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This time I got a Spikes offense with Mega Rayquaza. Extremely strong offense, cuts down all the AG Cheese like butter and also murders any form of defensive play. Ditto + all the priority handles Offense.
This time I got an extremely, extremely overpowered Mega Mewtwo Y team. It's a Psychic Spam team with Terrain Extended Lele and 4 psychics. It's such brutal offense got to 1600s with absolute ease under an hour.
Much improved version of the mega pinsir HO I posted a couple days ago: https://pokepast.es/40f704ead8609f74
You can also run firium z fire fang over poison jab, inferno overdrive always kills corv after rocks at +2, but I prefer the general nuke of dragon z and poison jab helping put damage into clef and fini so you can keep kart safe for later instead of using him to break.
Have an interesting SS OU team for you based on bringing back sticky webs. Did well with it peaking at a little over 1900 and 56th on the ladder. Little different of a team so figured it could be interesting to people. check out SS OU rankmyteam for some notes on how to use.
This time I got a Mega Ttar team on veil. I think the full potential of Mega Tar is realised on DD set as the Speed raise makes a difference against Koko and Scarf Karta and the Atk raise to KO Pex at +2. Peep the Kommo O set as well.
This time I got a Mega Mewtwo X team for you. I know there will be a lot of Nasty Plot Mega Mewtwo Y teams sent but I always liked X better. X is not flashy but those those Low Kicks sting
This time I got a Mega Garde team for you guys. The idea of this team is that Mega Garde has immense special stats so it is used as a special brawler with Taunt on a Webs team to handle threats like Gren, Koko, Heatran, Pex etc. I feel like it puts in more work like this rather than running it on a Voltturn team.