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  1. artificialdeath

    Data Usage-Based Tier Update for October 2024 (November @ #45) (December @ #69)

    To be fair, the DLC scheduling makes stupid things like this possible and there's no great way to approach it. The funny thing is back when tiering was 3.14% based, the only major changes came with move tutor moves + a few new legends/forms, and weights were different the opposite always...
  2. artificialdeath

    Unpopular opinions

    Yeah between the fact that there are now 1000+ mons (meaning you could optimize a really niche shitmon to beat things like Mega Ray, although Zacian admittedly tested the limits of that) and mechanic changes that actually have PVP in mind, nothing will ever be on the level of RBY Mewtwo. The...
  3. artificialdeath

    Unpopular opinions

    Yeah as obnoxious as they were to face when legal at least they got creative with designing insanely optimized mons this gen. It seems like GF tried to balance broken mons in Gen 8 around having really poor coverage but unsurprisingly that doesn't work when you can just click Wicked Blow or...
  4. artificialdeath

    Metagame SV OU Metagame Discussion v4

    Yeah there's pretty much no reason to use it in OU when there's a multitude of really good offensive Grasses and fast(er) booster sweepers you could use instead.
  5. artificialdeath

    Metagame SV OU Metagame Discussion v4

    It also only really fits on specific HO structures, so its viability is tied to how good those are at the moment.
  6. artificialdeath

    SV UU Suspect Process Round 7 - It's Raining Men

    Fwiw Hippo and Snover could largely pull off the same exact things as their evos, and that was mainly an issue in gens 4+5 where weather was permanent. Pelipper has a better typing + spammable STAB in Hurricane (obviously its not gonna be your main attacker but comes in handy in certain...
  7. artificialdeath

    Metagame SV OU Metagame Discussion v4

    Completely agree. Volc is as deadly as it always was but compared to the first time it got banned, it feels like most of the most common team styles have multiple outs for its different teras. Does not feel as overbearing as in HOME, esp compared to other contentious things like Waterpon that...
  8. artificialdeath

    gz for getting on VR council :D

    gz for getting on VR council :D
  9. artificialdeath

    Metagame SV OU Metagame Discussion v4

    As I've said before I realize why they probably got rid of it but I miss having a dedicated Things You've Seen on Low Ladder thread for heat like this
  10. artificialdeath

    Metagame SV OU Metagame Discussion v4

    It's funny that they introduced Tera this gen considering how many of the brokens introduced in SS (especially the DLCs) were theoretically supposed to be balanced this way. Shit coverage doesn't matter too much when you can just spam your powerful STAB over and over unless you're named Regieleki
  11. artificialdeath

    Data Usage-Based Tier Update for March 2024

    Yeah power creep is only one part of it tbh, the other part is how this system of staggered releases fucks up the traditional tier shift system. A lot of these mons who are dropping have niches in higher tiers or develop these niches once some of the obnoxious mons in that higher tier get...
  12. artificialdeath

    Metagame SV OU Metagame Discussion v4

    Interesting how Ghold and Gambit both received notably higher scores from general voters as opposed to qualified ones.
  13. artificialdeath

    Metagame SV OU Metagame Discussion v4

    Ting-Lu used to be borderline stupid for basically doing the things Deo-D did before it became washed in previous gens, but that was more in the HOME era than now. Plus it provides greatly needed defensive utility. If Hamurott isn't on there I doubt Lu is. Since we've pretty much gone through...
  14. artificialdeath

    Metagame Views From The Council [ SEE POST 716 ]

    The people making the decisions to suspect/unban something in this case have a fairly good track record when it comes to gauging the brokenness of something based on tour replays I think, although there are always cases like Hypnosis Darkrai or Arch rain that don't immediately present themselves...
  15. artificialdeath

    Data Usage-Based Tier Update for February 2024

    Sure, but a lot of these things that are now languishing in RU/NU were regularly banned from UU as recently as last gen, even if they couldn't cut it in OU.
  16. artificialdeath

    Metagame SV OU Metagame Discussion v4

    This is the first time this gen where a ban announcement by Finch hasn't been immediately obvious as to what it's going to be. Its def not Gambit or Ghold because both are too contentious to get anything but a suspect, while Deo-S is generally seen as healthy and Archaludon hasn't been on the...
  17. artificialdeath

    Metagame SV OU Metagame Discussion v4

    Will never forget people seriously floating the idea of dropping zacian-h before HOME came out
  18. artificialdeath

    Metagame SV OU Metagame Discussion v4

    If anything it's better now than it was in DLC1
  19. artificialdeath

    Metagame Views From The Council [ SEE POST 716 ]

    Seconding this, yawn has actual utility when it comes to forcing things out and positioning your mons properly. Nowhere near as cheap as the other moves and 99/100 times you're not staying in on yawn (which perhaps demonstrates that sleep is dumb)
  20. artificialdeath

    Metagame SV OU Metagame Discussion v4

    People have mentioned how this gen kinda mirrors BW in a lot of ways, so maybe someone can inexplicably make Rotom work here too
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