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  1. Metagame SV OU Metagame Discussion v4

    I'm just bored of Tera. Bored of still losing to a counter Tera even if you play well or have a lead like 3-1. I'll accept losing to a deserved sweep, but not one because I get countered and then reverse swept because I don't have any more options anymore or had lost an SE mon early on. Or...
  2. Metagame SV OU Metagame Discussion v4

    I think that's going to be the general take on things until we're back to DLC1 pool of acceptable mons lol. Because that's honestly the direction I think the meta will settle to in the end.
  3. Metagame Fortemons

    Out of curiosity (and not because I recently lost a 4v1 against it, no sir not me), how do you counter these Prankster Riolu.
  4. Metagame SV OU Metagame Discussion v4

    Yea it's unfortunate we are probably going to lose a naturally special OU ice type. But Kyurem was pretty overbearing. I was personally using Sub/Leftover Kyurem, and it carved pretty big holes in to teams despite coming in on rocks. Oh well, time to use the other special ice type, Protean Ice...
  5. Metagame SV OU Metagame Discussion v4

    Why not just keep Sleep Clause and make Sleep only 2 turns and call it a day. Don't have to argue % chance to sleep or number of turns to sleep since you know you can 'come back' eventually. I've had more or equal amount of games being more infuriating due to flinch or para hax.
  6. Metagame SV OU Metagame Discussion v4

    I agree. Tera blast is just a part of the bigger problem/conundrum. Stuff like Tera Flying Roaring Moon or Tera Ground Earth Power Kyurem become very overbearing because of the sudden change in type matchup and STAB.
  7. Metagame SV OU Metagame Discussion v4

    For me, it's because you have to keep all your checks healthy, and that's not guaranteed because of Tera to Fairy or Flying. That makes fighting Gambit aggravating if you have to keep your dedicated gambit counter healthy or non boostered or non Tera'd or whatever. A lot can happen in a round.
  8. Metagame SV OU Metagame Discussion v4

    I think Stellar Enamorous is actually a bit of a trap. It's incredibly frail and dies to very strong priority + stealth rock chip. Also once your opponent obviously stellar teras enamorous, you're pretty much free to bring in your faster boost/scarf, priority or counter stellar mon. Admittedly...
  9. Metagame Views From The Council [ SEE POST 716 ]

    Of the options listed, I think: Deo-S :Deoxys-Speed: Roaring Moon :Roaring Moon: Kingambit :Kingambit: Gholdengo :Gholdengo: Iron Boulder :Iron Boulder: Enamorus :Enamorus: Are the only ones that more or less need to be banned. If you can tell, these guys pretty much necessitate Priority or...
  10. Metagame SV OU Metagame Discussion v4

    glowking walls this for days. Also any bullet punch priority or even a Tera poison levitator. For webs, yea there isn't a good solution, just bring your best boot spinner and hope they don't have a bunch of ghosts I guess.
  11. Pokémon Darkrai

    I haven't tried NP darkrai yet, but I've been playing around a little with a choice scarf Stellar Type Darkrai as a theoretical soft check/revenger (and a bit of brainrot). It's supposed to beat +1 Speed Tera'd pokemon and the fastest booster Iron Boulder. And also generally chip pokemon...
  12. Resource SV OU Simple Questions, Simple Answers Thread

    Kyurem @ Loaded Dice Ability: Pressure Tera Type: Ground EVs: 4 HP / 252 Atk / 252 Spe Jolly Nature - Icicle Spear - Scale Shot - Dragon Dance - Tera Blast I run this to be Baxcalibur at home lol. But you are very vulnerable to wisp and knock off, intimidate, hazards, etc. I'm not...
  13. Metagame SV OU Metagame Discussion v4

    I'm not personally finding Stellar Enamorous (with Scarf) to be that good yet. Sure I get to revenge kill the Tera threat, but then I get revenged by a faster booster mon lol. Iron Boulder that proceeds to sword dance.
  14. Metagame SV OU Metagame Discussion v4

    Should have made Terapagos Ubers first lol. I wonder how they didn't think 160/110/110 bulk with a 120bp omni tera would be legal in ou
  15. Metagame SV OU Metagame Discussion v4

    Things I thought I should add my two cents: Hazard issue again. Gliscor/Deo Speed are absolutely the best hazard stackers now. There's no notable new defogger as far as I could see in the teambuilder (but I only looked at OU and UU), and rapid spin distribution was only given to blastoise...
  16. Metagame SV OU Metagame Discussion v3

    It doesn't bother me, but man I hated the ribombee/gholdengo/gliscor core. Simply walled Great Tusk and Defog no matter what you did. With gliscor gone, there's a little more breathing room for great tusk to actually try and spin now (I run boots tusk exactly for this). So I guess you could say...
  17. Metagame SV OU Metagame Discussion v3

    Probably rillaboom sneasler now that great tusk doesn't have to run ice spinner specifically for gliscor. Or it still could, GT is pretty customizable. For spikers, I expect H samu or ting liu to have a resurgence in usage, but I'm just speculating.
  18. Metagame SV OU Metagame Discussion v3

    Banning Tera Blast doesn't solve the other half of the equation, the defensive Teras. Water/Fairy Garg doesn't use Tera Blast for example to simply become a better wall. What respective opportunity cost? It's a free ace in the hole if you want to sweep/set up, wall, or be used as a counter...
  19. Metagame SV OU Metagame Discussion v3

    Substitute Waterpon. Well, if they don't tera at least. But on a surface level look, waterpon can break these guys
  20. Metagame SV OU Metagame Discussion v3

    Probably e speed dragonite. Or booster roaring moon
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