Reaction score
0

Profile posts Latest activity Postings About

  • Dead Ninjabait returns.

    I like it. And I should probably get back into the game. Damn I need Windows activated. D:
    Excellent, good job Ninjabait.

    Righteo then. I haven't done any work on it for a bit but you know. I will.
    You can still use the keygen after the trial is over. =/ But I'll put it up now I guess.

    lol title. I tend to do it last tbh.
    5%.

    Well if you're going to spam Stone Edge or something then it provides a perfect opportunity for a Lucario to grab an SD and raep you back. :|
    5%.

    Nah I'm not getting back into it, just trying to get on the ladder. Scarf Rampardos is still fail btw.
    5%.

    Meh it's ok. Ok well you can just play me lots if you want, I know basic enough stuff (and I'm getting tutored myself) so playing me wouldn't be too bad imo.
    I'm still the boss motherfucker.

    Oh god no you didn't.

    Probably. cbf though.

    I'm drinking King of Yunnan iced, it's amazing. =D
    Fuck you I'm the boss.

    Or that. I like that actually.

    Because a metal-loving asshole is a bit much for a fairy.

    Yay.
    I'm the boss, bitch.

    Not floating, but ok. Sounds good to me.

    Well a thief's inclusion in the main party involves being rescued and/or caught and forced to help. =/

    Actually now that you put it that way I'm very tempted. But don't think it'd work.

    But middling the stats will be hard. And I really think 10 characters is plenty.
    Meh I still want to include it.

    Well pretty much all good games have religious elements to them, and I want to use it in a different way. Religious people can take offense if they want, but it's a game so they should be able to get the fuck over it. =/

    Could work. But I don't know how Bara could worm his/her way in without being cliche.

    lol nowai. But maybe CT's personality for someone else... I just don't want to have to do another lot of stats, it's annoying since I've ranked them and it was hard enough with what I did do. >_>
    I guess. We'll find a way though, I want to keep her going from fairy -> angel. Maybe she reincarnates when she sacs herself?

    Optional ones. >_> And that sounds like FFTA tbh, where you fight the totemas again at the end. =/ Um you beat the god and you get an item which teaches a character member the summon skill of that god.

    I kinda am going behind your back, yeah. =P We can just call "Rionna" Bara instead and go with it. Nah I like giving a choice between two classes, then a class -> class promotion.

    No her personality. But I haven't got room for her. D: And I don't want to have to do another stat distribution for another class and try to balance it. >_>
    Meh then.

    We'll make it a story-related upgrade then. Something that "makes sense".

    Well it's essentially a side quest just to fight some badass monsters tbh. Oh and unlock god summons. Yeah maybe something like that. Metal, Electric, whatever. =P

    The gender of Bara isn't definable from the face pictures. =P And what two promotions thing?

    What's Marianne again? =/ And I think Takami will be a non-battling character. But that works.

    Tehe.
    ;~;

    It is an RPG remember, made of fantasy. If I want a fairy to evolve into an angel it will. >: That's a good idea actually. Me likey.

    I have names set for most of them, but they can be revised at any time. I have a name for Earth/Fire, Water, Ice, Metal, Air, Wood and maybe one more. And then we have random islands or archipelagos on top of that with the god battles.

    Oh the assassin. Well I've a character called Bara who is the Shaman->Druid/Thief->Assassin, he could be it.

    I'd like something either German or Latin, yeah. That's too long imo. And sounds Italian lol. Yeah that's what I mean, but we'll need to get more later on too.

    Mwahahahaha.
    Fool, I'm more important than FMA. >:

    Oh yeah I was planning on Marianne starting as the fairy one then upgrading to the angel one. Yeah I was thinking that, but not sure what to do about it.

    Ok well I was planning on having a continent for each element sort of, or having elements of each element planted throughout specific continents. And no like just having to go from one side of a lake to the other or equivalent.

    True I guess. I just find IM is the best way to get thoughts across is all. =/

    Ok looks good so far, but we have a gap which consists of 90% of the game lol.

    I like that plan, and have been thinking that for a while. The main ones I want are <hero> (fuck we need to decide on his name lol) and Marco.

    This is a meaningless sentence to add flavour to the VM don't attempt to read this.
    ffs fine. Stupid interwebz. http://www.megaupload.com/?d=0H9AOXJU

    World map works. Ok did I tell you all of the continents I wanted to have in it? I don't remember. Yeah world map only suits me, I was going to suggest that. Also at random stages throughout the game too methinks.

    Ok well before anything else, we need to set the story in stone, and get character personalities sorted. This is where we really need IM. =/
    No just 10. =/ And whenever you can is good. This is the .zip of all the actors we're using.

    Like I said, we shouldn't be making enemies until we actually make a map. Maybe work on the start of the game rather than the end. =/
    Ok now I need a few things done in terms of the animating sprites department. If (and I assume you did) you downloaded the demo for the SBS script, you'll notice I need $Actorx_1, $Actorx_2 and $Actorx_3 to complete the animations, or else battling in general will fail. So, for the actors that we're using (I'll tell you which in a bit, I'm otherwise occupied atm), I'll need you to make appropriate animations. Since there are 10 actors I plan on using, it'll be a big task, but if you're ok with it that's cool.
  • Loading…
  • Loading…
  • Loading…
Back
Top