





When playing with this team, I recommend taking your time on selecting your lead. You can’t afford making mistakes and incorrect predictions. This team will be a quick win or a fast loss. Running calcs, especially late game and planning two or three moves ahead will be necessary. Magnezone, Rotom-W, and Garchomp will likely be the first three to go down. The three combined usually do enough to clear the way for Lopunny, Gengar, and Talonflame to do the rest.
I built this team around the offensive monstrosity that is Mega-Lopunny. In my opinion one of the best mega evolutions in OU. After fiddling around with a few options I decided to stick with Fake Out, Return, High Jump Kick and Ice Punch. I tried switching Ice Punch with Quick Attack or Power-up Punch, but Ice Punch proved too valuable against Lando-T. After intimidate, Ice Punch does just under 50% against defensive Lando, and nearly OHKO’s the scarfed variant.
Ability: Scrappy
Shiny: Yes
EVs: 252 Atk / 252 Spe
Jolly Nature
- Fake Out
- Return
- High Jump Kick
- Ice Punch

I am very impressed with how well Magnezone counters so many of Lopunny’s threats, namely, Skarmory and Ferrothorn. Magnezone’s ability comes in particularly handy against nearly all OU steel types outside of Heatran, which is OHKO’ed 100% of the time by Mega-lopunny HJK anyway. Magnezone consistently proves to carry his weight on this team. Be warned Ferrothorn can switch out safetly with Shed Shell. luckly, Shed Shell only has about 5% usage. Also note that adamant banded Scizor OHKOs Magnezone 100% of the time. Lucky this scenario has fairly low usage as well, at about 18%, according to the SparkyBott data
Ability: Magnet Pull
EVs: 172 HP / 252 SpA / 84 Spe
Modest Nature
- Hidden Power [Fire]
- Flash Cannon
- Thunderbolt
- Volt Switch

It is never very hard to find a spot for Rotom-W on a team. Max Defense and max HP are necessary as this is literally the only Pokemon on the team that is not offensive (besides Chomp). Some might question the Chesto Resto choice, but I found that it comes in far more useful than pain split/leftovers. Rest allows Rotom-W to tank a few more hits in scenarios where you mess up predictions or need to create a safe switch in. Rotom-W is the face of defensive pivots in OU, and a key member of this team
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpD
Modest Nature
- Will-O-Wisp
- Rest
- Hydro Pump
- Volt Switch

Garchomp is now officially the number one used Pokemon in OU, and for good reason. Tank Chomp always does work. This is a variant of the more common Tank Chomp set. You will be surprised to see that I do not have Earthquake nor Dragon Claw, in its place is Stone Edge. I made this switch because of coverage reasons and don’t regret it. Talonflame, Thundurus, Gyarados, Zapdos, Dragonite, Volcarona and Tornadus never appreciate the unexpected Stone Edge. Toxic is also a surprise move for this set, Toxic seems to do more damage in the long run rather than a 0 EV invested Dragon Claw or EQ, especially on Rotom-W. Normally Chomp is the go to lead on this team, but with its increase in usage, people are being fooled by it less-and-less. If you see Latios, Keldeo, Dragonite, Kyurem-B, Weavile, Azumarill or Diance on your opponent’s team, select Lopunny or Rotom as your lead instead. It’s not worth losing Garchomp turn 1.
Ability: Rough Skin
Impish Nature
- Toxic
- Stealth Rock
- Dragon Tail

Talonflame, as always, is a champion among champions. After seeing this moveset I’m sure you are thinking, “acrobatics, really?” The reason for replacing Brave Bird for Acro is simple. I don’t take damage when attacking. Also note that there is no spinner on this team. Rather than taking 50% damage from SR and killing one Pokemon with Brave Bird before dying himself, Talonflame becomes an incredible late game sweeper. If you put the 4 extra EV’s into Defense rather than HP, you will find that you can live 2 switches with SR on the field. I have won multiple games with a 1% Acro Talonflame. Also, I am aware that U-turn and SD are an unusual combo, but Volt-Turn is needed for this team to keep momentum on your side of the field. Talon plays the dual role of late game sweeper and pivot, depending on which you need for the circumstance.[/
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Acrobatics
- Flare Blitz
- Swords Dance
- U-turn

Last, but surely not least is Gengar. You are probably thinking, “Choice Scarf, huh?” try it, and you will see why. Scarf Gengar outspeeds: Lati twins, Mega Alakazam, Weavile, Mega-Lopunny, Scarf Excadrill, +1 Mega-Altaria, Mega-Gardevoir, and OHKO's all if them. Gengar also does massive damage on Slyveon and Clefable. Trick shuts down any non-mega Pokemon who tries to set up on you.
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Trick
- Shadow Ball
- Sludge Wave
- Focus Blast
Perhaps the biggest problem for this team is Calm Mind + Sub Raikou. Raikou is used on 7% of teams, and the Calm Mind set is only used about one fourth of the time. I can live with those odds. This team doesn't have any true defensive counter to the set, but if you can break the sub, Lopunny still destroys him.
Also if you think Zapdos could be a problem for this team, I wouldn't worry about it too much, Zapdos is UU now.
Also if you think Zapdos could be a problem for this team, I wouldn't worry about it too much, Zapdos is UU now.
Replays
http://replay.pokemonshowdown.com/ou-296657303 This is why I use Chesto/Resto Rotom-W. #NotWeakToStall, PS this is a 114 turn battle.
H! Vltg3 (Magnezone) @ Choice Specs
Ability: Magnet Pull
EVs: 172 HP / 252 SpA / 84 Spe
Modest Nature
- Hidden Power [Fire]
- Flash Cannon
- Thunderbolt
- Volt Switch
Zilywabit (Lopunny-Mega) (F) @ Lopunnite
Ability: Scrappy
Shiny: Yes
EVs: 252 Atk / 252 Spe
Jolly Nature
- Fake Out
- Return
- High Jump Kick
- Ice Punch
Tony Hawk (Talonflame) (M)
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Acrobatics
- Flare Blitz
- Swords Dance
- U-turn
Mr. Clean (Rotom-Wash) @ Chesto Berry
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpD
Modest Nature
- Will-O-Wisp
- Rest
- Hydro Pump
- Volt Switch
HeartOfTheSwarm (Garchomp) @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Toxic
- Stealth Rock
- Dragon Tail
- Stone Edge
PurplePeopleEater (Gengar) @ Choice Scarf
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Trick
- Shadow Ball
- Sludge Wave
- Focus Blast
Ability: Magnet Pull
EVs: 172 HP / 252 SpA / 84 Spe
Modest Nature
- Hidden Power [Fire]
- Flash Cannon
- Thunderbolt
- Volt Switch
Zilywabit (Lopunny-Mega) (F) @ Lopunnite
Ability: Scrappy
Shiny: Yes
EVs: 252 Atk / 252 Spe
Jolly Nature
- Fake Out
- Return
- High Jump Kick
- Ice Punch
Tony Hawk (Talonflame) (M)
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Acrobatics
- Flare Blitz
- Swords Dance
- U-turn
Mr. Clean (Rotom-Wash) @ Chesto Berry
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpD
Modest Nature
- Will-O-Wisp
- Rest
- Hydro Pump
- Volt Switch
HeartOfTheSwarm (Garchomp) @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Toxic
- Stealth Rock
- Dragon Tail
- Stone Edge
PurplePeopleEater (Gengar) @ Choice Scarf
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Trick
- Shadow Ball
- Sludge Wave
- Focus Blast
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