Announcement Thread 'Tiering Policy Framework'
A) Assumptions in Tiering Policy:
I.) We play, to the best of our simulator's capabilities, with the mechanics given to us on the cartridge.
I.) We play, to the best of our simulator's capabilities, with the mechanics given to us on the cartridge.
- While we strive to maintain fidelity to in-game mechanics, rare exceptions are made when specific elements are proven to undermine competitive integrity.
- These include long-standing clauses like Sleep Clause, Evasion Clause, and OHKO Clause, but they should not be expanded on. New clauses for current generations (SV onwards) are fully off the table.
- Suggestions to "remove critical hits" or "make Baton Pass fail in battle" are not...
- shiloh
- Replies: 2
- Forum: Policy Review