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  • i had wanted to initiate a switch phase on the following turn; that's really the only reason i'm bothering about this :/

    so yes, please do reref!
    Hey could I fight you or myself in one of the matches. I'm new and could use a once over.
    Sorry I'm getting your hall done later today; I was busy all week and have just started reffing matches again.
    IRC is the best way to ask CAP ASB related questions.

    Just get a Mibbit account, log in, go to chat, select server SynIRC, register your nick, add #capasb to your AJOIN, and you're good to go.

    IRC is also for random chatting. (One time we were talking about politics after someone complained about Deck Knight buffing Beedrill so much.)


    Not sure if you already use it, but it should be useful in the future if you do not.
    If by the next time i am online nobody accepts to sub-ref your match, i will take it.

    It will be prety tiring, but i wont allow you and Espeon to get screwed up.
    TIO once you fix your profile I'll ref your hall. As a suggestion, I'd just use the signup form to make it easier for you.
    http://www.smogon.com/forums/showthread.php?t=3462133

    Fly is a Damaging Evasive Move, not an Evasive Move. It is a different class of substitution, so your substitution isn't triggered. For reference:

    Protective Moves: Protect, Detect
    Evasive Moves: Agility (Evasive), Teleport (Evasive)
    Damaging Evasive Moves: Dig, Fly, Dive, Bounce, Shadow Force

    Only one substitution class may be used in one substitution, with the following exception: protective moves and evasive moves may be combined into a single class called protective/evasive moves.
    DAT: Destiny Bond: The Pokemon telepathically joins its soul with the foe's for the remainder of the round. During this time period, if the foe Knocks Out the Pokemon, the foe takes damage equal to their remaining HP (capped at 30.) Chills cannot be used after Destiny Bond in the round.

    Attack Power: Fixed Damage = Target's HP (Max 30) | Accuracy: -- | Energy Cost: 15 | Attack Type: Other | Effect Chance: -- | Contact: No | Typing: Ghost | Priority: 0 | CT: Passive

    The damage is the target HP, not the User's Remaining HP (that would be Final Gambit), so it loses 30hp, since Jellicent has more than that and that is the cap.
    Sorry to have pullled the Sub-ref on you.

    Hopefully, the match will be over soon anyway. Max has a pretty fair advantage haha
    Well, seeing as it's 2-3 in your favor, I'd have to say GG.

    You were the better player (plus you had that freaking DT)
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