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There is a glitch in Pokepaste where it reduces your IVs like old gens when you run Hidden Powers. This is not needed anymore so maie sure you fix IVs of mons with it when you use the tesms. No reason to play with worse stats
Audino for Megas. Now what Audino has over Alo is Knock, Encore and obv her Mega. In late game scenarios, that large stat boost with Mega is enough to close out a lot of end games. I pair her with bulky mons that can switch-in on their own and appreciate a bit of healing. Firstly we got Fini, great defogger and fairy till you Mega.
Aero team for Megas. I run Aero on Sand with Roost for Gen 5 UU throwback. Can easily switch into Zard Y, Shadow Balls etc. SpDef Hippo as it is literally the goat and shuts down Electric Terrain, Zard Y, Rain teams. Spd Curse Garga as under Sand this thing is illegal. You wall Specs Keldeo in Sand. Curse is good for Speed drop into Slwoking G Alo structures.
Yo, have a super fun webs team i've been playing around with in RU. Not super good, but makes metronome jirachi and specs dragon energy regidrago work well so its been an absolute blast to fight 1400-1500 players with. https://pokepast.es/95ce90ed00076795
Mawile for Megas. I pair Maw with Rilla, grassy helps Maw a ton and good offensive core. Pech is good with Terrain and opens up new opportunities with Parting Shot. Slowking is there as Lele, Urshifu check and FS helps vs Mega Venu. Kommo O for rocks and Zard Y check.
Now that the duck was banned from UU, i've been trying it in OU with some success around ~1800s. https://pokepast.es/6c336f3ad11fec8b
Very fun to punch holes early and weak down teams for Lucha late sweep.
Venu for Megas. Now, I found perfect Synergy for Venu, E Terrain! Koko takes on Corvi, Zap, Molt while Venu stops opposing Moth, Val from becoming a problem. Kommo O also has great synergy as Venu beats all fairies and Kommo O beats Zard Y, Corvi. Treads is Edge for Volc who 6-0es otherwise. Torn is Heat Wave for Ferro, Sciz.
Ttar for Megas. Now with M Tar, I always like to run a big bulky Pursuit guy that is unable to be killed by special moves, even Zard Y Blast. I pair him with IDef Za as it appreciates Pursuit the most. Specs Kyurem for immediate power and enjoy Slowking G being trapped. Treads to bait Knock Off into Birds for Za and Bolt check. Mola brings all our annoying guys back.
Chomp for Megas. I always like running Chomp on Sand because you have immense power and backup Seed control. I run CM Clef in the back because it puts a lot of pressure on the opponent to not lose Clef answers to our Sand guys. AV Tang is a good pivot into everything and takes pressure off drill from switching into Electrics. Torn T is backup speed control.
Bee for Megas. Now I pair Bee with Fini because Molt has a 1000% usage. Fini is good into Sucker, Samu H, Dragons. I run zone for Corvi and I run a cool set that often gets 2 for 1. Molt is there for Zard, Volc, Lucha. Melly is good partner to Zone and is Lele, Kyurem check.
Yo Joey, you’ve used a few of my teams before and I’ve dm’d you a galar zapdos and clodsire team that I’ve now peaked #3 on the AAA ladder with - don’t want to put the paste here in case you don’t use it but would be cool to see it featured!
Lopunny team for Megas. Now, I pair Lop with Belt Zama to overload Helmet teams. I run Fini for Misty and it's good into Urshifu. Slowking for Future Sight with our double fighting. Lastly this Hoopa U set is always amazing. We have so much anti offense and good pivots so Hoop is there to break
https://pokepast.es/9bd40912911e7df5
Back at it again with another Frantic Fusions team, this time, I was thinking, what if you took Sniper Meowscarada, and made it hit... Even harder? Meet Ogerpon-Kingdra, who can spam Ive Cudgel and Superpower without care. Roaring Hawlucha and the others are just there for fun.
Mega Pert for Megas. The thing with M Pert is that he will always lose to Mola and there is nothing you can do about it except Sub Bulk Up but that loses to all Grasses and Dragons so is ass. I tried my best to give Pert good support with Offensive Torn T and Arch but at the end of the day, you will heavily struggle into Mola.
Zard X team for Megas. Now Zard X is usually pretty bad because it just gets Molaed. So I got this sheist Sub SD set that sets up on Mola in fact. I also run SD Z Fire Blaziken and SD LO Lilli H for overloading. Lilli is mad under explored. It OHKOes even Slowking G raw at +2 and Corvi with Rocks. Blaziken is always broken with this set under Sun.
Zard Y team for Megas. Overheat is a cool tech because it gets impossible OHKOs like Gliscor, Lando T etc. Don't really need Solar Beam as we are supported by Proto guys. AV Pursuit Gambit is there for Chansey and Fairies. Bolt can always force a kill. Moon is extremely good speed control. Tusk is there for Spin.
hey, what's up? i'm the original builder of that one stellar kingdra rain team you ran into recently, which the engineers over at iron gender have perfected. here it is! https://pokepast.es/cc6eeed0fe639a12
Bring back the DPP Goat! Magnezone is underutilized for a variety of reasons this Gen, but it just means that guys like Kingambit, Corviknight, Skarmory, and more are unprepared for it. Feel free to make it Modest max SpA, but this set was designed to open doors for guys like Banded Meowscarada and Enamorus. Originally Rilla over Garg for support, but wasn't pulling weight imo.
Band Za is Speed control, I pair him with HP Ice lure Lando T and Pursuit Gambit, In Misty he doesn't worry about static and Wish heals off RH chip.
Scarf Modest Kyurem is really good. Wish support helps into opposing Pursuit. Modest because Freeze Dry is way too weak otherwise.