Search results for query: *

  • Users: Metan
  • Order by date
  1. Metan

    Metagame Shared Power [Under Re-Construction!]

    As stated above, all speed boosting abilities are now banned from sharing.
  2. Metan

    Metagame Shared Power [Under Re-Construction!]

    Wording Level 1000 Weedle. Banning Dazzling/Queenly Majesty will turn the meta into yet another EspeedAte with a bit of Terrain wars to spice it up. Also, banning Magic Guard will also limit offense significantly due to recoil and status damage while improving Stall strategies such as Rough...
  3. Metan

    Metagame Shared Power [Under Re-Construction!]

    Without Magic Guard, running Rock Head would be a must in some teams, and you'd still lose HP due to Life Orb recoil, unless you also run Sheer Force, and that doesn't cover all attacks. Furthermore, Rough Skin+Iron Barbs team would be ugly to deal with.
  4. Metan

    Metagame Shared Power [Under Re-Construction!]

    Oh, good call, then! Also, against Unaware teams, I attempt to weaken their team first before going for the setup, although there isn't a lot of time to afford weakening it for too long.
  5. Metan

    Metagame Shared Power [Under Re-Construction!]

    A while after my post one page ago and moments before I finished my shower, I brewed an idea that, with humble honesty, I believe it has little counterplay; battling a few has only firmed that belief, and thus I'll share my team here so that perhaps different points of view point out other flaws...
  6. Metan

    Metagame Shared Power [Under Re-Construction!]

    ... yeah, I just faced a similar team (Tangrowth, probably not Assault Vest since I OHKO'd with Bug Buzz, rather than Necrozma) and as soon as I killed said Tangrowth, Clefable began to boost and there was nothing I could do, since Marvel Scale+Prankster CM meant by the time it's my turn to...
  7. Metan

    *leans into mic* hoje wtf it doesn't accept unicode

    *leans into mic* hoje wtf it doesn't accept unicode
  8. Metan

    Announcement np: SM OU Suspect Process, Round 5 - I Can't Escape Myself (ARENA TRAP BANNED)

    And my point is to show you otherwise. Arena Trap as it is goes against one of the most important topics of a Pokémon battle, that is switching, from most currently existant Pokémon, is uncompetitive according to Smogon's own concept of uncompetitiveness, as I'm sure this point has been...
  9. Metan

    Announcement np: SM OU Suspect Process, Round 5 - I Can't Escape Myself (ARENA TRAP BANNED)

    If I may, none of those are as centralizing around itself nor as allowing towards the Pokémon making use of that ability than Arena Trap. I'll pick a few examples, based on your abilities of choice: While Protean is a great ability, it does not carry a Pokémon by itself. I could use Greninja's...
  10. Metan

    Data Usage-Based Tier Update for June 2017 (Jul @ #71) (Aug @ #82)

    Interesting how nobody up till page 3 pointed out Landorus-Therian's usage. So many gens later and it's still OU's finest, most present Pokemon.
  11. Metan

    Bug Reports v2.0 (READ OP BEFORE POSTING!!)

    I'm assuming the intention here is to stop opponents spamming battle timer on/off; if that's really it, I'm surprised that was even considered worthwhile, and moreso that both timer buttons glitch like this. Feels like it wasn't properly tested before implementation. "/timer on" worked, but...
  12. Metan

    haha woo

    haha woo
  13. Metan

    *dabs*

    *dabs*
  14. Metan

    Bug Reports v2.0 (READ OP BEFORE POSTING!!)

    I've found a visual bug regarding Normalize in Showdown, and a calculating bug in the Showdown Calc: Resimulating the EVs and stats in Showdown's calc, we concluded that the Normalize 1.2x boost as of Gen 7 is working as intended: 80 SpA Life Orb Normalize Delcatty Hyper Voice vs. 252 HP / 0...
  15. Metan

    o

    o
  16. Metan

    Bug Reports v2.0 (READ OP BEFORE POSTING!!)

    About Pokémon Showdown UI, having too many teams listed can break the site syntax like this: I preferred to hide part of my teams' names for reasons.
  17. Metan

    Metagame Full Potential

    While I agree with that statement, I also agree with his that teambulding really stagnated around extreme bulk and speed. I've seen people using weather in a team that doesn't benefit them in the least, if only to stop a potential rain/sand sweep from the opposing side; I find myself using Tapu...
  18. Metan

    Metagame Full Potential

    The point flied over your head :T it was done so to show that even a Raichu-A not fully invested still hits like a truck, but with enough investment so that people won't ask what you just did. Anyhow, yes, fully invested will just hit harder, so I believe the point still stands.
  19. Metan

    Metagame Full Potential

    Not max speed; I've calculated it with enough EVs to outspeed a non-Choice Scarf Excadrill under sandstorm. But if you mean if I have fully converted the speed stats into attacks, then yes, I've done that as I explained.
  20. Metan

    Metagame Full Potential

    Somebody correct me if I'm wrong with the following calcs, because I would rather have than than realize just how overpowered Alola-Raichu--or rather, speed boosting abilities in general--is. Wall of text incoming. According to calculations, a 110 base stat doubled (due to Surge Surfer) results...
Back
Top