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  1. tommytt22

    Metagame SV OU Metagame Discussion v4

    Call it a gut feeling. Do I have evidence? No. But I had this argument with finchinator about darkrai. On paper it seemed to be a reasonable conclusion, but in the end we had to kneecap it with a sleep ban (effectively making it ability-less too) and months later it's still A+ rank. I think...
  2. tommytt22

    Metagame SV OU Metagame Discussion v4

    I forgot about pecharunt, I think any change to rillabooms viability will be small, but zapdos and moltres were also seeing a boost in usage as (unreliable) checks to moon sweeps. Roaring moon had very little impact on rillaboom but moon checks often checked rilla as well, which suffocated it...
  3. tommytt22

    Metagame SV OU Metagame Discussion v4

    Not surprised rillaboom dropped. But with no roaring moon, I think corv will be less common and rillaboom could see a comeback, maybe. 252+ Atk Choice Band Rillaboom Wood Hammer vs. 244 HP / 36 Def Gliscor in Grassy Terrain: 325-384 (92.3 - 109%) -- 56.3% chance to OHKO People will be looking...
  4. tommytt22

    Metagame SV OU Metagame Discussion v4

    Embarassing but I said an audible "YIPPEE" at work when I found out moon is banned
  5. tommytt22

    Announcement The New Council

    Will the new council release the roaring moon vote or will they also make us wait in suspense?
  6. tommytt22

    Metagame SV OU Metagame Discussion v4

    You can also argue that gamefreak retconning most of these things indicates they don't want power creep getting out of hand, most likely they just don't test shit before releasing it. Terrain boost was lowered, ash greninja is gone, scald distribution is cut, grassy glide slashed, regieleki...
  7. tommytt22

    Metagame SV OU Metagame Discussion v4

    I've been playing Smogon for 12 years, I remember gen 6 bringing Megas and the effect was really not that drastic. Even though a lot of teams were built around a mega, only a few were really broken like Gengar, which were swiftly banned. The opportunity cost of no item and a predetermined Mega...
  8. tommytt22

    Metagame SV OU Metagame Discussion v4

    This post made helped me put into words what feels so weird about this generation. It feels like I'm playing an OM. All OMs have that fishy feeling but that's part of the fun, it's not serious and it's not particularly annoying if you lose a couple of matches. But this is OU we're talking about...
  9. tommytt22

    Metagame SV OU Metagame Discussion v4

    The qualified thread seemed to lean towards banning. Two sides to every argument as usual but the case for banning seemed a lot more compelling in this case. Hopefully hear something soon
  10. tommytt22

    Metagame SV OU Metagame Discussion v4

    I know we're using a new system of voting now but do the rest of us just have to wait until voting is finished? I remember it used to be a thread where you could see users votes as they made them. Is it private now?
  11. tommytt22

    Thankyou !

    Thankyou !
  12. tommytt22

    Metagame SV OU Metagame Discussion v4

    Back when walking wake was released (hard to belive it was 2 years ago) I peaked my highest ever on the ladder, using a really disgusting momentum sink team. Sun was everywhere back then and teams just couldnt get past slowking/amoongus/dondozo/clodsire core. Anyway I'm happy to say i finally...
  13. tommytt22

    Metagame SV OU Metagame Discussion v4

    Ttar can usually take care of it on my team's but there's definitely been some times where it reverse swept me. I'm always wary of ceruledge
  14. tommytt22

    Announcement np: SV OU Suspect Process, Round 17 - Dancing in the Moonlight

    I don't expect every playstyle to be viable every generation, but your argument against banning is that all Pokemon on your team are capable of +70% damage on it? Because it's the opponents choice when to bring it in. Or are you saying if the opponent has a roaring moon you restrict getting...
  15. tommytt22

    Announcement np: SV OU Suspect Process, Round 17 - Dancing in the Moonlight

    Any chance i can vote off ladder alone? :bloblul: I've never been consistent enough to get GXE of 80% but i can get to 1800 through brute force no worries and i want that thing BANNED ive always considered this thing too much and lately its even more problematic than usual
  16. tommytt22

    Metagame SV OU Metagame Discussion v4

    I posted a max defense roaring moon set months ago before bulky style blew up, tera steel with roost, dd, iron head and knock off. I found it extremely effective. Leftovers and enough speed to hit 285. 4 Atk Iron Valiant Close Combat vs. 208 HP / 252+ Def Roaring Moon: 288-342 (71.4 - 84.8%)...
  17. tommytt22

    Metagame SV OU Metagame Discussion v4

    Ok so to somewhat revive jirachi talk, I replaced kingambit with specs dragapult and now we're off to the races again https://replay.pokemonshowdown.com/gen9ou-2323067776-j07csaujvybnyv83t33ld8tw6ibnv3dpw Mimikyu stardust had me stressing with inteleon turn 1 but we brought it back. Up 1760...
  18. tommytt22

    Metagame SV OU Metagame Discussion v4

    Ogerpon is tough but like I said earlier theres consistent ways to beat it, and it really can't do much against the constant sand chip. Ironpress zamazenta on the other hand can easily beat this team if the opponent realizes. Honest the best luck I had was fishing for burns with mola then you...
  19. tommytt22

    Metagame SV OU Metagame Discussion v4

    Thanks for the shout out! Ogerpon is a real thorn, When I was using it lots what id try to do with mola was wish when they switched to ogerpon (they always do), then go Gambit or zamazenta, you end up basically at full after ivy cudgel and you pressure them out - you can do this forever with...
  20. tommytt22

    Metagame SV OU Metagame Discussion v4

    Define slowking snow. I carry a slowking on my aurora veil team to help with weather wars and keep kyurems defense up. But never without a ninetails as well. I may give grassy offense another go (I wish breloom got grassy glide) :kyurem: Kyurem 6-0 off lead LMAO...
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