Challenging Tier 2
Scenario: ref's choice
Decidueye
STAGE: 3*
NATURE: Serious (no change)
TYPE: Grass/Ghost
ABILITIES: Overgrow / Long Reach
STATS
HP: 90
Atk: 8
Def: 6
SpA: 7
SpD: 7
Spe: 70
Size Class: 3
Weight Class: 3
MOVES
Acrobatics
Air Slash
Astonish
Attract
Baton Pass
Brave Bird
Confide
Confuse Ray
Curse
Defog
Double Team
Echoed Voice
Endure
Energy Ball
Facade
False Swipe
Feather Dance
Foresight
Frustration
Fury Attack
Giga Drain
Giga Impact
Grass Knot
Growl
Haze
Hex
Hidden Power (Fighting)
Hurricane
Hyper Beam
Imprison
Knock Off
Leaf Blade
Leaf Storm
Leafage
Light Screen
Low Sweep
Nasty Plot
Nature Power
Ominous Wind
Peck
Phantom Force
Pluck
Protect
Psycho Cut
Razor Leaf
Rest
Return
Roost
Round
Safeguard
Seed Bomb
Shadow Ball
Shadow Claw
Shadow Sneak
Sleep Talk
Smack Down
Snore
Solar Beam
Solar Blade
Spirit Shackle
Spite
Steel Wing
Substitute
Sucker Punch
Sunny Day
Swagger
Swift
Swords Dance
Synthesis
Tackle
Toxic
U-turn
Work Up
Ability: Long Reach
Attitude: Melodramatic and solemn. Overly theatrical at times.
Background: Worked on a farm. Made his living by hunting down and exterminating the ghosts of livestock. Recently quit and took up Pokemon Battling because he found his job too depressing.
Malamar [F]
STAGE: 3*
NATURE: Serious (no change)
TYPE: Dark/Psychic
ABILITIES: Contrary, Suction Cups, Infiltrator
STATS
HP: 90
Atk: 7
Def: 6
SpA: 5
SpD: 6
Spe: 78
Size Class: 3
Weight Class: 2
MOVES
Acupressure
Aerial Ace
Ally Switch
Attract
Baton Pass
Brutal Swing
Calm Mind
Camouflage
Confide
Constrict
Cut
Dark Pulse
Destiny Bond
Disable
Double Team
Embargo
Endure
Facade
Fake Tears
Flamethrower
Flash
Flatter
Fling
Foul Play
Frustration
Future Sight
Giga Impact
Guard Swap
Hidden Power (Fire)
Hyper Beam
Hypnosis
Light Screen
Liquidation
Nasty Plot
Night Slash
Payback
Peck
Pluck
Power Split
Protect
Psybeam
Psych Up
Psychic
Psycho Cut
Psyshock
Psywave
Rain Dance
Reflect
Rest
Retaliate
Return
Reversal
Rock Slide
Round
Scary Face
Secret Power
Simple Beam
Slash
Sleep Talk
Snore
Stored Power
Substitute
Sunny Day
Superpower
Swagger
Switcheroo
Tackle
Taunt
Thief
Throat Chop
Thunderbolt
Topsy-Turvy
Torment
Toxic
Trick Room
Wrap
Ability: Contrary
Attitude: Hardworking, ambitious
Background: Worked on the same farm as Decidueye, where he was in charge of herding animals. The job was too easy for him, so he grew bored. Seeking a difficult challenge, he quit to participate in Pokemon Battles instead.
Scenario: Mystery Jungle
This jungle far from human civilization is filled to the brim with exotic plant and Pokemon species. Rumor has it that an ancient temple hidden deep inside the jungle houses a mysterious and powerful artifact. Nobody has ever seen it though.
The canopy of trees block out both sunlight and rain. During Roleplay Segments, the weather cannot be altered, and move effects that rely upon weather are impossible.
Scenario: ref's choice
Decidueye
STAGE: 3*
NATURE: Serious (no change)
TYPE: Grass/Ghost
ABILITIES: Overgrow / Long Reach
STATS
HP: 90
Atk: 8
Def: 6
SpA: 7
SpD: 7
Spe: 70
Size Class: 3
Weight Class: 3
MOVES
Acrobatics
Air Slash
Astonish
Attract
Baton Pass
Brave Bird
Confide
Confuse Ray
Curse
Defog
Double Team
Echoed Voice
Endure
Energy Ball
Facade
False Swipe
Feather Dance
Foresight
Frustration
Fury Attack
Giga Drain
Giga Impact
Grass Knot
Growl
Haze
Hex
Hidden Power (Fighting)
Hurricane
Hyper Beam
Imprison
Knock Off
Leaf Blade
Leaf Storm
Leafage
Light Screen
Low Sweep
Nasty Plot
Nature Power
Ominous Wind
Peck
Phantom Force
Pluck
Protect
Psycho Cut
Razor Leaf
Rest
Return
Roost
Round
Safeguard
Seed Bomb
Shadow Ball
Shadow Claw
Shadow Sneak
Sleep Talk
Smack Down
Snore
Solar Beam
Solar Blade
Spirit Shackle
Spite
Steel Wing
Substitute
Sucker Punch
Sunny Day
Swagger
Swift
Swords Dance
Synthesis
Tackle
Toxic
U-turn
Work Up
Ability: Long Reach
Attitude: Melodramatic and solemn. Overly theatrical at times.
Background: Worked on a farm. Made his living by hunting down and exterminating the ghosts of livestock. Recently quit and took up Pokemon Battling because he found his job too depressing.
Malamar [F]
STAGE: 3*
NATURE: Serious (no change)
TYPE: Dark/Psychic
ABILITIES: Contrary, Suction Cups, Infiltrator
STATS
HP: 90
Atk: 7
Def: 6
SpA: 5
SpD: 6
Spe: 78
Size Class: 3
Weight Class: 2
MOVES
Acupressure
Aerial Ace
Ally Switch
Attract
Baton Pass
Brutal Swing
Calm Mind
Camouflage
Confide
Constrict
Cut
Dark Pulse
Destiny Bond
Disable
Double Team
Embargo
Endure
Facade
Fake Tears
Flamethrower
Flash
Flatter
Fling
Foul Play
Frustration
Future Sight
Giga Impact
Guard Swap
Hidden Power (Fire)
Hyper Beam
Hypnosis
Light Screen
Liquidation
Nasty Plot
Night Slash
Payback
Peck
Pluck
Power Split
Protect
Psybeam
Psych Up
Psychic
Psycho Cut
Psyshock
Psywave
Rain Dance
Reflect
Rest
Retaliate
Return
Reversal
Rock Slide
Round
Scary Face
Secret Power
Simple Beam
Slash
Sleep Talk
Snore
Stored Power
Substitute
Sunny Day
Superpower
Swagger
Switcheroo
Tackle
Taunt
Thief
Throat Chop
Thunderbolt
Topsy-Turvy
Torment
Toxic
Trick Room
Wrap
Ability: Contrary
Attitude: Hardworking, ambitious
Background: Worked on the same farm as Decidueye, where he was in charge of herding animals. The job was too easy for him, so he grew bored. Seeking a difficult challenge, he quit to participate in Pokemon Battles instead.
Scenario: Mystery Jungle
This jungle far from human civilization is filled to the brim with exotic plant and Pokemon species. Rumor has it that an ancient temple hidden deep inside the jungle houses a mysterious and powerful artifact. Nobody has ever seen it though.
The canopy of trees block out both sunlight and rain. During Roleplay Segments, the weather cannot be altered, and move effects that rely upon weather are impossible.