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  1. TeaThymeLine

    Project Metagame Workshop

    Hello Dawn's Piplup , I'm not sure I understood the "weak typing" part correctly in your premise, do you mean that the stolen moves are of a type that is weak to the one used ? (like, if I use Flamethrower, I'm stealing Grass-type moves ?) Also (and I'm wondering because of the picture), are...
  2. TeaThymeLine

    Project Metagame Workshop

    I was hesitant to go and write instead something like "players can choose the STAB type with the first moveslot". If I did it, then this rule would apply even for dual-type Pokemon (as it would be fair). I agree with you that it's better than to code the second type for each single-type Pokemon...
  3. TeaThymeLine

    Project Metagame Workshop

    Well, yes, unavoidably. The core of this metagame is to give one type for one role, and it's clear that what'll make you choose one Pokemon rather than another depends on how you can take advantage of it. An added value is that double weaknesses and resistances are no more, so setup are maybe...
  4. TeaThymeLine

    Project Metagame Workshop

    Hello everyone, hope you're doing great. I saw that some of us haven't been idle lately and kept proposing new ideas :blobthumbsup: I'm delivering this one to you, I can tell you I spent a lot of (maybe too much) time formatting so I hope you'll enjoy reading ! DISTYPES Premise : All Pokémon...
  5. TeaThymeLine

    thank you !!

    thank you !!
  6. TeaThymeLine

    Smogon Simple Questions Thread

    Hello everyone, is there a link/thread on Smogon where one can post their musical creations ?
  7. TeaThymeLine

    Project Metagame Workshop

    ITEM-TATION (Sorry, I don't have any funny/cool pictures this time) Premise : Pokémon can replace their item by another that is stored in their first moveslot. Rules : each "item move" has 1 PP and have an offensive category (this is to prevent Assault vest or Taunt to block the move usage)...
  8. TeaThymeLine

    Resource Solomods Megathread

    Name of Mod: Mavericks Challenge Mascot : Porygon Link to Changes: Rules & Data (writing in progress) Summary of the Mod: This mod was originally planned as an OM but ended up here thanks to someone's recommendation. Basically, all parameters involved (except crit and priority) in a move...
  9. TeaThymeLine

    Project Metagame Workshop

    So it's like a roulette combined with a KO condition. You switch teams while keeping the KOs in check. I see a lot of problems to it : 1) if one of the mons were hurt, is the replacement hurt too ? 2) will I need to make six separate teams or a full box of 36 mons ? how do I know which mons...
  10. TeaThymeLine

    Project Metagame Workshop

    Hello Dawn's Piplup :pip: I think that there are some issues with your concept : 1) using unevolved Pokemons' (I'll call them Missilemons later) highest base stat to determine the damages of the missile is a great idea for sure, but while you made your research to select the best candidates, I...
  11. TeaThymeLine

    Project Metagame Workshop

    That's a good question... Just by using four offensive moves, some mons can attain over 650 BST, but at the cost of not having recovery, setup or support options. Give eviolite to a Munchlax plus four offensive moves and it gets technically over 700 BST. I can't give you an objective answer...
  12. TeaThymeLine

    Project Metagame Workshop

    Truth is I'm still in the process of building a viable banlist, especially for restricted bans... as Cuddly mentionned, I should take banning high HP mons (like mons with over 100 HP) into consideration, so you'll see some changes soon. I think the power creep would easily reach 580.
  13. TeaThymeLine

    Project Metagame Workshop

    I set a temporary cap to 150BP for the Power Clause but if you think it's too high I'll change it to 140BP :blobthumbsup: If a Pokémon has a statut move, or a physical/special move with "---" base power, it's the original base stat. So yeah, in your example, Great Tusk would stll have 131 !
  14. TeaThymeLine

    Project Metagame Workshop

    Thanks Cuddly, for the first time I'm not looking for niche mechanics so I've been more at ease. I get your point of view, however I'm looking for a way to make every Pokémon stand on their own, whether they are base, 1st-stage or fully evolved ones. Just adding stats won't suit in this case...
  15. TeaThymeLine

    Project Metagame Workshop

    Hello everyone, I hope you're doing great ! I know we've been served with stat variations through many OMs (one might compare it to Scalemons or 350 Cup), but I had this idea in mind for a while now : ↓EQUIPMONS↑ Premise : Pokémon get new base stats when equiping with offensive moves. Rules ...
  16. TeaThymeLine

    Resource Pet Mods Workshop Thread

    Thanks for your kind reply, you even took the time to look in non related posts of mine. I'll do a more detailed version in Solomods then, hope it'll fit. I'll pay a visit, thanks. I saw that the mod is dead, and given the circumstances I should probably not revive it :blobthinking:.
  17. TeaThymeLine

    Resource Pet Mods Workshop Thread

    Hello everyone. Further to a comment of one of OM mods saying my OM suggestion looked more like a PetMods idea, I'd like to know your opinion about this : MAVERICKS CHALLENGE Premise : The way moves are executed is reversed. 2) Moves that last more than one turn : 3) Effects are...
  18. TeaThymeLine

    Project Metagame Workshop

    I know for a while now (because I tear my hair out to find exploitable ideas for OM) that the less deep a mechanic is the better. Regarding Taunt, I think you should just limit the effect range to the moveslot only (instead of item + moveslot going into case-by-case basis), because you have to...
  19. TeaThymeLine

    Project Metagame Workshop

    I had a similar concept in mind, involving abilities for Doubles too. Thought this idea looks OM potential, I see some minor issues : 1) While stating the order in which actions happen (item then move), "selected first move" can, in my opinion, still be interpreted as either the move located in...
  20. TeaThymeLine

    Project Metagame Workshop

    Just to be sure, is my premise confusing ? Nothing about the moves change in itself. I'm not a developer but I've practiced in Java and Javascript/HTML/CSS, so I'd be interested in seeing PS! code.
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