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  1. UU Cores

    An offensive core I've been using for ages- Flygon @ Choice Scarf / Choice Band Trait: Levitate EVs: 252 Atk / 252 Spd / 4 SDef Jolly / Adamant Nature - Outrage - Earthquake - Stone Edge - U-turn Raikou @ Choice Scarf / Choice Specs Trait: Pressure EVs: 252 SAtk / 252 Spd / 4 SDef Modest /...
  2. Lower Tiers The UU Viability Ranking Thread

    I decided to test out a team with Banded Spiritomb. Built the entire team around it, tried to make sure it would work, all three of my other offensive mons could take on any given steel type and beat it (Banded Flygon, Scarf Heracross, and mixed Entei-my other test-quite alright actually), and...
  3. UU Playstyle Classification Thread

    For VoltTurn, standard Flygon and Scarf Zoroark can be added to the mix. Zoroark can be devious on a VoltTurn team, and Illusion truly can actually start to become a threatening ability with switches happening often and quickly. It can be a huge momentum gainer if an opponent doesn't realize...
  4. UU Playstyle Classification Thread

    For rain dancers: Empoleon @ Damp Rock Trait: Torrent EVs: 252 HP / 252 Def / 4 Spd Impish Nature - Rain Dance - Stealth Rock - Aqua Jet - Roar Bringin' in all the utility. Rain, hazards, phazing, and priority. Useful for cleaning up things not expecting an Aqua Jet, and it can get...
  5. The Next Best Thing...

    This was a bit better when everyone wasn't over-compensating for Heracross, but I'll go ahead and post it anyway- Meloetta @ Choice Scarf Trait: Serene Grace EVs: 252 Spd / 252 SAtk / 4 SDef Timid Nature - Thunderbolt - Hyper Voice - Psyshock - Shadow Ball Basically, you have a powerful mon...
  6. The Next Best Thing...

    kokoloko's Belly Drum set. I'm a fan of the risky but effective sets that can easily destroy teams thanks to surprise factor.
  7. Tier Shift Metagame (THIS IS BW)

    I'm finding Baton Pass teams to be scarily viable. In addition to causing five forfeits for each actual game played, winning that one in six games can be pretty easy. Spore/Ingrain Smeargle packs the extra speed and only loses to Taunt, so you just need to run something very fast with Taunt...
  8. Underused Premier League [Player Signups]

    Username: Cesterp Tiers Played: BW UU Foreseeable Inactivity: Same meteor that everyone else is worried about.
  9. The Next Best Thing...

    I'm a huge fan of Virizion and all that it does, and have enjoyed utilizing it on a Dark Horse team. Personally, I'm a fan of the Swords Dance set because it tends to destroy defensive teams and can hold its own against an offensive team once the scarfers are dead. With that said, it's the #1...
  10. The Next Best Thing...

    Voting Pokemazter's Metal Sound set because I'm a big fan of fun unexpected stuff. It actually really has me wanting to go make a team centered around one, and I can't help but think that it can be the destroyer of teams. I can't help but think, though... why not attack twice instead of Metal...
  11. UU Dark Horse Project

    Showdown username: Cesderp HoF standing: None Dark horse pokemon: Typhlosion Current ladder standing on showdown: 1650 EDIT: I switched to Typhlosion, but hadn't actually started competing on the alt before I made the decision. UPDATE: I think I peaked at ~1720, but got hit hard with three...
  12. The Next Best Thing...

    I'm voting for Ace Emerald's Bulk Up set. It really seems to be the only one here that's competent, IMO. Gravity would be nicer if it didn't rely on hazards support and your opponent not packing a Blastoise, and Transform in my past experiences is not anywhere close to being reliable or...
  13. UU Suspect Discussion - Chandelure

    To be quite honest, I was surprised to find a Chandelure suspect discussion when I logged on. I rarely ever build teams with specific threats in mind (I mean, I have ways to counter fighting types, electric types, etc.), and every time I ever see a Chandelure, I tend to think, "Oh, that's easy...
  14. Lower Tiers The UU Viability Ranking Thread

    Mkay. Bisharp is a no. Defensively, it's the worst piece of crap that has ever existed. Offensively, its STABs are awful in UU, and it is super hard-pressed to even find a time to set up. Yeah, it's good with Sucker Punch, but Honchkrow does Sucker Punch 2x better and has Moxie to make it a very...
  15. Clouds above the Sky: A UU RMT

    Well, I've played a bit with this team and must say that I enjoy it. Having two defensive things with Intimidate and a Snorlax really makes life easy, and even without a Steel type it makes dealing with Ambipom and other various annoying things relatively easy. I've found that I'm playing around...
  16. The Next Best Thing...

    Well, spoilers are my friend here. Analysis of Mew's movepool, with viable options categorized. I'm not going to discuss bad options because I'd be here all week, so I'll just categorize what I think is worth it- Earthquake Superpower U-Turn Zen Headbutt Acrobatics Aqua Tail Return / Body Slam /...
  17. Passing the Pain

    Blastoise/Empoleon/Swampert/Milotic are not really problems. If you haven't already revealed Swords Dance to your opponent, they'll switch fearing the Leaf Storm, watch you SD, Acrobatics, and then destroy their team. Snorlax is Snorlax. However, most Snorlax that exist now are banded or...
  18. The Next Best Thing...

    Time to go ahead and look at everything Abomasnow can do. Stuff that's never good on anything- Stomp, Strength, Snore, Skull Bash, Secret Power, Round, Rock Smash, Rock Climb, Powder Snow, Mud Slap, Natural Gift, Mist, Magical Leaf, Leer, Hyper Beam, Headbutt, Giga Impact, SolarBeam, Fling...
  19. Lower Tiers The UU Viability Ranking Thread

    Bringing up a whole new conversation here. I think it was earlier but I'd like to take another shot at this. Crobat. In order to be S-tier- "Reserved for Pokemon who can sweep or wall significant portions of the metagame with little support, and Pokemon who can support other Pokemon with very...
  20. UU Stats: January 2013

    PTJon7 and Explorer- Chandelure is going right to Ubers as soon as Shadow Tag is released. Access to Flame Charge, Calm Mind, and base 145 SpAtk means that the opposing team will not be able to choice-lock itself into any fire, fighting, normal, and probably bug type move without instantaneously...
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