Moves
========
Close Combat is a STAB move that hits hard, and with a Guts boost, even Pokemon that resist it won't appreciate switching in on one. Close Combat's defense drops are less of an issue to offensive Hariyama, but it's something to keep in mind. Knock Off provides great neutral coverage with Close Combat and can remove pesky Eviolite and Leftovers from common Fairy-type switch-ins such as Togetic and Granbull. Facade is a great move for breaking down typical Fighting-type counters, such as Weezing and Vileplume, which commonly rely on status to combat Fighting-types. Earthquake offers super effective coverage against Qwilfish and Garbodor and gives Hariyama a way to hit Rock- and Steel-types for super effective damage without lowering its defenses. Bullet Punch can be used to pick off weakened threats and frail attackers weak to it, such as Mega Audino, Archeops, and Jynx. Its increased priority also provides utility late-game. Ice Punch can be used to 2HKO defensive Vileplume while providing solid neutral coverage and hitting Flying-types for super effective damage.
========
Close Combat is a STAB move that hits hard, and with a Guts boost, even Pokemon that resist it won't appreciate switching in on one. Close Combat's defense drops are less of an issue to offensive Hariyama, but it's something to keep in mind. Knock Off provides great neutral coverage with Close Combat and can remove pesky Eviolite and Leftovers from common Fairy-type switch-ins such as Togetic and Granbull. Facade is a great move for breaking down typical Fighting-type counters, such as Weezing and Vileplume, which commonly rely on status to combat Fighting-types. Earthquake offers super effective coverage against Qwilfish and Garbodor and gives Hariyama a way to hit Rock- and Steel-types for super effective damage without lowering its defenses. Bullet Punch can be used to pick off weakened threats and frail attackers weak to it, such as Mega Audino, Archeops, and Jynx. Its increased priority also provides utility late-game. Ice Punch can be used to 2HKO defensive Vileplume while providing solid neutral coverage and hitting Flying-types for super effective damage.
move 1: Close Combat
move 2: Knock Off
move 3: Earthquake / Facade
move 4: Bullet Punch
ability: Guts
item: Choice Band
evs: 252 Atk / 116 Def / 140 Spe
nature: Adamant