UU Meadow Plate Tsareena

autumn

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[SET]
name: Offensive Utility
move 1: Power Whip
move 2: Rapid Spin
move 3: Knock Off
move 4: Synthesis
item: Meadow Plate
ability: Queenly Majesty
nature: Adamant
evs: 56 HP / 252 Atk / 200 Spe

[SET COMMENTS]
Moves
========

Meadow Plate-boosted Power Whip is Tsareena's strongest STAB attack; it hits bulky Water- and Ground-types extremely hard, allowing Tsareena to offensively check Stealth Rock setters such as Swampert and Rhyperior. Rapid Spin offers Tsareena and its teammates entry hazard removal utility, allowing the team to switch more freely. Knock Off aids Tsareena in dealing with bulky foes, such as defensive Stakataka, and Grass-resistant foes, such as Scizor and Amoonguss, by removing their items. It is also Tsareena's main way to hit Ghost-types such as Gengar and Chandelure, which block Rapid Spin. Synthesis prevents Tsareena from being worn down as easily, enabling it to switch in and remove entry hazards more often and preventing it from being worn down as easily. U-turn is as an alternative option so Tsareena can pivot out of unfavorable matchups such as against Amoonguss and Mega Altaria and gain momentum for its team.

Set Details
========

252 Attack EVs coupled with an Adamant nature allow Tsareena to hit as hard as possible so it can deal with bulky Water- and Ground-types. 200 Speed EVs enable it to outpace Adamant Scizor and Jolly Crawdaunt. The remaining 56 EVs are placed in HP to increase Tsareena's overall bulk. Queenly Majesty grants Tsareena invulnerability to priority moves such as Scizor's Bullet Punch, allowing it to switch into some priority users more easily. Meadow Plate boosts the power of Tsareena's Grass-type STAB attacks, enabling it to OHKO Alomomola, Hippowdon, and Tentacruel with Power Whip after entry hazard damage.

Usage Tips
========

Tsareena's Grass typing and powerful STAB attacks mean it can threaten UU staples such as Swampert, Hippowdon, and Suicune. It can either KO them or force them out, generating free turns to remove entry hazards or heal itself with Synthesis. Tsareena's ability to force out most Stealth Rock setters aids it in keeping hazards off the field. Early-game, Tsareena is most effective using its strong Power Whip and Knock Off to cripple the opposing team, particularly if the team features bulky Water- and Ground-types or physically frail Pokemon. Bring Tsareena in on a Pokemon that cannot do much damage to it, such as Hippowdon. It can also switch into several Water-types, but avoiding potential Scald burns is key so Tsareena can eliminate them later in the game without the Attack drop. Against bulkier teams, Tsareena should attempt to stay healthy utilizing Synthesis, but be wary of its low PP. Tsareena is easily revenge killed by faster Pokemon such as Infernape, Mega Aerodactyl, and Nihilego, so after it claims a KO, switching it out can eliminate the opponent's momentum and preserve Tsareena's ability to clear entry hazards and break defensive Pokemon. Use Rapid Spin when Tsareena is facing a Pokemon that cannot damage it much or on a predicted switch because Rapid Spin can drain some of the offensive momentum generated by its Grass typing and powerful attacks. However, if its HP is low, removing entry hazards as a last resort is also an option, generating momentum and allowing a teammate to switch in without being crippled by hazards. Ghost-types, such as Chandelure, Gengar, and Doublade, can switch into Rapid Spin to block it and force Tsareena out. Knock Off should be used on a predicted switch to one of these Pokemon to prevent it from coming in safely.

Team Options
========

Tsareena fits best on offensive teams that appreciate its ability to remove entry hazards while offensively pressuring most Stealth Rock setters. As such, teammates that are weak to Stealth Rock, such as Mega Aerodactyl and Moltres, work well. Pokemon that cannot break through bulky Ground- and Water-types, such as Infernape and Cobalion, also appreciate Tsareena's offensive capabilities. In return, they can check Steel-types, which Tsareena struggles to reliably damage. Flying-types such as Moltres, Crobat, and Togekiss take minimal damage from Tsareena's attacks, so Rock-types such as Nihilego and Rhyperior make good teammates due to their ability to remove these threats. These Rock-types can also provide entry hazard support. Other entry hazard options such as Swampert, Hippowdon, and Empoleon also aid Tsareena, as Stealth Rock enables it to KO foes more easily and capitalize on the switches it forces due to its offensive presence. Tsareena is walled by most Dragon-types in the metagame, mainly Mega Altaria and Hydreigon. As a result, Fairy-type partners such as Primarina and Sylveon work well. They can also switch into U-turn, which Tsareena is weak to and loses a lot of momentum from. Tsareena struggles to beat common Poison-types like Amoonguss and Alolan Muk, so a check to them such as Latias, Moltres, or Krookodile is beneficial. Tsareena's middling Speed tier means it is unable to deal with the majority of UU's faster threats, and partners like Choice Scarf users such as Hydreigon, Infernape, and Latias can act as potent revenge killers. Ghost-types, mainly Gengar and Chandelure, force Tsareena out due to their high Speed. They can find free switch-ins on Rapid Spin and proceed to force Tsareena out or OHKO it. As such, checks to Ghost-types, such as Hydreigon and Krookodile, make good partners.
 
Last edited:

autumn

only i will remain
is a Site Content Manageris a Member of Senior Staffis a Community Contributoris a Tiering Contributoris a Top Contributoris a Social Media Contributor Alumnusis a Top Smogon Media Contributor Alumnusis an Administrator Alumnusis a Battle Simulator Moderator Alumnus
C&C Leader
1am motivation kills me and this is qc ready

&removed glisc / serp mentions
 
Last edited:
QC 1/3, comments in blue

[SET]
name: Utility
move 1: Power Whip
move 2: Rapid Spin
move 3: Knock Off
move 4: Synthesis / U-turn
item: Meadow Plate
ability: Queenly Majesty
nature: Adamant
evs: 56 HP / 252 Atk / 200 Spe

[SET COMMENTS]
Moves
========

- Power Whip is Tsareena's strongest STAB attack and, when boosted by Meadow Plate, hits bulky Water- and Ground-types extremely hard. It allows Tsareena to offensively check Stealth Rock setters such as Swampert and Rhyperior. - "when boosted by Meadow Plate" is weird because that makes it sound like it wouldn't hit Water-types and Ground-types hard without it. at least, it sounds like this where it's placed in the sentence; maybe remove this part and add something at the end of the sentence to where it would be something like "STAB attack and hits bulky Water- and Ground-types hard, and is further aided by Meadow Plate" or something along these lines.
- Rapid Spin offers Tsareena and its teammates solid hazard removal utility, allowing it to switch in more freely.
- Knock Off aids Tsareena in dealing with bulky foes, such as Blissey and Alomomola, and Grass-resistant foes, such as Scizor and Amoonguss, by removing their items. It is also Tsareena's main way to hit Ghost-types such as Gengar and Chandelure, which block Rapid Spin. - I wouldn't ever Knock Off an Alomomola, maybe replace that mention with something like Rotom-H.
- Synthesis provides Tsareena with longevity, enabling it to switch in and remove entry hazards more often, and it prevents it from being worn down as easily.
- U-turn can be used as an alternative option so it can pivot out of unfavorable matchups such as against Amoonguss and Mega Altaria and gain momentum for its team.

Set Details
========

- 252 Attack EVs coupled with an Adamant nature allow Tsareena to hit as hard as possible so it can deal with bulky Water- and Ground-types.
- 200 Speed EVs enable it to outpace Adamant Scizor, Jolly Crawdaunt, and anything slower to cripple them with Knock Off or KO them.
- The remaining 56 EVs are placed in HP to give Tsareena as much bulk as possible.
- Queenly Majects grants Tsareena (invulnerability?) to priority moves such as Scizor's Bullet Punch, allowing it to switch into priority users more easily.
- Meadow Plate boosts the power of Tsareena's Grass-type STAB attacks, enabling it to 2HKO Alomomola with Power Whip.

Usage Tips
========

- Tsareena's Grass typing and powerful STAB attacks mean it can threaten some UU staples such as Swampert, Hippowdon, and Suicune. This enables it to either KO them or foce them out, generating free turns to remove hazards or heal itself with Synthesis. Its ability to force out most Stealth Rock setters aids it in keeping entry hazards off the field.
- Early-game, Tsareena is most effective using its strong Power Whip and Knock Off to cripple the opposing team, particularly if the team features bulky Water- and Ground-types or physically frail Pokemon.
- Bring Tsareena in on a Pokemon that cannot do much damage to it, such as Choice-locked Scizo or Hippowdon, It can also switch into several Water-types, but avoiding potential Scald burns is key, so Tsareena can eliminate them later in the game without the Attack drop.
- Against bulkier teams, Tsareena should attempt to stay as healthy as possible, utilizing Synthesis to maintain this. Be wary of Synthesis's low PP, however, as it can be used up quickly.
- Tsareena is easily revenge killed by faster Pokemon such as Infernape, Mega Aerodactyl, and Nihilego, so after it claims a KO, switching it out can generate momentum for its team and eliminate the opponent's momentum.
- Entry hazards should be removed when Tsareena is facing a Pokemon that cannot damage it much or on a predicted switch because Rapid Spin can drain some of the offensive momentum generated by its Grass typing and powerful attacks. However, if its HP is low, removing entry hazards as a last resort is also an option, generating momentum and allowing a teammate to switch in without being crippled by hazards.
- add a point here about playing around spinblockers since a lot of people will switch in their Gengar or Chandelure on the spin and force you out.

Team Options
========

- Tsareena fits best on offensive teams that appreciate its ability to remove entry hazards while offensively pressuring most Stealth Rock setters. As such,teammates that are weak to Stealth Rock, such as Mega Aerodactyl and Moltres, greatly appreciate this support.
- Pokemon that struggle to break through bulky Ground- and Water-types, such as Infernape, also appreciate Tsareena's offensive capabilities. In return, they can check Steel-types, which Tsareena struggles to reliably damage. - add another example next to Infernape; Cobalion works pretty well, as do Mega Aggron and Krookodile.
- Flying-types such as Moltres, Mega Pidgeot, and Togekiss take minimal damage from Tsareena's attacks, so Rock-types such as Nihilego and Rhyperior make good teammates due to their ability to remove these threats. These Rock-types also provide entry hazard support. - Mega Pidgeot doesn't fit in too well with those mons because it takes a shitload from Power Whip (sometimes over half) so maybe replace that example with Talonflame or something similar.
- Other entry hazard options such as Swampert, Hippowdon, and Empoleon also aids Tsareena, as Stealth Rock enables it to KO foes more easily and capitalize on the switches it forces due to its offensive presence.
- Tsareena is walled by most Dragon-types in the metagame, mainly Mega Altaria and Hydreigon. As a result, Fairy-type partners such as Primarina work well. They can also switch into U-turn, which Tsareena is weak to and loses a lot of momentum from. - add another example next to Primarina, Mega Altaria itself actually works well, as does Sylveon.
- Tsareena struggles to beat common Poison-types like Amoonguss and Alolan Muk, so a check such as Latias, Moltres, or Krookodile is beneficial
- Tsareena's middling Speed tier means it struggles to deal with the majority of UU's faster threats, so Choice Scarf users such as Hydreigon, Infernape, and Latias can act as potent revenge killers.
- add a point here for Ghost-type checks, especially since the two main ghosts force out Tsareena pretty easily, and they also spinblock it.

great job again, although I'd fix this up at 2/3 on the writeup because it looks like you were really tired when you wrote this.
 

Kink

it's a thug life ¨̮
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legend:
bold + italics = could be worded better prior to entering GP
bold = my notes, address accordingly
underlined = blatantly wrong, please check facts and redo

[SET]
name: Utility
move 1: Power Whip
move 2: Rapid Spin
move 3: Knock Off
move 4: Synthesis / U-turn
item: Meadow Plate
ability: Queenly Majesty
nature: Adamant
evs: 56 HP / 252 Atk / 200 Spe

[SET COMMENTS]
Moves
========

- Meadow Plate-boosted Power Whip is Tsareena's strongest STAB attack and hits bulky Water- and Ground-types extremely hard. It allows Tsareena to offensively check Stealth Rock setters such as Swampert and Rhyperior.
- Rapid Spin offers Tsareena and its teammates solid hazard removal utility, allowing it to switch in more freely.
- Knock Off aids Tsareena in dealing with bulky foes, such as Blissey, and Grass-resistant foes, such as Scizor and Amoonguss, by removing their items. It is also Tsareena's main way to hit Ghost-types such as Gengar and Chandelure, which block Rapid Spin.
- Synthesis provides Tsareena with longevity, enabling it to switch in and remove entry hazards more often, and it prevents it from being worn down as easily.
- U-turn can be used as an alternative option so it can pivot out of unfavorable matchups such as against Amoonguss and Mega Altaria and gain momentum for its team.

Set Details
========

- 252 Attack EVs coupled with an Adamant nature allow Tsareena to hit as hard as possible so it can deal with bulky Water- and Ground-types.
- 200 Speed EVs enable it to outpace Adamant Scizor, Jolly Crawdaunt, and anything slower to cripple them with Knock Off or KO them.
- The remaining 56 EVs are placed in HP to give Tsareena as much bulk as possible.
- Queenly Majects grants Tsareena invulnerability to priority moves such as Scizor's Bullet Punch, allowing it to switch into priority users more easily.
- Meadow Plate boosts the power of Tsareena's Grass-type STAB attacks, enabling it to 2HKO Alomomola with Power Whip.

Usage Tips
========

- Tsareena's Grass typing and powerful STAB attacks mean it can threaten some UU staples such as Swampert, Hippowdon, and Suicune. This enables it to either KO them or foce them out, generating free turns to remove hazards or heal itself with Synthesis. Its (Tsareena's) ability to force out most Stealth Rock setters aids it in keeping entry hazards off the field.
- Early-game, Tsareena is most effective using its strong Power Whip and Knock Off to cripple the opposing team, particularly if the team features bulky Water- and Ground-types or physically frail Pokemon such as .....
- Bring Tsareena in on a Pokemon that cannot do much damage to it, such as Choice-locked Scizo [say Choice Band](this is misleading, as it suggests that Tsareena can safetly switch into Scizor, I would pick a better example) or Hippowdon, It can also switch into several Water-types, but avoiding potential Scald burns is key, so Tsareena can eliminate them later in the game without the Attack drop.
- Against bulkier teams, Tsareena should attempt to stay as healthy as possible, utilizing Synthesis to maintain this [maintain what?]. Be wary of Synthesis's low PP, however, as it can be used up quickly.
- Tsareena is easily revenge killed by faster Pokemon such as Infernape, Mega Aerodactyl, and Nihilego, so after it claims a KO, switching it out can generate momentum for its team and eliminate the opponent's momentum. ehhh idk why but there's something about this claim that bugs me, because hard switching isn't so much about gaining momentum as it is not losing a mon for no reason. I'd like for you to reflect on this point a little more, perhaps find a better way to word it. Your usage points below are on point, so I want this fact to reflect the same quality and accuracy.
- Entry hazards should be removed when Tsareena is facing a Pokemon that cannot damage it much or on a predicted switch because Rapid Spin can drain some of the offensive momentum generated by its Grass typing and powerful attacks. However, if its HP is low, removing entry hazards as a last resort is also an option, generating momentum and allowing a teammate to switch in without being crippled by hazards.
- Rapid Spin can be blocked by Ghost-types, such as Chandelure, Gengar, and Doublade, which can switch into Rapid Spin and force Tsareena out. Predicting this and using Knock Off can KO or weaken these Pokemon.

Team Options
========

- Tsareena fits best on offensive teams that appreciate its ability to remove entry hazards while offensively pressuring most Stealth Rock setters. As such,teammates that are weak to Stealth Rock, such as Mega Aerodactyl and Moltres, greatly appreciate this support.
- Pokemon that struggle to break through bulky Ground- and Water-types, such as Infernape and Cobalion, also appreciate Tsareena's offensive capabilities. In return, they can check Steel-types, which Tsareena struggles to reliably damage.
- Flying-types such as Moltres, Crobat, and Togekiss take minimal damage from Tsareena's attacks, so Rock-types such as Nihilego and Rhyperior make good teammates due to their ability to remove these threats. These Rock-types also provide entry hazard support.
- Other entry hazard options such as Swampert, Hippowdon, and Empoleon also aids Tsareena, as Stealth Rock enables it to KO foes more easily and capitalize on the switches it forces due to its offensive presence.
- Tsareena is walled by most Dragon-types in the metagame, mainly Mega Altaria and Hydreigon. As a result, Fairy-type partners such as Primarina and Sylveon work well. They can also switch into U-turn, which Tsareena is weak to and loses a lot of momentum from.
- Tsareena struggles to beat common Poison-types like Amoonguss and Alolan Muk, so a check such as Latias, Moltres, or Krookodile is beneficial
- Tsareena's middling Speed tier means it struggles to deal with the majority of UU's faster threats, so Choice Scarf users such as Hydreigon, Infernape, and Latias can act as potent revenge killers.
- Ghost-types, mainly Gengar and Chandelure, force Tsareena out due to their high Speed. They can find free switch-ins on Rapid Spin and proceed to force Tsareena out or OHKO it. As such, Ghost-type checks such as Hydreigon and Krookodile make good partners.

lol just partner it up with the entire uu tier why don't you - good stuff

congrats nothing you did was blatantly wrong, 2/3
 

Hilomilo

High-low My-low
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Set/Moves
* Consider changing the set name to either 'Offensive Utility' or 'Meadow Plate' since the current name sort of makes it seem like this set takes on more of a defensive role when it's still mostly an offensive Pokemon.
* Give a different example of a Knock Off target than Blissey, which is already 2HKOed by Power Whip regardless of Leftovers recovery. Something like defensive Stakataka is probably a better example.
* I feel like one of the main draws of this set is Tsareena's ability to maintain longevity thanks to being able to run Synthesis, so I'd deslash U-turn and leave it as a Moves mention.

Set Details
* 'to give Tsareena as much bulk as possible.' - wording's a little odd here imo. I'd say to increase its overall bulk since giving it as much bulk as possible is technically fully investing in defensive stats. Sorry for nitpick lol.
* Tsareena already handily 2HKOes Alomomola without a Meadow Plate, so I'd find an example of a Pokemon it can either outright KO with the item if it otherwise was running a non boosting item or a Pokemon it can actually secure a 2HKO on, since right now this isn't false but it's a little misleading.

Great work, 3/3 when this is implemented :)
 

A Cake Wearing A Hat

moist and crusty
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Random Battle Lead
comments are purple
[SET]
name: Offensive Utility
move 1: Power Whip
move 2: Rapid Spin
move 3: Knock Off
move 4: Synthesis
item: Meadow Plate
ability: Queenly Majesty
nature: Adamant
evs: 56 HP / 252 Atk / 200 Spe

[SET COMMENTS]
Moves
========

Meadow Plate-boosted Power Whip is Tsareena's strongest STAB attack and; (ASC) it hits bulky Water- and Ground-types extremely hard. (RP) It allows, (AC) allowing Tsareena to offensively check Stealth Rock setters such as Swampert and Rhyperior. Rapid Spin offers Tsareena and its teammates solid entry hazard removal utility, allowing it the team to switch in more freely. Knock Off aids Tsareena in dealing with bulky foes, such as defensive Stakataka, and Grass-resistant foes, such as Scizor and Amoonguss, by removing their items. It is also Tsareena's main way to hit Ghost-types such as Gengar and Chandelure, which block Rapid Spin. Synthesis provides Tsareena with longevity, enabling it to switch in and remove entry hazards more often and preventing it from being worn down as easily. U-turn can be used as an alternative option so it can pivot out of unfavorable matchups such as against Amoonguss and Mega Altaria and gain momentum for its team.

Set Details
========

252 Attack EVs coupled with an Adamant nature allow Tsareena to hit as hard as possible so it can deal with bulky Water- and Ground-types. 200 Speed EVs enable it to outpace Adamant Scizor and Jolly Crawdaunt. The remaining 56 EVs are placed in HP to increase Tsareena's overall bulk. Queenly Majesty grants Tsareena invulnerability to priority moves such as Scizor's Bullet Punch, allowing it to switch into some priority users more easily. Meadow Plate boosts the power of Tsareena's Grass-type STAB attacks, enabling it to OHKO Alomomola, Hippowdon, and Tentacruel with Power Whip after entry hazard damage.

Usage Tips
========

Tsareena's Grass typing and powerful STAB attacks mean it can threaten some UU staples such as Swampert, Hippowdon, and Suicune. This enables it to either KO them or force them out, generating free turns to remove entry hazards or heal itself with Synthesis. Tsareena's ability to force out most Stealth Rock setters aids it in keeping hazards off the field. Early-game, Tsareena is most effective using its strong Power Whip and Knock Off to cripple the opposing team, particularly if the team features bulky Water- and Ground-types or physically frail Pokemon. Bring Tsareena in on a Pokemon that cannot do much damage to it, such as Hippowdon. It can also switch into several Water-types, but avoiding potential Scald burns is key so Tsareena can eliminate them later in the game without the Attack drop. Against bulkier teams, Tsareena should attempt to stay as healthy as possible, utilizing Synthesis to maintain its HP. Be wary of Synthesis's low PP, however, as it can be used up quickly. Tsareena is easily revenge killed by faster Pokemon such as Infernape, Mega Aerodactyl, and Nihilego, so after it claims a KO, switching it out can preserve its ability to clear entry hazards and break defensive Pokemon as well as eliminate the opponent's momentum. Entry hazards should be removed when Tsareena is facing a Pokemon that cannot damage it much or on a predicted switch because Rapid Spin can drain some of the offensive momentum generated by its Grass typing and powerful attacks. However, if its HP is low, removing entry hazards as a last resort is also an option, generating momentum and allowing a teammate to switch in without being crippled by hazards. Rapid Spin can be blocked by Ghost-types, such as Chandelure, Gengar, and Doublade, which can switch into Rapid Spin and force Tsareena out. Knock Off should be used on a predicted switch to one of these Pokemon to prevent them from coming in safely.

Team Options
========

Tsareena fits best on offensive teams that appreciate its ability to remove entry hazards while offensively pressuring most Stealth Rock setters. As such, teammates that are weak to Stealth Rock, such as Mega Aerodactyl and Moltres, greatly appreciate this support. Pokemon that struggle to break through bulky Ground- and Water-types, such as Infernape and Cobalion, also appreciate Tsareena's offensive capabilities. In return, they can check Steel-types, which Tsareena struggles to reliably damage. Flying-types such as Moltres, Crobat, and Togekiss take minimal damage from Tsareena's attacks, so Rock-types such as Nihilego and Rhyperior make good teammates due to their ability to remove these threats. These Rock-types can also provide entry hazard support. Other entry hazard options such as Swampert, Hippowdon, and Empoleon also aids aid Tsareena, as Stealth Rock enables it to KO foes more easily and capitalize on the switches it forces due to its offensive presence. Tsareena is walled by most Dragon-types in the metagame, mainly Mega Altaria and Hydreigon. As a result, Fairy-type partners such as Primarina and Sylveon work well. They can also switch into U-turn, which Tsareena is weak to and loses a lot of momentum from. Tsareena struggles to beat common Poison-types like Amoonguss and Alolan Muk, so a check to them such as Latias, Moltres, or Krookodile is beneficial. Tsareena's middling Speed tier means it struggles to deal with the majority of UU's faster threats, so Choice Scarf users such as Hydreigon, Infernape, and Latias can act as potent revenge killers. Ghost-types, mainly Gengar and Chandelure, force Tsareena out due to their high Speed. They can find free switch-ins on Rapid Spin and proceed to force Tsareena out or OHKO it. As such, Ghost-type checks such as Hydreigon and Krookodile make good partners.

1/2
 

frenzyplant

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is a Top Contributor Alumnusis a Smogon Media Contributor Alumnus
2/2 :)

add remove (comments)

[SET]
name: Offensive Utility
move 1: Power Whip
move 2: Rapid Spin
move 3: Knock Off
move 4: Synthesis
item: Meadow Plate
ability: Queenly Majesty
nature: Adamant
evs: 56 HP / 252 Atk / 200 Spe

[SET COMMENTS]
Moves
========
Meadow Plate-boosted Power Whip is Tsareena's strongest STAB attack; it hits bulky Water- and Ground-types extremely hard, allowing Tsareena to offensively check Stealth Rock setters such as Swampert and Rhyperior. Rapid Spin offers Tsareena and its teammates solid entry hazard removal utility, (optional: could you just say "entry hazard removal" or "entry hazard removal utility"? these modifiers stack up a little) allowing the team to switch more freely. Knock Off aids Tsareena in dealing with bulky foes, such as defensive Stakataka, and Grass-resistant foes, such as Scizor and Amoonguss, by removing their items. It is also Tsareena's main way to hit Ghost-types such as Gengar and Chandelure, which block Rapid Spin. Synthesis provides Tsareena with longevity, enabling it to switch in and remove entry hazards more often and preventing it from being worn down as easily. (the two underlined portions seem to say similar things, could you combine them or remove one? for example, "Synthesis prevents Tsareena from being worn down as easily, enabling it...") U-turn can be used as an alternative option (also a little repetitive, use either "U-turn is an alternative option" or "U-turn can be used") so it Tsareena can pivot out of unfavorable matchups such as against Amoonguss and Mega Altaria and gain momentum for its team.

Set Details
========

252 Attack EVs coupled with an Adamant nature allow Tsareena to hit as hard as possible so it can deal with bulky Water- and Ground-types. 200 Speed EVs enable it to outpace Adamant Scizor and Jolly Crawdaunt. The remaining 56 EVs are placed in HP to increase Tsareena's overall bulk. Queenly Majesty grants Tsareena invulnerability to priority moves such as Scizor's Bullet Punch, allowing it to switch into some priority users more easily. Meadow Plate boosts the power of Tsareena's Grass-type STAB attacks, enabling it to OHKO Alomomola, Hippowdon, and Tentacruel with Power Whip after entry hazard damage.

Usage Tips
========

Tsareena's Grass typing and powerful STAB attacks mean it can threaten some UU staples such as Swampert, Hippowdon, and Suicune. (the restrictive clause here makes me think "some" isn't entirely necessary?) This enables it to (unless I am missing something, this essentially says its ability to threaten them lets it threaten them? maybe use "It can either KO them ..." here or combine these sentences: "... it can threaten UU staples such as Swampert, Hippowdon, and Suicune, generating free turns ...") either KO them or force them out, generating free turns to remove entry hazards or heal itself with Synthesis. Tsareena's ability to force out most Stealth Rock setters aids it in keeping hazards off the field. Early-game, Tsareena is most effective using its strong Power Whip and Knock Off to cripple the opposing team, particularly if the team features bulky Water- and Ground-types or physically frail Pokemon. Bring Tsareena in on a Pokemon that cannot do much damage to it, such as Hippowdon. It can also switch into several Water-types, but avoiding potential Scald burns is key so Tsareena can eliminate them later in the game without the Attack drop. Against bulkier teams, Tsareena should attempt to stay as healthy as possible, utilizing Synthesis to maintain its HP. Be wary of Synthesis's low PP, however, as it can be used up quickly. (a bit wordy; would "Tsareena should attempt to stay healthy utilizing Synthesis, but be wary of its low PP." or "Tsareena should maintain its HP with Synthesis, but be aware that its PP can be used up quickly." work? I also think this part could make more sense after the sentence including the mention of frailer Pokemon) Tsareena is easily revenge killed by faster Pokemon such as Infernape, Mega Aerodactyl, and Nihilego, so after it claims a KO, switching it out can eliminate the opponent's momentum and preserve its Tsareena's ability to clear entry hazards and break defensive Pokemon as well as eliminate the opponent's momentum. (I think this change is slightly clearer?) Entry hazards should be removed (I think the active voice might work better here to emphasize that Tsareena's removing the hazards: "Use Rapid Spin" or "Remove entry hazards"? no need to make this change if it is clear in context that you wouldn’t use another hazard remover along with this set) when Tsareena is facing a Pokemon that cannot damage it much or on a predicted switch because Rapid Spin can drain some of the offensive momentum generated by its Grass typing and powerful attacks. (optional: you could set off the “because” clause here with a comma because it's quite long) However, if its HP is low, removing entry hazards as a last resort is also an option, generating momentum and allowing a teammate to switch in without being crippled by hazards. Rapid Spin can be blocked by Ghost-types, such as Chandelure, Gengar, and Doublade, which can switch into Rapid Spin and force Tsareena out. (underlined parts could be removed?) Knock Off should be used on a predicted switch to one of these Pokemon to prevent them it from coming in safely.

Team Options
========
Tsareena fits best on offensive teams that appreciate its ability to remove entry hazards while offensively pressuring most Stealth Rock setters. As such, (I understand what you are saying but I think this might not be necessary, as those teammates would appreciate the support regardless of whether Tsareena could provide it, so it doesn’t quite follow. alternatively you could use something like “As such, teammates that are weak ... work well”) teammates that are weak to Stealth Rock, such as Mega Aerodactyl and Moltres, greatly appreciate this support. Pokemon that struggle to break through bulky Ground- and Water-types, such as Infernape and Cobalion, also appreciate Tsareena's offensive capabilities. In return, they can check Steel-types, which Tsareena struggles to reliably damage. Flying-types such as Moltres, Crobat, and Togekiss take minimal damage from Tsareena's attacks, so Rock-types such as Nihilego and Rhyperior make good teammates due to their ability to remove these threats. These Rock-types can also provide entry hazard support. Other entry hazard options such as Swampert, Hippowdon, and Empoleon also aid Tsareena, as Stealth Rock enables it to KO foes more easily and capitalize on the switches it forces due to its offensive presence. Tsareena is walled by most Dragon-types in the metagame, mainly Mega Altaria and Hydreigon. As a result, Fairy-type partners such as Primarina and Sylveon work well. They can also switch into U-turn, which Tsareena is weak to and loses a lot of momentum from. Tsareena struggles to beat common Poison-types like Amoonguss and Alolan Muk, so a check to them such as Latias, Moltres, or Krookodile is beneficial. Tsareena's middling Speed tier means it struggles to deal with the majority of UU's faster threats, so Choice Scarf users such as Hydreigon, Infernape, and Latias can act as potent revenge killers. (I also don't think "so" is the best choice here because this part doesn't directly follow; they're potent revenge killers no matter what Tsareena's speed tier is. “and” could work better?) Ghost-types, mainly Gengar and Chandelure, force Tsareena out due to their high Speed. They can find free switch-ins on Rapid Spin and proceed to force Tsareena out or OHKO it. (I think you could combine these two sentences since you repeat that they can force Tsareena out) As such, Ghost-type checks to Ghost-types such as Hydreigon and Krookodile make good partners. (you use "struggle" often in this paragraph, consider replacing some instances with synonyms?)

(mostly tried to trim some wordiness without affecting meaning, since this is a bit lengthy. let me know if you have questions :) )
 

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