Electrode-M @ Electrolite (lol)
Electric
Ability: Galvanize
HP: 60 -> 60 (+0)
Atk: 50-> 90 (+40)
Def: 70 -> 70 (+0)
SpA: 80 -> 120 (+40)
SpD: 80 -> 100 (+20)
Spe: 150 -> 150 (+0)
490 -> 590 (+100)
New Moves: (Tri-Attack), (Hyper Voice), Shadow Ball, (Energy Ball), Weather Ball
Description:
This is a pretty simple mega. With Hyper Voice, it gets to use Thunder, but without the low accuracy. Shadow Ball and Weather Ball are just there for flavor. The biggest one though, is Energy Ball, letting Electrode hit ground types. Or you can just invest into attack and go boom.
Golurk-M @ Golurkite
Ground/Flying
Ability: Haunting Curse
Golurk summons spirits from the dead, which come to haunt its teammates. On switch in, it applies the "Trick or Treat" effect on itself and any allies on the field.
HP: 89 -> 89 (+0)
Atk: 124 -> 144 (+20)
Def: 80 -> 115 (+35)
SpA: 55 -> 65 (+10)
SpD: 80 -> 115 (+35)
Spe: 55 -> 55 (+0)
BST: 483 -> 583 (+100)
New Moves: (Bulk Up), (Shore Up), Aerial Ace, Trick or Treat, (Explosion)
Description: This one is a bit more interesting than Electrode. Golurk is based of a golem from Jewish story. In that story, the Golem was named Josef and was made from clay of the banks of the Vltava river (which is why I gave it Shore Up). In singles, it can have many roles, like a rocks lead that goes boom, a dual dance sweeper, or just a bulky offensive mon. However, its even more interesting in doubles due to its ability. If your teammate is weak to fighting, you can predict the fighting move, and switch in Golurk, giving the ghost type to your teammate.
Silvally-M @ Silvallite
Steel
Ability: Color Change
HP: 95 -> 95 (+0)
Atk: 95 -> 135 (+40)
Def: 95 -> 120 (+25)
SpA: 95 -> 95 (+0)
SpD: 95 -> 105 (+10)
Spe: 95 -> 120 (+25)
BST: 570 -> 670 (+100)
New Moves: (Bulk Up), (Recover), Fire Pledge, Water Pledge; Multi-Attack changes type based on Silvally's primary type
Description: TBD
(***) = Notable Moves
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