sun-boosted Weather Ball. After some investment, Sneasler can survive attacks such as Timid Mega Floette's Light of Ruin. In return, Sneasler's Close Combat handles Steel- and Dark-types that cause problems for Indeedee-F and other Psychic-type partners. Milotic uses the Psychic Seed for a purely defensive purpose, with the item's Special Defense boost complementing Coil's physical Defense boosts. Indeedee-F's redirection helps Milotic set up with Coil, and its Psychic Surge ability lowers Rillaboom's damage into Milotic.
* **Psychic-Types**: Psychic-types relish the boost in power to their STAB-attacks and significant upgrade in Expanding Force as a viable move. Armarouge, Mega Gardevoir, and Hatterene all have access to Expanding Force as well as Trick Room. Indeedee-F's redirection opens up the possibility for these Pokemon to set Trick Room more safely, while its Helping Hand amplifies the already high damage of Expanding Force. Armarouge's access to Armor Cannon allows it to deal with Steel-types such as Kingambit and Gholdengo that that are immune to or resist Psychic-type moves. Armor Cannon also deals with Rillaboom, aiding Indeedee-F in securing terrain control. Mega Gardevoir and Hatterene's Fairy-type STAB-attacks handle Dark-types that are immune to Expanding Force—Grimmsnarl and Tyranitar are dispatched with ease, while targets such as Kingambit and Incineroar can still be hit for decent damage.
* **Slow and Medium Speed Partners**: Slow partners appreciate Indeedee-F's ability to set Trick Room itself or assist partners in setting it. Hatterene is of note due to its typing, Trick Room access, and Magic Bounce ability. These qualities synergize well with Indeedee-F in both setting and taking advantage of Trick Room. Torkoal and Mega Camerupt threaten Steel-types that resist the Psychic-type attacks of Indeedee-F and its partners with Eruption or other Fire-type attacks. Kingambit deals with opposing Psychic-types using Kowtow Cleave, and variants running Iron Head can use it for greater damage against Mega Gardevoir and Hatterene. Kingambit's ability to effortlessly remove opposing Farigiraf and Indeedee-M results in their Imprison having minimal impact on allies with Trick Room and Expanding Force. Those running Low Kick can deal with Steel- and Dark-types that do not fear Kingambit's teammates' Psychic-type attacks. This move notably secures OHKOs against Tyranitar and opposing Kingambit. Medium speed partners can appreciate Trick Room when against faster teams, especially those with Tailwind. Examples include the previously mentioned Armarouge and Mega Gardevoir, as well as Basculegion-M.
* **Partners with Setup**: Indeedee-F's redirection support provides powerful partners with ample opportunity to setup. Mega Gardevoir can use Calm Mind to obliterate opponents after one or two boosts, which can be further strengthened by Indeedee-F's Helping Hand. The previously mentioned Milotic can use Coil to improve its bulk and the accuracy of Hypnosis, becoming difficult to KO while providing disruption for teammates to attack without restraint. Mega Staraptor can use Close Combat to deal with problematic Steel-types and Dark-types while boosting its defenses.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/athenastrive9.732574/
Quality checked by:
https://www.smogon.com/forums/members/magicalarcher57.627505/
https://www.smogon.com/forums/members/carrotman.668837/
https://www.smogon.com/forums/members/poketitanterra.678488/
Grammar checked by:
Last edited:








