Ragnar
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  • That's reasonable enough. :)

    (Also since Riski answered the question about the Synchs, I'm not going to go through my results, i got too many @_@;;)
    They are meany for shiny. But you can use the same seed and spread on a different game, it'll give the same result, just lacking shiny unless if that game has the same ID/SID combo.
    1 ) You input a code that transforms your money into your secret ID. (You would want one for HGSS right?) Or, you can send a pokemon to your computer via HyperGTS and open it up in pokesav.

    2. You can determine your ID as soon as you start the game (after the intro, when you can actually get to your start menu + trainer card), and if you are using AR i believe you can find out the SID immediately. (I didn't have AR last time I checked my SID, I used the hyperGTS method)
    I rarely ever Id/SID abuse lately, it took me about 6 hours each? It's like any normal RNG just a bit different.
    The search should be done in about 15 minutes, then I'll compare it to what I get without a sync. I'll VM you then :)
    See, now that i do not know. I personally don't use synchs, so I can't speak on it. I'm actually going to check JavaRNG on that, I'm curious now :T let me get back to you.
    Without a synchroniser, you have exactly one frame to get your pokemon caught on. With a synch, you may have frames with duplicate IV spreads and earlier than no synch catching.
    no, you didn't screw it up P: I just read it as being K (synch) : 91 as being the unit, not 93, K (synch). I could be wrong however.
    It looks like K (synch): 91, K (no synch): 89 are method K with a synch (frame of 91) and without a synch (frame of 89). So it seems like it's possible.

    However, I would double check with Riski, since she is the one that posted it :)
    The information you need is in that cut and paste from PokeRNG on the simple questions thread. Frames for each method are in the list.
    yeah, but people are really good about it, so it shouldn't be too long. (And I'm truly sorry, i've been talking to you about DPPt when i should have realised you were working off of HGSS orz)
    yes sorry, that was my bad X| I should have realised with rayquaza...but yes, you would be looking for a hexflawless method K
    Method 1 is Pokemon that are unaffected by sync's such as the Dialga/Palkia/Tina event in HGSS. Method J is DPPt I believe. K is HGSS, if I remember right
    I rarely ID/SID abuse any more, those spreads have been sufficient for me lately. I might do some later, but I don't find any other nature really necessary xD!
    Hexflawless catching spreads:

    PID: 7942ef72 (TIMID, ability 0) 31/31/31/31/31/31 (Seed: d2140289 Method 1: 114, J (synch): 71, J (no synch): None, K (synch): 71, K (no synch): 87) HP DARK 70
    PID: e85091a9 (DOCILE, ability 1) 31/31/31/31/31/31 (Seed: fb100958 Method 1: 24, J (synch): 1, J (no synch): None, K (synch): 3, K (no synch): None) HP DARK 70
    PID: e9375a48 (CALM, ability 0) 31/31/31/31/31/31 (Seed: 8a01082e Method 1: 119, J (synch): 2, J (no synch): 4, K (synch): 2, K (no synch): 4) HP DARK 70
    PID: f9426f72 (MODEST, ability 0) 31/31/31/31/31/31 (Seed: 52140289 Method 1: 114, J (synch): 89, J (no synch): 93, K (synch): 91, K (no synch): 89) HP DARK 70
    PID: 685011a9 (MODEST, ability 1) 31/31/31/31/31/31 (Seed: 7b100958 Method 1: 24, J (synch): 5, J (no synch): None, K (synch): 3, K (no synch): None) HP DARK 70
    PID: 6937da48 (MODEST, ability 0) 31/31/31/31/31/31 (Seed: 0a01082e Method 1: 119, J (synch): 4, J (no synch): 16, K (synch): 2, K (no synch): 34) HP DARK 70
    ID/SID abusing is rather rough, but in the end it's well worth it, like I have done ID/SID abusing for my Plat these are the spreads I have:
    Shiny CALM 30/19/30/30/31/31 HP GRASS 70
    (CALM, ability 1) 30/19/30/30/31/31

    Shiny MODEST 31/26/31/30/31/31 HP GRASS 70
    (MODEST, ability 1)

    Shiny NAIVE 30/31/30/30/31/31 HP GRASS 70
    (NAIVE, ability 1)

    Shiny NAIVE 30/30/30/31/30/30 HP GROUND 70
    (NAIVE, ability 0)

    Shiny MODEST 30/6/31/30/31/30 HP FIRE 70
    (MODEST, ability 0)

    Shiny JOLLY 30/31/30/11/31/30 HP ELECTRIC 70
    (JOLLY, ability 1)

    Shiny TIMID 31/31/30/30/31/30 HP FIRE 70
    (TIMID, ability 0)

    Shiny QUIET 31/30/31/31/31/0
    (QUIET, ability 0)

    Shiny ADAMANT 31/31/31/11/30/31
    (ADAMANT, ability 1)

    Shiny TIMID 30/14/30/31/31/31 HP ICE 70
    (TIMID, ability 1)

    Shiny IMPISH 31/31/31/1/31/31
    (IMPISH, ability 0)

    Shiny MODEST 31/31/30/30/31/30 HP Fire 70
    (MODEST, ability 0)
    Aw, thank you, but I don't need anything in repayment, i'm just glad to help :)

    And IDK, the sassy could be good in TR teams, though i could just be saying that because I'm partial to TR |D
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