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You immediately think of the old books, of heroes and heroines slaying neverending armies of evil. Quality is by far more important. Nothing happens in response to your thoughts, so you head down the next tunnel.
any deja vu feelings due to the post below are completely unjustifiable and I am appaled that you even considered I'd do such a thing
#lazy
WHOA deja vu
More tunnels. You're glad that you're not claustrophobic as others, as you enter another chamber with another body of water.
Well, that might be optimistic. It's not that deep from what you can tell, and unlike the other pools not clear, filled with muck. You'd like to get out of this chamber, but you presume some contrived scenario will block your path. You fail to be surprised when three Stunfisk swim out of the lake.
What is more surprising, however, is when the room starts to shake, and rocks begin to fall from the ceiling. You take this a hint to get moving.
Another underground chamber, like all the others you have seen... but, at the same time, something here feels ominous. Perhaps it's just the depth you've travelled down though... or the fact that rocks are falling from the ceiling. Your choice.
Codifications:
- Arena starts at "Pressure (0)". At the end of each round, Pressure increases by 1. For every point of Pressure, every action (Including Chill) costs 2 more EN to use. Chill's EN Cost increase is capped at 6.
- Arena is classified as inside
- Nature Power calls Power Gem, Secret Power may lower Attack
Attacks:
Fissure
Flail
Tackle
Water Gun
Mud-Slap
Mud Sport
Bide
Thunder Shock
Mud Shot
Discharge
Endure
Bounce
Muddy Water
Thunderbolt
Revenge
Earth Power
Me First
Pain Split
Spite
Yawn
Earthquake
Sludge Wave
Bulldoze
Rock Slide
Substitute
Protect
Reflect Type
Stone Edge
Sleep Talk
Snore
|
|
"Pathetic squad reporting for duty!" | "We are the last line of defense!" | "Actually we are the first too. Basically if you defeat us, you win -_-... or not."
Stunfisk 1: Discharge - Earthquake
IF Fake Out THEN Discharge Stunfisk 2: Discharge - Earthquake
IF Fake Out THEN Discharge Stunfisk 3: Discharge - Earthquake
IF Fake Out THEN Discharge
Cradily used Energy Ball! (-6en)
Crit:13 (no)
Damage: (9+3-1.5)*1.5= 15.75hp
-2hp due to burn
Stunfisks used Discharge! (-5en)
Crit: 14 13 10 1 9 8 14 7 6 (1 crit on aurumoth)
Effect: 7 1 1 3 (k this is enough, they are all Paralysed)
Damage:
vs Aurumoth: (8*0.75+3)*3+3= 30hp
vs Necturna: (8*0.75+3-3)*0.67*3= 12hp
vs Cradily: (8*0.75+3-1.5)*0.67*3= 15hp
Aurumoth, Necturna and Cradily are paralysed!
ACTION 2!
FP: 32 (no)
Necturna used Power Whip! (-7en)
Hit: 63 (yes)
Crit: 11 (no)
Damage: (12+3+3+1)*1.5= 28.5hp
FP: 15 (yes)
Aurumoth is fully paralysed!
Stunfisks used Earthquake! (-6en)
Crit: 8 4 15 10 11 1 5 7 10 (one crit on cradily)
Damage:
vs Aurumoth: (10*0.75+3-1.5)*0.67*3= 18hp
vs Necturna: (10*0.75+3-1.5)*0.67*3= 18hp
vs Cradily: (10*0.75+3-1.5)*3+3= 30hp
FP: 4 (yes)
Cradily is Fully Paralysed!
-2hp due to burn
Pressure: 0->1
Aurumoth
Hp: 50
En: 69
5/4/6/3/81
Expert Belt
5% paralysis
IF (Stunfisk A uses Endure) THEN (use Infestation (Stunfisk A))
IF (you are targeted by a damaging Electric-type combination) THEN (use Protect)
Necturna: Leaf Blade (Stunfisk B) ~ Power Whip (Stunfisk B)
IF (Stunfisk B is KOed when you would act) THEN (target Stunfisk C)
IF (Stunfisk A is under the effect of Endure when you would act) AND (Stunfisk A is not under the effect of Infestation when you would act) THEN (use Infestation (Stunfisk A))
IF (Stunfisk B resists Grass when you would act) THEN (use Shadow Claw (Stunfisk B))[FOREWARN] IF (Stunfisk B uses Protect) THEN (target Stunfisk C)
Jynx: Blizzard ~ Icy Wind
IF (Aurumoth is targeted by a damaging Rock-type combination) AND (Aurumoth is not under the effect of a protective/evasive move when you would act) THEN (use Protect (Aurumoth))
IF (Stunfisk B resists Ice when you would act) THEN (use Ice Beam (Stunfisk C))
Jynx used Blizzard! (-9en)
Hit: 22 58 13
Crit: 1 12 5 (crit on A)
Effect: 10 6 3 (crisis averted)
Damage:
vs Stunfisk A: (11*0.75+3+3+3+1)*1.5= Endure'd
vs Stunfisk B and C: (11*0.75+3+3+1)*1.5= 22.87hp
Stunfisk C used Discharge! (-7en)
Crit: 19 10 23 (no)
Effect: 2 8 5 (refresh on aurumoth)
Damage:
vs Aurumoth: 9hp
vs Necturna: 2hp
vs Jynx: 9hp
Stunfisk B used Discharge COMBO! (-29en)
Crit: 1 12 5 (crit on aurumoth)
Effect: 5 6 9 (Paralysis on Necturna)
Damage:
vs Aurumoth: (8*2.25*0.75+3+3)= 19.5hp
vs Necturna: (8*2.25*0.75+3-3)*0.67= 9hp
vs Jynx: (8*2.25*0.75+3)= 16.5hp
infestation
Stunfisk A fainted!
ACTION 2!
Jynx used Icy Wind! (-6en)
Crit: 18 4 18 (no)
Damage:
vs Stunfisk B and C: (6*0.75+3+1+3)*1.5= 17.25hp
FP: 9/100 (Yes)
Necturna is fully paralysed!
FP: 78 (no)
Aurumoth used Blizzard! (-10en)
Crit: 17 1 (yes on C)
Effect: 7 10 (no)
Damage:
vs Stunfisk B: (11*0.75+2+3)*1.5= 19.87hp
vs Stunfisk C: (11*0.75+3+3+2)*1.5= 24.375hp
Stunfisk C used Discharge! (-11en)
Crit: 21 14 18
Effect: 4 10 6
Damage:
vs Aurumoth: 9hp
vs Necturna: 2hp
vs Jynx: 9hp
Pressure: 1->2
Aurumoth
Hp: 12
En: 53
5/4/6/3/81
Expert Belt
15% paralysis
Stunfisk B: COMBO (Discharge + Discharge) - cooldown
[TWO SUBS][ONCE]IF Jynx is to use a Damaging Ice-Typed Attack OR Aurumoth is to use a Damaging Ice-Typed Attack AND both Stunfisks B and C are targets THEN Endure - Dischage Stunfisk C: Rock Slide - Sludge Wave
[ONCE]IF Jynx is to use a Damaging Ice-Typed Attack AND Aurumoth is to use a Damaging Ice-Typed Attack AND both Stunfisks B and C are targets THEN Endure - Rock Slide
Eh
I would create more subs, but I feel the end is unavoidable.
You emerge from the tunnel quickly, although you still feel the path shake at times. You emerge, and are absolutely stunned by the chamber you find yourself in. For the most part, the base is one giant lake, illuminated by crystals which glow, and reflect light upon the water. You're suddenly stunned as a jet of steam erupts from the ceiling several metres away, rendering it impossible to see in that direction. You look around, and although you can't see any more tunnels, you are able to see something incrdible. Illuminated by the gems, a Manaphy rests asleep.
However, you're not able to observe for long. Manaphy suddenly awakens, and upon seeing you, charges towards you with violence in it's eyes, alongside a Milotic. Even the fish in the water seem to be becoming aggresive, and you notice that the steam jets seem to suddenly rise in frequency. Diplomacy has already been defenstrated, as you prepare for combat!
Attacks:
Water Gun
Wrap
Water Sport
Refresh
Disarming Voice
Twister
Water Pulse
Aqua Ring
Recover
Captivate
Aqua Tail
Rain Dance
Hydro Pump
Dragon Tail
Attract
Safeguard
Coil
Splash
Tackle
Flail
An incredibly large chamber. Although the walls are still rock, and those glowing gems are present, there's no real ground to speak of - barring the tiniest of ledge for you to stand on, it's all at a bare minimum like a rock pool, with some very deep areas. Around the edge of the chamber eggs lie, a mixture of types.
The only other noticeable feature is the steam, which seems to periodically spray out of the walls. Thankfully it doesn't last long, but it's certainly making everything very warm...
Codifications:
- At the start of every odd round (Round 1, 3, 5, 7, etc.), before anyone acts, all Pokemon are hit by a Water-Typed Will-O-Wisp (Always hits, affected by abilities, inflicts burn, water types are not immune)
- The arena is under the constant effect of Rain Dance. Other weathers can only be summoned through the use of an appropriate Weather Rock.
- Starting Round 1, then every 3 rounds (4, 7, 10, etc.), a Goldeen is spawned
- Arena is classified as inside
- Nature Power calls Hydro Pump, Secret Power may lower Attack
IF (Manaphy is under the effect of a protective/evasive move when you would act) THEN (use Knock Off (Milotic) and push actions back)
IF (Manaphy is to use Helping Hand when you would use Fake Out) THEN (use Fake Out (Milotic))
Jynx: Fake Out (Manaphy) ~ Energy Ball (Milotic)
IF (Manaphy is under the effect of a protective/evasive move when you would use Fake Out) THEN (use Energy Ball (Milotic) and push actions back)
IF (Manaphy is to use Helping Hand when you would use Fake out) THEN (use Fake Out (Milotic))
Cradily: Seed Bomb (Milotic) ~ Energy Ball (Milotic)
IF (Milotic is under the effect of a protective/evasive move when you would act) THEN (use Seed Bomb (Manaphy))
IF (Milotic uses Dive without suspension) THEN (use Block (Milotic))
Attacks:
Megahorn
Peck
Tail Whip
Water Sport
Poison Jab
Supersonic
Horn Attack
Flail
Water Pulse
Aqua Ring
Fury Attack
Agility
Waterfall
Horn Drill
Soak
Aqua Tail
Hydro Pump
Mud Sport
Psybeam
Skull Bash
Blizzard
Protect
Scald
Giga Impact
Substitute
Bounce
Drill Run
Icy Wind
Knock Off
Signal Beam
Surf
|
"Wasn't I supposed to be three beautiful goldeens?" | "The challenger is a wuss, we will have to make do."
Milotic: Blizzard - Blizzard
IF Milotic is Tormented THEN Ice Beam Cradily instead
[ONCE] IF Cradily is to Pain Split (Milotic) THEN Protect Seaking: Megahorn (Cradily) - Blizzard
IF Cradily is under P/E THEN Blizzard and push back
[ONCE] IF Cradily is to Pain Split (Seaking) THEN Protect
IF (Manaphy uses Protect (Seaking) a1) THEN (use Power Whip (Milotic) instead)
IF (Manaphy uses Reflect a1) THEN (use Absorb+Hyper Beam (Seaking))
Jynx: Helping Hand [Power Whip] (Necturna) ~ Energy Ball (Seaking)
IF (Manaphy uses Reflect a1) THEN (use Helping Hand [Hyper Beam] (Necturna))
IF (Manaphy uses Protect (Seaking) a2) THEN (use Psychic (Milotic))
Cradily: Pain Split (Milotic) ~ Energy Ball (Seaking)
IF (Seaking is KOed when you would act) THEN (use Giga Drain (Milotic))
IF (Manaphy uses Protect (Seaking)) THEN (use Giga Drain (Milotic)))
IF (Manaphy targets Necturna with a damaging Ice-type combination) THEN (use Protect (Necturna))
Necturna: Shadow Sneak+Phantom Force (Milotic) ~ Cooldown (Shadow Sneak+Phantom Force (Milotic))
IF (Milotic uses Dive) THEN (use Shadow Sneak+Shadow Claw (Milotic))
Jynx: Psyshock (Milotic) ~ Psychic (Milotic)
[FOREWARN] IF (Manaphy targets you with a damaging Ghost-type combination) THEN (use Protect)
IF (Manaphy targets you with a damaging Bug-type combination) THEN (use Protect)
IF (Milotic uses Mirror Coat) THEN (use Lovely Kiss (Manaphy) on the first instance, and Energy Ball (Manaphy) on the second instance)
IF (Milotic is KOed when you would target it) THEN (use Lovely Kiss (Manaphy))
Aurumoth: Fell Stinger (Seaking) ~ Electroweb
IF (Seaking uses a protective/evasive move) THEN (use Feint (Seaking))
IF (Milotic is KOed when you would act) THEN (use Heal Pulse (Jynx))
the long time I took to get to this means I probably made some mistakes. So I would check this a couple times before moving forward.
Seaking: Protect - Protect
Milotic: Surf - Water Pulse (Jynx)
Manaphy: Skill Swap (Steal Jynx's Dry Skin, Replace own Forewarn with Light Metal) - Brine (Jynx)
BURNING WATER
Necturna and Aurumoth are burned.
ACTION 1!
Seaking used protect! (-7en)
Aurumoth used Feint! (-4en)
ded seaking
Necturna vanished! (-12en)
Jynx used Psyshock! (-5en)
Crit: 18 (no)
Damage: (8+3+4.5+1)= 16.5hp
Manaphy used Skill Swap! (-14en)
Steal Jynx's Dry Skin, Replace own Forewarn with Light Metal
enjoy no hydration
Milotic used Surf! (-6en)
Crit: 13 7 9 18 (no)
Damage:
vs Jynx: (9*0.75+3+3+1+4.5)= 18.25hp
vs Aurumoth: see above = 18.25hp
vs Manaphy: (9*0.75+3+3+1+3)*0.67*0.25= +2.80hp
Necturna used combo! (-12en)
Crit: 12 (no)
Damage: (9+2+3+4.5-1-3)=11.5hp