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  1. Discussion Tera Blast in SV OU

    Setting aside whether banning Tera Blast meets policy standards - I believe ausma made the case that Tera Blast is similar to Baton Pass, where the move is problematic on enough users to justify being nuked - I believe Tera Blast is also a net negative on the tier because it is a major...
  2. Metagame SV OU Metagame Discussion v4

    The defining trait of a problematic mon is that it warps the tier around it, usually in very obvious ways: 1) Counters get dragged up from lower tiers, such as Dracovish pulling Seismitoad into OU in Gen 8, or Kyurem pulling Tinkaton up recently in Gen 9. If the usage spike is brief, or if the...
  3. Resource SV OU Simple Questions, Simple Answers Thread

    The combination of synergy with other good Aurora Veil threats, and just being extremely threatening if it has a chance to set up, which Veil enables. It's probably not going to remain in OU for long due to Veil teams falling off, but it'll always hang around in the 'just waiting for a...
  4. Metagame SV OU Metagame Discussion v4

    The hypothetical case is actually very straightforward, and touches into an ill-defined topic on Smogon: when, exactly, do distinct forms count as different mons for tiering purposes? Right now it's a bit of a kludge job; currently Smogon mostly uses Pokedex numbers, but there are exceptions...
  5. Metagame SV OU Metagame Discussion v4

    VCG doesn't have open team sheets because of terastalization, they have open team sheets because the game doesn't readily allow locking into a specific team for tournaments, and thus open sheets prevents cheating. It also has the side benefit of reducing scouting from an absolute necessity to a...
  6. Metagame Views From The Council [ SEE POST 716 ]

    This is entirely, 100% a vibes-based statement, but Roaring Moon really seems like a mon feasting on a favorable metagame, and its strength will drop back down to a more normal 'good mon' level in a few weeks - the same few weeks that a suspect test would require. It wouldn't be dominating by...
  7. Metagame SV OU Metagame Discussion v4

    NormalSpam has surprisingly good offensive presence: Maushold - the difficulties in coming in do not negate that STAB Technician Population Bomb is an effective 450 BP move. Raw bulk will not save the target; counting the miss chance, it's almost exactly a 50-50 to 2HKO a 252/252+ Dondozo...
  8. Metagame SV OU Metagame Discussion v4

    I know it's not strictly SV-OU-relevant and so I'll not belabor the point, but this makes a great case for adjusting the tournament schedule in Gen 10. You need to get known, yes - nobody is going to pick you up unless they're familiar with your play. The best way to get known is just to put...
  9. Metagame SV OU Metagame Discussion v4

    If you aren't Tera Dark, you don't beat (healthy) offensive Gholdengo. If you aren't Tera Ghost, you lose to ID/BP everything, though you can Encore if they go for the ID and double switch. If you aren't Tera Fire, then Moltres and Talonflame beat you. I'm a lousy builder, but I've been...
  10. Metagame SV OU Metagame Discussion v4

    Another Maushold heat tera choice is Grass, to beat Sinistcha. Pop tera Grass on the Strength Sap, Encore it, and snag another boost on the switch out. It has no other purpose, but Maushold tera is always either "sweep and win" or "kill a shared counter", so it's just picking another option.
  11. Metagame SV OU Metagame Discussion v4

    On the flip side, Knock Off is a splashable move because it gives progress into anything except a Booster Energy mon or a dedicated Knock absorber, and it cannibalizes itself - the first use it's a great move, but after that it's weak and accomplishes nothing. Swapping out Knock Off on Great...
  12. Metagame SV OU Metagame Discussion v4

    Yes, but no. Expert Belt is a great item when it works, but whether it works is heavily reliant on the set, so it all but requires three attacks and massively benefits from an all out attacker set. You want to specifically be going for super effective coverage rather than neutral coverage, so...
  13. Metagame SV OU Metagame Discussion v4

    In addition to what DaddyBuzzwole said, there's a second factor, one which hazard uptime factors into: Life Orb is only worthwhile if it lowers the number of attacks you need to kill the enemy. When your base damage is 40% to an enemy, Life Orb turns a 3HKO into a 2HKO. When your base damage...
  14. Metagame Views From The Council [ SEE POST 716 ]

    That's an oversight, certainly, and one that makes bulky Gholdengo into an even better Pecharunt answer. I'll edit the post with the correction, thanks!
  15. Metagame Views From The Council [ SEE POST 716 ]

    If no physical mon being able to safely switch into a move is, in and of itself, a sign that the move is banworthy, then Scald would have long since been banned. Super effective versus the only type immunity, the 30% chance on RNG is higher than most moves, and Burn is far more crippling to a...
  16. Metagame Views From The Council [ SEE POST 716 ]

    RNG isn't inherently uncompetitive, and shiloh's tiering post gives an example of when it is: So, does Pecharunt swing games to an extent that "Did Malignant Chain proc?" is a major - or even the primary - factor in who wins? Well...no. There's just too much counterplay: 1) Steel types, who...
  17. Metagame SV OU Metagame Discussion v4

    Step one: Bring Maushold. Step two: Lead Maushold versus webs. Step three: Laugh as your opponent can't lead Araquanid. What makes this a really fun matchup is that Araquanid doesn't OHKO Maushold, leaving Araquanid in a losing matchup. If it doesn't use defensive tera, it dies to...
  18. Metagame SV OU Metagame Discussion v4

    https://www.smogon.com/forums/threads/re-suspect-testing-kyurem-in-sv-ou-after-irregularities-affected-its-result.3756966/#post-10384719 I argued against a quick retest of Kyurem in Policy Review, and I'm one of the reliable soldiers in favor of removing Tera Blast (which would help with threat...
  19. Metagame SV OU Metagame Discussion v4

    Gestures to tournament games. Some variation of balance is the top style in most tiers, so when that isn't true it seems like balance is bad, but that isn't the case. It's fine. People can, have, and do climb the ladder with all team styles, and all styles show up in tournaments.
  20. Metagame SV OU Metagame Discussion v4

    Hazard stack complaints. The reason for concern with Ting-Lu is how easily it can stack up Spikes, while also dealing fairly hefty damage to the opposing team with the combination of Ruination and Earthquake, so it's a super reliable progress maker in two different ways.
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