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Copyediting Redirection Support Indeedee-F - Regulation M-C [GP 0/1]

[OVERVIEW]
Indeedee-F's ability Psychic Surge keeps partners safe from priority attacks such as Fake Out from Rillaboom and Incineroar, Sucker Punch from Kingambit, and Extreme Speed from Arcanine-Hisui. It greatly enhances the power of Psychic-type partners, and enables the powerful move Expanding Force. Redirection from Follow Me paired with Psychic Surge, respectable bulk, and a strong defensive typing keeps partners healthy, enabling them to set up or dish out damage. Access to the move Trick Room makes Indeedee-F a staple of dedicated Trick Room teams as it can set Trick Room itself or help partners set it instead thanks to redirection and Psychic Terrain blocking Fake Out.

[SET]
Redirection Support (Indeedee-F) @ Rocky Helmet / Colbur Berry
Ability: Psychic Surge
Level: 50
SPs: 32 HP / 32 Def / 2 SpD OR 31 HP / 26 Def / 9 SpD
Natures: Relaxed OR Sassy
- Follow Me
- Psychic
- Helping Hand / Protect
- Trick Room / Protect

[SET COMMENTS]

* Indeedee-F's most important qualities are its ability to effortlessly set Psychic Terrain with Psychic Surge and its capacity to redirect attacks with Follow Me. It also offers speed control for slower partners through Trick Room and damage amplification through Helping Hand. This enables partners to setup or attack with ease, with Psychic-types such as Armarouge and Mega Gardevoir benefiting greatly.

* **Psychic**: Indeedee-F is reliant on Psychic as its sole attack. When boosted by Psychic Terrain, it deals respectable damage to less bulky and Psychic-weak foes despite no special attack investment. This chip damage is important for aiding partners under Trick Room in knocking out foes.

* **Helping Hand vs Protect**: Helping Hand is preferred as it makes Indeedee-F significantly less passive by enabling partners to deal massive damage. This is especially important for teammates such as Hatterene and Torkoal to deal as much damage as possible under the limited turns of Trick Room. With Helping Hand, Indeedee-F can contribute damage when Psychic isn't an option against Dark-types such as Incineroar and Kingambit. Helping Hand can also be used to secure otherwise unattainable KOs—a notable example is Adamant Sneasler's Close Comabt being able to OHKO Incineroar after Intimidate with a Helping Hand boost. Protect can instead be used to better preserve Indeedee-F, which importantly allows it to help reposition party members and sustain its own health for later redirection. If Indeedee-F is the team's sole Trick Room setter, Protect keeps it healthy so that it can set Trick Room multiple times.

* **Trick Room vs Protect**: Trick Room is an option that allows Indeedee-F to provide speed control for slower teams. Alternatively, it can be used to shut off Trick Room set by opposing teams. If Trick Room is not required for the team, Protect is a good alternative here for the same reasons stated prior.

* **Other Move Options**: Mystical Fire can be run instead of Psychic, letting Indeedee-F hit Steel-types that would cause problems for Psychic-type partners. It hinders special attackers from making progress, potentially forcing them to switch after one or two uses of the move. This move is also great for dealing with Mega Golisopod who can be difficult for common partners like Mega Gardevoir, Sneasler, and Hatterene to deal with. However, Mystical Fire's low power and lack of a STAB-boost makes Indeedee-F even more passive, and caution must be taken if Kingambit or Milotic are in the back of the opponent's party. Terrain Pulse offers slightly more damage than Psychic as long as Psychic Terrain is present, but Rillaboom's high usage makes this move unappealing due to its volatility in damage output. Imprison is a niche option used to deny opponents from setting Trick Room outright, but is difficult to justify running as Indeedee-F requires its standard moves to best fulfill its role.

* **Psychic Surge**: Psychic Terrain's ability to stop priority attacks is appreciated by faster teammates, ensuring they always attack first. Notably, stopping Fake Out enables teammates to keep momentum going—especially under Trick Room's limited turns—and makes Indeedee-F a potent redirector with little to stop it. With the terrain, Expanding Force becomes a viable option on Psychic-type partners. As one of the few ways to easily change terrain, Psychic Surge hinders Rillaboom and its partners that rely on Grassy Terrain.

* **Rocky Helmet vs Colbur Berry**: The Rocky Helmet punishes physical attackers and can be used to break opposing Pokemon's Focus Sashes. The Colbur Berry patches up Indeedee-F's Dark-type weakness, importantly allowing it to survive Kowtow Cleave from Kingambit holding Black Glasses or a Life Orb and Knock Off from Tyranitar.

* **Other Item Options**: The Psychic Seed can be used on the Relaxed SP spread to pad up Indeedee-F's special defense, though partners such as Sneasler and Milotic are significantly better users of the item. The Sitrus Berry allows Indeedee-F to stay around longer, though it rarely makes a difference when in front of powerful physical attackers like Sneasler and Rillaboom. These items are less favored than the Rocky Helmet and Colbur Berry as these two specifically target problems exposed by Indeedee-F's poor physical defense.

* **32 HP / 32 Def / 2 SpD Relaxed**: This SP spread maximizes Indeedee-F's poor physical bulk, crucially allowing it to usually survive both Kowtow Cleave from Kingambit without any damage boosting items and Wave Crash from Basculegion-M holding Mystic Water. If Indeedee-F has terrain control, it will always survive Rillaboom's Life Orb-boosted Wood Hammer. A Speed-reducing nature is run so that Indeedee-F sets Psychic Terrain after Rillaboom sets Grassy Terrain in the event both are sent out at the same time.

* **31 HP / 26 Def / 9 SpD Sassy**: This SP spread still primarily invests in physical defense, but lets Indeedee-F survive some powerful special attacks that it does not with the Relaxed spread. In particular, it allows Indeedee-F to always survive Light of Ruin from Timid Mega Floette and Hyper Beam from Sylveon. Indeedee-F is still able to survive some powerful physical attacks, such as Wave Crash from Adamant Basculegion lacking any damage boosting items and Wood Hammer from Rillaboom holding the Miracle Seed when outside of Grassy Terrain. Indeedee-F running this SP spread should nearly always hold the Colbur Berry unless the team can effectively handle opposing Kingambit. A Speed-reducing nature is run for the same reasons stated prior.

Usage Tips
========

* **Checks and Weaknesses**: Dark-types such as Kingambit, Incineroar, and Tyranitar threaten massive damage into Indeedee-F, often securing an OHKO unless Indeedee-F is holding the Colbur Berry. These Dark-types and Steel-types like Gholdengo and Mega Golisopod are able to shrug off the Psychic-type attacks of Indeedee-F and its common partners. Opposing setup sweepers like the aforementioned Gholdengo and Mega Golispod, as well as others like Mega Floette and Volcarona can take advantage of Indeedee-F's passivity and use its presence as a setup opportunity. Rillaboom overrides Indeedee-F's Psychic Terrain and due to its high damage output can easily win the terrain war against a poorly supported Indeedee-F.

* **Additional Checks and Weaknesses**: Powerful physical attackers such as Sneasler, Rillaboom, and Basculegion-M can take advantage of Indeedee-F's poor physical defense stat, removing it from the game with ease. Spread attacks such as Mega Salamence and Sylveon's Hyper Voice, and Gholdengo's Make It Rain ignores Indeedee-F's redirection. Indeedee-M sometimes run Imprison to block Indeedee-F from setting Trick Room, which can be devastating for teams that rely on Indeedee-F for speed control. Indeedee-M's Imprison also stops Indeedee-F's Psychic-type partners from using Expanding Force, greatly reducing the team's damage output.

* **Good Partners and Synergies**: Many partners effectively take advantage of the Psychic Seed item as a way to boost their special defense, with specific Pokemon benefitting massively. For example, when Sneasler consumes the Psychic Seed it triggers its Unburden ability. Psychic-types profit from the terrain boosting their STAB-attacks, particularly Expanding Force. Slow and medium speed partners capitalize on Indeedee-F's Trick Room to move first and dish out massive damage thanks to Helping Hand boosts. Fast and frail partners love Psychic Terrain's ability to block priority attacks. Partners with setup appreciate Indeedee-F's redirection, granting them free turns that they can use to snowball.

* **Psychic Seed Users**: Pokemon like Sneasler and Milotic greatly benefit from Psychic Surge's easy activation of the Psychic Seed item, notably triggering Sneasler's Unburden and allowing it to outspeed dangerous foes such as Excadrill in the sand. With such high speed, Psychic Surge notably protects Sneasler from priority attacks that undermine it. The Psychic Seed's Special Defense boost allows Sneasler to almost always survive Mega Charizard Y's Sun-boosted Weather Ball. After some investment, Sneasler can survive attacks such as Timid Mega Floette's Light of Ruin. In return, Sneasler's Close Combat handles Steel- and Dark-types that cause problems for Indeedee-F and other Psychic-type partners. Milotic uses the Psychic Seed for a purely defensive purpose, with the item's Special Defense boost complementing Coil's physical Defense boosts. Indeedee-F's redirection helps Milotic set up with Coil, and its Psychic Surge ability lowers Rillaboom's damage into Milotic.

* **Psychic-Types**: Psychic-types relish the boost in power to their STAB-attacks and significant upgrade in Expanding Force as a viable move. Armarouge, Mega Gardevoir, and Hatterene all have access to Expanding Force as well as Trick Room. Indeedee-F's redirection opens up the possibility for these Pokemon to set Trick Room more safely, while its Helping Hand amplifies the already high damage of Expanding Force. Armarouge's access to Armor Cannon allows it to deal with Steel-types such as Kingambit and Gholdengo that that are immune to or resist Psychic-type moves. Armor Cannon also deals with Rillaboom, aiding Indeedee-F in securing terrain control. Mega Gardevoir and Hatterene's Fairy-type STAB-attacks handle Dark-types that are immune to Expanding Force—Grimmsnarl and Tyranitar are dispatched with ease, while targets such as Kingambit and Incineroar can still be hit for decent damage.

* **Slow and Medium Speed Partners**: Slow partners appreciate Indeedee-F's ability to set Trick Room itself or assist partners in setting it. Hatterene is of note due to its typing, Trick Room access, and Magic Bounce ability. These qualities synergize well with Indeedee-F in both setting and taking advantage of Trick Room. Torkoal and Mega Camerupt threaten Steel-types that resist the Psychic-type attacks of Indeedee-F and its partners with Eruption or other Fire-type attacks. Kingambit deals with opposing Psychic-types using Kowtow Cleave, and variants running Iron Head can use it for greater damage against Mega Gardevoir and Hatterene. Kingambit's ability to effortlessly remove opposing Farigiraf and Indeedee-M results in their Imprison having minimal impact on allies with Trick Room and Expanding Force. Those running Low Kick can deal with Steel- and Dark-types that do not fear Kingambit's teammates' Psychic-type attacks. This move notably secures OHKOs against Tyranitar and opposing Kingambit. Medium speed partners can appreciate Trick Room when against faster teams, especially those with Tailwind. Examples include the previously mentioned Armarouge and Mega Gardevoir, as well as Basculegion-M.

* **Partners with Setup**: Indeedee-F's redirection support provides powerful partners with ample opportunity to setup. Mega Gardevoir can use Calm Mind to obliterate opponents after one or two boosts, which can be further strengthened by Indeedee-F's Helping Hand. The previously mentioned Milotic can use Coil to improve its bulk and the accuracy of Hypnosis, becoming difficult to KO while providing disruption for teammates to attack without restraint. Mega Staraptor can use Close Combat to deal with problematic Steel-types and Dark-types while boosting its defenses.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/athenastrive9.732574/
Quality checked by:
https://www.smogon.com/forums/members/magicalarcher57.627505/
https://www.smogon.com/forums/members/carrotman.668837/
https://www.smogon.com/forums/members/poketitanterra.678488/
Grammar checked by:
 
Last edited:
[AMQC]
[OVERVIEW]
Indeedee-F offers premium utility for teams that can leverage its unique characteristics not seen on other Pokemon (I feel this is fluff) . Psychic Surge keeps partners safe from priority attacks such as Fake Out, Sucker Punch, and Extreme Speed (From who examples would be nice). It greatly enhances the power of Psychic-type partners, and enables them to take advantage the powerful move Expanding Force. Redirection from Follow Me paired with Psychic Surge, respectable bulk, and a strong defensive type keeps powerful teammates healthy, enabling them to setup or dish out massive damage. Access to the move Trick Room makes Indeedee-F a staple of dedicated Trick Room teams as it can set Trick Room itself or help partners set it instead thanks to redirection.

[SET]
Redirection Support (Indeedee-F) @ Rocky Helmet OR Colbur Berry
Ability: Psychic Surge
Level: 50
SPs: 32 HP / 32 Def / 2 SpD OR 31 HP / 26 Def / 9 SpD
Natures: Relaxed OR Sassy
- Follow Me
- Psychic
- Helping Hand / Protect
- Trick Room / Protect

[SET COMMENTS]

* Indeedee-F provides the team with role compression, combining a slew of useful traits into a singular Pokemon. Its most important qualities are its ability to effortlessly set Psychic Terrain with Psychic Surge and capacity to redirect attacks with Follow Me. It also offers speed control for slower partners through Trick Room and damage amplification through Helping Hand. This enables partners to setup or attack with ease, with slower Psychic-types like Armarouge and Mega Gardevoir particularly taking advantage of everything Indeedee-F provides. ( I feel this is a repeat of the overview maybe u can shorten the overview / cut some stuff from here)

* **Psychic**: Psychic is Indeedee-F's only attack as the other moveslots are reserved for fulfilling its supportive role. When boosted by Psychic Terrain, it deals respectable damage to less bulky and Psychic-weak foes despite no special attack investment.

* **Helping Hand vs Protect**: Helping Hand is preferred as it makes Indeedee-F significantly less passive by enabling partners to deal massive damage. This is especially important for teammates such as Hatterene and Torkoal to deal as much damage as possible under the limited turns of Trick Room. However, Protect can instead be used to better preserve Indeedee-F. This can be important if they are the team's sole Trick Room setter or if terrain control is crucial to the team's success.

* **Trick Room vs Protect**: Trick Room is an option that allows Indeedee-F to provide speed control for slower teams. Alternatively, it can be used to shut off Trick Room set by opposing teams. If Trick Room is not required for the team, Protect is a good alternative here for the same reasons stated prior.

* **Other Move Options**: Mystical Fire can be run instead of Psychic, letting Indeedee-F hit Steel-types that would cause problems for Psychic-type partners. It hinders special attackers from making progress, often forcing them to switch after one or two uses of the move. However, Mystical Fire's low power and lack of a STAB-boost makes Indeedee-F even more passive, and caution must be taken if Kingambit or Milotic are in the back of the opponent's party. Terrain Pulse offers slightly more damage than Psychic as long as Psychic Terrain is present, but Rillaboom's high usage makes this move unappealing due to its volatility in damage output. Imprison is a niche option used to deny opponents from setting Trick Room outright, but is difficult to justify running as Indeedee-F requires its standard moves to best fulfill its role. (Terrain pulse and mystical fire are good shouts but i think instead of an entire chuk u can spereate terrain pulse, imprison, and mystical fire into their own chunk)

* **Psychic Surge**: Psychic Terrain's ability to stop priority attacks is appreciated by faster teammates, ensuring they always attack first. Notably, stopping Fake Out (examples would be nice) enables teammates to keep momentum going and makes Indeedee-F a potent redirector with little to stop it. With the terrain, Expanding Force becomes a viable option on Psychic-type partners. As one of the few ways to easily change terrain, Psychic Surge hinders Rillaboom and its partners that rely on Grassy Terrain.

* **Rocky Helmet vs Colbur Berry**: The Rocky Helmet punishes physical attackers that take advantage of Indeedee-F's lower physical defense stat. It makes Indeedee-F less passive by providing chip damage through redirection, and can be used to break opposing Pokemon's Focus Sashes. The Colbur Berry patches up Indeedee-F's Dark-type weakness, importantly allowing it to survive Kowtow Cleave from Kingambit holding Black Glasses or a Life Orb and Knock Off from Tyranitar.

* **Other Item Options**: The Psychic Seed can be used on the Relaxed SP spread to pad up Indeedee-F's special defense, though partners such as Sneasler and Milotic are significantly better abusers of the item. The Sitrus Berry allows Indeedee-F to stay around longer, though it rarely makes a difference when in front of powerful physical attackers like Sneasler and Rillaboom. These items are less favored than the Rocky Helmet and Colbur Berry as these two specifically target problems exposed by Indeedee-F's poor physical defense. (same thing about the mystical fire vs imprison vs terrain pulse seperate paragraphs would make it alot more digestable)

* **32 HP / 32 Def / 2 SpD Relaxed**: This SP spread maximizes Indeedee-F's poor physical bulk, crucially allowing it to almost always survive both Kowtow Cleave from Kingambit without any damage boosting items and Wave Crash from Basculegion-M holding Mystic Water.(32+ Atk Mystic Water Adaptability Basculegion Wave Crash vs. 32 HP / 32+ Def Indeedee-F: 154-182 (87 - 102.8%) -- 18.75% chance to OHKO) If Indeedee-F has terrain control, it will always survive Rillaboom's Life Orb-boosted Wood Hammer. A Speed-reducing nature is run so that Indeedee-F sets Psychic Terrain after Rillaboom sets Grassy Terrain in the event both are sent out at the same time.

* **31 HP / 26 Def / 9 SpD Sassy**: This SP spread still primarily invests in physical defense, but lets Indeedee-F surive (survive) some powerful special attacks that it does not with the previous spread. In particular, it allows Indeedee-F to always survive Light of Ruin from Timid Mega Floette and Hyper Beam from Sylveon. Indeedee-F is still able to survive some powerful physical attacks, such as Wave Crash from Adamant Basculegion lacking any damage boosting items and Wood Hammer from Rillaboom holding the Miracle Seed when outside of Grassy Terrain. Indeedee-F running this SP spread should nearly always hold the Colbur Berry unless the team can effectively handle opposing Kingambit. A Speed-reducing nature is run for the same reasons stated prior.

Usage Tips
========

* **Checks and Weaknesses**: Dark-types such as Kingambit, Incineroar, and Tyranitar threaten massive damage into Indeedee-F, often securing an OHKO unless Indeedee-F is holding the Colbur Berry. In addition to Steel-types like Gholdengo and Mega Golisopod, they shrug off the Psychic-type attacks of Indeedee-F and its common partners. Opposing setup sweepers like the aforementioned Gholdengo and Mega Golispod, as well as others like Mega Floette and Volcarona can take advantage of Indeedee-F's passivity and use its presence as a setup opportunity. Rillaboom overrides Indeedee-F's Psychic Terrain and due to its high damage output can easily win the terrain war against a poorly supported Indeedee-F.

* **Additional Checks and Weaknesses**: Powerful physical attackers such as Sneasler, Rillaboom, and Basculegion-M can abuse Indeedee-F's poor physical defense stat, removing it from the game with ease. Spread attacks such as Mega Salamence and Sylveon's Hyper Voice, and Gholdengo's Make It Rain will bypass Indeedee-F's redirection. This significantly reduces its impact on the battle, as redirecting attacks for powerful partners is a major justification for Indeedee-F's otherwise passive nature. (I think this is fluff) Indeedee-M sometimes run Imprison to block Indeedee-F from setting Trick Room, which can be devastating for teams that rely on Indeedee-F for speed control. Indeedee-M's Imprison also stops Indeedee-F's Psychic-type partners from using Expanding Force, greatly reducing the team's damage output.

* **Good Partners and Synergies**: Psychic-types relish the boost to their STAB-attacks and significant upgrade in Expanding Force as a viable move. Any partner can take advantage of the Psychic Seed item as a way to boost their special defense, with specific Pokemon benefitting massively. Slow and medium speed partners capitalize on Indeedee-F's Trick Room to move first and dish out massive damage thanks to Helping Hand boosts. Fast and frail partners love Psychic Terrain's ability to block priority attacks. Partners with setup appreciate Indeedee-F's redirection, granting them free turns that they can use to snowball.

* **Psychic-Types**: Armarouge, Mega Gardevoir, and Hatterene all have access to Expanding Force and Trick Room. Indeedee-F's redirection opens up the possibility for these Pokemon to set Trick Room unhindered, ( maybe u can say safer rather than unhindered but this is a small thing) while its Helping Hand amplifies the already high damage of Expanding Force. Armarouge's access to Armor Cannon allows it to deal with Steel-types such as Kingambit and Gholdengo that resist Expanding Force and Indeedee-F's attacks. Armor Cannon also deals with Rillaboom, aiding Indeedee-F in securing terrain control. Mega Gardevoir and Hatterene's Fairy-type STAB-attacks handle Dark-types that are immune to Expanding Force, even when dealing neutral damage such as against Kingambit or Incineroar.

* **Psychic Seed Users**: Pokemon like Sneasler and Milotic greatly benefit from easy activation the Psychic Seed item. Sneasler's Unburden ability means that Indeedee-F can provide it with nearly unrivaled speed once per match. Indeedee-F's Psychic Surge protects Sneasler from priority attacks that undermine its high speed and take advantage of its physical frailty. The Psychic Seed's Special Defense boost is also of value to Sneasler. Even with no defensive SP investment, Sneasler with a consumed Psychic Seed is able to almost always survive Mega Charizard Y's Sun-boosted Weather Ball. After some investment, Sneasler can achieve impressive feats such as surviving Timid Mega Floette's Light of Ruin. In return, Sneasler's Close Combat handles Steel-types and Dark-types that cause problems for Indeedee-F and other Psychic-type partners. Milotic uses the Psychic Seed for a purely defensive purpose, with the item's Special Defense boost complementing Coil's physical Defense boosts. Indeedee-F's redirection helps Milotic set up with Coil, and its Psychic Surge ability denies Rillaboom's Grassy Surge, lessening the damage that it deals to Milotic. The end result is a Milotic that is difficult to KO and which can unleash perfectly accurate Hypnosises. (separate milotic and sneasler into 2 chunks to increase ease of reading)

* **Slow and Medium Speed Partners**: Slow partners appreciate Indeedee-F's ability to set Trick Room itself or assist partners in setting it instead thanks to redirection support. Hatterene is of note, which as previously mentioned has phenomenal synergy with Indeedee-F. Even slower than Hatterene are Torkoal and Mega Camerupt, whose Fire-type attacks threaten Steel-types that resist the Psychic-type attacks of Indeedee-F and its partners. Kingambit deals with opposing Psychic-types using Kowtow Cleave—variants running Iron Head can instead use it for greater damage against Mega Gardevoir and Hatterene. Those running Low Kick can deal with Steel-types and Dark-types that both wall teammates' Psychic-type attacks, with this move notably securing OHKOs against Tyranitar and opposing Kingambit. Medium speed partners can appreciate Trick Room when against faster teams, especially those with Tailwind. Examples include the previously mentioned Armarouge and Mega Gardevoir, as well as Basculegion.

* **Partners with Setup**: Indeedee-F's redirection support provides powerful partners with ample opportunity to setup. Mega Gardevoir can use Calm Mind to obliterate opponents after one or two boosts, which can be further strengthened by Indeedee-F's Helping Hand. Because these variants of Mega Gardevoir lack Trick Room, Indeedee-F paired with it often drop Trick Room in favor of Protect or other moves. The previously mentioned Milotic can use Coil to improve its bulk and the accuracy of Hypnosis, becoming difficult to KO while providing disruption for teammates to attack without restraint. Mega Staraptor can use Close Combat to deal with problematic Steel-types and Dark-types while boosting its defenses. Indeedee-F's redirection allows it to use the move multiple times to the point it can be difficult to KO, especially if it has Roost.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/athenastrive9.732574/
Quality checked by:

Grammar checked by:


Red: remove
Yellow: comments
 
[OVERVIEW]
Indeedee-F offers premium utility for teams that can leverage its unique characteristics not seen on other Pokemon (I feel this is fluff) . Psychic Surge keeps partners safe from priority attacks after removing the above text, make sure to adjust this sentence accordingly to prevent GP issues such as Fake Out, Sucker Punch, and Extreme Speed (From who examples would be nice). It greatly enhances the power of Psychic-type partners, and enables them to take advantage the powerful move Expanding Force. Redirection from Follow Me paired with Psychic Surge, respectable bulk, and a strong defensive type typing keeps powerful teammates allies healthy, enabling them to set up or dish out massive damage. Access to the move Trick Room makes Indeedee-F a staple of dedicated Trick Room teams as it can set Trick Room itself or help partners set it instead thanks to redirection.

[SET]
Redirection Support (Indeedee-F) @ Rocky Helmet / OR Colbur Berry
Ability: Psychic Surge
Level: 50
SPs: 32 HP / 32 Def / 2 SpD OR 31 HP / 26 Def / 9 SpD
Natures: Relaxed OR Sassy
- Follow Me
- Psychic
- Helping Hand / Protect
- Trick Room / Protect

[SET COMMENTS]

* Indeedee-F provides the team with role compression, combining a slew of useful traits into a singular Pokemon. fluff Its most important qualities are its ability to effortlessly set Psychic Terrain with Psychic Surge and capacity to redirect attacks with Follow Me. It also offers speed control for slower partners through Trick Room and damage amplification through Helping Hand. This enables partners to setup or attack with ease, with slower Psychic-types like Armarouge and Mega Gardevoir particularly taking advantage of everything Indeedee-F provides. rewrite this to say something with 'their biggest threats' or cut the sentence ( I feel this is a repeat of the overview maybe u can shorten the overview / cut some stuff from here) this section is fine after the proposed edits

* **Psychic**: Psychic is Indeedee-F's only attack as the other moveslots are reserved for fulfilling its supportive role. readers can tell this from the set alone; say it's reliant on psychic or something, or cut this sentence When boosted by Psychic Terrain, it deals respectable damage to less bulky and Psychic-weak foes despite no special attack investment. note that this is important to chip down specific foes in tr for partners to take it out

* **Helping Hand vs Protect**: Helping Hand is preferred as it makes Indeedee-F significantly less passive by enabling partners to deal massive damage. This is especially important for teammates such as Hatterene and Torkoal to deal as much damage as possible under the limited turns of Trick Room. However, Protect can instead be used to better preserve Indeedee-F. This can be important if they are the team's sole Trick Room setter or if terrain control is crucial to the team's success HTR teams still often run no protect, and you don't know if there's opposing rilla until you actually load up team preview (and then it's obviously too late). You can also mention that it allows indd to contribute damage even when psychic isn't an option; e.g. against kingambit, or to allow partners to get specific kills (such as sneasler CC into physdef incin).

* **Trick Room vs Protect**: Trick Room is an option that allows Indeedee-F to provide speed control for slower teams. Alternatively, it can be used to shut off Trick Room set by opposing teams. If Trick Room is not required for the team, Protect is a good alternative here for the same reasons stated prior.

* **Other Move Options**: Mystical Fire can be run instead of Psychic, letting Indeedee-F hit Steel-types that would cause problems for Psychic-type partners. It hinders special attackers from making progress, often forcing them to switch after one or two uses of the move. mention that it's great for golisopod, which many common partners (hatt, sneasler, gardevoir, meowstic) struggle with However, Mystical Fire's low power and lack of a STAB-boost makes Indeedee-F even more passive, and caution must be taken if Kingambit or Milotic are in the back of the opponent's party. Terrain Pulse offers slightly more damage than Psychic as long as Psychic Terrain is present, but Rillaboom's high usage makes this move unappealing due to its volatility in damage output. Imprison is a niche option used to deny opponents from setting Trick Room outright, but is difficult to justify running as Indeedee-F requires its standard moves to best fulfill its role. (Terrain pulse and mystical fire are good shouts but i think instead of an entire chuk u can spereate terrain pulse, imprison, and mystical fire into their own chunk) keep these in one paragraph

* **Psychic Surge**: Psychic Terrain's ability to stop priority attacks is appreciated by faster teammates, ensuring they always attack first. Notably, stopping Fake Out (examples would be nice) fake out is general enough that it doesn't really need examples. Do mention that it helps hard trick room mons a lot, considering the fact that they are very reliant on running opponents over in 4 turns enables teammates to keep momentum going and makes Indeedee-F a potent redirector with little to stop it. With the terrain, Expanding Force becomes a viable option on Psychic-type partners. As one of the few ways to easily change terrain, Psychic Surge hinders Rillaboom and its partners that rely on Grassy Terrain.

* **Rocky Helmet vs Colbur Berry**: The Rocky Helmet punishes physical attackers that take advantage of Indeedee-F's lower physical defense stat. It makes Indeedee-F less passive by providing chip damage through redirection, and can be used to break opposing Pokemon's Focus Sashes. The Colbur Berry patches up Indeedee-F's Dark-type weakness, importantly allowing it to survive Kowtow Cleave from Kingambit holding Black Glasses or a Life Orb and Knock Off from Tyranitar.

* **Other Item Options**: The Psychic Seed can be used on the Relaxed SP spread to pad up Indeedee-F's special defense, though partners such as Sneasler and Milotic are significantly better abusers of the item. The Sitrus Berry allows Indeedee-F to stay around longer, though it rarely makes a difference when in front of powerful physical attackers like Sneasler and Rillaboom. These items are less favored than the Rocky Helmet and Colbur Berry as these two specifically target problems exposed by Indeedee-F's poor physical defense. (same thing about the mystical fire vs imprison vs terrain pulse seperate paragraphs would make it alot more digestable) keep these in one paragraph

* **32 HP / 32 Def / 2 SpD Relaxed**: This SP spread maximizes Indeedee-F's poor physical bulk, crucially allowing it to almost always survive both Kowtow Cleave from Kingambit without any damage boosting items and Wave Crash from Basculegion-M holding Mystic Water.(32+ Atk Mystic Water Adaptability Basculegion Wave Crash vs. 32 HP / 32+ Def Indeedee-F: 154-182 (87 - 102.8%) -- 18.75% chance to OHKO this falls under almost always, though i would prefer "usually") If Indeedee-F has terrain control, it will always survive Rillaboom's Life Orb-boosted Wood Hammer. A Speed-reducing nature is run so that Indeedee-F sets Psychic Terrain after Rillaboom sets Grassy Terrain in the event both are sent out at the same time.

* **31 HP / 26 Def / 9 SpD Sassy**: This SP spread still primarily invests in physical defense, but lets Indeedee-F surive (survive) some powerful special attacks that it does not with the previous Relaxed spread. In particular, it allows Indeedee-F to always survive Light of Ruin from Timid Mega Floette and Hyper Beam from Sylveon. Indeedee-F is still able to survive some powerful physical attacks, such as Wave Crash from Adamant Basculegion lacking any damage boosting items and Wood Hammer from Rillaboom holding the Miracle Seed when outside of Grassy Terrain. Indeedee-F running this SP spread should nearly always hold the Colbur Berry unless the team can effectively handle opposing Kingambit. A Speed-reducing nature is run for the same reasons stated prior.

Usage Tips
========

* **Checks and Weaknesses**: Dark-types such as Kingambit, Incineroar, and Tyranitar threaten massive damage into Indeedee-F, often securing an OHKO unless Indeedee-F is holding the Colbur Berry. In addition to These and Steel-types like Gholdengo and Mega Golisopod, they are able to shrug off the Psychic-type attacks of Indeedee-F and its common partners. Opposing setup sweepers like the aforementioned Gholdengo and Mega Golispod, as well as others like Mega Floette and Volcarona can take advantage of Indeedee-F's passivity and use its presence as a setup opportunity. Rillaboom overrides Indeedee-F's Psychic Terrain and due to its high damage output can easily win the terrain war against a poorly supported Indeedee-F.

* **Additional Checks and Weaknesses**: Powerful physical attackers such as Sneasler, Rillaboom, and Basculegion-M can abuse take advantage of C&C doesn't like the word "abuse" Indeedee-F's poor physical defense stat, removing it from the game with ease. Spread attacks such as Mega Salamence and Sylveon's Hyper Voice, and Gholdengo's Make It Rain will bypass Indeedee-F's redirection. This significantly reduces its impact on the battle, as redirecting attacks for powerful partners is a major justification for Indeedee-F's otherwise passive nature. (I think this is fluff) Indeedee-M sometimes run Imprison to block Indeedee-F from setting Trick Room, which can be devastating for teams that rely on Indeedee-F for speed control. Indeedee-M's Imprison also stops Indeedee-F's Psychic-type partners from using Expanding Force, greatly reducing the team's damage output.

* **Good Partners and Synergies**: Psychic-types relish the boost to their STAB-attacks and significant upgrade in Expanding Force as a viable move. Any partner can take advantage of the Psychic Seed item as a way to boost their special defense, with specific Pokemon benefitting massively such as?. Slow and medium speed partners capitalize on Indeedee-F's Trick Room to move first and dish out massive damage thanks to Helping Hand boosts. Fast and frail partners love Psychic Terrain's ability to block priority attacks. Partners with setup appreciate Indeedee-F's redirection, granting them free turns that they can use to snowball.

* **Psychic-Types**: Armarouge, Mega Gardevoir, and Hatterene all have access to Expanding Force and Trick Room. Indeedee-F's redirection opens up the possibility for these Pokemon to set Trick Room unhindered, ( maybe u can say safer rather than unhindered but this is a small thing) while its Helping Hand amplifies the already high damage of Expanding Force. Armarouge's access to Armor Cannon allows it to deal with Steel-types such as Kingambit and Gholdengo that resist Expanding Force and Indeedee-F's attacks. Armor Cannon also deals with Rillaboom, aiding Indeedee-F in securing terrain control. Mega Gardevoir and Hatterene's Fairy-type STAB-attacks handle Dark-types that are immune to Expanding Force, even when dealing neutral damage such as against Kingambit or Incineroar.

* **Psychic Seed Users**: Pokemon like Sneasler and Milotic greatly benefit from easy activation of the Psychic Seed item, notably activating Sneasler's Unburden, allowing it to outspeed dangerous foes such as Excadrill in the sand.. Sneasler's Unburden ability means that Indeedee-F can provide it with nearly unrivaled speed once per match. Indeedee-F's Psychic Surge protects Sneasler from priority attacks that undermine its high speed and take advantage of its physical frailty. The Psychic Seed's Special Defense boost is also of value to Sneasler. Even with no defensive SP investment, Sneasler with a consumed Psychic Seed is able to allows Sneasler to almost always survive Mega Charizard Y's Sun-boosted Weather Ball. After some investment, Sneasler can achieve impressive feats such as surviving survive attacks such as Timid Mega Floette's Light of Ruin. In return, Sneasler's Close Combat handles Steel-types and Dark-types that cause problems for Indeedee-F and other Psychic-type partners. Milotic uses the Psychic Seed for a purely defensive purpose, with the item's Special Defense boost complementing Coil's physical Defense boosts. Indeedee-F's redirection helps Milotic set up with Coil, and its Psychic Surge ability denies Rillaboom's Grassy Surge, lessening the damage that it deals to lowers Rillaboom's damage into Milotic. The end result is a Milotic that is difficult to KO and which can unleash perfectly accurate Hypnosises. (separate milotic and sneasler into 2 chunks to increase ease of reading) move this paragraph before the prior one, so readers can immediately flow from the paragraph where these are mentioned to the paragraph where it's explained. Include corviknight in this paragraph and model its section after the rest of the paragraph after implementing the edits (& keep this as one paragraph)

* **Slow and Medium Speed Partners**: Slow partners appreciate Indeedee-F's ability to set Trick Room itself or assist partners in setting it instead thanks to redirection support. Hatterene is of note, which as previously mentioned has phenomenal synergy with Indeedee-F. explain why hatterene is of note or cut this section Even slower than Hatterene are Torkoal and Mega Camerupt, whose Fire-type attacks threaten Steel-types that resist the Psychic-type attacks of Indeedee-F and its partners with Eruption or other Fire-type attacks. Kingambit deals with opposing Psychic-types using Kowtow Cleave, and —variants running Iron Head can instead use it for greater damage against Mega Gardevoir and Hatterene. Those running Low Kick can deal with Steel-types and Dark-types that both wall do not fear Kingambit's teammates' Psychic-type attacks, with this move notably securing OHKOs against Tyranitar and opposing Kingambit. Medium speed partners can appreciate Trick Room when against faster teams, especially those with Tailwind. Examples include the previously mentioned Armarouge and Mega Gardevoir, as well as Basculegion.

* **Partners with Setup**: Indeedee-F's redirection support provides powerful partners with ample opportunity to setup. Mega Gardevoir can use Calm Mind to obliterate opponents after one or two boosts, which can be further strengthened by Indeedee-F's Helping Hand. Because these variants of Mega Gardevoir lack Trick Room, Indeedee-F paired with it often drop Trick Room in favor of Protect or other moves this just isn't true. The previously mentioned Milotic can use Coil to improve its bulk and the accuracy of Hypnosis, becoming difficult to KO while providing disruption for teammates to attack without restraint. Mega Staraptor can use Close Combat to deal with problematic Steel-types and Dark-types while boosting its defenses. Indeedee-F's redirection allows it to use the move multiple times to the point it can be difficult to KO, especially if it has Roost. already stated/implied

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/athenastrive9.732574/
Quality checked by:

Grammar checked by:
add remove comment highlight
I completed my check over magicalarcher57's, please kindly implement & credit both (when both offer conflicting proposals, implement mine over theirs)
 
Sorry for the wait, should not be too complicated, amazing work anyways (2/2)

poketitanterra QC Stamp.gif


ADD REMOVE HIGHLIGHT COMMENT
[OVERVIEW]
Indeedee-F's ability Psychic Surge keeps partners safe from priority attacks such as Fake Out from Rillaboom and Incineroar, Sucker Punch from Kingambit, and Extreme Speed from Arcanine-Hisui. It greatly enhances the power of Psychic-type partners, and enables the powerful move Expanding Force. Redirection from Follow Me paired with Psychic Surge, respectable bulk, and a strong defensive typing keeps partners healthy, enabling them to set up or dish out damage. Access to the move Trick Room makes Indeedee-F a staple of dedicated Trick Room teams as it can set Trick Room itself or help partners set it instead thanks to redirection and Psychic Terrain blocking Fake Out.

[SET]
Redirection Support (Indeedee-F) @ Rocky Helmet / Colbur Berry
Ability: Psychic Surge
Level: 50
SPs: 32 HP / 32 Def / 2 SpD OR 31 HP / 26 Def / 9 SpD
Natures: Relaxed OR Sassy
- Follow Me
- Psychic
- Helping Hand / Protect
- Trick Room / Protect

[SET COMMENTS]

* Indeedee-F's most important qualities are its ability to effortlessly set Psychic Terrain with Psychic Surge and its capacity to redirect attacks with Follow Me. It also offers speed control for slower partners through Trick Room and damage amplification through Helping Hand. This enables partners to setup or attack with ease, with the biggest threats being slower Psychic-types such as Armarouge and Mega Gardevoir that fully take advantage of everything Indeedee-F provides. I do not think Gardevior would be the best example for a "slower" Psychic-type, I think you should focus on Psychi-types in general instead, no need to mention about Indeedee-F full kit being utilized

* **Psychic**: Indeedee-F is reliant on Psychic as its sole attack. When boosted by Psychic Terrain, it deals respectable damage to less bulky and Psychic-weak foes despite no special attack investment. This chip damage is important for aiding partners under Trick Room in knocking out foes.

* **Helping Hand vs Protect**: Helping Hand is preferred as it makes Indeedee-F significantly less passive by enabling partners to deal massive damage. This is especially important for teammates such as Hatterene and Torkoal to deal as much damage as possible under the limited turns of Trick Room. With Helping Hand, Indeedee-F can contribute damage when Psychic isn't an option against Dark-types such as against Incineroar and Kingambit. It can also be used to secure otherwise unattainable KOs—a notable example is Sneasler's Close Comabt being able to OHKO Incineroar with a Helping Hand boost Is this accounting for Intimidate? If so, add that part If not, ignore it. Protect can instead be used to better preserve Indeedee-F. This can be important if they are the team's sole Trick Room setter, mention the repositioning benefits as well though even in these cases Protect is not always necessary.

* **Trick Room vs Protect**: Trick Room is an option that allows Indeedee-F to provide speed control for slower teams. Alternatively, it can be used to shut off Trick Room set by opposing teams. If Trick Room is not required for the team, Protect is a good alternative here for the same reasons stated prior.

* **Other Move Options**: Mystical Fire can be run instead of Psychic, letting Indeedee-F hit Steel-types that would cause problems for Psychic-type partners. It hinders special attackers from making progress, often potentially forcing them to switch after one or two uses of the move. This move is also great for dealing with Mega Golisopod who can be difficult for common partners like Mega Gardevoir, Sneasler, and Hatterene to deal with. However, Mystical Fire's low power and lack of a STAB-boost makes Indeedee-F even more passive, and caution must be taken if Kingambit or Milotic are in the back of the opponent's party. Terrain Pulse offers slightly more damage than Psychic as long as Psychic Terrain is present, but Rillaboom's high usage makes this move unappealing due to its volatility in damage output. Imprison is a niche option used to deny opponents from setting Trick Room outright, but is difficult to justify running as Indeedee-F requires its standard moves to best fulfill its role.

* **Psychic Surge**: Psychic Terrain's ability to stop priority attacks is appreciated by faster teammates, ensuring they always attack first. Notably, stopping Fake Out enables teammates to keep momentum going—especially under Trick Room's limited turns—and makes Indeedee-F a potent redirector with little to stop it. With the terrain, Expanding Force becomes a viable option on Psychic-type partners. As one of the few ways to easily change terrain, Psychic Surge hinders Rillaboom and its partners that rely on Grassy Terrain.

* **Rocky Helmet vs Colbur Berry**: The Rocky Helmet punishes physical attackers that take advantage of Indeedee-F's lower physical defense stat. It makes Indeedee-F less passive by providing chip damage through redirection, Physical attacks will attack with Physical moves regardless and can be used to break opposing Pokemon's Focus Sashes. The Colbur Berry patches up Indeedee-F's Dark-type weakness, importantly allowing it to survive Kowtow Cleave from Kingambit holding Black Glasses or a Life Orb and Knock Off from Tyranitar.

* **Other Item Options**: The Psychic Seed can be used on the Relaxed SP spread to pad up Indeedee-F's special defense, though partners such as Sneasler and Milotic are significantly better abusers users of the item. The Sitrus Berry allows Indeedee-F to stay around longer, though it rarely makes a difference when in front of powerful physical attackers like Sneasler and Rillaboom. These items are less favored than the Rocky Helmet and Colbur Berry as these two specifically target problems exposed by Indeedee-F's poor physical defense.

* **32 HP / 32 Def / 2 SpD Relaxed**: This SP spread maximizes Indeedee-F's poor physical bulk, crucially allowing it to usually survive both Kowtow Cleave from Kingambit without any damage boosting items and Wave Crash from Basculegion-M holding Mystic Water. If Indeedee-F has terrain control, it will always survive Rillaboom's Life Orb-boosted Wood Hammer. A Speed-reducing nature is run so that Indeedee-F sets Psychic Terrain after Rillaboom sets Grassy Terrain in the event both are sent out at the same time.

* **31 HP / 26 Def / 9 SpD Sassy**: This SP spread still primarily invests in physical defense, but lets Indeedee-F survive some powerful special attacks that it does not with the Relaxed spread. In particular, it allows Indeedee-F to always survive Light of Ruin from Timid Mega Floette and Hyper Beam from Sylveon. Indeedee-F is still able to survive some powerful physical attacks, such as Wave Crash from Adamant Basculegion lacking any damage boosting items and Wood Hammer from Rillaboom holding the Miracle Seed when outside of Grassy Terrain. Indeedee-F running this SP spread should nearly always hold the Colbur Berry unless the team can effectively handle opposing Kingambit. A Speed-reducing nature is run for the same reasons stated prior.

Usage Tips
========

* **Checks and Weaknesses**: Dark-types such as Kingambit, Incineroar, and Tyranitar threaten massive damage into Indeedee-F, often securing an OHKO unless Indeedee-F is holding the Colbur Berry. These Dark-types and Steel-types like Gholdengo and Mega Golisopod are able to shrug off the Psychic-type attacks of Indeedee-F and its common partners. Opposing setup sweepers like the aforementioned Gholdengo and Mega Golispod, as well as others like Mega Floette and Volcarona can take advantage of Indeedee-F's passivity and use its presence as a setup opportunity. Rillaboom overrides Indeedee-F's Psychic Terrain and due to its high damage output can easily win the terrain war against a poorly supported Indeedee-F.

* **Additional Checks and Weaknesses**: Powerful physical attackers such as Sneasler, Rillaboom, and Basculegion-M can take advantage of Indeedee-F's poor physical defense stat, removing it from the game with ease. Spread attacks such as Mega Salamence and Sylveon's Hyper Voice, and Gholdengo's Make It Rain will bypass ignores Indeedee-F's redirection. Indeedee-M sometimes run Imprison to block Indeedee-F from setting Trick Room, which can be devastating for teams that rely on Indeedee-F for speed control. Indeedee-M's Imprison also stops Indeedee-F's Psychic-type partners from using Expanding Force, greatly reducing the team's damage output.

* **Good Partners and Synergies**: Many partners effectively take advantage of the Psychic Seed item as a way to boost their special defense, with specific Pokemon benefitting massively. For example, when Sneasler consumes the Psychic Seed it triggers its Unburden ability. Psychic-types profit from the terrain boosting their STAB-attacks, particularly Expanding Force. Slow and medium speed partners capitalize on Indeedee-F's Trick Room to move first and dish out massive damage thanks to Helping Hand boosts. Fast and frail partners love Psychic Terrain's ability to block priority attacks. Partners with setup appreciate Indeedee-F's redirection, granting them free turns that they can use to snowball.

* **Psychic Seed Users**: Pokemon like Sneasler and Milotic greatly benefit from easy activation of the Psychic Seed item, notably triggering Sneasler's Unburden, allowing it to outspeed dangerous foes such as Excadrill in the sand. Indeedee-F's Psychic Surge protects Sneasler from priority attacks that undermine its high speed and take advantage of its physical frailty what is the relevancy of this bit? Are you talking about Fake Out, make it clearer. The Psychic Seed's Special Defense boost allows Sneasler to almost always survive Mega Charizard Y's Sun-boosted Weather Ball. After some investment, Sneasler can survive attacks such as Timid Mega Floette's Light of Ruin. In return, Sneasler's Close Combat handles Steel and Dark-types that cause problems for Indeedee-F and other Psychic-type partners. Milotic uses the Psychic Seed for a purely defensive purpose, with the item's Special Defense boost complementing Coil's physical Defense boosts. Indeedee-F's redirection helps Milotic set up with Coil, and its Psychic Surge ability lowers Rillaboom's damage into Milotic.

* **Psychic-Types**: Psychic-types relish the boost in power to their STAB-attacks and significant upgrade in Expanding Force as a viable move. Armarouge, Mega Gardevoir, and Hatterene all have access to Expanding Force as well as Trick Room. Indeedee-F's redirection opens up the possibility for these Pokemon to set Trick Room more safely, while its Helping Hand amplifies the already high damage of Expanding Force. Armarouge's access to Armor Cannon allows it to deal with Steel-types such as Kingambit and Gholdengo that that is immune to or resist Expanding Force and Indeedee-F's attacks Psychic-type moves. Armor Cannon also deals with Rillaboom, aiding Indeedee-F in securing terrain control. Mega Gardevoir and Hatterene's Fairy-type STAB-attacks handle Dark-types that are immune to Expanding Force, even when dealing neutral damage such as against Kingambit or Incineroar. Not the biggest fan for this one for Hatterene because the neutral damage is pretty poor to be considered noting, would rather mention the more positive matchups against Tyranitar and Grimmsnarl

* **Slow and Medium Speed Partners**: Slow partners appreciate Indeedee-F's ability to set Trick Room itself or assist partners in setting it. Hatterene is of note due to its typing, Trick Room access, and Magic Bounce ability. These qualities synergize well with Indeedee-F in both setting and taking advantage of Trick Room. Torkoal and Mega Camerupt threaten Steel-types that resist the Psychic-type attacks of Indeedee-F and its partners with Eruption or other Fire-type attacks. Kingambit deals with opposing Psychic-types using Kowtow Cleave you should note that for Psychic-types such as Farigiraf and Indeedee-M, Kingambit can take them out effectively to remove the imprison effect , and variants running Iron Head can use it for greater damage against Mega Gardevoir and Hatterene. Those running Low Kick can deal with Steel-types and Dark-types that do not fear Kingambit's teammates' Psychic-type attacks. This move notably secures OHKOs against Tyranitar and opposing Kingambit. Medium speed partners can appreciate Trick Room when against faster teams, especially those with Tailwind. Examples include the previously mentioned Armarouge and Mega Gardevoir, as well as Basculegion-M.

* **Partners with Setup**: Indeedee-F's redirection support provides powerful partners with ample opportunity to setup. Mega Gardevoir can use Calm Mind to obliterate opponents after one or two boosts, which can be further strengthened by Indeedee-F's Helping Hand. The previously mentioned Milotic can use Coil to improve its bulk and the accuracy of Hypnosis, becoming difficult to KO while providing disruption for teammates to attack without restraint. Mega Staraptor can use Close Combat to deal with problematic Steel-types and Dark-types while boosting its defenses.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/athenastrive9.732574/
Quality checked by:
https://www.smogon.com/forums/members/magicalarcher57.627505/
https://www.smogon.com/forums/members/carrotman.668837/
https://www.smogon.com/forums/members/poketitanterra.678488/
Grammar checked by:
 
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