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  • inspired by your random battles series, I've been trying to ladder in the true most random format on showdown... METRONOME BATTLES! this format is somehow the most infuriating and most fun I've had on showdown in awhile, so I'm linking you the team I've been using the most. Scrappy tera ghost CB Mega Heracross + Normalium Z Sword of Ruin Mega Bannette. Anything above a BST of 625 is banned, and ghost types are broken, so these two make a good combo, as long as you get physical moves... which doesn't happen often for me :( I hope you check it out, the format is really fun, and there are some cool strategies out there!

    https://pokepast.es/fd34e3b2b95adcff
    Wo-Chien Sux!
    After many different set ideas, team builds, resets, and mental health breaks from trying to wrok with it, I think I finally have a team that's decent, and where Wo-Chien has a niche set that isn't just directly outclassed by Meowscarada/Zarude, and also isn't just slapping Regen on a defensive mon (I wanted something a bit more creative and exciting than that). Please don't take this the wrong way and think it's a good mon tho.

    https://pokepast.es/9d14c1697a8e8244

    Wo-Chien has very good special bulk, but a terrible defensive typing, making it struggle to use it's bulk effectively. by Inheriting Bulletproof from Chesnaught, it becomes immune to many relevant moves, namely Aura Sphere, Focus Blast, Weather Ball and Sludge Bomb. I will also mention Pollen Puff (Bomb move, for some reason) since that's a 4x it blocks, but I doubt it will ever come up. Most notably, this means Wo-Chien can wall almost every Mega Launcher mon, resisting Water and Dark, and being immune to the Fighting coverage. In most matchupt tho, it's just a water resist Knocker, and Spiker, which is still good.

    Physically Defensive Metagross takes on the other half of the meta, beating almost all physical mons pretty effectively. Standard Garg Naci Inheritor, but Heavy Slam is also a powerful STAB since Metagross is so heavy. Purifying Salt also negates his Ghost weakness. This also serves as the teams main Comfey Inheritor check, as Priority Draining Kiss is otherwise hard to deal with.

    The team's main game-plan revolves around these two. It plays a lot on chip damage from hazards and Helmet, putting things in range of the team's Scarfer and strong priority mons to pick off weakened enemies. Get up hazards early pivot Metagross frequently on U-Turn mons. The team runs 2 Ghost-types to Spinblock, and don't be afraid to go to them on Spinners, even if it might mean sacking one. Just try to keep the one more relevant for the matchup. By nature of the team, there's a lot of pressure on the defensive core to check multiple threats in individual slots, so if you think you need to, just stay in and sack a mon to weaken an offensive threat so they can't setup and sweep safely. As long as you keep the chip going, you should be okay.

    Speaking of the 2 Ghosts, in the Chi-Yu video, you talked about never seeing Gholdengo do so little damage, so now we have a strong one. Steely Spirit Flash Cannon is as strong as Make it Rain, and Steel Beam is a 210 Base Power nuke. Flash Cannon neutrally does around 80% to most offensive threats from what I've seen (252 SpA Steely Spirit Gholdengo Flash Cannon vs. 0 HP / 4 SpD Sneasler: 238-282 (79 - 93.6%) -- guaranteed 2HKO), so this is kind of the range you want things at after chip.

    Finally dipping my toes into one of the meta's more popular mons, we have Zoroark. This one serves as more of a wallbreaker, with Boomburst being really strong, and Psychic Noise preventing defensive mons from healing. This is your main way of dealing with most opposing Naci Inheritors, among others. Even if you lose the 1v1 vs something like Naci Dusclops, that's fine. Again, you just want things weak for the teams other cleaners. Hex is secondary STAB, but you mainly deal with Purifying Salt mons, and the team runs no status, so this can be replaced with something like Overdrive if you feel like, or Snarl to hit opposing Zoroark, or even Encore or Nuzzle for some utility. Honestly pretty flexible slot. The 32 HP means you always live Banded Aqua Jet from Banded Adamant Adaptability Urshifu, and OHKO it with Boomburst. Minor EV change to make it slightly easier to handle, and Urshifu is a big threat to this team.

    Great Tusk fills out the team in a very similar manner to what he does in OU. Hazard control, good physical bulk, and strong attacks. The team has no Ground immunity, and the only resist is Wo-Chien, so this serves as your check to things like Garchomp in a lot of scenarios. Technician Triple Axel blows up most opposing Ground types. the Speed EVs outspeed 110s after Rapid Spin, so things like Latios and Ogerpon have a harder time Checking this.

    The team lacked a Fire resist up to this point, and the 2 main defensive mons are weak to it. I debated a bulky water, but to avoid the team being to passive (and to avoid doubling up on something like Quaquaval Gyarados from Ting-Lu team) I went with Banded Palafin. This is just a regular ass Palafin, as he's useless otherwise. This is the lead most games, as you want him activated ASAP, and a lot of other common leads can't really threaten him too much, meaning he can usually Flip Turn, but hard switch if necessary. Banded Jet Punch does what it always does, revenge-killing and late-game cleaning. The Ice-Punch slot is another flex slot. The 3 Water moves are most likely all you'll ever click. Do whatever you want here.
    sashimi9999
    Adaptability Urshifu is the biggest one I've run into. Banded 2HKO's entire team with the right move. can go Jolly on Palafin to guaranteed outspeed it (Wave Crash will do 50 min), but this leaves Jet Punch weaker in every other matchup. Tusk lives any hit besides Crabhammer and can do a good chunk with EQ, and EQ into Mach kills after some chip. Zoroark outspeeds and Kills with Boomburst, and lives Banded Jet, so can always check it if you keep it at full.

    In a similar vein, Banded Sneasler, tho Metagross has an easier time dealing with this usually. Usually Pivot Meta for Helmet Chip, and go into a Ghost if they lock into CC (Banded CC can 2HKO Metagross). In general, really strong physical attackers that can overwhelm Metagross can be a bit of a problem, but the standard gameplan is usually pivot Metagross into something that revenge kills the threat.

    Cyclizar mons are always annoying to deal with, and with this team, you always have to make the 50/50 of whether they're clicking Spin or U-Turn/Knock. I usually like Gholdengo, as it's relatively safe, unless you really need your Scarf in the matchup. It also depends on what the Cyclizar Inheritor is, as it could be literally anything, and it can always just do whatever it wants. They're also on almost every team. The biggest problem one I ran into was Ting-Lu. You really gotta just try to keep pressure on these things, Knock them if you can, and try to keep them as low as possible. If they're Assault Vest and not Boots, it's a bit easier, as stacking Spikes makes them much easier to deal with, and if you get those up, just try to always keep them up. We have 2 Ghosts for a reason.

    These are the main ones. By nature of Inheritance, it's impossible to think of or answer every possible threat, but the team went 13 and 1.

    Lastly, Defog. It's pretty uncommon, but hazard control the team can't answer can be a bit harder to deal with. Metagross beats most Defoggers, or at worst, pressures them with Salt Cure, so the sequence usually ends with them low when they switch, and Rocks up.
    sashimi9999
    Add Enamorus to threatlist. Offensively, Life Orb Moonblast and Flamethrower do a lot to the team, and Magic Guard let's it ignore most of what the team wants to do. How to handle it: Gholdengo and Zoroark offensivly check it by outspeeding and OHKOing it. Metagross and Palafin can both live a hit and OHKO back with Heavy Slam and Wave Crash respectively. Wo-Chien lives a Moonblast and can Knock the Life Orb to reduce it's damage output. Tusk outspeeds if it has a Spin boost and OHKO's with Triple Axel Mostly, whatever it comes in on, you kinda just have to stay in and hope you're healthy enough to deal with it.

    Couple more replays cause why not:
    https://replay.pokemonshowdown.com/gen9inheritance-2424785409-lu5omj95g7qbnfxxli9ip9j3gi4d7efpw
    https://replay.pokemonshowdown.com/gen9inheritance-2424789317-fmr24tw249qxx5ni56xmuds9kpjlvx3pw
    https://replay.pokemonshowdown.com/gen9inheritance-2424803774-pl68w7lg5gv68yitx2lybxoa7dpxpykpw
    This is the team I used to get me to rank 1 on the AAA ladder https://pokepast.es/b7c9cbaf761f18b9

    The main focus of the team is to take out dark-types (mainly Roaring Moon) for Mew to come in late game and setup to sweep but a few things to note.
    Forretress and Misdreavus purpose is to get sacrifice themselves to take out pokemon that's faster than Meowscarada and Inteleon who in turn will weaken/Ko slower pokemon like Corviknight and Swampert.
    Inteleon is a 94.1% 2 hit KO on Swampert after rocks with Weather Ball and Meowscarada have a chance to 2 hit KO on Corviknight after rocks that's not Fluffy or Intimidate with Knock Off so early rocks works well.
    Lucario is for Roaring Moon, Zamazenta, Chien-Pao and Scarf Latios if Forretress or Misdreavus was not used to kill them. (PS Garchomp may be Queenly Majesty so be careful using Espeed there)
    Mew sets up on most Bulky pokemon even bulky Roaring Moon.
    Mew can in some cases deal with Roaring Moon if you lose/eat your item

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    Hey Joey wanted to drop this here. The team is ok if I had to say a weak link I'd say gapdos isn't the best. The metagross almost always gets value and most importantly is really funny. Manaphy is evil and always does something. If your lucky it gets 6 kills.
    https://pokepast.es/dfe5604df875447e
    I've always loved all ur cheese sets like the prankster mega banette team from back in the day, and also the out of nowhere basedlord sets like weakness policy ting lu so I tried making a team with similar vibes. metronome torch song has turned out to be a crazy sweeper and beats blissey if it switches in by js spamming it. quick draw globro has been more luck but shell side arm is pretty amazing since it puts heavy damage on any sweeper with the physical or special classification it has going on. everything else is pretty standard; scarf meow for pivot and speed control, glim and tusk for lead hazards and removal respectively, and scale shot dragonite for physical sweep since its just so versatile + extreme speed for priority.

    https://pokepast.es/b46bdf59fd54f0b0
    I've heard tales of your pride towards Mr. Hydrapple, so I come offering a rain team with Hydrapple, pretty standard set but specially bulky with some hp investment, also featuring a spA Lando-T with yache berry and stealth rocks on the side, pretty big overwatch fan so the names are Overwatch related but it'd be nice to see this in use
    https://pokepast.es/66e5ddb535b62484
    Hey, Joey! I saw you've been doing some Nat Dex Ubers UU content and I've been loving the gameplay so much I even built my own team to try out the meta and it is SO FUN!
    I actually reached exactly top 10/1300s on the ladder just this evening after about 25 matches lol!
    This team has been doing pretty well for me:
    https://pokepast.es/2aefc02d81706da0

    It showcases NP Spectrier, SD EKiller at home (Arc-Electric), SD Mega Luke and QD Fight Z Mosa! :D Why not give it a try?

    Love your content, friend! Brazil loves you!! :)
    Hey Joe. I sent you the Adrenaline Orb Gapdos team before. Now I've decided it's time for Adrenaline Orb Passimian, taking advantage of Landorus-Therian's intimidate and killing back with Tera Blast Ice. It also fairs well into Dragonite and Kinggambit. The way I've been using it and achieved good success with it in OU is by baiting Scarf and then making the double into a defog or Landorus-T switch. There are a lot more Weaviles on the ladder which can 6-0 the team if it weren't for Passimian.

    https://pokepast.es/49cf454dd28ee440 Adrenaline Orb Passimian

    Here are some replays of Passimian cooking:
    https://replay.pokemonshowdown.com/gen9ou-2419811145-1mt6lycyph6eqa5nt44su59hjwkje8cpw Passimian 6-0
    https://replay.pokemonshowdown.com/gen9ou-2420210406-d5353mhdarvq46ay22pulh3yx1ivslspw Passimian doing bits
    https://replay.pokemonshowdown.com/gen9ou-2421118804-4rubiusfyw1thv1l6tpaf2s2ed2w959pw Passimian KOs half the team
    https://replay.pokemonshowdown.com/gen9ou-2419850184 1900s Passimian
    congrats on the Ting-Lu vid! despite what both you and Rabia say, he put in some solid work. I promise, I am hard at work on the Wo-Chien team, preparing for the trilogy finale, but he's proving a bit harder to work with. turns out, Wo-Chien kinda sucks. who knew? So, taking a break from that, Inheritance is currently suspect testing Sky-Forme Shaymin, a mon that very rarely gets to have a chance to shine, so I built a sun team (get it?) around him Inheriting from Charizard, the classic. Solar Power Shaymin is insanely strong, very fast, and has good coverage.

    https://pokepast.es/d73b450b04997fa9
    Hi, Joey! I applied for a masters degree in biodiversity and got accepted in the program, so I am really happy! :D To celebrate, I made 2 fun teams showcasing what I like the most about Pokémon: DIVERSITY!

    - The first one is a Nat Dex OU Team showcasing the diversity of marine life featuring SubToxic Mantine + LO Seismitoad rain! https://pokepast.es/97d5aef3bf040233

    - The second one showcases the diversity of broken threats in Nat Dex Ubers UU! With a spicy Psychic Terrain HO with SHELL SMASH TERRAIN PULSE MEGA BLASTOISE, SD SNEASLER, LO NP EXPANDING FORCE DEOXYS and LEAD SD ROCK Z ARCEUS-ROCK! https://pokepast.es/4c27bc65b7c4af8c

    - and if you dare step into the dark depths of nat dex ou heat..... here's a spicy alolan raichu + custap sd iron hands terrain team
    https://pokepast.es/21e5fe7f69e9bcdf


    hope you give one of the teams a try! :) brazil loves you! It'd make my day! :D
    dunderguy
    dunderguy
    i love mantine i just made a team w it as well
    Hi, Joey! :) Check out this fun Inheritance hyper offense (veil) team I built! It showcases Aurora Veil lead Deoxys-Speed, SD Stone Axe Ogerpon-Cornerstone, NP Beads of Ruin Darkrai, Scarf Trick CM Magic Guard Enamorus, Taunt SD Weak Armor Annihilape and SD Extreme Speed Snorlax! :)

    https://pokepast.es/f059add59ebeec5d

    Hope you give it a try! Brazil loves you! :)
    nice work on the Chi-Yu vid, glad you and Rabia enjoyed the team :) been seeing even more Inheritance vids from you both, you seem to be enjoying it, so here's a new monstrosity I cooked up, featuring another Ruin Guardian: Belly Drum Slush Rush Ting-Lu. team is basically just Veil + setup
    https://pokepast.es/349a39685afab4c0
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