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    ComairocO501
    Notes for team:
    Smeargle:
    -Silk Trap is to out speed common users of contact moves like Samurott and Aeavile
    -Endure Custap is for non-contact users, like ogerpon, dragapult, and any special attacker. Also can be used for anything you cant outspeed with them at -1 most notably quaquaval
    Empoleon:
    You can make it wise glasses or specs if you want shit dead but I personally wouldn't as ice beam + surf kills almost everything as is, the extra boost would be for vacuum wave as it can miss out on some KOs without it
    Hatterene:
    Switch to this on a suspected taunt, else keep this and Deo-d's hp health for Skeledirge (it is extremely fucking annoying if you cant face it in trick room)
    Serperior:
    Into Corv/Cinderace this is your best shot at winning. Raw Leaf Storm into dragon pulse kills Cinderace and can quickly wear down Corv. Literally nothing but goodra and its own inaccuracy can stop this monster, it muscles through everything.
    https://pokepast.es/ae50f857714feca2
    Pokebilities AAA TSpike Rain: This time for an actually thought out team, where the gimmick actually works lmao (unlike Desolate Land Protosynthesis). This team was built for using Merciless Kingdra in the rain, using Kingdra to the fullest, though that support also works phenomenally for sweeper Dry Skin Gliscor
    IMO Kingdra Tentacruel are clickbait worthy lmao, though for their ability Volt Absorb Pelipper and Primordial Sea Empoleon work. Gliscor might earn the thumbnail though (even if it isn't the most interesting mon), it swept in 10 of my 13 wins with the team (on an alt)

    General use notes: Tentacruel is fairly important - Tspike especially, but the rain, knock (for HDB), and spin all make it valuable, though the team can survive without (especially if you get tspike up). Pech poisons can help Gliscor beat anything that walls it (Ground immune steels/ghosts like some Pechs and Heatrans). The only things that don't get poisoned are Garg and Drizzle Vap, which both should get handled by Gliscor (or any of the rain if its Levitate/EE Garg). Empoleon is there to reset your own rain so you end up with less awkward timing, alongside beating opposing weather.
    Since the team is a little reliant on hazards (intentionally this time, Rabia lol), Pecha can stop spin and Competitive Empoleon punishes Defog. Cruel can also reset them easily, in my experience.
    Had some fun messing around with this team in the Pokebilities AAA OM, Talon serves as a potent wincon + Priority user to force switches, and Meow and Greninja help break defensive cores that Talon would struggle to break on its own. The Torn is probably the most replaceable member on the team, but I wasn't sure what to put over it, so feel free to make changes as you see fit :)

    https://pokepast.es/7b1ebd336836594c

    1773026624465.png
    GSC UUPL
    https://pokepast.es/3fcdd08da32e7654

    This is a team centered around av meloetta that serves the dual role of being a specially defensive wall as well as being a secondary offensive option. We're using tera water to check special breakers on both rain and sun in :Walking Wake: and :Kingdra: . We're running close combat to target into :blissey: , shadow ball to be able to target into :Hatterene: and :Gholdengo: psyshock to hit into :Slowking-Galar: and hyper voice to be able to beat sub protect :Kyurem: with ease. The team ended up peaking at about 1750, anyways I hope that it's to your liking!

    Proof of peak: https://replay.pokemonshowdown.com/gen9ou-2553116787

    Example of Kyurem matchup: https://replay.pokemonshowdown.com/gen9ou-2551893133?p2
    New Metagame, New attempt to make Meloetta-Pirouette somewhat viable. This is a pretty cool Guts Meloetta Team.

    https://pokepast.es/6c3dcdf77bc35633

    I usually switch between SpDef and Def Corv, but I would recommend SpD Corv as there’s a lot of strong special attackers and Earth Eater Heatran + Prankster Pech can usually deal with all the Physical attackers. You can also make Reuniclus either calm mind or 4 attacks, as I almost never click recover in any of my games.
    shimbybimby
    shimbybimby
    Even though Meloetta only has 4 SpA EVs, she still has 128 base SpA so she can easily revenge kill and become faster than like half of the metagame, excluding choice scarves. Just don’t use Relic Song on a ghost type .
    https://pokepast.es/6cdf71901d027be4
    Pokebilities AAA HO Electric Terrain: Really dumb/fun electric terrain spam, featuring a mon that seems like it should be illegal, so use quickly before that gets banned

    Firstly, this is mainly to make you aware that Desolate Land + Protosynthesis is legal; all other weather + (potential) speed boost abilities are banned but this combo (even Regular Drought + Proto). Even if you don't use this team, you should try to use that combo before it goes.

    Sandy Shocks is the feature and potentially Clickbait because "illegal mon". It hits obscenely hard and fast - leading and volt switching is a nuke because everyone expects hazards. Though switching it from specs to hazards could be good too.
    Other highlights: Emergency Exit Pincurchin is very dumb but has been putting in the work, being a bonus sack for 8 turns of terrain. Hadron Engine Latios drops dracos as always.

    If too HO, probs can replace ARaichu or Leaves, both fairly standard and fill the same roll. What I've seen is that the team is a bit weak to ground and dark (esp. sucker punch), but wanted to get this to you before Desolate Land + Protosynthesis gets fixed (if it does)
    Tknowledge
    Actually that tech (desolate land + Proto) doesn't work, hence why it isn't illegal. I didn't notice until Rabia's Video so RIP.

    Still a fun team that I went 4/5 with, and the Desolate Land still has use at stopping weather. If you're going to use it, replace CC with Sacred Sword (very forgettable on non-sharpness mons). Rabia replaced Taunt w/ Leaf Blade, take your pick IMO, I found taunt very strong vs stall.
    Just don't get overly-focused on hazard stacking, just get Raichu and Leaves in (especially using Pin as a pivot, not as a hazard setter).
    https://pokepast.es/a7de6498d60b5311

    We've played each other a couple times in videos where I used this team and you said you liked the team and to send the team. Peaked top 40, 1904 elo with it. Pretty standard sets, but it uses some of my favorite mons and I had a lot of fun laddering with it. It beats most offense and hyper offense pretty hard, but it does have its fair share of problem pokemon (ceruledge, garg, toxic gliscor, heatran, pech, sand).
    https://pokepast.es/99af91227bc7aa2a

    You might thinking what chandelure does when the blaceph is in the tier. Chandelure carves a small niche due to extra moves and its ability flash fire, being able to become a pretty independant stall and balance and fat breaker while having defensive niches in handling mons like heatran and sd gliscor and scarf victini and helping against a lot of mons like zard y and volcarona and dd kommo and magearna. Hex with wisp allows chandelure to 2hko mons like toxapex and gastrodon so they aren't reliable switch ins, you can taunt chansey to slowly break it since you are immune to stoss, heatran tanks your moves quite well but guess what you wall it with balloon and flash fire and can taunt to prevent toxic and roar. With lando t for zard x and koko for zapdos chandelure works on this team as the only fire resistance. 36 hp evs allows chand to live acrobatics from hawlucha with stealth rocks damage, and with only 4 hp evs you live thunder punch from terrain boosted medicham. Scizor defense evs allows you to avoid a 2hko from mega pert rain waterfall and you can avoid a 2hko from drill +2 eq with rocks. Taunt on torn t means that you can remove rocks as they go heatran and taunt the rocks. Once heatran is taunted you can go to chandelure freely unless it's solar beam/flash cannon. Oh ye chandelure also can tank tank chomp if you don't mind toxic or if you taunt it with torn and you can tank dd roost zard x (it's flare blitz eq).

    220+ SpA Chandelure Hex (130 BP) vs. 252 HP / 220+ SpD Toxapex: 144-169 (47.3 - 55.5%) -- 76.6% chance to 2HKO after Black Sludge recovery and burn damage
    pretty nice damage and if it's phys def you do even more! :)

    If you used it, it would be sick brochacho.
    AAA just got a Golurk shaped update, would love to see you play it.
    https://pokepast.es/b3fd9760ea14f172
    Peaked at 21st (tied for 20th, 1604) on ladder, def couldve gone higher but was playing it safe in our ladder tour.

    Most of my games involved pressuring with moon then uturning into golurk to click buttons, notably golurk outspeeds min speed manaphy. Crown was my general check to zapdos, pech + ting lu swaping worked to deal with chien-pao, hazards were hardly an issue webs included, and golurk can switch in on brian hands almost all day.
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