Introduction
I always had little success when using building around Mega Mawile (mostly due to missing Play Rough and Fire Fang but whatever), so I wanted to make a team that helped Mawile, instead of a team that Mawile helped.
Naturally, I started with Mawile.
Mawile-Mega @ Mawilite
Ability: Intimidate
EVs: 112 HP / 252 Atk / 144 Spe
Adamant Nature
- Play Rough
- Fire Fang
- Sucker Punch
- Swords Dance
I'm not entirely sure if this is the most optimal moveset or EV spread for the current meta, but I felt this would serve Mawile's purpose; which is to just kill everything before it gets killed.
Pokemon that I can think of that beat Mawile are Heatran, Mega Venusaur (sometimes), and Lando-T.
One fun Pokemon I thought of that could help to deal with some of these answers to Mawile is Suicune.
Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 64 Def / 192 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Calm Mind
- Substitute
- Protect
Again, not sure if this is the right EV spread; I just outspeed Heatran and Smeargle and stuff around that 70-77 base speed range. Suicune is able to just win games sometimes, and it helps in the rain match-up and the Trick Room match-up.
Next, I decided to use Toxapex.
Toxapex @ Leftovers
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Toxic Spikes
- Recover
- Haze
Suicune works incredibly well with Toxic Spikes support, and Toxapex helps with the current Charizard Y and Volcarona weakness. Now because I have 2 Water types and a Pokemon with terrible HP and Special Defense, I basically lose to Electric types and dual-dance Magearna.
To deal with this, I decided to use Ferrothorn, but in hindsight, Tapu Bulu might have been better here, because it also supports Toxapex and Mawile by neutralizing their Ground weaknesses.
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 32 Atk / 124 Def / 100 SpD
Relaxed Nature
IVs: 0 Spe
- Gyro Ball
- Stealth Rock
- Leech Seed
- Protect
I decided on the set of Mono-attacking Gyro Ball, because I didn't think Knock Off or Power Whip was necessary.
Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Outrage
- Dragon Claw
- Toxic
I didn't think that just having Ferrothorn was enough to patch up my Electric weakness, so I wanted an actual Electric immunity.
Scarf Garchomp is kinda underrated in my opinion, and can clean up games very nicely. I put Toxic as the last move for switchins like Lando-T and Tapu bulu.
So to close up the team, the final Pokemon would determine the over-all archetype of the team. I wanted it to be more offensively driven, so I decided to use one of my favorite set-up sweepers; Tapu Koko.
Tapu Koko @ Fairium Z
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Dazzling Gleam
- Calm Mind
- Roost
This set can 1v1 the likes of Mew, Clefable, Magearna, and Magnezone, and defensively checks Hawlucha, which is low-key broken. Tapu Koko can break through things like Landorus with a +1 Twinkle Tackle, which opens a door for Mawile, and it can weaken things like Toxapex and Mew for Mawile too.
I've gotten like mid-1800's with the team, but it is very weak to Ground attacks. If someone could find a solution, it'd be greatly appreciated.