NATE'S DOGSHIT OFFENSE

Yo Smogon, this is Hector Hard Mode, but Nate is my real name. Today, I have with me the worst team in existence. I would never have made this RMT if my friends hadn’t convinced me to do it, because this is the most ghetto offense that I have ever seen or had the misfortune of making. Since I don’t enjoy putting 6 fats with twave on 3 or 4 of them and call it a day, I went for bare hyper-o. I want to control the pace of the game in a way that doesn’t involve paralyzing every other mon on the field. This team is not a good team, I’ll admit that straight up, but thanks to the power of the Showdown ladder it’s actually achieved a respectable peak and Elo.Welcome and enjoy Nate’s Dogshit Offense.
I didn't want to ladder with this team in all honesty because I didn't see a lot of potential with it; I ended up delegating the laddering to my friends dukevesper and blarghlfarghl. dukevesper posted his ladder peak from Young Trendsetter on Twitter after he'd finished laddering and has since made an OU live featuring the team. It will have to do because neither saved winning replays of the team on the way up. Also, because Mistaken also used the alt to ladder there are conflicting replays concerning points as he tilted up and down.
https://twitter.com/iamdukevesper/status/683235668261236736
https://twitter.com/iamdukevesper/status/683235668261236736


I started with Azelf and Mega Charizard X; Azelf gets rocks up reliably with Focus Sash and Taunts opposing lead rockers, which is crucial for Charizard to sweep. Because the team is focused around a CharX sweep, I wanted to make sure that I don’t get stopped midsweep in the early game by the softer checks that most people use for CharX. On a lot of fatter balance, many people use Choice Scarf Tyranitar and Rocks Heatran as their initial Charizard X switchin. DD Earthquake can blow these checks away and ensure that CharX can wallbreak or clean for the rest of the team.



While CharX is a great sweeper, it doesn’t enjoy taking priority from Talonflame and can sometimes have trouble with opposing fat teams if its checks, like Slowbro, haven’t been worn down. Banded Dragonite acts as a softcheck for sweepers like Talonflame with +2 priority Extreme Speed, can OHKO Tankchomp while taking the recoil so Zard doesn’t have to, and significantly weakens Landorus-T and Venusaur with Outrage. Clefable can get blown away by Iron Tail on the switch.




Waters, Sand, and rain were all looking threatening to the team. Life Orb SD Breloom was a perfect fit, taking on Excadrill with ease, Sporing things like Clef which pack twave as we all know, and setting up on Choice-locked Azu.





The Sand matchup was still looking a tad sketchy and the team needed more physical pressure in addition to a way to consistently beat sand builds with Amoonguss, as commonly seen in OLT (watch boudouche vs High Impulse). Belly Drum Azumarill is a good fit here, acting as a good tertiary wincon in addition to being a softcheck to CharX which while it couldn’t set up on much was looking threatening in the back.






Finally, you can’t use CharX consistently without some form of hazard removal. Given the team’s reliance on Charizard to handle Electrics like Manectric, Choice Scarf Excadrill was a good fit to Spin away hazards once the setters had been overwhelmed while soft-checking Raikou, Manectric. It also handles +1 Altaria, which is otherwise a massive threat.
The Team:

Azelf @ Focus Sash
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Explosion
- Taunt
- Fire Blast
- Stealth Rock
Azelf is used for consistent early game Stealth Rock, keeping hazards off the field with Taunt, and the chance to gain momentum in a best case scenario. Focus Sash is to survive any one hit, ensuring that at the worst against leads like Choice Scarf Tyranitar that the team lays up Stealth Rock. Explosion is to deal decent damage and provide momentum for the rest of the squad once Stealth Rock has been laid and opposing Rocks have been prevented. Fire Blast is used to nab some quick kills against Mega Scizor and Ferrothorn, while also preventing Choice Scarf Excadrill from Rapid Spinning endlessly. Azelf synergizes well with Charizard and Dragonite, as even during matchups where Stealth Rock isn’t very useful, preventing Stealth Rock is exceptionally important.

Charizard-Mega-X @ Charizardite X
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Flare Blitz
- Earthquake
- Dragon Claw
Mega Charizard X serves as the team’s primary sweeper and wincon. Charizard provides exceptional power and forces your opponents to react, which can force them into a line of thinking that you can exploit with Breloom and Azumarill. Charizard benefits immensely from the good players who think that Garchomp is the counter to every physical attacker via recoil. Of those teams, a majority of players have a very soft answer to Charizard such as Choice Scarf Tyranitar or Heatran. Although the structure of the team has strong offensive answers to these Pokemon, switching in is not an easy task and they can still inhibit an early game sweep / breaking spree from Charizard, depending on what I need it to do in the game. Earthquake exploits these building patterns, and although running Earthquake means forgoing Roost and Charizard’s survivability, Earthquake is essential for Charizard’s role in the team to break open opposing defensive cores for the rest of the team to clean up. It also is a decent Electric soft-check and Scizor check provided that Stealth Rock isn’t up, although you may need to sacrifice your own Rocks to ensure that. An Adamant nature is necessary to ensure the OHKO with Earthquake on Scarf Tyranitar at +1 most of the time.

Dragonite @ Choice Band
Ability: Multiscale
EVs: 80 HP / 252 Atk / 176 Spe
Adamant Nature
- Outrage
- Iron Tail
- Superpower
- Extreme Speed
Dragonite serves as Charizard’s wallbreaking support against balance and response to common obstacles to a Charizard sweep. Dragonite handles threats such as Talonflame, Mega Venusaur with Multiscale, and weakens bulky Grounds with a Choice Band set. Outrage gives the team immediate OHKO power against bulky Garchomp and can 2HKO Hippowdon, Slowbro, and defensive Landorus-T after Rocks; in any case, well within range of a +1 Charizard. It also has the potential to clean with Extreme Speed against weakened offense. Iron Tail is useful for nailing Mega Diancie and Clefable on the switch; otherwise, the team would struggle overly much with breaking fatter balance. Finally, Fire Punch gives another option for Ferrothorn and Scizor, which are also annoyances given that Charizard is the primary check. However, you can run Superpower if Heatran is more threatening to your playstyle but you still want to hit Ferrothorn.

Breloom @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Mach Punch
- Bullet Seed
- Spore
- Swords Dance
Breloom is an amazing anti-meta Pokemon right now; in @AM’s words, “Breloom wins again” in an awful lot of games. Breloom takes advantage of fatter cores without Amoonguss to wall it, and is important as the primary check for Waters like Suicune and Slowbro while pressuring Grounds like Landorus-T and Hippowdon. Swords Dance makes Mach Punch and Bullet Seed exceptionally powerful, nabbing some important OHKO’s against Pokemon like Keldeo, Raikou, and Diancie after a boost. Spore is to put pressure on opposing offense when you can get Breloom a free turn, as generally opponents will try to sleep fodder a Pokemon that’s not good in the matchup, which you can then exploit by doubling or attacking immediately. Adamant nature to increase the chances of knocking out Clefable at +2, while increasing the damage that you can do to Latios and Tornadus-T on the switch or with Mach Punch. Breloom can also check Excadrill sand builds without Amoonguss using priority Mach Punch, and extra priority is always nice. Breloom synergizes well with the next Pokemon, Azumarill, which appreciates the Lati twins and Quagsire being weakened before sweeping with Aqua Jet. It also can sweep weakened Rain offense if Tornadus-T has been eliminated.

Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 52 HP / 252 Atk / 204 Spe
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Knock Off
Belly Drum Azumarill performs a utility role for the team, acting as a check to Rain, Sand (like Breloom), and Keldeo, and Dragonite while being able to sweep with Belly Drum late game. Aqua Jet provides the third form of priority on the team. Play Rough gives the team something to hit Keldeo, Garchomp, Latios, and Rotom-W on the switch. Knock Off OHKOs Ferrothorn and Amoonguss after Belly Drum, which is incredibly important for Breloom. It’s also a quasi-check to Heatran and Charizard X which looks quite threatening after a boost, although no Pokemon give it free set up.

Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rapid Spin
- Rock Slide
Finally, I decided on Choice Scarf Excadrill for the last slot. Excadrill gives you counterplay to salvage Dragonite and Charizard if Azelf couldn’t prevent Stealth Rock from going up in the early game. In addition, it checks +1 Mega Altaria with ease and provides speed control for threats like Latios, Gengar, Tornadus-T, Electrics, and Adamant Charizard. In a pinch, it can also check Talonflame with Rock Slide and non-Flamethrower Clefable. Earthquake is STAB and necessary for handling Electrics, Tyranitar, and the like. Iron Head handles Clefable and Altaria even after a boost. Rock Slide is essential for taking on Talonflame if Dragonite isn’t a good option given your game circumstances. Rapid Spin to save Dragonite’s Multiscale and let Charizard come in at full health for a sweep.
Threatlist:





dukevesper - You were the only dude that actually believed in this team rof, it's totally dogshit. Thanks for taking the time to prove that this team actually can ladder well rof. the yt vid is also hilarious lmao
blarghlfarghl - You and vesper actually put the work in to ladder. Props, ya did a lot for this
GonxKillua gxkek
LORD ISSEI thanks for telling me that the team is bad, I'd never have known. baby hugo
PocketTrigger rofl kek lmao yolo sushi barlic gread
shui3 be merciful in your rate
NotFalse rate buddE
blarghlfarghl - You and vesper actually put the work in to ladder. Props, ya did a lot for this
GonxKillua gxkek
LORD ISSEI thanks for telling me that the team is bad, I'd never have known. baby hugo
PocketTrigger rofl kek lmao yolo sushi barlic gread
shui3 be merciful in your rate
NotFalse rate buddE
mlop counterlead (Azelf) @ Focus Sash
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Explosion
- Taunt
- Fire Blast
- Stealth Rock
fuk stealth rock (Charizard-Mega-X) @ Charizardite X
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Flare Blitz
- Earthquake
- Dragon Claw
49's nightmare (Dragonite) @ Choice Band
Ability: Multiscale
EVs: 80 HP / 252 Atk / 176 Spe
Adamant Nature
- Outrage
- Iron Tail
- Fire Punch
- Extreme Speed
go to serp (Breloom) @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Mach Punch
- Bullet Seed
- Spore
- Swords Dance
beats amoonguss (Azumarill) @ Sitrus Berry
Ability: Huge Power
EVs: 52 HP / 252 Atk / 204 Spe
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Knock Off
not pursuit bait (Excadrill) @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rapid Spin
- Rock Slide
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Explosion
- Taunt
- Fire Blast
- Stealth Rock
fuk stealth rock (Charizard-Mega-X) @ Charizardite X
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Flare Blitz
- Earthquake
- Dragon Claw
49's nightmare (Dragonite) @ Choice Band
Ability: Multiscale
EVs: 80 HP / 252 Atk / 176 Spe
Adamant Nature
- Outrage
- Iron Tail
- Fire Punch
- Extreme Speed
go to serp (Breloom) @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Mach Punch
- Bullet Seed
- Spore
- Swords Dance
beats amoonguss (Azumarill) @ Sitrus Berry
Ability: Huge Power
EVs: 52 HP / 252 Atk / 204 Spe
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Knock Off
not pursuit bait (Excadrill) @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rapid Spin
- Rock Slide
Last edited: