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  • Hey Joey, wanted to share a team for trademarked i cooked up that i've had pretty good success with
    https://pokepast.es/1b60ae53a1bd7ecd

    The team is pretty offensive and uses grassy terrain waterpon, along with mirror herb spicy extract scovillain to break/sweep. Magic bounce hat is a great addition as well, bouncing back most of the abilities people run.
    Idc what team you put it on, this mew set I've run in basically every trademarked metagame is one of my favorite sets ever.

    I'm You (Mew) @ Choice Scarf
    Ability: imprison
    Tera Type: Stellar
    EVs: 252 HP / 4 SpA / 252 Spe
    Timid Nature
    IVs: 30 Atk
    - Shadow Ball
    - U-turn
    - Knock Off
    - Transform

    Imprison scarf transform mew lets you pretty much immediately force a struggle out of anything slower than you while using their offense against them. Super super fun set
    Yo Joey! I just got back from my break and recently started playing showdown again. I made a team with CB Cinderace that's been cooking the OU ladder at the moment and thought I should pass it to you. Hope you have fun with it man.
    .

    https://pokepast.es/cce04580156118e0
    I just cooked again. This time is a TEAM, uncommon mons, feel free to touch them around to your likings

    https://pokepast.es/c826dd1f3325c74b

    So, the idea is to have different WinCons since some are not extremely reliable (that would be BORING)

    So, we have samurott as our hazard option, nothing crazy. We can´t remove hazards as I could not come out with a good idea (aside defog scizor, which would destroy our progress).

    The idea is to set one of the sweepers around. Zoro is extremely fast with quick feet, and has good phys stat, along 2 strong stab options, priority stab and U-turn for pivoting.

    Goodra is naturallly bulky enought to take a hit. If you manage to survive (you tank even pixilate boomburst from screamtail), then you get +3 on both offenses and +1 speed, which is usually good enought, with a crazy coverage. If you don´t rely so much in that speed, then vikavolt can help, doubling as a web user, and a stupid wallbreaker with specs analytic volts.

    The last 2 are THE THREAT and THE GLUE. Threat is rampardos the banded reckless. We boost even further head smash, which is our main attack, but we also have supercell slam for extra cover. Iron head and crunch exist since I am not leaving empty slots, since head smash would ONE SHOT SKARMORY. But the beast is really slow, so the glue comes to help. It is a regen pivot, and the master of speed control. Slow turns, tailwind, lunge for even further control , and bullet punch for more priority.

    I think, it either works or not, it sounds quite fun in general hahahha
    Finally got around to watching your video. Glad you had fun with the Mono-Ghost Hyper Offense :) . To answer some of your questions about EVs: Gholdengos' special defense is minimized so it always OHKO's Imposter Chansey with Moongeist Beam after a Nasty Plot boost. While going to Zoroark-H is generally much safer, having an alternative line of trading with Imposter can be valuable in some circumstances. Likewise, Specterier's special defense is also lowered so it always OHKO's Imposter Chansey at +4 in the event it wins the speed tie, and Lunala's are also adjusted so it always OHKOs Imposter with Astral Barrage.
    I would love to see you play Trademarked, it's such a fun gamemode. I made a fun team that catches a lot of people off guard. Using Magnezone was really satisfying to use, here's the team.
    Revavroom @ Life Orb
    Ability: Shift Gear
    Tera Type: Steel
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Iron Head
    - High Horsepower
    - Parting Shot
    - Poison Jab

    Weavile @ Choice Band
    Ability: honeclaws
    Tera Type: Dark
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Triple Axel
    - Low Kick
    - Knock Off
    - Ice Shard

    Hoopa-Unbound @ Choice Specs
    Ability: psychicterrain
    Tera Type: Fairy
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    - Expanding Force
    - Dark Pulse
    - Trick
    - Tera Blast

    Ribombee @ Focus Sash
    Ability: stickyweb
    Shiny: Yes
    Tera Type: Steel
    EVs: 252 SpA / 4 SpD / 252 Spe
    Modest Nature
    IVs: 0 Atk
    - Bug Buzz
    - Quiver Dance
    - Moonblast
    - Psychic

    Keldeo @ Choice Specs
    Ability: calmmind
    Tera Type: Steel
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    - Secret Sword
    - Tera Blast
    - Surf
    - Vacuum Wave

    Magnezone @ Magnet
    Ability: lockon
    Tera Type: Electric
    EVs: 248 HP / 252 SpA / 8 SpD
    Modest Nature
    IVs: 0 Atk
    - Zap Cannon
    - Volt Switch
    - Flash Cannon
    - Tri Attack
    need a little heat after milwaukee? i got you covered with this toxicroak + ludicolo rain! toxicroak in my opinion is what rain needs. dry skin gives alo and dozo problems, 1v1s hamurott and woger, gives knock off support, taunt + super fang, it has it all! ludicolo helps with gliscor, making sure pelipper doesnt get knocked/toxiced. its a surprisingly good attacker! congrats on top 8, and enjoy!

    https://pokepast.es/02574f92f2805dc9
    hey saw ur still doing aaa vids weekly; ompl signups are up rn and has double slot aaa if ur interested
    this national dex ubers team made someone forfeit instantly

    Necrozma-Dusk-Mane @ Ultranecrozium Z
    Ability: Prism Armor
    Tera Type: Psychic
    EVs: 16 HP / 252 Atk / 4 SpA / 236 Spe
    Jolly Nature
    - Dragon Dance
    - Earthquake
    - Photon Geyser
    - Knock Off

    Zygarde @ Leftovers
    Ability: Power Construct
    Tera Type: Poison
    EVs: 252 HP / 252 Atk / 4 SpD
    Adamant Nature
    - Coil
    - Thousand Arrows
    - Extreme Speed
    - Dragon Tail

    Kyogre-Primal @ Blue Orb
    Ability: Primordial Sea
    Tera Type: Water
    EVs: 244 HP / 252 SpA / 4 SpD / 8 Spe
    Modest Nature
    IVs: 0 Atk
    - Origin Pulse
    - Thunder
    - Ice Beam
    - Calm Mind

    Rayquaza @ Choice Band
    Ability: Air Lock
    Tera Type: Normal
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Dragon Ascent
    - Earthquake
    - Extreme Speed
    - Outrage

    Chi-Yu @ Darkinium Z
    Ability: Beads of Ruin
    Tera Type: Dark
    EVs: 4 Def / 252 SpA / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Dark Pulse
    - Fire Blast
    - Nasty Plot
    - Taunt

    Kangaskhan-Mega @ Kangaskhanite
    Ability: Scrappy
    Happiness: 0
    Tera Type: Normal
    EVs: 8 HP / 252 Atk / 4 SpD / 244 Spe
    Jolly Nature
    - Thunder Punch
    - Power-Up Punch
    - Shadow Claw
    - Frustration

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    New Metagame. New Team.

    https://pokepast.es/ddc1a30117d65040

    Kinda self explanatory metagame, only thing you have to know is if your opponent has an imprison Mew, go to your own imprison Mew and click Toxic/Knock. I do hope they ban Imprison + transform as it just completely shut mons down. Not to mention if you are down to one mon left and cant outspeed AND oneshot, then you can't reverse sweep and lost (bye bye Gambit).
    Mono Electric OU team w Frosmoth that I made that only uses UUBL mons or lower. Hit 1800+ on an account only using this team (and an original variant with Hands having Elec Seed + Earthquake over SD) and beat multiple rank 4-30 OU ladder players

    It's somewhat read heavy at times but with smart positioning, sacks & screens you can force tough situations against a lot of teams to play for your wincons

    https://pokepast.es/05e9245964ad5d61
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