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Thesinistersableye
Thesinistersableye
Lemme explain the series of unfortunate events that I brain blasted:
>Greninja comes in on my tang while a later of spikes are up causing me to either get 2HKO or OHKO, which is where gastro comes in.
>I face the oh so busted blacephalon but I obviously don't have a switch in, which is where gastro comes in.
>Good ol tapu koko abuse the lack of ground resists, and I get volturned on by mag/sciz till I perish.
Thesinistersableye
Thesinistersableye
Now allow me to explain the koko set, I call it Double Charge koko (a set I made and is approved by the yung goat Blunder :] )
"What's so important about this set?" you may be asking.
This set is a guaranteed killer against weakened ferro, mega venu (excluding brave bird btw), av mag, chansey, and multiple other bulky grasses and special walls.
The reason this is important I'll explain
Thesinistersableye
Thesinistersableye
What charge does is it doubles the damage of electric type moves next turn. Now this move is normally gimmicky and useless, but ran along side koko it can kill koko's most common counters and checks, and overall threaten mons that koko normally can't touch (the lati twins, bulu, e.t.c)
And the best thing about this set of that due to the volturn core we have you'll ALWAYS have momentum, which doesn't make the combo u
Thesinistersableye
Thesinistersableye
Use this combo EXACTLY or you could run into some issues
1.Use charge when you're predicting a free switch/moment into a wall (usually ferro or chansey cause duh koko)
2. THEN use the electrium Z wild charge to potentially nab a KO on said wall you predicted
Lemme show you some calcs :]
Thesinistersableye
Thesinistersableye
252 Atk Tapu Koko Gigavolt Havoc (350 BP) vs. 252 HP / 48 Def Ferrothorn in Electric Terrain: 300-353 (85.2 - 100.2%) -- 6.3% chance to OHKO after Leftovers recovery

252 Atk Tapu Koko Gigavolt Havoc (350 BP) vs. 248 HP / 88 Def Venusaur-Mega in Electric Terrain: 306-360 (84.2 - 99.1%) -- guaranteed 2HKO

Chansey and max hp mag die btw
Thesinistersableye
Thesinistersableye
Some recommended tweaks I would make is remove U-turn on torn I for air slash (sometimes you really have to hit) and make hoopa Fire punch>Drain punch (predict mag, bop no more flying switch in)
And brave bird koko, you could replace it with hp ice (still 2HKOs lando Iirc)

And most importantly keep koko healthy!
Thesinistersableye
Thesinistersableye
And if you think the koko set is still fishy, just pretend you're the Z move regular set and drop gigavolt when you feel like it :]
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