*Doubles team to try:
0000-0001-DNG6-5K
Basically start with Starmie and Drill, flip turn the drill with Starmie and dynamax for weakness policy proc. Bring in tyranitar off flip turn for double speed. Then Starmie and indeedee are an end game option with exp. force.
Very fun team and would love to see how you use it!
0000-0001-DNG6-5K
Basically start with Starmie and Drill, flip turn the drill with Starmie and dynamax for weakness policy proc. Bring in tyranitar off flip turn for double speed. Then Starmie and indeedee are an end game option with exp. force.
Very fun team and would love to see how you use it!