Gen 5 [BW] Staryu [GP 1/1]

[SET]
name: Rapid Spin
move 1: Scald
move 2: Rapid Spin
move 3: Recover
move 4: Toxic / Thunder Wave / Thunderbolt
item: Eviolite
ability: Natural Cure
nature: Timid / Bold
evs: 252 HP / 120 Def / 136 Spe or 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Good Speed and access to Scald, Recover, and Rapid Spin combine to make Staryu the best entry hazard remover in the tier. Scald is a godsend to every defensive Water-type, doubling as an easy-to-spam attack that threatens otherwise good checks with a burn. Rapid Spin is a luxury in a tier with very few forms of hazard control and is the cornerstone of Staryu's niche. Recover is crucial to keeping Staryu able to remove entry hazards long-term, distinguishing it from every other spinner. The last moveslot is dedicated to making Staryu harder to exploit, as Scald on its own is somewhat easy to take advantage of. Toxic is the most common option, as Poison- and Steel-types do not want to risk a Scald burn. However, this leads to Staryu being wholly incapable of doing anything against Clefairy other than using Rapid Spin and switching out. Thunder Wave remedies this, applying another useful status that Pokemon immune to Electric are hesitant to counter due to the threat of Scald. Thunderbolt can be used on fully Defense-invested Staryu that would get outsped by Walrein and are susceptible to Substitute, but the damage to any Water-type other than opposing Staryu and Pelipper is paltry at best. Natural Cure allows Staryu to take a Will-O-Wisp or Toxic and cleanse it by switching out, improving its longevity greatly. This is particularly useful against the Rock- and Ground-types such as Solrock or Hippopotas that struggle to pressure Staryu with status, a trait that other spinners cannot replicate. A Timid nature and enough Speed to outrun a fully invested Solrock are used, as using Rapid Spin before Solrock can use Explosion is key against hyper offense teams. However, maximum Defense or Special Defense investment with the corresponding nature can be used to counter Rock-types or Pelipper better, respectively.

Staryu is most commonly seen on defensive and balance teams that use staples crippled by Stealth Rock, such as Pelipper, Walrein, Emolga, and Simisear. These Pokemon are already excellent with Stealth Rock present, but they can be overwhelming with the entry hazard removal and status that Staryu provides. Even Pokemon not weak to Stealth Rock, such as Persian and Muk, can stick around seemingly forever with hazards cleared. Staryu's support can be excellent in preserving its teammates, but it needs partners that can facilitate it to consistently use Rapid Spin. Counters to Meganium and Clefairy are paramount, as Aromatherapy undoes any status Staryu applies and Clefairy is a foolproof wall. Muk, Leafeon, and Mienfoo are excellent long-term counters to the pair, which is accentuated by Staryu forcing them in and removing entry hazards. These three also appreciate Staryu's ability to pivot into passive walls, Solrock especially, from where it can reliably spread status or remove hazards. Staryu's utility can be unreliable against hyper offense teams that load up on multiple Pokemon that carry Lum Berry or take advantage of the turns that Staryu spends using Rapid Spin and Recover. Speedy Pokemon that are reliable against hyper offense such as Emolga, Persian, Choice Scarf Mienfoo, and Choice Scarf Grumpig can help revenge kill in return once Staryu is inevitably sacrificed. Staryu's bulk, even with Eviolite, is not particularly impressive. Grass-types with great natural bulk to take hits, especially from Electric- and Grass-type moves, are appreciated, such as Meganium, Leafeon, and Ivysaur.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/monai.482455/
Quality checked by:
https://www.smogon.com/forums/members/gangsta-spongebob.535530/
https://www.smogon.com/forums/members/sleid.601970/
Grammar checked by:
https://www.smogon.com/forums/members/solarbeam.470115/

[STRATEGY COMMENTS]
Other Options
=============
Staryu's other options are underwhelming, even with the necessity of Scald, Rapid Spin, and Recover. Reflect Type has the potential to let Staryu sit on Meganium forever, but Staryu has other counters that aren't bothered by Reflect Type, and its other moves have more relevance. Whirlpool provides chip damage and denies the opportunity to double switch against whatever Staryu switches to. Protect scouts the intentions of Choice attackers like Raichu and Meganium while racking up more burn damage, but this is hardly worth it even in the situations it's applicable. An offensive set with Staryu's excellent coverage, such as Ice Beam, Signal Beam, and Psychic, seems appealing, but Staryu has mediocre offensive stats and is much better off using a utility set.

Checks and Counters
===================

**Clefairy**: Clefairy, especially with Stealth Rock, never has an issue switching into Staryu and providing plenty of utility or being generally threatening to it with Thunder Wave and Seismic Toss.

**Frillish**: While Staryu is able to use Toxic against sets without Rest, Frillish blocks Staryu's attempts to spin and puts heavy pressure on it with Night Shade due to Staryu's low HP stat. With Rest, Frillish almost invalidates Staryu completely. It blanks both Scald and Rapid Spin, clears status with Rest, and is not particularly bothered by Thunderbolt.

**Grass-types**: Meganium resists Scald, can cleanse status with Aromatherapy, and can easily threaten Staryu out with its STAB attacks. Defensive Leafeon can do the same, while offensive Leafeon regularly carries Lum Berry and is faster than Staryu. Ivysaur and Gloom can threaten Staryu back with Knock Off and Giga Drain, respectively, but are significantly hampered by a burn from Scald.

**Electric-types**: While bothered by the potential of burn or Toxic, Raichu and Pikachu both threaten an OHKO with their STAB attacks. Emolga much less commonly runs an Electric-type attack, but an invested Volt Switch or Thunderbolt can do similar amounts of damage.

**Faster Attackers**: Staryu is not particularly bulky, being KOed somewhat easily after two attacks from Pokemon like Persian, Grumpig, and Mr. Mime.

**Substitute**: Staryu is reliant on status to pose a threat, so Substitute from Pokemon like Grumpig, Muk, Whiscash, and Leafeon can result in Staryu being easily handled or turned into setup fodder.
 
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Gangsta Spongebob

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Great job, QC 1/2 when implemented

Add Remove Comments

[SET]
name: Rapid Spin
move 1: Scald
move 2: Rapid Spin
move 3: Recover
move 4: Toxic / Thunder Wave / Thunderbolt
item: Eviolite
ability: Natural Cure
nature: Timid / Bold
evs: 252 HP / 120 Def / 136 Spe

[SET COMMENTS]
Good Speed, a uniquely good defensive matchup into Rock- and Ground-types, and access to Scald, Recover, and Rapid Spin combine to make Staryu the best entry hazard You need to say "entry hazard" once before shortening to "hazard" remover in the tier. Scald is a godsend to every defensive Water-type, doubling as an easy to spam attack that threatens otherwise good checks with a burn. Rapid Spin is a luxury in a tier with no other form very limited forms of hazard removal control Stuff like Taunt exists and is the cornerstone of Staryu's niche. Recover is crucial to keeping Staryu able to remove entry hazards long term, and distinguishes distinguishing itself from every other user of Rapid Spin. The last moveslot is dedicated to making Staryu harder to abuse, as Scald on its own is somewhat easy to take advantage of. Toxic is the most common option, as Poison- and Steel-types do not want to risk a Scald burn. However, this leads to Staryu being wholly incapable of anything against Clefairy other than using Rapid Spin and switching out. Thunder Wave remedies this, applying another useful status that Pokemon immune to Electric- are hesitant to counter due to the threat of Scald. Thunderbolt can be used on very slow and bulky Staryu Specify not + Speed Staryu, as Timid outspeeds that would be outsped by Walrein and susceptible to Substitute, but the damage on any Water-type other than opposing Staryu and Pelipper is paltry at best. Natural Cure allows Staryu to take a Will-o-Wisp Will-O-Wisp or Toxic and cleanse it by switching out after threatening its on status on the foe. Mention that it helps Staryu's longevity A Timid nature and enough Speed to outrun a fully invested Solrock is used, as using Rapid Spin before Solrock can use Explosion is key against Hyper Offense hyper offense teams. However, maximum Defense or Special Defense investment with the corresponding nature can be used to counter Rock-types or Pelipper better, respectively. We have alternate spreads, why not add them to the set? I'm assuming 136 Speed EVs do nothing for not Timid

Staryu is most commonly seen on very defensive or balance teams that use staples crippled by Stealth Rock, such as Pelipper, Walrein, Emolga, and Simisear. These Pokemon are already excellent with Stealth Rock present, but can be overwhelming with the hazard removal and status that Staryu provides. Even Pokemon not weak to Stealth Rock, such as Persian and Muk, can stick around seemingly forever with hazards cleared. Staryu's support can be excellent in prolonging its teammates, but it needs teammates that can facilitate it to consistently use Rapid Spin. Counters to Meganium and Clefairy are paramount, as they have no trouble switching into Staryu and undoing its hard work. Mention how they undo Staryu's work, as Meganium can't clear hazards Muk, Leafeon, and Mienfoo are excellent long term counters to these two and are accentuated by Staryu. How so? The status it spreads? Staryu's utility can be unreliable into hyper offense teams that load up on multiple Pokemon that carry Lum Berry or take advantage of the turns that Staryu spends using Rapid Spin and Recover. Speedy Pokemon that are reliable into hyper offense such as Emolga, Persian, Scarf Mienfoo, or Scarf Grumpig can help take KOs in return once Staryu is inevitably sacrificed. Staryu's bulk, even with Eviolite, is not particularly impressive. Grass-types with great natural bulk to take hits especially from Electric- and Grass- moves are appreciated, such as Meganium, Leafeon, and Ivysaur.


[STRATEGY COMMENTS]
Other Options
=============
Staryu's other options are underwhelming, even with the necessity of Scald, Rapid Spin, and Recover. Reflect Type has the potential of sitting on Meganium forever, but Staryu has other counters that aren't bothered by Reflect Type, and its other moves have more relevance. Whirlpool provides chip damage and denies the opportunity to double switch against whatever Staryu switches to. Protect could scout the intentions of Choice attackers like Raichu or Meganium while racking up more burn damage, but this is hardly worth it even in the situations it's applicable. Mention other special attacks like Ice Beam and Psychic, and why they're generally not worth using.

Checks and Counters
===================

**Clefairy**: Clefairy, especially with Stealth Rock, never has an issue switching into Staryu and provide plenty of utility or be generally threatening to Staryu with Thunder Wave and Seismic Toss.

**Frillish**: With Rest, Frillish almost invalidates Staryu completely. It blanks both Scald and Rapid Spin, clears status with Rest, and is not particularly bothered by Thunderbolt. Frillish doesn't always use Rest, what about in that case?

**Grass-types**: Meganium resists Scald, can cleanse status with Aromatherapy, and can easily threaten Staryu out with its STAB attacks. Defensive Leafeon can do the same, while offensive Leafeon regularly carries Lum Berry and is faster than Staryu. Ivysaur and Gloom can threaten Staryu back with Knock Off and Giga Drain respectively, but are significantly hampered by a burn from Scald.

**Electric-types**: While bothered by the potential of burn or Toxic, Raichu and Pikachu both threaten an OHKO with their STAB attacks. Emolga much less commonly runs an Electric-type attack, but an invested Volt Switch or Thunderbolt can do similarly similar damage.

**Faster attackers**: Staryu is not particularly bulky, being KOd somewhat easily after two attacks from Pokemon like Persian, Grumpig, or Mr. mime Mime.

**Substitute**: Staryu is reliant on status to pose a threat, so Substitute from Pokemon like Grumpig, Muk, Whiscash, and Leafeon can result in Staryu being easily handled or turned into setup fodder.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/monai.482455/
Quality checked by:
https://www.smogon.com/forums/members/gangsta-spongebob.535530/

Grammar checked by:
 

sleid

vagabond
is a Community Contributoris a Contributor to Smogon
not a ton of comments since you and SSJ killed it. great work
[SET]
name: Rapid Spin
move 1: Scald
move 2: Rapid Spin
move 3: Recover
move 4: Toxic / Thunder Wave / Thunderbolt
item: Eviolite
ability: Natural Cure
nature: Timid / Bold
evs: 252 HP / 120 Def / 136 Spe
Evs: 252 HP / 252 Def / 4 SpD
[SET COMMENTS]

Good Speed, a uniquely good defensive matchup into Rock- and Ground-types (maybe mention this somewhere else in this write-up because i dont understand why this is a unique defensive matchup for a hazard remover since drilbur and sandshrew have a good matchup into these types too?), and access to Scald, Recover, and Rapid Spin combine to make Staryu the best entry hazard remover in the tier. Scald is a godsend to every defensive Water-type, doubling as an easy to spam attack that threatens otherwise good checks with a burn. Rapid Spin is a luxury in a tier with very few forms of hazard control and is the cornerstone of Staryu's niche. Recover is crucial to keeping Staryu able to remove entry hazards long term, distinguishing itself from every other user of Rapid Spin. The last moveslot is dedicated to making Staryu harder to abuse, as Scald on its own is somewhat easy to take advantage of. Toxic is the most common option, as Poison- and Steel-types do not want to risk a Scald burn. However, this leads to Staryu being wholly incapable of anything against Clefairy other than using Rapid Spin and switching out. Thunder Wave remedies this, applying another useful status that Pokemon immune to Electric- are hesitant to counter due to the threat of Scald. Thunderbolt can be used on fully Defense invested Staryu that would be outsped by Walrein and susceptible to Substitute, but the damage on any Water-type other than opposing Staryu and Pelipper is paltry at best. Natural Cure allows Staryu to take a Will-O-Wisp or Toxic and cleanse it by switching out, improving its longevity greatly. A Timid nature and enough Speed to outrun a fully invested Solrock is used, as using Rapid Spin before Solrock can use Explosion is key against hyper offense teams. However, maximum Defense or Special Defense investment with the corresponding nature can be used to counter Rock-types or Pelipper better, respectively.

Staryu is most commonly seen on defensive or balance teams that use staples crippled by Stealth Rock, such as Pelipper, Walrein, Emolga, and Simisear. These Pokemon are already excellent with Stealth Rock present, but can be overwhelming with the hazard removal and status that Staryu provides. Even Pokemon not weak to Stealth Rock, such as Persian and Muk, can stick around seemingly forever with hazards cleared. Staryu's support can be excellent in prolonging its teammates, but it needs teammates that can facilitate it to consistently use Rapid Spin (can you drop a few names here? stuff that lures in passive wall that don't threaten staryu or just weaker attackers). Counters to Meganium and Clefairy are paramount, as Aromatherapy undoes any status Staryu applies and Clefairy is a foolproof wall. Muk, Leafeon, and Mienfoo are excellent long term counters to these two and are accentuated by Staryu forcing them in and removing entry hazards. Staryu's utility can be unreliable into hyper offense teams that load up on multiple Pokemon that carry Lum Berry or take advantage of the turns that Staryu spends using Rapid Spin and Recover. Speedy Pokemon that are reliable into hyper offense such as Emolga, Persian, Scarf Mienfoo, or Scarf Grumpig can help take KOs in return once Staryu is inevitably sacrificed. Staryu's bulk, even with Eviolite, is not particularly impressive. Grass-types with great natural bulk to take hits especially from Electric- and Grass- moves are appreciated, such as Meganium, Leafeon, and Ivysaur.


[STRATEGY COMMENTS]
Other Options
=============
Staryu's other options are underwhelming, even with the necessity of Scald, Rapid Spin, and Recover. Reflect Type has the potential of sitting on Meganium forever, but Staryu has other counters that aren't bothered by Reflect Type, and its other moves have more relevance. Whirlpool provides chip damage and denies the opportunity to double switch against whatever Staryu switches to. Protect could scout the intentions of Choice attackers like Raichu or Meganium (are there any other mons that are more relevant to mention here?, i feel like specs meg isn't too common unlike stuff like Grumpig, mime or mienfoo. if you think otherwise dont make the change.) while racking up more burn damage, but this is hardly worth it even in the situations it's applicable. An offense set with Staryu's excellent coverage, such as Ice Beam, Signal Beam, and Psychic, seems appealing, but Staryu has mediocre offensive stats and is much better off using a utility set.

Checks and Counters
===================

**Clefairy**: Clefairy, especially with Stealth Rock, never has an issue switching into Staryu and provide plenty of utility or be generally threatening to Staryu with Thunder Wave and Seismic Toss.

**Frillish**: While Staryu is able to Toxic sets without Rest, Frillish blocks Staryu's attempts to spin and puts heavy pressure on it with Night Shade due to Staryu's low HP stat. With Rest, Frillish almost invalidates Staryu completely. It blanks both Scald and Rapid Spin, clears status with Rest, and is not particularly bothered by Thunderbolt.

**Grass-types**: Meganium resists Scald, can cleanse status with Aromatherapy, and can easily threaten Staryu out with its STAB attacks. Defensive Leafeon can do the same, while offensive Leafeon regularly carries Lum Berry and is faster than Staryu. Ivysaur and Gloom can threaten Staryu back with Knock Off and Giga Drain respectively, but are significantly hampered by a burn from Scald.

**Electric-types**: While bothered by the potential of burn or Toxic, Raichu and Pikachu both threaten an OHKO with their STAB attacks. Emolga much less commonly runs an Electric-type attack, but an invested Volt Switch or Thunderbolt can do similar amounts.

**Faster attackers**: Staryu is not particularly bulky, being KOd somewhat easily after two attacks from Pokemon like Persian, Grumpig, or Mr. Mime.

**Substitute**: Staryu is reliant on status to pose a threat, so Substitute from Pokemon like Grumpig, Muk, Whiscash, and Leafeon can result in Staryu being easily handled or turned into setup fodder.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/monai.482455/
Quality checked by:
https://www.smogon.com/forums/members/gangsta-spongebob.535530/
https://www.smogon.com/forums/members/sleid.601970/
Grammar checked by:
 

SolarBeam

not on fire (yet)
is a Contributor to Smogon
1/1, GP Team done

blue = add
red = remove
(orange) = comment


[SET]
name: Rapid Spin
move 1: Scald
move 2: Rapid Spin
move 3: Recover
move 4: Toxic / Thunder Wave / Thunderbolt
item: Eviolite
ability: Natural Cure
nature: Timid / Bold
evs: 252 HP / 120 Def / 136 Spe
Evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS] (moved to correct line)
Good Speed and access to Scald, Recover, and Rapid Spin combine to make Staryu the best entry hazard remover in the tier. Scald is a godsend to every defensive Water-type, doubling as an easy-to-spam (AH) attack that threatens otherwise good checks with a burn. Rapid Spin is a luxury in a tier with very few forms of hazard control and is the cornerstone of Staryu's niche. Recover is crucial to keeping Staryu able to remove entry hazards long-term (AH), distinguishing itself it from every other user of Rapid Spin spinner. The last moveslot is dedicated to making Staryu harder to abuse exploit (avoiding abuse), as Scald on its own is somewhat easy to take advantage of. Toxic is the most common option, as Poison- and Steel-types do not want to risk a Scald burn. However, this leads to Staryu being wholly incapable of doing anything against Clefairy other than using Rapid Spin and switching out. Thunder Wave remedies this, applying another useful status that Pokemon immune to Electric (RH) are hesitant to counter due to the threat of Scald. Thunderbolt can be used on fully Defense-invested (AH) Staryu that would be get outsped by Walrein and are susceptible to Substitute, but the damage on to any Water-type other than opposing Staryu and Pelipper is paltry at best. Natural Cure allows Staryu to take a Will-O-Wisp or Toxic and cleanse it by switching out, improving its longevity greatly. This is particularly useful against the Rock- and Ground-types such as Solrock or Hippopotas which that struggle to pressure Staryu with status, a trait that other users of Rapid Spin spinners cannot replicate. A Timid nature and enough Speed to outrun a fully invested Solrock is are used, as using Rapid Spin before Solrock can use Explosion is key against hyper offense teams. However, maximum Defense or Special Defense investment with the corresponding nature can be used to counter Rock-types or Pelipper better, respectively.

Staryu is most commonly seen on defensive or and balance teams that use staples crippled by Stealth Rock, such as Pelipper, Walrein, Emolga, and Simisear. These Pokemon are already excellent with Stealth Rock present, but they can be overwhelming with the entry hazard removal and status that Staryu provides. Even Pokemon not weak to Stealth Rock, such as Persian and Muk, can stick around seemingly forever with hazards cleared. Staryu's support can be excellent in prolonging preserving (wrong connotation) its teammates, but it needs teammates partners (repetition) that can facilitate it to consistently use Rapid Spin. Counters to Meganium and Clefairy are paramount, as Aromatherapy undoes any status Staryu applies and Clefairy is a foolproof wall. Muk, Leafeon, and Mienfoo are excellent long-term (AH) counters to these two, (AC) which is and are accentuated (it's their status as counters being made more prominent, not the mons) by Staryu forcing them the pair (unclear them) in and removing entry hazards. These three also appreciate Staryu's ability to pivot into passive walls, Solrock especially, from where it can reliably spread status or remove hazards. Staryu's utility can be unreliable into against hyper offense teams that load up on multiple Pokemon that carry Lum Berry or take advantage of the turns that Staryu spends using Rapid Spin and Recover. Speedy Pokemon that are reliable into against hyper offense such as Emolga, Persian, Choice Scarf Mienfoo, or and Choice Scarf Grumpig can help take KOs revenge kill (awk phrasing) in return once Staryu is inevitably sacrificed. Staryu's bulk, even with Eviolite, is not particularly impressive. Grass-types with great natural bulk to take hits, (AC) especially from Electric- and Grass-type moves, (AC) are appreciated, such as Meganium, Leafeon, and Ivysaur.


[STRATEGY COMMENTS]
Other Options
=============
Staryu's other options are underwhelming, even with the necessity of Scald, Rapid Spin, and Recover. Reflect Type has the potential of sitting to let Staryu sit on Meganium forever, but Staryu has other counters that aren't bothered by Reflect Type, and its other moves have more relevance. Whirlpool provides chip damage and denies the opportunity to double switch against whatever Staryu switches to. Protect could scout scouts the intentions of Choice attackers like Raichu or and Meganium while racking up more burn damage, but this is hardly worth it even in the situations it's applicable. An offense offensive set with Staryu's excellent coverage, such as Ice Beam, Signal Beam, and Psychic, seems appealing, but Staryu has mediocre offensive stats and is much better off using a utility set.

Checks and Counters
===================

**Clefairy**: Clefairy, especially with Stealth Rock, never has an issue switching into Staryu and provide providing plenty of utility or be being generally threatening to Staryu it with Thunder Wave and Seismic Toss.

**Frillish**: While Staryu is able to use Toxic on sets without Rest, Frillish blocks Staryu's attempts to spin and puts heavy pressure on it with Night Shade due to Staryu's low HP stat. With Rest, Frillish almost invalidates Staryu completely. It blanks both Scald and Rapid Spin, clears status with Rest, and is not particularly bothered by Thunderbolt.

**Grass-types**: Meganium resists Scald, can cleanse status with Aromatherapy, and can easily threaten Staryu out with its STAB attacks. Defensive Leafeon can do the same, while offensive Leafeon regularly carries Lum Berry and is faster than Staryu. Ivysaur and Gloom can threaten Staryu back with Knock Off and Giga Drain, (AC) respectively, but are significantly hampered by a burn from Scald.

**Electric-types**: While bothered by the potential of burn or Toxic, Raichu and Pikachu both threaten an OHKO with their STAB attacks. Emolga much less commonly runs an Electric-type attack, but an invested Volt Switch or Thunderbolt can do similar amounts of damage.

**Faster attackers Attackers**: Staryu is not particularly bulky, being KOd KOed somewhat easily after two attacks from Pokemon like Persian, Grumpig, or and Mr. Mime.

**Substitute**: Staryu is reliant on status to pose a threat, so Substitute from Pokemon like Grumpig, Muk, Whiscash, and Leafeon can result in Staryu being easily handled or turned into setup fodder.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/monai.482455/
Quality checked by:
https://www.smogon.com/forums/members/gangsta-spongebob.535530/
https://www.smogon.com/forums/members/sleid.601970/
Grammar checked by:
https://www.smogon.com/forums/members/solarbeam.470115/
 

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