Hi guys stripes here with an RMT. This team was built to feature sheer force gatr because I thought it was a cool mon and never got around to using it. So far this team has been pretty successful getting to around
1650 on ladder so far, but I feel it could be better so I brought it here to get suggestions. Anyways let's get into the team!
Feraligatr:
I wanted to use feraligatr because sheer force seemed like a really cool ability for this thing because it makes it insanely strong. I chose to pair it with mega Scizor because I saw a core on the good cores thread with these two, and it seemed like a really solid core to form an HO around due to the two having the dynamic of setting up on each others answers. This is able to set up on the fire types that give scizor problems which is really cool. As far as the move set, I chose DD over SD because I wanted it to have more sweeping ability opposed to wall breaking so yeah. Waterfall and Ice punch are both pretty standard to get pretty nice coverage. Aqua jet is there because this team like most HO gets run through by drill in sand and spamming priority is the only real answer if chomp isn't healthy or I just don't want it to get weakened, and lets be real chomp doesn't switch in to LO Drill very well. Overall this is a really cool mon that get's a lot of sweeps due to it being so damn powerful.
Feraligatr @ Life Orb
Ability: Sheer Force
EVs: 24 HP / 252 Atk / 232 Spe
Jolly Nature
- Waterfall
- Dragon Dance
- Ice Punch
- Aqua Jet
Scizor:
This is by far the best pokemon on the team mostly due to how unprepared most teams are for fast 3 attack scizor. The majority of heatrans and rotoms run at around 210 speed and this thing just blows them away. At +2 it has a good chance to OHKO fully defensive rotom-w after rocks and superpower just annihilates heatran. Most people expect it to be bulky roost, but with it's investment in speed and attack it's able to beat most of the counters people run for it because they prepare for the slower, weaker sets. Overall this thing is amazing because it sets up on Ferro, Venusaur without hp fire, and most things that counter gatr, while also providing crucial Priority in a very strong bullet punch to revenge kill threats to HO like zam and lopunny and slay opposing HO.
Scizor @ Scizorite
Ability: Light Metal
EVs: 32 HP / 252 Atk / 224 Spe
Adamant Nature
- Bullet Punch
- Swords Dance
- Superpower
- Bug Bite
Latios:
Looking at my core I noticed that I got blown away by keldeo and had no real way to break solid physical walls so latios seemed like a good way to fix this. It's one of the few things that can switch into keldeo, while keeping up a ton of offensive pressure. It's also really good at pressuring opposing chomp by doubling in and preventing rocks or just getting off huge hits on the other team. I chose to go 3 attacks because my team doesn't really suffer from hazards and on top of that this thing can single handedly break balance apart with it due to steel types not being safe. Roost is there to help with longevity and I think this is a very important mon to this team because it provides a ground immunity and can switch into a lot of things on fatter teams. Not only that, but this is the only real answer I have to breaking down M-Sable and common stall in general (The Match up is pretty rough).
Latios @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Hidden Power [Fire]
- Roost
Garchomp:
Standard garchomp set incoming. This thing is just such a solid backbone for HO because you shouldn't need it to switch in many times, it almost guarantees rocks which are really nice for this team with the volt-turn core, and it just racks up a lot of damage on annoying pokemon like loppunny putting them into priority range and such. Endure is there because I feel I have plenty of checks to steel types so fire blast is kind of a waste and the extra damage is always, plus sometimes you can cheese out wins with it, so yeah. It's just a standard fat chomp so yeah.
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 240 HP / 176 Def / 92 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Endure
Raikou:
Raikou is one of my favorite pokemon in ORAS due to it's versatility. This team still had some trouble with dealing with talonflame because Garchomp can't quite do everything along with azumarril being extra annoying as I had no real way to hit it. Raikou being so fat also allows it to deal with two of the biggest problems to HO in Mega man and thundurus so it seemed like a really solid pokemon as it gave me some speed, a cruicial flying/electric resist and a pivot. Ebelt is because I'm not a fan of specs raikou as the 50/50s you play with it lose too much momentum for my taste and Ebelt still hits really hard.
Raikou @ Expert Belt
Ability: Pressure
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Shadow Ball
Jirachi:
Scarf Rachi is one of my favorite pokemon because of how solid of a pivot it is, and it has access to a really fast Healing Wish which I think is really good because giving Scizor or Gatr second chance is often what wins the game. Jirachi serves a lot of purposes, but the real reason I chose it is because before since my scizor doesn't have roost it could be worn down and then clefable just straight up 6-0ed me so that's the main reason I used this as opposed to a more conventional scarf user. It's very good because it can get dumb game changing flinches, but also It's a pretty fast scarf user so it is able to provide a lot of speed control as well as even sometimes sweep but most importantly check fairies.
Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Iron Head
- U-turn
- Fire Punch
- Healing Wish
That's all! I hope to see suggestions on how to make it better, so please leave comments!
Threats
- Has to be constantly pressured because at +1 it's gg
- Stall is annoying to this team, but especially this fucker because I don't have a super effective move for it. The best way to deal with it is to force the mega, set up on something else or to kill it with draco.
Hoopa- I have to sack something if it's the special scarf set.
Basically any dragon that can set up a DD will be somewhat of a problem.
Importable:
1650 on ladder so far, but I feel it could be better so I brought it here to get suggestions. Anyways let's get into the team!






In Depth
Feraligatr:

I wanted to use feraligatr because sheer force seemed like a really cool ability for this thing because it makes it insanely strong. I chose to pair it with mega Scizor because I saw a core on the good cores thread with these two, and it seemed like a really solid core to form an HO around due to the two having the dynamic of setting up on each others answers. This is able to set up on the fire types that give scizor problems which is really cool. As far as the move set, I chose DD over SD because I wanted it to have more sweeping ability opposed to wall breaking so yeah. Waterfall and Ice punch are both pretty standard to get pretty nice coverage. Aqua jet is there because this team like most HO gets run through by drill in sand and spamming priority is the only real answer if chomp isn't healthy or I just don't want it to get weakened, and lets be real chomp doesn't switch in to LO Drill very well. Overall this is a really cool mon that get's a lot of sweeps due to it being so damn powerful.
Feraligatr @ Life Orb
Ability: Sheer Force
EVs: 24 HP / 252 Atk / 232 Spe
Jolly Nature
- Waterfall
- Dragon Dance
- Ice Punch
- Aqua Jet
Scizor:

This is by far the best pokemon on the team mostly due to how unprepared most teams are for fast 3 attack scizor. The majority of heatrans and rotoms run at around 210 speed and this thing just blows them away. At +2 it has a good chance to OHKO fully defensive rotom-w after rocks and superpower just annihilates heatran. Most people expect it to be bulky roost, but with it's investment in speed and attack it's able to beat most of the counters people run for it because they prepare for the slower, weaker sets. Overall this thing is amazing because it sets up on Ferro, Venusaur without hp fire, and most things that counter gatr, while also providing crucial Priority in a very strong bullet punch to revenge kill threats to HO like zam and lopunny and slay opposing HO.
Scizor @ Scizorite
Ability: Light Metal
EVs: 32 HP / 252 Atk / 224 Spe
Adamant Nature
- Bullet Punch
- Swords Dance
- Superpower
- Bug Bite
Latios:

Looking at my core I noticed that I got blown away by keldeo and had no real way to break solid physical walls so latios seemed like a good way to fix this. It's one of the few things that can switch into keldeo, while keeping up a ton of offensive pressure. It's also really good at pressuring opposing chomp by doubling in and preventing rocks or just getting off huge hits on the other team. I chose to go 3 attacks because my team doesn't really suffer from hazards and on top of that this thing can single handedly break balance apart with it due to steel types not being safe. Roost is there to help with longevity and I think this is a very important mon to this team because it provides a ground immunity and can switch into a lot of things on fatter teams. Not only that, but this is the only real answer I have to breaking down M-Sable and common stall in general (The Match up is pretty rough).
Latios @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Hidden Power [Fire]
- Roost
Garchomp:

Standard garchomp set incoming. This thing is just such a solid backbone for HO because you shouldn't need it to switch in many times, it almost guarantees rocks which are really nice for this team with the volt-turn core, and it just racks up a lot of damage on annoying pokemon like loppunny putting them into priority range and such. Endure is there because I feel I have plenty of checks to steel types so fire blast is kind of a waste and the extra damage is always, plus sometimes you can cheese out wins with it, so yeah. It's just a standard fat chomp so yeah.
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 240 HP / 176 Def / 92 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Endure
Raikou:

Raikou is one of my favorite pokemon in ORAS due to it's versatility. This team still had some trouble with dealing with talonflame because Garchomp can't quite do everything along with azumarril being extra annoying as I had no real way to hit it. Raikou being so fat also allows it to deal with two of the biggest problems to HO in Mega man and thundurus so it seemed like a really solid pokemon as it gave me some speed, a cruicial flying/electric resist and a pivot. Ebelt is because I'm not a fan of specs raikou as the 50/50s you play with it lose too much momentum for my taste and Ebelt still hits really hard.
Raikou @ Expert Belt
Ability: Pressure
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Shadow Ball
Jirachi:

Scarf Rachi is one of my favorite pokemon because of how solid of a pivot it is, and it has access to a really fast Healing Wish which I think is really good because giving Scizor or Gatr second chance is often what wins the game. Jirachi serves a lot of purposes, but the real reason I chose it is because before since my scizor doesn't have roost it could be worn down and then clefable just straight up 6-0ed me so that's the main reason I used this as opposed to a more conventional scarf user. It's very good because it can get dumb game changing flinches, but also It's a pretty fast scarf user so it is able to provide a lot of speed control as well as even sometimes sweep but most importantly check fairies.
Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Iron Head
- U-turn
- Fire Punch
- Healing Wish
That's all! I hope to see suggestions on how to make it better, so please leave comments!
Threats


Hoopa- I have to sack something if it's the special scarf set.
Basically any dragon that can set up a DD will be somewhat of a problem.
Importable:
Scizor @ Scizorite
Ability: Light Metal
EVs: 32 HP / 252 Atk / 224 Spe
Adamant Nature
- Bullet Punch
- Swords Dance
- Superpower
- Bug Bite
Feraligatr @ Life Orb
Ability: Sheer Force
EVs: 24 HP / 252 Atk / 232 Spe
Jolly Nature
- Waterfall
- Dragon Dance
- Ice Punch
- Aqua Jet
Latios @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Hidden Power [Fire]
- Roost
Raikou @ Expert Belt
Ability: Pressure
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Shadow Ball
Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Iron Head
- U-turn
- Fire Punch
- Healing Wish
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 240 HP / 176 Def / 92 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Endure
Ability: Light Metal
EVs: 32 HP / 252 Atk / 224 Spe
Adamant Nature
- Bullet Punch
- Swords Dance
- Superpower
- Bug Bite
Feraligatr @ Life Orb
Ability: Sheer Force
EVs: 24 HP / 252 Atk / 232 Spe
Jolly Nature
- Waterfall
- Dragon Dance
- Ice Punch
- Aqua Jet
Latios @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Hidden Power [Fire]
- Roost
Raikou @ Expert Belt
Ability: Pressure
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Shadow Ball
Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Iron Head
- U-turn
- Fire Punch
- Healing Wish
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 240 HP / 176 Def / 92 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Endure